Cube escape The Cave walkthrough in Russian. "The Cave" - ​​quest for three Walkthrough Cube escape The Cave Submarine

Walkthrough Cube games escape the cave. In this article I will try to help you with the riddles of this great game. By the way, the game has the ability to change the language to Russian. It looks like it was also possible in the Cube escape theater). But I didn't notice.)

Walkthrough Cube escape The Cave

At the start, immediately open the chest of drawers. We get matches and a knife. There is a bowl on the chest of drawers, grab it. We follow to the right, we set fire to the torch with matches. A man lies on the floor and asks for help. Above it is a window, click on it. You need to collect a pyramid of drops, as shown on the wall.


We go to the right, we collect firewood. Again to the right, on the shelf we find a bowler hat. Open the locker by moving the locks as indicated by the arrows. In the closet we will be met by a series of puzzles with cobwebs. The main task is to prevent the spider from eating the midge. By clicking on the web you remove the thread. If the first two riddles were easy, then the third may have problems. I'm posting a screenshot with the solution.


The rest of the puzzles are simple, just remove the web around the flies. After solving the riddles, we pick up the book. We return to the man, to the right of him is a brazier. We put firewood, hang a pot and set fire to firewood with matches. Now let's look for flies in the cave. I'll give you a clue as to where they are.




Each fly has its own color. By clicking on the fly, it will begin to show a figure with its flight path. Thanks to the tips of the flies, we enter the cipher into the chest of drawers.


We get a pickaxe, follow to the window where we collected the crow drop by drop. We break the figure of a raven with a pickaxe, we take away water. We put water to the right of the microscope. Place a bowl on the microscope tray. We go to the music stand and put the book on it. The family tree must be collected in the book. Without passing Rusty lake: Roots it will be problematic, I'm throwing off the screen.


We click on Laura, we get a photo card. We put the photo on the page on the left, we get a hint. Enter your hint here:


After that, the light will turn on. We go to the dog, a drawing will light up to the left of it. Click on the picture to solve the puzzle. It is necessary to collect a figure from those offered on the shelves. After we have collected the last figure, we give the bottle to the man on the right. After that, a crippled soul will appear. We give the bottle to the second man, a moth will fly in, we catch it. We give the moth to the bat and get a photo. I put the photo in the book, on the next page. We get a hint.


We use the hint and light the second lantern. We return to the wall with drawings, a new riddle will appear. A very simple riddle, we place a man in a diving suit on the cubes where Dale goes. I drop an example:


After passing through the maze, a crack will appear in the wall. Hit the crack with a pickaxe until a hand grows. We cut off the hand with a knife. bloody scene). We put our hand in a meat grinder, we get food for the dog. We give food to the dog. Click on the dog until it goes to the toilet. Next, we take the bowel movement and put it on a plate under the microscope. We solve the riddle in the microscope, you need to get rid of the red lines. The riddle is not easy, unfortunately I could not make screenshots. Maybe I'll post a video later. We get the powder, add it to the water and get the elixir. We approach the mirror, drink the elixir. Click on the mirror until it breaks. In the corner of the mirror we are looking for a photo, we put the photo in a book for a hint.


We use the hint and light the third lamp. We return to the wall with drawings, we solve a simple problem. Starting with the black cube, collect the fish and the cubes that the orange fish will point to. For example: initially the fish will be shown to the jellyfish, we go to her and so on. After everything is collected, the wall will crack. We hit the crack with a pickaxe. We take ore. We put the ore in the boiler and take the liquid metal. To the right of the microscope is a box with a cast of the key. Pour liquid metal into the box. Close and open the box, take the key. Use the key to open the bottom drawer of the dresser. We grab the electrical tape and repair the tube that goes to the suit. We turn on the oxygen, let the air into the spacesuit. We give him the elixir, Mr. Owl will appear. We talk with him and take away the photo and the diamond. We put Laura's photo in the book and get a hint. According to the standard scheme, we enter a hint on the door.


The door will open and the last drawing on the wall will light up. The picture is a hint. We look at it and remember the direction of the arrows. We go to a new room and unscrew the switch as in the hint.


We press the lever. We go into the boat.

Walkthrough Cube escape The Cave Submarine

We approach the shelf with the box. We take from the shelf an inkwell and a shell. Now we need to power the boat. We go twice to the right and open the stove. We burn coals in it.


We find a car with a power supply. We put a diamond there.


Following the prompt on the shelf, set the values ​​on the control panel as in the screenshot.


We rise a little higher and turn the valve until we get a pressure of 40.


We go into the left room to the yellow steering wheel. We unscrew the boat so that we get to our destination. The destination is indicated on the panel. That is, we turn to W. To the left of the steering wheel there will be a power supply panel, set the value to 3 and go. Next, turn the steering wheel to position S. Set the power to 2.



To the right of the machine for catching cubes))) There is a lever on the pipe, click on it. We go to the right, in the porthole a fish. Our task is to catch her. Balls will help us with this. True, these are disposable balls, but the task is simple. Try it and you will understand, it is not difficult. We catch three fish, then two will come at once. We send one to the button, the second to us. Further, in the same way, we catch the remaining three fish. We hang the fish evenly on six hooks.


Close the oven and open it again. We see the word OWL. We enter this word in a room with a steering wheel. A crab will fall out of the pipe. We give the crab a shell, in return we get a pearl. We go to the shelf with the map, set the pearl in the box. Inside we find a corner and a clue.

