Corsairs 3 to each their own tasks of governors. Passage of "Corsairs: To each his own." Computer games. Corsairs GPC quests from governors

Now you must sail to the island of Antigua to find the informant on it. It is he who can suggest the right person through whom the message can be conveyed to Fleetwood. Head there and drop anchor in Falmouth Bay. Then move to the city. Be careful, because the Mirage ship has robbed the British more than once. Try not to be exposed. Once at the fork, go left and go through the city gates. Then move further until you are near the stairs. Stop and find a pharmacy located nearby. There you will meet a man who will provide information about one of Fleetwood's buddies. You can continue the passage of the Corsairs: To each his own and return to the ship.

Open the map and go to Dominica. After Longway doesn't come to your aid, wait until the Valkyrie, under the leadership of Fleetwood, looms on the horizon. Make every effort to capture this ship and chat with the captain. Only after you talk to him, his life will be restored again and you will have to get rid of him again. If you do not want to fool your head, then just let the ship sink.

Then return to the island of Curacao and tell Rhodesburg about what you have done. So you will replenish your balance by 150,000 gold. You will also learn that the ship on which the assigned tasks were performed has now become yours. And the former was flooded near the pier. Then head to the governor to receive one of the state awards in the amount of 1000 gold.

The fourth task. Jewish money

After you take a break for a week, return to Rodenburg and get the next task in the passage of the game Corsairs: To each his own. He will tell you that he is in love with a girl named Abigail. However, she resists marrying him without giving reasons. You have to figure out what's what. Head towards the residence and turn left.

Once near the gate, go into the house on the right. Go inside and go up to the second floor, where you will find the girl. It turns out that she does not want to marry Roddensburg, so that she will not be condemned for doing it for the sake of profit. In order to avoid such rumors, you need to find a chest on one of the islands that her father hid. Waste no time and go down to chat with the old man. However, he will not remember the location of the island.

Leave the building and move along the street until a stranger approaches you. After talking with him, you will find out that his name is Joaquim Merriman. He will ask you to follow him, agree. Once you are in the room, talk to him. It turns out that he is interested in the skull, which is hidden in the same chest as Solomon's savings. If you bring him this skull, you will be rewarded with half a million pesos. Continue the passage of the game Corsairs: To each his own and agree to complete this task.

Open the diary and read that the coordinates of the desired island can be found in the records of the baths of Berg and Fleetwood. Now you need a compass, hourglass, astrolabe and chronometer. Bring up the alchemy menu and connect the chronometer to the hourglass to make a functioning chronometer. Then hurry on board your ship and go to the cabin. Then apply a function with which you can find the island only by coordinates.

After receiving the information, start the journey. This piece of land is located between the island of Curaçao and Martinique. After you get to the goal, disembark and go to the fork. Move from it to the left, and then go into the grotto. There you need to find the right chest. After you take away the contents from it: a skull, gold, money. You can return to Solomon and give him what you found. It is up to you to decide whether to return the skull to him or receive half a million pesos. Then go up to Abigail and tell her about everything. It turns out that she now agrees to marry Lucas.

Now in the passage of the game Corsairs: To each his own, you should head to Lucas and report this. He will reward you with an amulet and 50,000 pesos. However, he does not have a job for you yet, so take a break and do something else.

Fifth task

After you return to the island of Curacao after a while, a stranger will suddenly run up and say that Rodensburg wants to see you. Talk to him and find out that you need to kill the traitor Murdoch before he does. Open the map and start sailing to Antigau. Drop anchor in the port and go to the church. Stop and see two buildings in front of her, go to them and find a hatch between them. Open it and start descending into the dungeon. No matter how hard you try not to get into a dead end, you will still find yourself there.

Look around and find a passage in the wall. Go there and examine it to see the entrance to the warehouse with barrels. After you enter it, finish Murdoch and his accomplice. Then in the passage of the game Corsairs: To each his own, you will need to select the third bottom line in the dialogue with Longway in order to hire him. Now you can search Murdoch's body and find the keys to the pharmacy. You can move further through the warehouse and climb the stairs.

