Haruspex Spearman Titan Quest Day Three. Haruspex Spearman Titan Quest Day Three Haruspex Titan Quest

Immortal Bow Haruspex Guide
I have finished the game with my Immortal Bow Haruspex for some time now, so I decided to make this guide. You can't do much wrong with this build, but I thought it was still worth while.

Attribute Points

I went for 1: 1 dex: str till I reached around 450 dex and the n put all the points in strength.

Skill Points

I started out with Hunting and Climbed the tree putting 2 points in the mastery and 1 point in the skills available when leveling up. I maxed wood lore and put one point in all the other useful skills in the process. When I reached the top of the tree I spend a couple of levels putting points in Volley and Scatter shots. I ran in some minor mana problems and had to equip some rings with Hecate`s to counter that.

Now it was time to climb the dream tree, I wasn`t rushing it as I was doing it with the hunting tree, but was still putting 1 out of 2 skill points in the mastery and putting the other points in the most important skills, maxing out scatter shots and study prey and putting some in Puncture shot and art of the hunt as well. At the fourth tier of Dream I spend points in ToC, which took care of my previous energy problems and at the fifth tier I put points in Temporal flux.

Between level 40 and 60 I was maxing the dream tree. I also maxed puncture shot and the Lucid dream tree. At the start of Legendary I took monster lure and did a lot of gorgon sisters and hydra runs.

After this you can max the marksmanship tree and grab some points in sleep or DR/TR, but this isn`t going to make a major difference.

End game gear:

Weapon: Bramblewood bow with Incarnation of Achilles

Head: Hallowed helm of Immortality with Incarnation of Heracles Might or Trackers Hood

Torso: Any Veteran`s armor socketed with Mechanical parts with flat DA bonus or Alexander`s Cuirass with at least 15% Ctap

Arm: Stonebinders Cuffs with rage of Ares or Phobos (when wearing Alexander`s and Hallowed Helm)

Legs: Batrachos Greaves socketed with something that gives you flat DA as a Completion bonus

Rings: 2x Apollo's Will

Amulet: Myrmidon's Pendant

Artifact: Knot of Isis

The gear is relatively easy to come by, you don`t need the trackers hood, Phobos, Myrmidon`s Pendant or the Apollo`s Wills to make this work. You can Farm the Gorgon Sisters for a Veterans Gorgon Sash with at least 20% Ctap and for the Stonebinder's Cuffs. Then you can farm Soronis for the Batrachos Greaves and the Bramblewood bow. That are only two places to farm to get the stuff you need to get immortal and have the best bow in the game, with also taken care of at least +3 skills.

This is arguably defensively the best build in the game, Myrmidon`s Pendant and a Hallowed Helm will give you max stun resist and almost max vitality resist on top of the 2k DA and 100%Ctap. Against groups of monsters you are also offensively top notch, because of study prey + scattershots

You are not the fastest of killers against single bosses, a conqueror for example would do much better. You are actually faster at boss killing on Xmax as on Vanilla TQ.
You are vulnerable against reflecting damage monsters (Toxeus, Typhon, Draconians)
Strong AOE effects can still kill you, beware of Dactyl`s and Toxeus.

Check the Complete Guide and Mod List:

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Haruspex is a very strong hero who walks on the legend with almost maximum resistances and who can overwhelm any monster or boss without drinking a single potion. A kind of terminator.
pumping
Hunting
Catching net and barbed net - allows you to throw a net at the enemy so that he does not run away. We skip. We have a haruspex, not a trapper.
Maiming and gutting - we invest one in each skill, but not maximizing, because. there are better skills in dreams.
Knowledge of the Forest - a skill that increases attack speed with a spear and a bow. Maksim.
Accuracy and all its subsequent upgrades (fragmentation arrows and piercing arrows) are skipped. it is better to make a spearman out of a haruspex.
Art of the Hunt - increases damage when you hit beastmen and animals - invest one.
Finding Cover and Hot Track (Hunting Art upgrades) we maximize as this is one of the most useful skills.
Medicinal Herbs is a controversial skill that costs from 35 to 60 mana and increases regeneration and resistance to poison for a while. At last level, grants 72% Poison Resistance for 480 seconds. I personally maxed out before the encounter with the cerberus and the dracolich, and after that I would have reset. Although the skill is not the most important and it can be ignored throughout the game.
Lure and Demolition - we skip because skill is not very good.
Knowledge of the Enemy - max. We will use against bosses. Reduces enemy resistance to piercing damage.
Piercing - the ability to use a spear or bow to inflict deep wounds, leading to prolonged bleeding. Were we a robber, we would have maxed it out, but for now we are a haruspex, which means we miss it.
Hunting call - invest one to open access to its improvement.
Using Weaknesses (improving the "hunting call" skill) - greatly increases penetrating damage and bleeding damage (more than 100%). Maxim definitely.
Lure (improving the skill "knowledge of the enemy") - reduces the defensive ability and resistance to the forces of nature. Maksim.
dreams
Sands of Dreams - Introduces enemies into a state of sleep for a few seconds, or until they take damage. We skip.
Resonance and Mental Burn - maxim, this is our main attack. Every fourth hit is much stronger than usual.
Wave of Distortion, Shatter and Mental Burn - invest one for slowing down by 50%, reducing enemy armor and against demons.
Daydreams in reality, Foresight and Time Flow - maxims, because one of the most useful passives in the game.
Ghost Attack and Dream Thief - max. Our alternative attack. And the ability to destroy any enemy. Especially useful against crowds, mages and archers.
Aura of Distortion - we skip it, because. and the chance of triggering is small and the retaliatory damage is small.
Reality Distortion and Time Shift - take one by one, for the sake of stunning and petrification.
Combat Trance - max. The most useful aura.
Nightmare and all its improvements - I personally missed, although you can invest one by one for the last skill - regeneration.
Tactics
On the right key put "Resonance", on the left - a ghostly attack.
On one - combat trance. On a deuce - the art of hunting. On the top three - the call of a nightmare (if studied). We turn on the art of hunting, we call on a nightmare. We meet the crowd - we turn on the combat trance and hit with a ghostly attack, and then we finish it off with a resonance. If the crowd is strong - Wave of Distortion + knowledge of the enemy + hunting call + ghostly attack + finishing with resonance. If health is close to zero, we cast the sands of dreams or, better, a distortion of reality and drink potions.
Boss Tactics.
We turn on the combat trance, we throw the knowledge of the enemy, the art of hunting, a wave of distortion and distortion of reality onto the enemy. Then we beat the enemy first with a ghostly attack, then with a crippling blow.
Shemot
It is worth dressing the harupsik in Alexander's shield, Filera's set and perhaps Alexander's Spear.

Class description:

Haruspex(Hunting+Dream) or aka Haruspex(Hunting+Dream). This class has two build options, as an archer and as a spearman, and the main weapon for passing will be a bow, especially on a bow, good damage, and given the ability to lower resistances and fragmentation with piercing arrows, the effect exceeds all expectations. One shot can neutralize a group of mobs at once.

Benefits of this class:

The greatest defensive ability, running speed and evasion from arrows due to skills alone, the optimal ratio of damage and protection, a good amount of lives and there is no shortage of energy, which warriors often face. A good haruspex goes well with mods with increased difficulty (xmax, achilles, chuck, uber) and deals with bosses in a matter of seconds.

Flaws:
I would say that they are not, except that lives are not like a guard.

Characteristics:
We take strength and dexterity, you can get 5 points of dexterity for every 3 points of strength. Strength will give physical damage, dexterity penetrating and real, rev. abilities are important. The haruspex will have enough mana from the skill of dreams, if anything, you can put on a thing with mana.