Back to dashboard and to the left of it we find the lever. Click on it, look through the telescope.


We collect the puzzle and get a white cube. We install the white cube in the power supply machine. Again we return to the dashboard, from the received hint we set the values ​​​​on it.


A little higher, turn the valve again, now you need to set the value to 30. To release the pressure, press the lever. I think from the first voyage you understood how to manage the boat. We swim to the object flashing on the radar. We catch a cube, we see a fish. We click on her and try to talk to her in Morse code. The fish gives us the word INK. We enter it in the same place where we entered the word OWL. Octopus tentacles will come out of the pipe. It is necessary that all the suction cups come out. Quite a difficult task. It's easier to remove all the suckers and start with the extreme tentacles. How to cope with the tentacles, we put an inkwell under them. We carry the inkwell on the shelf with the map. We get the next place to swim. We go to the dashboard, press the lever and collect the puzzle (as with the white cube). Next, we refer it to the power supply mechanism. We set the values:


Above (where is the favorite red valve), set the depth to 0. We swim to our destination. We pick up the last cube, solve the last puzzle. After that, as always, we carry the cube to the power supply mechanism.


Now we are going fishing, everything is the same as before, only now we are sending the fish to the hook. We go to the telescope and see the fisherman. Click on it, it will start showing letters. We get the word KIT and enter it. A hook will fall out of the pipe, take it and hang it on the ship in a bottle. We pull the hook until the mast falls out. We look at the mast and inside we find a clue. Following the prompt, set the values ​​on the dashboard:


We sail to our destination. And do not forget to change the depth to 50 (red valve). When we arrive at our destination, go left and pick up the cubes. We go to the porthole, hit the cracks and find a white exit in the water.

Walkthrough Cube escape The Cave Finale

We will be in a white room. We release the scanner on Dale's head, move to the right to Laura. We release the scanner on her head. We install cubes in the device. We turn on the scanners at Dale and Laura. We approach the device, click on the needle and pick up the cube. We give the cube to Dale, we sit down in the elevator. This completes the passage of Cube escape The Cave.

So let's start the game. The camera smoothly lowers, choose one of the 7 characters. Let's start with the knight. We run to the left and break the gate, then we run to the left. Now take a time traveler and a farmer with you. We run the knight further and jump down into the cave. Then we go down with two selected heroes (a time traveler and a peasant). As a traveler, we move the box from the right corner of the cave to the left, then we climb onto the ledge, now we drag the rest of the heroes onto the ledge too.

We run to the wooden bridge and fall down the three of us. Then we run to the right and talk to the crying uncle. Next, he will give us the key. We take it as a peasant, open the door and jump down, then we go down the rope and run to the right. Then we go down the stairs. On the right there will be a small broken windmill, on the left there is a lever. We go down even lower, where there are vending machines with food, and use the lever to the right of them, change the hero and run to the lever opposite the mill, he will open the passage, and with the third hero we run to the left to the pile of bones and the monster. Don't get close, it can kill you. We go up and activate the sign drawn on the board.

We go to the right and use the old well. Now we climb to the left and use the car, but nothing will come of it. We switch to the second hero (any) and run them to the bell (near the pile of bones) and use it. Top activate the machine. Next, with the help of a knight, we break the well lever on the right, pick it up as a peasant and go to the damaged well, insert it, start twisting it and it will explode. To the right of the well is the sign to which we bring the knight. Let's activate it. Next, we go upstairs as a peasant, pick up a bottle of water from the car and go downstairs and run to the right and insert it into the generator next to the food machines and take a hot dog from the machine. Next, we take a hot dog with us and throw it on a pike to the right of the monster in a pile of bones.

Now we approach the vending machine with food, again we take out a bottle of water and carry it to the generator upstairs, from where we took it from the car. Now we activate the bell below by the peasant and quickly switch to the time traveler and turn on the car and catch the creature. Then we run to the left as a peasant and run up to the sign of the bear and all the heroes run quietly to the left.

We jump down as a peasant. We swim to the right, climb up and go down the stairs and even lower. We take dynamite, rise, set fire to the candle on the right and put it quickly to the wooden bars on the right. After the explosion, we take the reward. Next, run to the right and stand on the button that opens the door. Then we take the time traveler and go to this door of the open door, go through and climb the stairs and take the skull in the treasury. Now take the elevator to the right, go up, then go up the stairs even higher, then go up again to the left and return the skull to the peasant, and also return to him the reward found by the peasant. Now we switch to the knight, run to the right, dive and swim out to the right and pick up the guitar and return to the uncle, giving him the reward. He will open the door and we can run to the right and read the inscription on the sign do not forget.

We run to the right, and jump into the gorge down into the water. Now let's get on wooden block and we go down with him, stand up as any hero except the knight. We switch the hero and go to the left, where we activate the sign of the knight. Now we go down to them and drag to the left, now we go down as a knight, run to the right and stand on the button. Now we take the peasant, we go down and also stand on the button, now we stand on the button as a traveler and open the door and go down, then to the right and even lower. We run through the gorge with fire, or rather we fall into it, using the ability of the knight - invulnerability. We run to the right to the king, we communicate with him. Then we run to the right, jump onto the rope and open the gate, then on the second we climb up and climb even higher, then to the left and even higher and we will climb to the balcony of the princess. We communicate with her.

