How to play blitz well. How can you play this game. Secrets of a Successful Blitz Game

difficulty: ★ ★

Blitz is a game where each opponent has no more than 5 minutes on the tournament clock for the entire game. It is no secret that the game of chess with reduced time control is very different from the classical one. There are quite a few examples when a classically strong chess player plays blitz badly, and vice versa - a strong blitz player is not always a master or a grandmaster. Let's try to highlight some features and tips for playing blitz.



1) In blitz, knowledge of the opening is very important.

Not that it was not important in the classics. It's just that when there's no time to think, it's much more difficult to solve the opening problems that have arisen. What openings to play: main or side openings? There is no clear answer to this question, a matter of taste. The main classical openings are more correct from a chess point of view, but there are more theories. Take the trouble to learn it so that your opponent cannot surprise you. Lateral options are more risky, but you need to learn less there and more likely that you yourself will surprise the enemy, and not he will surprise you. In any case, if you are able to “thump out” the first 15-20 moves without wasting time, this is already a great foundation for a successful result in a blitz game.

2) Know the middlegame plans in your openings.

Obviously, it won't do you much good if you quickly play the opening, but then "hang" in thought over the choice of a further plan. The opening is worth studying in conjunction with the middlegame. Having a plan in advance means saving a lot of time. If at the exit from the opening you find yourself in an unfamiliar situation, then spend half a minute thinking about the plan, but then play according to the thumb, quickly fulfilling what was planned, without thinking for a long time about each move separately.

3) Make "hard" moves.

Blitz should not be played too subtly. The small benefits that you accumulate in this way will not be worth the seconds spent, and you will lose time. Good blitzers often make moves for general reasons: closer to the center, on protected fields, prevention of possible active actions of the opponent, etc. It is very important not to yawn anything yourself.

4) Practice tactics and attack.

Long-term strategic plans fade into the background in the blitz. On the other hand, the role of petty tactics is growing substantially. "Rulit" is the one who considers options better. Having trained this skill, boldly go on the attack! Defending in chess is always more difficult, and even more so in blitz. Therefore, in games with a short time control, even very dubious sacrifices and combinations often lead to success. At worst, the opponent will repulse the attack, but will spend too much time, which is no less important. It would seem that this advice contradicts the previous one - to make strong moves. In fact, you just need to act according to the position - play hard, but at the right moment be ready to take risks. Everyone has their own balance of reliability and risk - a matter of taste and experience.

5) Think at the expense of the opponent's time.

Success in blitz requires maximum concentration and continuous counting of variations even when your clock is not ticking. Think about your opponent's most likely moves and map out your answers ahead of time.

6) Don't be smart in the endgame.

If the game has reached an endgame, try to follow general principles, such as "lead the king to the center", "do not spoil the pawn structure", "activate the pieces", etc. Do not waste time on etude nuances, simplicity is the key to success.

Also try to learn more exact endgame positions, you will have to play them in the last seconds. Bring mating a lone king to automatism.

A lot of advice on how to play blitz comes down to improving chess skills in general. After all, in blitz you have to play the same game, only... do it faster.

Voronezh Chess Forum

Blitz game rules

Adequate observation and correct behavior Alexander Tkachev's blog | 24.02.2014 - 15:30

Too much detailed rules may deprive the arbitrator of the freedom of judgment and thus prevent him from making a decision dictated by fairness, logic and specific conditions. FIDE calls on all chess players and chess federations to accept this point of view (Preface to the FIDE Rules of Chess).

Hello, dear Alexander Vasilyevich!

As an experienced international arbitrator, I am writing to you with a request regarding a case from judicial practice, to which I cannot find an answer.

At one of the blitz competitions (5 on 5), White attacked the black king with the next move. Black did not notice this and made a move with another piece, leaving the king under attack.

The move is impossible, but White didn't notice it either and made a move with another piece, leaving Black's king under attack and switching the clock at the same time. Here black noticed that his king was already in check for the second move, and told the judge that last move white with another piece is impossible, since black's king is in check.

With this in mind, I have two questions:

1. What decision should the referee make?

2. What paragraph of the chess rules of December 23, 2013 should he be guided by to justify his decision?

Thank you in advance! Best regards, Leonid R***

Good evening, Leonid!

A "standard" situation in the heat of a blitz.

There is no adequate observation of the game (one arbitrator for one game), which means: the basis of the answer is Article 16.3.2 of the Rules of the sport "chess". For a move that is impossible according to the Rules, a player loses the game.

An illegal move is considered completed only after the opponent's clock is turned on. The opponent has the right to declare a win before he makes his return move.