Once in the pharmacy, go to the chest and open it to take 25,000 pesos and an archive belonging to John Murdoch, who once worked for GVIK. Now you need to try to find the encryption, which is located in the subway. Only then can you return to the city. Using the hatch for this, you can go to your ship and climb aboard. Start your journey to the shores of Curacao to complete the quests of the series " dutch gambit". Approach Rodenburg and report to him about what has been done.

Dutch Gambit. secret organization

In order to start the passage of this series of quests in the game Corsairs: To each his own, you should meet the following indicators:
- Weapon skill not lower than level 30;
- Character experience - not lower than level 15;
- The reputation should also be at the level of "Unknown Pirate".

If you have all this, then you can go to Barbados and chat with the owner of one of the taverns, whose name is Gaston the Bald. It is from him that you will receive the first order.

Spanish Hidalgo

Now you have to eliminate one Spanish nobleman who calls himself Fernando Rodriguez. It can be found on one of the islands under Spanish rule. Since the appearance of this character is randomly generated, just stop in different cities and visit taverns at night to find him. If you find yourself in the right place and at the right time, then the owner of the tavern will tell you that he is walking around the city somewhere or spending the night on his brigantine. Then find the ship, board it and finish off Rodriguez. Just do not try to let the ship sink, because after you kill the enemy, you need to pick up his belongings and deliver them to Bridgetown to Gaston. If you do not do this, the task will not be considered completed.

Ship's log

After in the passage of the game Corsairs: To each his own, Gaston will give you new quest, get ready to steal the ship's log from Richard Fleetwood. After 10 days, he will appear in the governor's office, at this time you need to be in his house, kill the guard and climb to the second floor. There you will find the desired magazine, and then exit. Be careful as three opponents will attack you now. After dealing with them, run out into the street and finish off the rest. After a while, you will lose consciousness.

Trap preparation

Open your eyes already in the pharmacist's house. Try to carefully follow him and get out of his house at night. In order to do this, you need to use the dungeon. But when you come to your ship, it will be arrested. But don't be discouraged, because now Gaston will provide you with a courier lugger. However, if you do not want to complete the task on it, then return to the pharmacist. AT further passage games Corsairs: To each his own you need to chat with him to find out what best friend Fleetwood, Charlie Knippel is now going to sail towards Curacao. And he will be on the brigantine. So you have a whole week to catch up with him.

Get to the outskirts of the island of Curacao and try to board this brigantine. After that, you can interrogate Knippel, and then move to the city and find Fleetwood's beloved to him. Persuade her to sail with you to Antigua.

Then head to the tavern and find a pretty drunk man there. After he gives his consent to deliver the message to Fleetwood, he will tell you how much this service will cost you.

Fall of the Valkyrie

Open the map and move to Turks Island. After walking a little, you will meet Fleetwood and talk. Then you need to fight him. After the victory, return to your ship and head to the island where the Valkyrie is located. Try to board the ship, and then return to John. As soon as you report to him about your deed, he will offer an officer rank. Of course, you have to agree.

Dutch West India Company

In the further passage of the game Corsairs: To each his own, you will become an opponent of GVIKA and fight with Lucas Rodenburg. After you get a tip on the GVIKA brigantine, which is now located between Antigua and St. Christopher, get down to business. Open the map and find the ship in purple there. After you take him on board and hand over the letter, return to Willemstad.

Once in place, you will see that the Mainfeng ship is now in the roadstead. Head to the tavern and find out more about this ship. After that, you can head to Van Hato Bay. Now you can see a purple ship in it. Try to overtake him and board him. After that, continue the passage of the Corsairs: To each his own and move to the Mainfeng. Go down into his hold and interrogate the Chinese. Just make haste to conduct the interrogation as soon as possible, because the Chinese may die from his wounds. He will ask you to drop him off in Guadeloupe. Agree to learn important information.