Then we go down and run to the right, then down and to the left and down again. Here the dragon slumbers. Don't get close or he'll kill us. There is a bowl not far from the dragon. Next, take the time traveler and run to the left of the wooden sign with skulls. At the end of the path we find the sign of a bear - a peasant. Then we run to the right of the tablet and go down the traveler. Below we activate the sign of the knight and go upstairs. To the right of the balcony there will be a shooter, do not touch him. We need to get the key in the room above. To do this, we go up. And use the ability to move through walls. Then we rise into the elevator to the right of the clock, and as a peasant we run to the clock and turn the arrow. We quickly switch to the time traveler and jump into the right room, where our sign is.

We continue to play the game. So, run to the right and jump down the peasant, then down to the wizard with the pie, use it 2 times. Then we go to the button at the roulette wheel, stand on it and try the roulette wheel again and win a golden ticket, go down and go right to the cart and insert it. Then up and to the left and jump down. Here is the color wheel. We will return to it later. We take the wrench from the knight and run down to the gate with the duck, open it. We jump into the water and swim to the right. We swim out and run to the right, there will be a sign of a peasant. Then we go up to the left and to the right.

We run further to the Ferris wheel and jump into the cradle and wait until we can jump to the sign of the knight. Then we jump again and wait until we make an almost circle and there will be a bottle of water at the top, but we cannot take it yet. We go to the bottle to the right of the ring as a knight, and as a peasant we go to the generator on wheels. We turn off the generator and take the bottle as a knight and insert it to the left of the Ferris ring, take the sledgehammer below. Then we go down to the game with the measurement of the force of the blow with a hammer and hit it. We get a ticket and insert it to the right into the cart with the bear. Then again we go to the ring, turn off the generator, take a bottle of water on the left and move it to the right and insert a little lower, to the right and an attraction with a magic ball.

He starts telling us. Remember the color of his ball, the moment he starts telling us our fate. It is this color that we will choose as the one chosen from the color wheel, then we pull the lever, get a ticket and run to the bear, insert the ticket and get the bear. Then we carry it to the right to the exit, and wait6 until the scale is filled. Then we insert the last ticket back into the cart, take a lighter and set fire to the exit, after which we wait until the hay burns and run to the right. So let's continue the adventure with our friends. We activate the lever, then we jump to the stone and from it to the right. Then we go down and run to the left until we meet a grumbling old man. He will start throwing various objects, pick them up and take them to the right so as not to die from dynamite. We take a bucket, fill it with water at the top and catch grandfather's dynamite. Next, take the dynamite, set fire to it and put it on the pile of stones at the top right. Then we go to the right and activate the symbol of the knight.

Then, with the second hero, we again collect water in a bucket and catch dynamite. We set it on fire and put it near the pile of stones on the left. There will be a symbol for the time traveler here. We go to the knight traveler. We move the cart to the left from its left side and hold, change to a knight and activate the apparatus that mines gold, then send it to the old man. Then we go to the left, where there was a symbol for the traveler7 We first raise the cart to the right platform, and then with two heroes we stand on the platform to the left and with one we drag the cart to the central platform, which does not move. Now we place two heroes on the platform on the right and with one we drag the cart from the left to the old man. Then we find the third trolley and send it to the old man. In the third one, you will have to sit down yourself in order to choose the path on the left during the journey and the bridge will have to collapse.

So, we go to the right by the traveler and we approach the engine. We go into the time machine to the left and use it. We move to the prehistoric past. We run to the right and go down and to the left. Here is a prehistoric man. We help him roll a huge stone to the right until he falls. A little lower will sleep a huge dinosaur. Then we climb up and on the left there will be a stone that needs to be placed under a trickle of water on the right and switching to the player in the future we go to one of the heroes to the drawn dinosaur with the button.

We switch to the hero in the past and return to the other two, where the dinosaur is drawn. We activate the panel and now we all smell like this dinosaur. Now one of the heroes take a shovel and go back to the past (not to be confused with the present) and go to the dinosaur. See that the smell does not evaporate. He will fall in love with us and run after us to the left edge, and you, the second heroes from above, will drop a stone on his head. Sorry dinosaur. Next, we look at the video.

We take a recording player with a film and take it to the crystal monster and throw it nearby, and we go around it so that it throws us with its mouth, and then we jump on it with the player and it will hit us with its tail and we will record its roar. Then we go upstairs to the girl with the gun, throw the player nearby and turn it on, the guard at the gun will run away. We take a hot dog from it and go to the monster. We lure him with a smell on a fragile bridge and he will fall down. We jump heroes into the formed gorge. We run to the right and lower the boat into the water. We jump heroes on it and swim to the right. We swim to the mad old man. Then we run to the right, take the phone and go to the old man. We listen to his chatter.

On the right, push the blue box down. Then we jump onto the ledge on the right and run to the right and go down. Next, take the box and push it to the left, here on the right, take the yellow tin box. After running to the left, put the pipe in the missing area, right at the base of the cave. Then we go down below, activate the red valve and the water will rise to a sufficient level so that we can swim over to the left. Then we return to the grandfather and on the right on the ledge take another part of the pipe with four exits and insert it into the cave in the missing place. Watch the video for the end of the game.

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Movement - using the WASD keys.

Jump - right mouse button (RMB).

Take an item - click on it with the left mouse button. Put an item (throw) - double-click the left mouse button.

Drag an item - hold down the "E" key and the direction key.