Skills:

1) Hunting

Haruspex should be pumped at the beginning either under a bow or under a spear. He does not need other types of weapons, because the knowledge of the forest skill (increases attack speed and defensive ability) only works on bows and spears. I would advise you to swing the haruspex on the bow, and then learn the skills and melee.

1.1) Trapping net and barbed net upgrade (Ensnare, Barbed Netting) - we skip it, although the boars in the grid look funny =)
1.2) Wood Lore - the hero handles a spear and a bow better, max.
1.3) Take Down, Eviscerate - you can invest one point for 300% movement speed to quickly reach enemy units, we do not need the gutting improvement.
1.4) Medicinal herbs (Herbal Remedy) - they treat well and give resistance from poison, we will throw one, then you can finish teaching.
1.5) Art of the Hunt, Find Cover, Trail Blazing - the first skill gives a strong increase in penetrating damage and bleeding, + additional. damage to beasts and beastmen, immediately maximize, two improvements, search for cover and a hot trail, similarly, as soon as we get a column to them. As a result, it gives a strong increase in damage, dodge from arrows and running speed + decrease in time in a trap, centaurs like to throw a net and get bored, now they won’t get it! In a hot trail, one if the running speed due to things is max, for a 100% reduction in the time in the trap.
1.6) Lure and detonation (Monster Lure, Detonate) - skip.
1.7) Piercing (Gouge) - this skill can be taken, given that in hunting many skills increase bleeding, but it is more expedient to study the main branches of shooting and hunting auras.
1.8) Marksmanship, Puncture Shot Arrows, Scatter Shot Arrows - learn the entire branch, replaces the basic attack. In accuracy (arrows fly faster and inflict increased) we will throw 3 points, and at the end already max out. We immediately learn piercing arrows completely, they will hit right through, crowds of monsters are well demolished. Fragmented arrows are the last upgrade in accuracy, the arrowhead becomes explosive and, when it hits the target, it shatters into a bunch of fragments, hitting everyone around, this skill can take out a pack of mobs with one hit.
1.9) Call of the Hunt, Exploit Weakness - increases attack speed and damage, throw 2-3 points and then learn everything, do not learn right away, because accuracy and knowledge of the enemy is more important.
1.10) Knowledge of the enemy and luring (Study Prey, Flush Out) - an incomparable skill, we download the knowledge of the enemy completely in the first place, because it perfectly reduces the cuts of enemies to physical and penetrating damage, we take the lure improvement already when there are free points, it reduces the defense, therefore our crits in close combat will be more frequent.
1.11) Volley - gives a chance of a triple shot or hit, maxing out is mandatory, in parallel with the pumping of accuracy and the art of hunting, a column to max and immediately this skill to the full.

2) Dreams (Dream)

Dreaming is an auxiliary school, the column in it should be brought to 16 points due to healing meditation, and then, when the hunt is studied, we bring the column to the maximum.