The end of Lucas Rodenburg

Head to St. Christopher and sail on the new ship to the Dutch galleon. Having approached, send a boat to him to chat with Stevesant, and then go with him to the island of Curacao. Once in place, you can arrest Lucas to get a decent reward. After you return the ship to GVIK, you can head to Antigua.

All information about quests that endlessly appear in the expanses of the archipelago

Governors Quests


Find an enemy infiltrator

Spoiler

We go out into the city and start a dialogue with the first citizen that comes across, if the dialogue contains the line "I'm looking for an enemy infiltrator" and "Who can confirm your words", then we approach each citizen and ask him about the infiltrator, the one who hesitates and cannot confirm actually he is his words - we lead him to the governor and close the quest.
If in the city, when addressing citizens, there is no above line of dialogue, then the scout hides in one of the houses or other premises. We go into each house in turn, examine the first and second floors - the person who does not automatically start a dialogue when you appear in the location and there is a scout - we talk with him, kill him in the dialogue and go to report to the governor.
If the scout is not on the streets or in the houses, then the governor has given you more than 1 day to complete this quest... sleep for a day


Sink pirate ship

Spoiler

After receiving the task, we go out to sea and call the "Sail to" command, we swim in turn to all the ships that are in the field of view of this team. Having sailed to the ship, if within a few seconds it has not changed the flag to a pirate one, we call the "Send a boat" command and board the ship, there we start a dialogue with the captain, select the line "I'm looking for a pirate ship in these waters, have you heard anything?", if the ship is not pirated, then the captain will answer no, if it is the ship you are looking for, then the cap will surrender himself and set his boarders on you, having killed them, we return to our ship and either destroy or board the ship that has become a pirate ship. If the ship is not a pirate one, then we swim to all the other ships in sight until we stumble upon the one we are looking for. If you still did not find the ship you were looking for, then swim for a couple of days on the global map.


Destroy a gang of bandits in the jungle

Spoiler

Having received the quest, we head to the jungle and go around all the locations in turn, including the bays and locations near the caves, the bandit or bandits will most likely run up to see you, after the conversation we kill them and go to report to the governor on the completion of the task.


Sneak into an enemy city to meet with an informant

Spoiler

There are two options to infiltrate the enemy city, the first is to buy a trade license (which will cost much more than the reward for successful completion) and hang the flag of the corresponding nation and go to the city through the port, and the second is to infiltrate the city after midnight from the side of the jungle, once in the city we go before the tavern, without catching the eyes of the guard, we spend the night there, and in the morning we go to the right person, you can still try your luck (if the secrecy is great) and hang out the appropriate flag to get into the city by ship, deceiving the fort, but better at night, otherwise you will run into guards near the port . You can’t raise an alarm, otherwise you will scare off the informant. After talking with the informant, we return to the governor and report on the completion of the quest.


Deal with smugglers

Spoiler

After receiving the task, we go to the tavern, there we talk with the smuggler at one of the tables, if we have smuggled cargo in the hold, then there will be a dialogue with a proposal to meet outside the city and push it more expensive, if not, then we go to the store and buy at least one a unit of smuggled goods (highlighted in red), then we return and make an appointment, the smuggler says in which bay they will be waiting for us, we go to the meeting point, enter into a dialogue with the smugglers, select the line about the governor, kill them, go to the governor for a reward!

Open the map and move to the shores of Guadeloupe. Having dropped the anchor, go to Fadey's house, which will be indicated by the sign of the same name. Chat with the man you find inside and tell him that Michel sent you. However, he will not have money and he will reward you with a saber. Do not forget to ask him about the questions that interest you. Then go to the prison and talk to the commandant. You need to obtain permission to visit the Indian.

Continue the passage of the game Corsairs: To each his own and go inside the cell to talk with the prisoner. Then return to the commandant and find out from him what is needed in order to set him free. It turns out, just the consent of a certain Fadey. You can go to him and chat. At the end of the conversation, he will demand 150 gold. But you should not immediately agree to this amount, because he will then throw it off up to 100. You can go to the moneylender and buy a few gems from him. But you will not have enough of a couple, so go to the ship and start your journey to the island of Martinique to get two more missing doubloons there.