By default, the character is running, if you need to go, press "Shift".


At the beginning of the game, you will be asked to choose three characters from seven possible ones. Switching between characters is done by pressing the keys 1, 2, 3.

Each character has a special skill (to use the skill, you need to press "Q").

Knight - invulnerable to fire when in the air (for example, in a jump),

Hillbilly - holds his breath underwater

Time Traveler - Moves through walls

Monk - attracts objects within sight,

Adventurer - throws a hook and jumps over obstacles,

Gemini - bifurcation (you can do two actions at the same time),

Scientist - opens any control panels.


Throughout the game, you will encounter flickering symbols on the walls (each character is assigned eight symbols, and two more after the game). If you collect the entire collection, you will learn the backstory of your team. The symbols are in the same places, but depending on the selected characters, the icons themselves will change.


The game has five mandatory levels and three individual levels (for each character).

The plot thread is:

The Gift Shop level is the same for everyone.

If the team has a Knight or a Hillbilly, then the level "Castle" or "Attractions" follows, if they are not there, immediately the level "Mine".

The "Mine" level is the same for everyone.

Level "Pyramid", "Mansion" or "Museum" - individual for the Adventurer, Gemini or Time Traveler (if there are no such characters in the team, the level "Zoo" immediately follows).

The Zoo level is the same for everyone.

The level "Laboratory" or "Monastery" is individual for the Scientist or the Monk (if there are no such characters in the team, the level "Island" immediately follows).

The Island level is the same for everyone.

The "Return to the Gift Shop" level is the same for everyone.

Be guided by the signs on which the direction of movement is indicated.

Gift shop level

Level goal: find three souvenirs. Exit: door to the right of the gift shop.


Run to the right as the first character and take the mount. Run to the left and tear off the boards that interfere with the movement. Run further until you reach a rock that cannot be climbed. Go right, find the crate and drag it under the rock.

Jump onto the creaky bridge. Select two other characters and also lead to the bridge. The bridge, of course, will collapse. Get out of the water.

Run to the right and talk to the gift shop clerk. After his tirade, go left: the seller will offer to go into the cave and find three souvenirs (the door on the right is the future exit from the level). Take the key and go to the left, where two other characters are swimming in the water. Open the door. It is better for the second character to take a mount with you (you will need it).

Go down to the well and even lower to the vending machines (if you didn't take the crowbar, there's another one hanging here). At the bottom there is a lever, click on it with the first character. At the level of the well, there is a second lever on the left. Click on it with the second character. With the third character, run to the character at the second lever, go through open door and click on the third lever.

Go left to the bell. Here you need to climb up as a character with a mount and rip the handle from the second well (you can throw the mount, it will no longer be needed). Take the handle, return to the first well and take the bucket. Return to the first well with the bucket, climb up and use the bucket on the spark shield. Remove the fuse from the shield and return to the location with the vending machines. Insert a fuse into the shield and hit the sausage machine. Take the sausage. Take the fuse as the second character and take it to the first shield. Stand to the left at the lever that controls the claws. With the character with the sausage, go to the bell and click on the stakes on the left: you will prick the sausage. Ring the bell, immediately switch to the character at the shield and pull the lever.

You will capture the monster. Go left and jump into the water. Climb to the right bank, go down the two ladders and take a stick of dynamite. Climb up the two ladders, light the saber on the torch on the wall and place it on the right under the blockage of stones.

In the opened cave, you need to find two items (it can be a guitar, a dramatic award, a bear, a skull). One of the items can only be obtained by diving underwater.

Next you will see a platform and a grate. Stand on the platform with one of the characters: the grate will rise, and behind it you will find the second platform. Place the second character on the second platform, and the third (who has no reward) climb the stairs to the right of the second platform. Here is the third souvenir.

Move the characters to the right (the one on the right platform should be the last to leave). Call the elevator, stand on the platform with all the characters and go up to the vending machines. Return to the gift shop and give the seller all the items. Pull the right door, then talk to the seller again. He will open the door.

Go right, jump into the water and climb out to the left. With one character, jump onto the hanging block. As the second character, jump over the stones to the left and go down to the ground. Move the third character to the ground with the second. As the first character, climb the block rope and stand on the middle stone. With the second character, move the box lying on the right so that the first character jumps onto it and does not break. Go right and the three of you stand on the platform. The next door will open.

Castle Level (Knight)

The goal of the level is to get the sword. Exit: garden to the left of the throne room.


Go down and to the left, where you will see a narrow passage on fire. Jump down and use the Knight skill ("Q") in the jump: then in the balloon he will slowly fly through the fire. Go left, talk to the King and find out that you need to find the Princess, bring her amulet and pull the Excalibur sword out of the stones. Go right in a straight line: a grate will open into the courtyard of the castle. Climb up the ladders and ropes to the very top and talk to the Princess. She wants you to defeat the dragon and bring back the gold it guards as proof.

Get down into the courtyard and go to the castle. At the fork (arrows to the dragon and to the Princess), climb the right rope, then up the stairs (note the guard with a gun who is guarding the key to the dragon's gate). At the top, find the elevator and seat the Knight in it. Run after the second character, near the elevator, climb the rope to the lever that controls the elevator.

Switch to the Knight and use his skill (because the Knight is hanging in the air, the balloon will protect him until you move the Knight). Lower the Knight to the 3rd floor (the bell should ring) and check the elevator by switching to the Knight: if everything is correct, the guard should scream and shoot. As the third character, go to the castle and take the key to the dragon gate.