2.1) Sands of Sleep - do not take.
2.2) Resonance and mental burn (Psionic Touch) - we skip it, it can be taken instead of the main attack for the spear on the legend when there are unnecessary points.
2.3) Trance of Empathy - gives a reflection of damage and 3-10% of damage translates into life. This skill is useful when killing Toksey, who also has reflections, he will kill himself, otherwise we don’t download him.
2.4) Distortion Wave, Chaotic Resonance, Psionic Immonlation - do not take, the electric burn is enhanced by intelligence, and the haruspex is a warrior. At the beginning, you can throw a one into the wave for the sake of slowing down by 50%, and then remove it.
2.5) Phantom attack and dream stealer upgrade (Phantom Strike, Dream Stealer) incomparable skill, hits several targets around with powerful damage, we throw 3 points into the attack and 5 points into the improvement, when we swing the shooting branch to the maximum, first of all, the improvement.
2.6) Lucid Dream, Premonition, Temporal Flux - an excellent branch of dreams, but we will swing it completely after learning the basic attacking skills of hunting. In the first two we throw 2-3 points, the time stream is already on the legend when there are points.
2.7) Trance of Convalescence - excellent skill!! Gives life and energy regen and plus damage absorption, max out. Energy is very important, because it is consumed by the branch of accuracy and knowledge of the enemy.
2.8) Distortion Field - we skip it, although the damage that it absorbs is split into components, for example, it deals 200 damage, 100 with physics and 50 with fire and cold, when swinging, the skill absorbs 39 damage, and the absorption is calculated as follows, 39 of each type of damage is subtracted: (100 -39)+(50-39)+(50-39)=83 so much damage will be taken by a Persian, still the absorption is low. The retaliatory damage is also low.
2.9) Nightmare, Hypnotic Gaze and Strategist (Summon Nightmare, Hypnotic Gaze, Master Mind) - we skip, there will be points or it will become boring, we take =)
2.10) Distort Reality, Temporal Rift - also not needed.
2.11) Trance of Wrath - a good skill, reduces all resistances by 32% within a radius of 5 meters, a skill for a spearman, meditation is better for an archer.

Recommended buildup to level 20: cry

Tactics:

We shoot with a bow, when a ghostly blow is ready, you can gather a crowd and take everyone out. When there is knowledge of the enemy, to a level of 15-20, we throw it on the mobs and kill the vulnerable. Before the bosses turn on the hunting call.

Norm:

We run first with a spear and a shield, as soon as the branch of accuracy with upgrades gets 5 points each, the level is up to 10-15, we switch to the bow.
Satyr-shaman, centaur Ness, Cyclops Polyphemus, Arachne queen of spiders, 3 gorgons are taken out without problems. I advise Gorgon to beat in ranged combat.

Alastor, tormentor of Acheron- the boss is on level 5 in the Athenian catacombs, we go in the door and stand right in the entrance, when he comes close, shoot with a bow, he will not attack - he does not see, he is dead and smells the spirit of the living only inside the room =)

The lord of the minotaurs and Megalesius Telkhin in the labyrinth of Minos are carried out in principle simply. In Egypt, the Guards of the pharaoh at Giza and the Nehebkau scorpion too.

Aktay Telkhin- in the tomb of Ramses, it does not pose a danger, the only thing is not to fall into the rays of light that he calls for, they cause a lot of damage and can kill, it’s better to do this: shoot with a bow, as soon as the rays of light begin to conjure, immediately into a ghostly attack and it is overlaid = ) so we kill.

Lord of the Sand Ghosts- at the end of the Temple of Hatshepsut, he guards the portal to Babylon, he is not dangerous, I only advise you not to fall under his attack with sands (a whirlwind of sand around him), slows down and recharges skills.

Barman- the supreme leader of the Neanderthals, his two special attacks to stun and throw an ice fall from the sky, which causes huge damage, only a Persian with cuts of 80% can withstand it, evasion from arrows or an attack can save from ice. If there are no cuts to the camp, we wait until the stun starts - we run away, then we bring it down, it will call for ice - we run back and so we kill.

Fire Bull Yaoguai- lives on Chiyun Mountain and guards the entrance to the Jade Emperor's palace, not dangerous, but not to fall under his special. attack with an explosion of fire, it first spins, then jumps and explodes causing great damage, especially on epic and legend, even with cuts to fire, it will kill for sure!

Ormenius Telkhin- in the prison of Typhon, we demolish with a bow and a ghost, we do not fall under his special. attack, when he lets out red stripes, take down a lot of hp.

Typhon, Godsbane- turn on the hunting call, hang on him the knowledge of the enemy and shoot + hit with a ghost when Typhon turns on the spikes - do not touch, this is a reflection of damage !! In epic and legend, you can kill yourself like that.