But you don’t have to try too hard, because you won’t be able to free the prisoner yet, so after landing on the island, you can find Michel and talk to him. It turns out that Fadey did not give you the original of the old saber. He also notes that you need to take a task from him. Now in the passage of the Corsairs: To each his own, go to the tavern and talk to the innkeeper to help pick up a new team. Then return to Guadeloupe and find the cunning Fadey to return 100 gold to him.

After that, you can give a receipt to the commandant and release the red-skinned Tichingita from captivity. Chat with him and persuade him to join your team. Head to the church and talk to the priest, it turns out that he was robbed. You can offer your services. Now in the passage of the game Corsairs: To each his own you have to go through the quest. So head to the tavern and ask its owner about the robbery of the church. He doesn't know anything.

Go to the table and chat with a pretty drunk man. It turns out that this was done by a local gang of thieves who are hiding in the jungle. Move there. As soon as you reach the fork, turn first to the left and then to the right. Be careful, because in the thickets you will meet three. Approach them and chat. They will offer you to buy the stolen goods for a small amount.

Caribbean manners

As soon as dawn comes, go to the shop and chat with Gerard Lecroix. After that, visit the tavern and get some sleep. Go back to the store and talk to Gerard to receive a task from him, which is to transport cargo to the port of Port-au-Prince, located on the island of Hispaniola. Open the map and start sailing.

After mooring, head to the jungle. When you reach the fork, turn right, and then head towards the fort. There you will meet the commandant, approach and talk to him. As soon as you earn 5000 gold, you can take on the next task. It consists in transporting 15 cannons to Porto Belo, where the frigate belonging to Florian Choquet is located. It is worth noting that this is located near the island of South Maine.

Be careful because on the way you will be attacked by one of the Spanish interceptors. Let it sink to the bottom and keep swimming. Since the port you are heading to belongs to the French, you need to move a little west of it. After the passions subside, slowly get close to the Martial. After talking with his captain, agree to help him in a reconnaissance operation. Now you can head to Mosquitos. As soon as you land, expect darkness to fall. Make your way into the city and move towards the shipyard.

When in the passage of the Corsairs: To each his own you find yourself near the bridge leading to the shipyard, then look into the tavern. Look for a person here who is ready to treat you to a drink. Then ask him about breaking news that have taken place in the district. It turns out that a spy was recently caught here. Then he will ask you to find a beggar. Wait for the morning and go to the city in search of him. When you find a beggar, offer to earn some money by finding out something for you. Then head to the pier and wait for him to find out the obtained information.

After listening to him, return to the ship and take a course to the ship "Inspirational" to tell Captain Shock about everything. Also take another task from him, which is to board the ship "Pueblo", which transports gunpowder to the shores of Alakantara.

I advise you to take a course along the coast of the Maine, where you will meet him. In the further passage of the game Corsairs: To each his own, you should intercept the ship, and then head to Guadeloupe. Go ashore and go to the local shop. Look for a merchant in it, from whom you can get honestly earned money. Then you can start transporting goods that you need to take from the owners of local shops.

Dishonest Competitor

After you enter the store, go to the merchant and take the task from him, which is to bring Robe Dumas from the tavern. Agree and go to the entertainment establishment. There, look for a man dressed in a mask and a hat. After talking with him, return to the shop and convey the essence of the conversation. After you deliver the letter to the address, you will receive a small reward.

As soon as he offers you to find a competitor to Lara and force him to close the shop in which he sells smuggling. Continue the passage of the game Corsairs: To each his own and return to the tavern to tell her that you are looking for cheap products. You will immediately receive an offer to meet, agree and head to the indicated building. Wait for him and move into the building. After that, he must be informed that a detachment of soldiers is already waiting outside the door. In order to escape, he will offer you a bribe of 10,000 gold. Take her.