Lower the Knight to the 4th floor (down), run there with the character with the key. Open the dragon gate and stand not too far from the coin you need to steal.

Run around the dungeon with the Knight and go to the dragon from the other side. Run close enough to the dragon and use the jump skill. While the dragon is blazing with heat at the Knight, quickly switch to the second character and steal a coin. Climb up to the Princess (on the right rope, then along the long stairs and the second stairs to the left of the road to the elevator). Open the door with a coin and take the amulet.

Go down to the fork. Switch to the Knight, exit the dungeon to the left and up the rope. At the fork (to the dragon or to the skulls), go right. You will come out to the second character with the amulet. Take the amulet and return to the King (to the courtyard, upstairs and again through the passage on fire). He will allow you to take the sword.

Try to pull out the sword, but bad luck: stuck. Switch to the second character and climb into the castle along the right rope. Before reaching the stairs to the Princess's room, find boxes of dynamite on the left. Return to the dungeon and at the fork, follow the arrow to the skulls. In the very left corner you will see a stone square pedestal, directly above which stands the Knight. Set fire to the saber on the nearest torch and throw it on the pedestal. Switch to the Knight and take the sword.

With one of the remaining characters, you can run to the Princess's room, where the King went, and check what he is doing. Then switch to the Knight, run to the left into the garden and jump down.

Level "Rides" (Hills)

The goal of the level is to earn five tickets and use them to buy a teddy bear for your girlfriend. Exit: gate to the right of the girl.


Jump into the water as a redneck, use the ability to hold your breath and swim to the left. Climb out onto land, take a stick of dynamite from the box, set it on fire on the torch and throw it on the blockage on the right. Go down the stairs to the left of the pool. You will see the Hillbilly's dream - a long-legged girl for whom you will have to get a teddy bear. The bear is sold in the machine next to the girl and costs 5 tickets.

The first ticket is to the left of the machine in the hands of a cardboard figure.

The second ticket is in the diving booth in the left corner of the level. It will take two characters: the first must climb into the booth, the second - press the button. When the first character falls into the water, take the second ticket.

The third ticket is in the dynamometer next to the diving booth. He will need a hammer and two characters. The first character (better not to choose Hillbilly) climb the rope in the center of the level. A rope separates the left and right side attractions. Now you need to go all the way to the left (you will see boxes). Climb onto the boxes and continue up to the generator truck. There is a wrench nearby, which you need to take and stand next to the generator.

Climb the rope as the second character and go left. Climb up the nearby stairs to the upper level of the park. On the right you will see a large Ferris wheel. You need to aim and jump into the booth. When you are at the top, you will see a ledge with a shield in the upper right corner of the screen. Jump there. Turn off the voltage on the generator with the wrench as the first character, take the fuse as the second character. Jump down and go left.

You will see a non-working theater. Climb up the ladder to the empty spark shield. Turn off the voltage with the first character, insert the fuse with the second character. Climb down the stairs: the theater will work, and you can take the hammer. Go down to the dynamometer and hit with a hammer. Take the third ticket.

The fourth ticket is in the weighing attraction. Here you will need a dumbbell, which lies to the right of the Ferris wheel near the strongman. With a dumbbell, run to the right to the boxes, climb down the ledges and find the magician. After watching how he makes a transparent cupcake, put a dumbbell on the table. Then click on the table: you will pick up a transparent dumbbell. Get on the weighing ride, step on the scales and press the button. Get the fourth ticket.

The fifth ticket is on the wheel of fortune. You will need three characters. The first character must stay near the generator, the second character will have to run for the fuse to the theater (do not forget to turn off the power when you pick up the fuse). Then run right to the boxes and the magician. You will see a mechanical predictor. Insert the fuse into the shield. The third character must climb the rope and run to the left to the boxes, but not climb up, but go down to the wheel of fortune.

Switch to the character next to the soothsayer and click on him. The ball in his hands will glow (or red, or blue, or green). Switch to the character at the wheel of fortune. Set the color switch to the color you just saw and click on the lever on the left. You will win the fifth ticket.

Buy a bear (The Hillbilly will automatically come running). Look at the girl who is not at all interested in your maniac. Bring a character with a wrench here and take the key with Hillbilly. As the second character, take another ticket from the hands of the cardboard figure and buy a lighter. Run as a redneck to the diving booth, as the second character - there. Repeat the trick by dropping the Hillbilly with the wrench into the water.

Use the skill and swim to the right. You will see a valve that can only be closed with a wrench. When you do, switch to the character with the lighter. Go right and set fire to the hay bales to the right of the couple in love.

Run to the left until it stops (a fire will start, and some box will block your path). Run to the right: the gate will now open. Then run to the pool, swim across it and go to the mine.

Level "Mine"

The goal of the level is to clear the rubble and find three carts for the gnome. Exit: bridge next to the gnome.


Jump into the water and go right. With two characters, press two levers. Jump over the location with stakes and go down all the way down (there will be a lot of ladders and ropes). As a result, you should get on the rails (this is the future exit from the level). A gnome will appear on the left, who will first throw a shovel, a bucket and a can of corn, and then start throwing sticks of dynamite and claiming his carts. Grab the bucket and climb up, where your character is waiting for his comrades. Collect water from the puddle and return to the gnome. Catch a checker in a bucket of water and climb up.