Charon, boatman- stands on a bridge crossing, the path to the kingdom of the dead, is dangerous with several attacks, launches a wave of water, calls for columns of water from holes in the bridge, and if you hit him in the vicinity, he jumps and hits, these attacks remove a lot of lives and can kill, be careful! First you need to kill him alive, then dead =) Banks will be needed.

Cerberus- a crazy dog ​​with 3 heads, he guards the passage to the three judges in the Judgment Tower, he himself is in a room, the floor of which is all cracked, the cerberus calls for acid from the floor and if there are no cuts for poison, it will probably kill when you go to the cerberus, stand right away outside the door, without going inside, there are no cracks, resistance to poison is preferably 60% and 2000 lives, you can also run inside the room so as not to fall under his splashes of acid from your mouth, but it is not safe.

Tarnished Spider Hero- in the 4th act in the city of souls, they give the task to bring a mirror that is guarded by the most dangerous spider in the game, it lives in the Whisper's cave, it seems, we attack from a distance and if you don't get caught in the net, then even at the norm it can hit 1500 crits and can kill .

Typhon titan undead- at the very beginning of the palace of Hades, much weaker than himself in a living form on Olympus, special. attacks spikes across the floor, breathing, blowing cold and throwing a trap of bones.

Hades, god of the dead- 3 forms, the first is the most harmless, we shoot with a bow and a ghostly one, but immediately run back, then he hits with a staff and takes 1500 lives each, the second form, his paw grows, he scatters a bunch of red balls with a sickly damage and calls for a red whirlwind, from him to run away! And, finally, the last form, throws waves, and blue balls, nearby starts a mega wave of a killer, do not fall under it! Many of his attacks are attacks on health, it is desirable to have resistance to him, not from theft of life, but from damage to health (they are written in one indicator of resistance, a small flaw).

Toxey killer- the most dangerous boss in the secret room (rarely found in the minotaur labyrinth) on the coast of Rhodes, the key to the room falls from Hades, it's best to kill with empathy, we don't touch him, he has a reflection, but we'll kill him with our own, the main thing here is to have a good defense, although the haruspex it's not a problem and more potions.

Epic:

Here you will already need a good bow and it would be nice to knock out the bracers of the gorgon who turns to stone. I advise you to farm them, and from other bosses, telkhs, in the second act we will run to the manticore and the guards of the pharaoh from nehebkau (according to the quest, the right hand of balance and the eye of chaos). Pay attention to attack speed, piercing damage and resistances, fire, stun, poison.

Talos, master automaton- a large robot in front of the entrance to the palace of Minos, it is also on the norm, but not activated, it has a special. Flamethrower attacks, stomps his foot nearby - stuns, an electric circle diverges and a chain strike, I advise him to beat him with a bow and a ghostly attack, immediately run back without getting hit by a foot. To the fire of the cut is not less than 40%, otherwise it removes very strongly, stock up on banks.

Manticore- a large beast in a buried cave, to the left of the Fayum oasis, be careful not to fall under its special. attacks (throws poisonous spikes, gets up on its paws up close and hits or strikes with lightning), probably deadly!

Boss Dracolich- located between Chang An and the Jade Hall in the wasteland, which ends with a local large cave, two entrances on the left, an exit on the right, here he lives, his attacks: he starts the wind, he is not dangerous, but only subdues the pets that we do not lead, close sprinkles poison around him, run back. The tactics are the same, the hunting call, the knowledge of the enemy is on him, we shoot from the bow and hit the ghostly one.

stone grinders- blue giant robots in the palace of hades, they have 100% evasion from arrows (although they can only on the legend), they attack twice special at close range. attack - a wave, each takes 2000-3000 lives and jams, then around itself such, cuts protect health damage from waves, namely damage, and not life theft (they are all written in one section for health), carefully. As soon as he launches 3 waves, with a ghostly attack under the knowledge of the enemy and finish off. They generally come across in epic and legend, but very rarely on the norm.