When the smuggler hides, head to the shop and tell the shopkeeper that there is no more competitor, for which you will receive another reward of 15,000 pesos.

jungle girl

You can meet this character in Guadeloupe. She will run away from three bandits and ask you for help. After you take the girl home to Bas-Teret. It turns out that her father, the owner of one of the local shops, wants to marry her to a moneylender. However, her heart belongs to someone else. It is worth noting that if you deliver the girl to the address, then her father will reward you with 7500 gold.

The burden of the Gascon. Continuation

Now you should return to the island of Martinique to visit Michel, who is currently in prison. After you chat with him, he will offer you to choose from several options for the development of events:
- become a member West India Company located on the island of Curacao;
- become a member of the British Navy;
- become a member of an unknown organization located in Barbados.

Dutch West India Company

Start the passage of this storyline in the passage of the game Corsairs: To each his own by going to Curacao. Drop anchor near the shore and get to the place where the GVIK headquarters are located. You can recognize them by a rectangular plate with a corresponding inscription. Be sure to let them know that you want to work for them. Then climb to the second floor and find Lucas Rodenburg there. After you talk to him, get the first task to complete.

First task. Escort Balthazar

After receiving the settings, head to the Willemstad Port Authority, where you need to find and chat with Ridderbock Balttazar. Then you can again go to the open sea, but very carefully, because the Fierce will now begin to overtake you. Since under his control is a rather powerful vessel, it is almost impossible to leave.

I advise you to go through this battle in the game Corsairs: To each his own to get to the fort and sit there, because this is the best position of all. After repelling the enemy attack, head to the island of St. Martin and find Balthazar in the city. After you will be rewarded and you can safely return to Curacao. To land on the shore and go to the residence of the GVIK and report on the completion of the task to Rodenburg.

Second task. Acevedo's secret letter

Now you will have to visit Cuba and find Don Simono in Santiago to hand him some documents. By the way, this person holds an important position in the bank. Start your trip to Cuba and try not to catch the eye of the Spaniards. I advise you to anchor on the right side of the cape, and then gradually move to the bay called Anna Maria.

Once on the shore, continue the passage of the game Corsairs: To each his own and go to the city gates. It is worth noting that you do not need to pass through them around 00:00, because there is a guard there. As soon as morning comes, then go to the bank located in the alley opposite the residence. Find Simon there and talk to him. Then he will offer you to come back tomorrow. Now be prepared for the fact that as soon as you cross the threshold of the bank, you will immediately be stunned.

Opening your eyes, you will see opponents, but you should not immediately tell them about everything. Wait for the leader to leave. Now you are under protection. As soon as one of them leaves his post, quickly run up to the chest and take out the harpoon from it. Then use it on the enemy and get out of the room.

After taking a few steps, you will stumble upon Veron, also use a harpoon on him, and then go down below. Once on the first floor, find a chest there and take all the things that were taken from you earlier. You can get out of the building and head to the bank.

Find Simon there and take the return message. He will tell you that some person must surely die. You can get out of the city and climb aboard the ship. Once on the ship, head to the island of Curacao.

Third task. fleetwood

After you once again find yourself at Rodenburg in the passage of the game Corsairs: To each his own, you will be puzzled by the fact that he will let you go for a week. In the meantime, you can deal with the delivery of goods for shops or the port. At the end of the rest, go back to Rodenburg and take the next task. Then head to the port authority and deposit your ship. It is worth noting that it will be completely free.

Slaver:

In the game, you can become a slave trader, but after completing seven tasks from this task, relations with the factions deteriorate very much. So it's up to you. I would recommend doing this task already at the end of the game, when relations with the factions can be corrected by a lawyer and takes pesos for this, not doubloons. Well, let's start reading, shall we?

Task I:

Passage of "Corsairs: To each his own." Becoming a slave trader


Passage of "Corsairs: To each his own." Becoming a slave trader

The loan shark who gives this quest can be found in any city and you need to have a good ship and an excellent crew. Also, it is desirable to have a high level and handle well with a sword. The amount of slaves needed by the usurer is random. In order to recruit slaves, attack small schooners and make the entire enemy team slaves. After the required amount has been collected, swim to the moneylender and hand over the slaves, after which you will receive a reward. Also, don't forget to check back in three weeks for a solid order.