Three trolleys are located where torches are burning on the walls. Throw the bucket on the ground: the character will automatically pull out a stick of dynamite from it. Set fire to the dynamite and place near the blockage.

The first trolley (lower level, on the right, with gold). You will need two characters. The first character must move the trolley under the claw, the second character must press the claw control lever. The claw will hook the gold bars and drop them into the cart. Then push the cart to the left towards the barrier (it will roll straight towards the gnome).

The second cart (upper level, on the right, empty). You will need two characters and a shovel (you will have to run to the gnome and pick it up from the rails). Put the first character with a shovel in the trolley, move the trolley with the second character until it automatically rolls. Immediately switch to a character with a shovel. First you will see a black screen, and then a character in a cart. Quickly click on the yellow semaphore sign in the center of the screen (if you don't hit, you'll have to try again). If everything is in order, you will move the arrow and come straight to the gnome.

The third cart (middle level, left, with food). It will take three characters.

This is a puzzle with ladders and swing platforms. Your task is to move the trolley from the lower right corner to the left to the middle level.

The initial position of the platforms is at the top, so as the first character you will automatically jump to the right platform and go down to the lower level. Send the second character there. While one character is standing on the platform, the other character must drag the minecart onto it and move it 2 spaces to the left of the central staircase. Place the second character on the left platform (to hold it), then use the first character to drag the cart to the left platform. Leave one character and a cart on the left platform. The other two characters must climb the central stairs to the upper level and jump onto the right platform. Now the character with the cart will rise to the middle level. Push the cart to the left.

Automatically you will find yourself near the gnome. Put all the characters in the trolleys and jump with some character. And again you have to swim ...

Pyramid Level (Adventurer)

The goal of the level: pull out the sarcophagus and get out of the trap. Exit: the door to the right of the block from under the ankh.


Go left through the door and immediately apply the hook (because stakes will appear from the ground). Stand on the platform - the stakes will be removed. Move the other two characters and go to the other side of the pyramid and inside until you see the following stakes. Run in as the Adventurer, use the grappling hook and jump over the stakes. Get on the platform. An archaeologist will appear and tell you about the sarcophagus. Move the other two characters to this side, and with them go to the right and down the stairs. Then again to the right, to the location with the cat and down. The adventurer needs to go to the right, down and down the long stairs. On the right, take the ankh from the block and climb to the very top. Insert the ankh into the niche, having previously jumped over the stakes, and go left to the platform. The sign "rabbit" will light up. Because two other characters are already standing next to each other, jump down with both of them. Now two are locked on the floor with 4 platforms: Snake, Heron, Jackal, Lion.

As an adventurer, climb onto the ledge on the right. To open the door, you need to activate the Serpent and Lion platforms (look at the signs on the wall). Stand with two characters on these platforms: the door will open. Next, you need to remove both characters from these platforms and put one on the Jackal. Then you can use the hook and climb up. Activate one Heron and run across the area with stakes, but do not jump down. Rearrange any character on the Serpent - the stakes below will be covered with a platform. At the bottom (this is the floor with the sarcophagus) put two characters on the Heron and the Jackal, run over the stakes and immediately click on the hook (because the second stakes are not removed). Go to the sarcophagus (you will automatically click on one of the platforms). Put two characters on the Snake and the Heron, and move the sarcophagus to the right. The door will open, move the sarcophagus further and jump down.

Here you need to move the sarcophagus to the left and go down with it to the next floor. There is a platform on the left. Stand on it and wait until the sarcophagus goes down. Run over it to the right and jump down. Quickly move one character to the Jackal: the door to the sarcophagus will open. Here you need to have time to run under the sarcophagus and jump to the platform on the left (otherwise the Adventurer will be crushed, and you will have to start over).

When the sarcophagus on the middle floor goes down, quickly run to the right, jump out of the door and jump. Put some character on the Lion and run to the third platform. Click on it and go down together with the sarcophagus.

Here again stands the archaeologist. Move the sarcophagus straight at him and further to the right. The adventurer will fall down, the sarcophagus will disappear.

There are three drawings hanging on the wall. Place two characters on the Serpent and Jackal, and the Adventurer on the leftmost platform. Then place the characters on the Lion and the Heron, and the adventurer on the middle platform. Finally, place the characters on the Lion and the Jackal, and the Adventurer on the right platform.

If everything is correct, two characters will break out of prison. With one of them, jump down and push the cube to the left (you don't have to jump after the cube). As an adventurer, drag the cube to the very right platform. Climb up the ladder that appears and go right. Collect all the characters on the platform by the door. Go right and climb up the rocks.

well done: Sacrificed oneself for ultimate flavor

To get this achievement, in the first location where you need to hang the dragon by the tail, take a hot dog and string it on a wooden stake to lure the dragon. Next, we DO NOT ring the bell, but jump to the dragon, with a flame it will fry us and at the same time a hot dog.

Shoplifting: Saw a postcard stolen from the Gift Shop

At the clerk in the souvenir shop, before he opens the door for us on our journey, you need to take a postcard from the stand and go through the door, after the descent, you will be credited with the achievement.

remorse: Remembered it "s wrong to steal (Repentance: I remembered that stealing is bad)

You need to return the postcard to its place on the stand in the clerk's gift shop when you return to it at the end of the game, yes, you heard right, the postcard must be carried with you throughout the game and returned at the end.

fire in The Hole : 3 die by the Miner's hand (Fire: Three died at the hands of the Miner)

The location where we return the trolleys to the miner. You need to achieve that 3 heroes were destroyed at the same time with one explosion.