Legend:

We run into the bosses two or three times, we knock out the gear better. Be careful with the typhon, from time to time it turns on the spikes, reflecting damage, do not touch it at this time.
lernaean hydra- only on the legend, in the swamps of Athens, it doesn’t pose a particular danger, we hit with a bow and a ghostly attack, it bites close, and if you run back a little, it will splatter with poison and fire.

One of the good options for gear:

On the legs frog leggings or barbarian needle leg gaiters (they are buggy and give max run and 500% movement speed in a ghostly attack), on the hands of bracers that turn to stone
Armor is better than gomad (it is also buggy and gives maximum attack speed), alkyoneus armor, dead man armor, frog breastplate with veteran and Glade attachments, there are also damage attachments and so on (in veteran one of the bonuses is evasion from arrows, it can be just huge , for example, in a frog breastplate 39%!! and in the Glade one of the bonuses is an increase in penetrating damage), an attack helmet with luxurious and grace prefixes (luxurious increases strength, dexterity, intu, grace gives a bonus to dexterity), you can add cult prefixes (one from bonuses - an increase in experience) or sacred (+1 to all skills) + grace or superiority (gives defense), in these 4 green things we will put 3 relics, the personification of the strength of Hercules with a bonus of +15 units. damage, + 27% damage and 1 relic of Li's incarnation of cunning - Nezha with a bonus of +36 dexterity.
Amulet pendant of eternal rage, collar of Cerberus, whirlwind of Myrmidon, if you need experience, then a sacrificial amulet (preferably the prefix of a feast is the transfer of damage to life) with the relic of Ankh Isis (gives life and regen), a waterskin of Dionysus (a lot of lives and a cut to physics) or the tricks of the Monkey King (reduce cuts and give elemental resistances), the rings will of Apollo, the ring of Persiphone or greenery, the healthy ring of the osprey (owl, eagle) with the relic the embodiment of the waterskin of Dionysus, Ankh Isis or the tricks of the Monkey King, the artifact symbol of the erudite or the star of Ishtar, will give strength, dexterity and damage; you can fury the elements, gives a good special. ability and translation into life, also the lionheart artifact, the hand of a tyrant, a wonderful mirror that brings glory and others.
With a sacrificial pendant, I advise Ankh Isis for lives and regen!

Weapons are better than greens, for example, blackberry, terrible or stygian bow, chthonian spear, it is desirable to have attachments, veteran, wild, cruel, etc., improve your own incarnation of Anubis's wrath, 12% lifelich, there may be a bonus of 147 life steal for 3 seconds, when shooting from a bow, it will hit everyone and steal 1000 lives per second, you can incarnate the heroism of Achilles or the incarnation of the blade of Thanatos. Shield of eternity, gives a chance to evade attacks, defense and all basic resistances from 60 to 100%.

Conclusion:
The class is great, with the right buildup, it will deal with crowds of mobs in seconds and stomp on all sorts of heroes and bosses. Three Aids on the hmah similarly will not let you sweat, they are taken out quickly and clearly. Play as this class and have a nice drop!

Quest is an award-winning monthly popular science magazine published in , .

history and profile

Quest was launched in February 2004. The magazine is part of and is published by G+J Uitgevers on a monthly basis.

The headquarters of the magazine is in Diemen. The magazine features articles on and with a special reference to , health, and . The target audience of the magazine is people between 20 and 49 years of age. The monthly has several special supplements, Quest Psychology, Quest History, Quest Image and Quest 101.

Karlijn van Overbeek served as the magazine until her death in 2010. Then Thomas Hendriks was appointed to the post.

The magazine is also distributed in . In 2011 the Russian version of Quest was launched by Gruner + Jahr in with the same name. The magazine is published on a bimonthly basis there.

Quest has won the Mercur Magazine Award several times since its start in 2004. The magazine received the award in 2004, in 2007 and in 2009. It was named as the Launch of the Year 2004 and the Magazine of the Year for 2010.



 
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