Task II:

Passage of "Corsairs: To each his own." Becoming a slave trader


Passage of "Corsairs: To each his own." Becoming a slave trader

We come to the moneylender in three weeks for the next order. We need to break the deal, as well as capture the galleons with slaves and bring them to the moneylender. We sail to the indicated place and wait for the ships. You need to sail to the indicated place in two weeks. After we sail to the indicated place, we board two ships, and after that we unload the slaves for ourselves. In one of the galleons, in the chest you will find the Scorpion amulet, keep it for yourself. After that, we return to the moneylender for a reward, and you can also get an additional hundred thousand pesos or, by bargaining, get the Brigant light armor. After that, the moneylender will ask you to come in a month for a new task.

Task III:

Passage of "Corsairs: To each his own." Becoming a slave trader


Passage of "Corsairs: To each his own." Becoming a slave trader

We come to the moneylender in a month for the next order. He will ask you to go to Curacao, find runaway slaves and bring them to him. We sail to Curacao, go to the tavern and find out the latest rumors about runaway slaves. After that, we go to the port authority and find out about the ship that the blacks stole. Now we go back to the tavern, look for a drunkard and give him a drink. After several glasses of rum, the drunkard says that he saw black monkeys on the ship we need. We sail to Port-au-Prince and drop anchor near the lighthouse. We land there, kill all the enemies and a scripted scene starts, during which all the blacks go to your ship. We take blacks to the usurer and get a reward.

Task IV:

Passage of "Corsairs: To each his own." Becoming a slave trader


Passage of "Corsairs: To each his own." Becoming a slave trader

We come to the usurer in a month for another order. He will ask you to board a ship that is in the port of this city. A very dangerous and difficult task. Get on the ship, swim up to the ship, change the flag and fire a salvo at the ship we need, and then board it. On the ship, well-trained and trained soldiers are waiting for us, and in the cabin is the captain, who says that this is a trap. Also, before his death, the officer blurts out that he knows about our affairs with the usurer and the letter was sent to the governor. Finish off the officer and remove great things from his corpse: the Claybeg and the dueling pistol. As you already understood, there are no slaves on the ship. After that, return to the moneylender. The usurer screams that he was set up and asks the governor to catch up with the courier with documents, otherwise we are all dead. After our conversation, officers break into the moneylender's shop and try to arrest you. After dismantling in the shop, we rush to the indicated place in an attempt to stop the courier. Arriving at the place, we leave the global navigation and attack the ship. Strangely enough, the fort won't interfere with us. We board the ship and pick up the letter to the governor and return to the moneylender for a reward. Instead of money, the moneylender tells the location of the treasure, which we can dig up and take for ourselves. We sail to the shores of Cumana and land on the shore of Boca De La Sierpe. Indians will be waiting for us in the bay, we kill them and take all the treasure from the body of the leader. We come in a month to the usurer for a new task.

Task V:

Passage of "Corsairs: To each his own." Becoming a slave trader


Passage of "Corsairs: To each his own." Becoming a slave trader

In a month, the moneylender will issue a new task. He will ask you to capture a galleon with 3,000 slaves. The galleon "Dilihente", by the way, is heading to Santiago. We head there and cruise all the way in search of a ship with purple sails. After we catch the ship, we understand that this is another trap. The galleon turns out to be a warship. We board, and in the captain's cabin we pick up amulets and other goodies. After that, we overload the slaves and rush to the usurer for a reward and explanations. We get the amount for the slaves, and then we come in five days for the remaining amount. Also, we will receive fifteen chests, and you can also exchange the amulets that you found on the ship with the moneylender for pesos or other amulets.