Creamed Corn: Food-based destruction

You need to blow up 2 cans of corn. The first is at the Miner who throws dynamite, you just need to put the can under the dynamite. The second is on the island, behind the box on the right side of the island. It must be blown up with pirate barrels.

To Soothe A Savage Beast: Recorded and played back the elevator music from the Zoo food court

In the zoo location, after charging the tape recorder, we go to the food court where a melody plays from the speaker (similar to a melody from an elevator), put the tape recorder on record, then move away and put it on playback. Your achievement.

Corruption: Saw the darkness in all our hearts (Corruption: See the darkness in all our hearts)

View bad endings for all the characters in the game. To get a bad ending, you need to take with you from the cave the item that the seller in the souvenir shop gives you.

Redemption: Saw the good in everyone (Atonement: See the good in everyone)

See good endings for all the heroes of the game. To obtain good ending, you need to exit the cave completely empty, when the seller gives you a reward, talk to him again to return the reward back and be left empty-handed.

The Whole Story: Collector of forgotten dreams (Full story: Catalog of forgotten dreams)

Unlock all rock paintings. This is a cumulative achievement, you need to collect 12 drawings for each hero: 8 drawings you find in the levels, 2 are given for a good ending and 2 are given for a bad ending.

Who Wants to Live Foreve r: Got everyone out of The Cave without dying once

Difficult achievement. You need to complete the game without dying. You can cheat if your hero is dead, press Ctrl + Alt + Del and end the Cave.exe process, then start the game and click "Continue", I want to note that you will need to start the current level from the beginning.

What You Always Wanted: Reached the bottom of The Cave

This is a story achievement you get when you beat the game for the first time.

Win-win-win-win-win-win-win: Everyone reached the bottom

To get this achievement, you need to complete the game with each hero from any of the endings.

Royal Buffet: Where did the King go anyway? (Royal buffet: Where did the king go?)

You need to watch the dragon eat the king when he runs away, run after him to the princess's room and watch the process itself.

A Midsummer Knight's Thieve: Helped the Knight obtain Excalibur

Traveler

Walk Like An Adventurer: Pantomimed an ancient hieroglyph (As an adventurer: Draw an ancient hieroglyph)

It's easy to miss when you enter the pyramid and talk to the adventurer, run straight and go up the second ladder, as soon as you go up there will be a picture of three ancient people on the wall, you need to bring all three heroes here, they will depict ancient people.

It Belongs In a Museum: Came ever-so-close to recovering the Sarcophagus (Museum exhibit: Get very close to recovering the Sarcophagus)

Story achievement, get it automatically after completing the location of the hero.

Hillbilly

Don't Fill Up On Fortune Cookies: Peered into everyone "s fate (Don" t Fill Up On Fortune Cookies: Looked into everyone's fate)

At the carnival there is such an attraction called Zavetar, which predicts fate. Well, you need to find out the fate of each of the characters, this will require 3 passages.
Added on 12/11/2014, Thanks
To Zavetar you need to go to the attraction "Guess the color". After it, the heroes do not interact with the predictor.

Weight of the Beast: The scale reveals a baleful figure

In order for you to get this achievement, you need heroes: Hillbilly, Knight and Lady from the future. Everyone should have one item in their hands: a sledgehammer, a dumbbell and a wrench. We stand all three on the scales, launch the attraction, get a weight of 666 and get the achievement.

Funnier Than a Burning Carnival: Enabled the Hillbilly to burn down the Carnival

Story achievement, get it automatically after completing the location of the hero.

Embrace Impermanence: Broke bridges

When you climb on the carpets of the planes, at the very top you need to jump to the right with all the heroes (to where the rope is) after you climb the rope, there will be a bridge and you will need to bring it down.
Added on 03/18/2015, Thanks
In order to break the bridge, the player must have a feather in their hands.

grand theft Karma: Played some dubious role in the Monk's murder of his Master (Grand Theft Karma: The Master Must Die)

Story achievement, get it automatically after completing the location of the hero.

The beginning of 2013 was marked by the release of a number of interesting and exciting games not only for PC, but also for other gaming platforms. Sega, together with Double Fine Productions, which is the developer, presented a gift to all lovers of quests, adventure games and puzzles in the form of the game "The Cave".

"The Cave" - ​​this is how the name of the game "The Cave" is translated, which was released on January 24, 2013 on six gaming platforms, which is adapted even for Linux and satisfies the tastes of any connoisseur of good quests.

The only drawback of the game is the fact that it is paid. The price of the game "The Cave" on Steam is only 249 rubles and, you see, for good quests that do not come out so often, this is not a lot of money. Be sure, having spent money, you will not even think about it, having spent more than one day on an exciting journey inside a mysterious and full of secrets cave.

Detailed review of the quest "The Cave" 2013, only on the site

For those who will make a purchase on Steam for the first time (Steam), we will describe the purchase process.

The Cave game is new in early 2013 and is therefore easy to find on Steam on the main window. If you have difficulty finding the game, then you can get to it through the menu "Games" - "Adventure Games" - "The Cave".

Game "The Cave". You can buy it for only 249 rubles on Steam.

Before you check out our review of the game, or at least watch a video that demonstrates the gameplay of the game.