Task VI:

Passage of "Corsairs: To each his own." Becoming a slave trader


Passage of "Corsairs: To each his own." Becoming a slave trader

We come in five days, and we get the next task. This time, you do not need to deliver slaves, but you need to kill the person who gave false information on the two previous tasks to the loan shark. We need to kill Francois Gautier, who was recently seen in Panama. To do this, we sail to Panama and learn from the innkeeper about Francois Gauthier, who went to Porto Bello. We sail there and find out at the shipyard that Francois bought the ship. After that, we go to the port authority and find out that Francois went to Jamaica. We go to the tavern and find out from the drunks that Francois talked with one waitress, go to her for information, give the "gem pendant" and find out that Francois went to Havana. We sail there and find out from the innkeeper that Francois went to Tortuga. We sail to Tortuga and go to the tavern for information about the whereabouts of Francois. After that, we search all private houses, and in one of them a pirate will attack us. We kill him and go up to the second floor in Francois' mistress. She will say that her lover is now standing in the sea near the city. We go out to sea and board his ship or sink it, it doesn't matter. After that, we return for a reward to the usurer. As a reward we get: "an excellent pipe" and one hundred and fifty thousand pesos.

Task VII:

We arrive in a month and receive a task to capture Havana and a large number of slaves. We equip two ships to the stop stuffed with sailors. After that, we sail to Havana, go out to sea, deal with two warships, destroy the fort and capture the city. We speak with the governor and get five thousand slaves on our ship. Spain's attitude is reduced to the very minimum, and we become her worst enemy. After that, we have thirty days to take the slaves to the customer. We sail to the moneylender, and we get an order - to come in a week for the money. We'll be back in a week. OPA! Another usurer is already in place, and the former usurer is gone. There is no money, and relations with countries are spoiled. The quest ends here.

Passage of Corsairs To each his own Burden of the State End
From the log: October 1, 1654 11:14 Thy works are inscrutable, O Lord! Burden of the Gascon
Who could have imagined six months ago that the brave knight of Malta Michel de Monpe, the hero of Barcelona and others, would cast a dirty shadow on the glorious name of the noble Henri de Monpe, and I, his “prodigal son”, “rake” and “Zhigalo”, would be offered wipe off the traces of the turbulent life of my "infallible" brother. And here I am, like a mad Don Quixote, rushing at full sail to the ends of the world, leaving behind Paris and the unfinished portrait of Poole in the form of Aphrodite emerging from the foam. By the way, I must admit that, unlike the charms of this devil, sea foam actually looks a little different than it seemed to me until now. I'll have to take that into account when I get back... I hope my adventure doesn't last past Christmas and Lulu's hubby disappears on the eastern borders, leaving her alone with his baboon jealousy. Because of him, the air of Paris has recently become really deadly for me. I will need to make inquiries about the mission of the Order and my disgraced brother. I believe that Governor Jacques Diehl du Parque is aware of what is happening in his domain. Although the servant de Brignet verbally warned me once again to be careful and not look for direct paths, which are far from always the shortest. Good thing I still have a couple of trinkets from Pulu's bounty, and some silver. It will be something to live on for the first time and come back as soon as I find out what our restless Michel could have done.
We go into the residence, the governor is sitting on a chair, talk to him, after that you will be arrested.
Before I even had time to ask properly about my brother, I was immediately arrested and placed in prison. Brr, I will remember these days in the company of rats and bedbugs for a long time. However, everything ended happily - some pompous dandy, who introduced himself as Philippe de Poinsy and turned out to be the governor-general of the French colonies, visited me in the casemates and ordered my release. It turns out that our brave Michel has done some very dubious things here! According to this de Poinsey, my brother is suspected of almost all mortal sins. However, I will not waste time and rush to him - let him tell how he managed to make such a mess that even the mere mention of his name can determine a person behind bars.
I'm going to the underground base of the Order of Malta in Saint-Pierre.
The meeting with the dear brother took place. Gee! I still can't come to my senses. Michel is accused of embezzling the money of the Order, and owes Philippe de Poinsy, Governor-General of the French colonies, a whole million pesos! Incredible! But even more incredible is that his debt will have to be paid to me! It looks like my stay here is going to be long, and poor Lulu will have to find herself a new favourite. However, knowing her habits, this will not be the case. And a “brilliant” prospect, according to Michel, opened up before me - to become a sailor and captain of my own ship. It just wasn't enough for me! But I have no choice - I will have to come to terms with such an unexpected twist of fate. Michel said that the local shipyard is good ship, lugger, as he called it, for which bail was posted. You should visit the local shipbuilder and talk to him about buying the ship. But where do you get the money to buy? Michel has pledged 5,000 pesos for the ship, leaving only 15,000 pesos left. Where to get them?
First of all, go to the residence and take your sword, pistol, light leather corset. We start earning money for the ship.
Passage of Corsairs To each his own. Rum for the bartender
You take this task from the bartender.
From the log: Looks like I'll have to learn the trade of a smuggler. Lugger Ghost will anchor off Lamentin Beach, on the northern tip of the island, by night tonight. I need to get to this lugger on a longboat, go up on deck, tell the captain the password and get several cases of bottled expensive rum. Then the longboat must be taken to the bay of the pirate settlement of Le Francois. If everything goes well, I will receive five thousand pesos for the work. So, at 19-00 you need to be on the same left pier, go on a longboat with five sailors to the Lamentin beach area, find the Phantom ship and board. Say the code phrase and wait for the rum to be loaded onto the longboat. Next, you need to sail to the bay of the pirate settlement Francois. But this task will need to be started at 19-00, until that time is still far away. When 19-05 comes, the journal will update the entry “The longboat is at the pier. You can be on your way."
Go to the left pier, follow the longboat. You can use the ship's tack, get out of the bay as much as possible taking a little to the right, then the landmark, the farthest rock on the right and swim to it, the coast should be on the right, rounding it, press Enter, the icon of the Ghost ship should appear in the list at the top left - click on it. Now re-open the menu and select the boat - swim aboard the Ghost. The captain of the ship will approach you - tell him the password. Passwords in the game are randomly generated. If you suddenly forgot it and did not write it down, then here are some of them:
Boards and tow will be in the morning
Don't wait for the south wind
Old Thomas was waiting for a beer
Camels go north
The bay is ready for landing
In my case, it was the last option. At the same time, write in such a transcription in which the innkeeper gave you - no need to put a dot at the end! The rum is loaded on my longboat. Now - to the Bay of Le Francois. Land at the port, talk to the smugglers and go to the tavern. The bartender paid off according to the agreement - he paid me five thousand pesos. In addition, he left me a spyglass as a gift and presented me with three bottles of rum.
Passage of Corsairs To each his own. call girl
From the log: On the streets of the city, a certain nobleman named Apollinaire Sizus approached me and asked for one unusual service: go to a brothel and arrange with the owner, Angelica, to provide one of her girls named Lutisse "to take away." Arthur gives us 6000 pesos, saying that we will have to pay 3000-3500 pesos per night. Agree!
By agreeing, you will recognize the name - Lutiss. You will need to bring the girl no earlier than 23-00. The girl will need to be taken to the scrap of a nobleman, a two-story mansion with a red roof near the residence, after eleven in the evening. Follow the brothel, talk in the room with Aurora - the local pimp. Say you need Lutiss. Pay 2500 pesos. Aurora will say that Lutiss will be released at 11 pm and must be picked up before midnight. At 23-00 to 24-00 go to the brothel, to the common room. Where are some girls. Start a conversation with the blonde Lutiss. Tell her to follow you. Leave the brothel, go towards the residence and, facing it, approach the house on the right side - with a red roof and two floors. The girl herself should ask if you are there. Answer yes, wait for her to go inside, and thus complete the task. It is not necessary to come for Lutiss the same night, you can the next day. It is important to appear from 23-00 to 24-00! The girl was delivered to the customer's house. Well then. I think everyone was happy, me too. and a nobleman, and Lutiss ...



 
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