To purchase The Cave, or any other game on Steam, click Add to Cart. After that, select "Buy for yourself" and choose a payment method. Steam app very convenient when shopping. You can easily purchase the game you like by choosing a payment method, which are plenty in Steam.

The subsequent window requires you to confirm the paid item and the amount. Be sure to check the "I accept the terms of the Steam Subscriber Agreement" checkbox, because only after that the "Run" button will be available.

In our case, the game was paid for with Yandex money, and the process of crediting money was delayed for 15-20 minutes, after which a purchase confirmation letter was sent to the registration mailbox.

That's probably all, the process of buying a game on Steam seemed to us not so complicated as it seems at first glance.

The standard game installation process begins with the "Library" section, where you just need to click "Install". The game takes up just over 1.1 GB of free disk space.

Installing the game "The Cave".

The game, unfortunately, is not localized, and you will have to play on English language. Since the game is new, I think all searches for a crack for "The Cave" will not be successful. However, looking ahead, I would like to reassure everyone who is used to playing in their native Russian language: you can easily play without knowing English.

Only digressions and voices in narrative screensavers. The heroes that you have to control will not utter a word, but still they will perform all your actions, and you can even distinguish a key or a torch from dynamite without knowing English.

Time to start the game! The narrative, which cannot be missed, will have to be listened to the end, and only then will the choice of heroes be available to us. The game will have to play with three heroes at once, after selecting them from the seven available.

Click to enlarge! Consider the characters in The Cave.

Our choice fell on a lady in a dressing gown, a silly collective farmer and a knight. Each of them, like the remaining four, have skills peculiar only to them. For example, a knight can smoothly fall from a great height, a collective farmer can breathe underwater, etc.

It's a pity that heroes can't be given names, because we always give the name "GameAdvisor", showing our readers that we go through the game ourselves, and do not copy text from other resources.

The choice of heroes was spontaneous, you may choose others, but whatever the case, the game will be completed one way or another.

The movements of our heroes are very funny, only one knight in jingling armor will make anyone smile.

The graphics for the top ten, of course, do not pull, and the range of colors is a bit dark, although they fully correspond to the surroundings of the cave. By and large, you forget about the shortcomings of the graphics when you are trying to solve puzzles, of which there are plenty in the game.

Dark colors and shades in the game "The Cave".

Although the game has 3D graphics, it still looks more like a 2D quest platformer.

What I really liked about the game "The Cave" was the completion of quests by all the heroes. Yes, you can do something with one hero, but often completing tasks comes down to the joint work of all heroes. A very interesting and innovative solution.

Screenshot of gameplay from The Cave.

While playing "The Cave", we caught ourselves thinking that the gameplay is somewhat reminiscent of the game "Big Planet" for PS3. Perhaps, after playing it, you will also agree with the idea that The Cave is an analogue of the Big Planet, only for PC.

The action of the game, as mentioned above, takes place in a cave, but sometimes our heroes have to get out into the world and solve riddles in the castle, cellars, towers, etc.

The puzzles in the game "The Cave" are quite adequate and lend themselves to a logical explanation. For example, water dripping on an electric fuse is easily collected in a bucket, or wall collapses are removed with dynamite set on fire from a torch.

The dragon that guards gold coin(token) that opens the door can be passed by approaching it from two sides. One of the heroes must divert the fire-breathing dragon towards himself at the cost of his life, allowing his partner to take the coin.

The heroes of the game can die indefinitely, this does not harm the future passage, because they immediately resurrect almost in the same place of the labyrinth.

The dragon from "The Cave" kills one of the heroes.

The further our heroes go, the more difficult the labyrinths and riddles. It is very convenient to control the characters, even if they are on opposite edges of the labyrinth. Each of them is assigned a key on the keyboard for quick switching: 1, 2 or 3.

Quick and convenient switching between heroes in the game will be very useful, because sometimes moments decide the correctness and accuracy of the task.

The heroes will also have water barriers that they can easily swim across. But there are labyrinths where you need to dive while holding your breath, to overcome ornate labyrinths. This is not given to everyone, and here you need to think a little, although we have already said how to do it.

It is interesting to play the game, there are no delusional quests in it, which can only be completed by looking at the hint. However, not everyone thinks the same way, and it will be difficult for someone individual quests. For you, we are preparing for publication the passage of the game "The Cave", which in detail with screenshots will help you complete this exciting game.

Knight from the game "The Cave" in the underground catacombs.

Unique skill of the collective farmer - he can not breathe underwater for a long time.

Knight from the game "The Cave" in the "Circus" level.

We can talk about the game "The Cave" for a long time, but we are sure that all fans of adventure games will like it, where you need to think, and not run and shoot everyone.

"The Cave" is a choice for thinking players, players with an analytical mindset.

“The Cave” is a very long quest, spending almost 3 hours on the game, we managed to open only the first achievement, of which there are 26 in the game. I’m sure if you play The Cave without much fanaticism with breaks for sleep, then a month of puzzles will secured.

Color puzzle from the game "The Cave".

Another screenshot from The Cave quest.

Having completed the game with the selected heroes, you will certainly want to play it with others, because the unique abilities of each change the passage of quests exactly the opposite. The developers managed to keep the players after the first passage of the game. Alternating heroes, there can be several of these walkthroughs, and each will be different from the previous ones.

Operating system

CPU

Intel Core 2 DEO 2.2GHz / AMD equivalent or higher



 
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