Playing white, having made his 2nd move, he lost the right to declare a win. It's Black's move, and he should correct his position as soon as possible - remove the king from the fight, because White can claim victory on the next move.

Black cannot claim victory on the grounds that White made an illegal move and did not declare his (!) win because of Black's illegal move. After all, the rules do not oblige a player to make a declaration about an impossible move by the opponent! He may or may not make this statement...

The decision of the arbiter is simply to continue the game in a legal position, and nothing else.

From the point of view of the current rules - a defeat, no doubt. But from the point of view of common sense - definitely a draw. Adding time solves this problem.

So 3+2 control is much fairer than 5.0. So you play on the planet, colorful bishops, you have a clean extra 2 pawns. And 5 seconds. The opponent defiantly does not beat them, even misses the queen, cuts the flag. And then he sends a personal call)

In such cases, the wonderful thesis always helps: "This point is more important to him than to me!" In order not to die of hunger, to assert oneself, to get rid of complexes, whatever. In some second-rate blitz, without adding two seconds, Vlad Simakov cynically cut my flag in different colors with a bishop against a bishop and two connected (but deadly blocked) passed pawns.

He dropped my flag, his reputation in my eyes to the level of the plinth and, having failed the finish line, did not take any prize. I confess, I gloated.

That's all right, but playing against the clock in a dead-drawn position, even if unethical, still does not violate any basic rules of chess

Regarding the control with the addition - yes, it is more fair, but the game is completely different, if you usually play without the addition, it is difficult to readjust

So, if you are Kolya Valuev, cut the flag, do not be shy, but as they say, think for yourself, decide for yourself ..

Edited by Blonde_Coach (2014-12-14 15:25:58)

Once during a blitz, the opponent makes a move, at that moment the flag falls, his hand flies to the clock, I say the flag has fallen, but the opponent's hand nevertheless falls on the clock (mechanical). At the moment of striking the clock, my flag also falls. My opponent says it's a draw.

The referee also confirmed the draw. What I said about the fall of the flag, the judge considered insufficient, it was necessary to fix the clock in a neutral position. But I would not have had time to fix it, everything was very fast there.

This is how the verbal fixation of the fall of the flag has no legal force. The opponent continued the game after my statement about the fall of the flag and the referee confirmed that he was right. Maybe we should all continue to play like this after the flag has fallen.

Edited by Parshin (2014-12-14 15:44:47)

The only thing that is not described in the FIDE rules is that a dude playing in dead-fish positions with a clock without an addition - after the game, he runs a big risk of getting a fiver, perhaps even for hours and possibly with an addition..

The only thing that is not described in the FIDE rules is that a dude playing in dead-fish positions with a clock without an addition - after the game, he runs a big risk of getting a fiver, perhaps even for hours and possibly with an addition..

Well, I don't know, if the rules of blitz are based on giving the opponent a punch in the face after a game, then something in the rules is probably wrong.

Well, I don't know, if the rules of blitz are based on giving the opponent a punch in the face after a game, then something in the rules is probably wrong.

Well, I don't know, if the rules of blitz are based on giving the opponent a punch in the face after a game, then something in the rules is probably wrong.

There are problems not with the rules, but with the number of judges. If there are not enough of them (and it seems that 1 judge is required for 3 boards), then all controversial situations are flirted. And there was somehow a problem with Artem Golovchanov, that the opponent made an impossible move (it seems that the knight moved diagonally), but it is impossible to prove. In such cases, it remains only to beat in the face

As far as I heard, there are tournaments where cameras hang in addition to judges. In our club, 5 cameras would be more than enough for a large hall. It seems that there you can even fix a threefold repetition through the judges.

As for the latter, I can’t say for sure (the level of rumors). Can anyone clarify?

It seems that there you can even fix a threefold repetition through the judges.

I don’t know about cameras, but if there are broadcasts, i.e. you can restore the recording of the party, then the triple is fixed. I saw it myself at a party this year.

By the way, checkbox also has blitz. This is where you can really break away officially.

By the way, checkbox also has blitz. This is where you can really break away officially.

Yes, like he's below your belt, and you turn him back in the king's gambit. agree-beautiful

Well, in our version, the opponent cuts down the flag in the endgame with opposite-colored bishops. And his "hours with the addition" (c). The judge may not have time.

Spectators are thrilled!

A game of chess according to the RULES, if we do not follow it, then this is not a game of chess! All situations are stipulated by the RULES - they have been created for more than two hundred years! "Offended" DID NOT STATE that the partner does not take measures to win, "I demand a draw." (The rules prohibit "playing for the flag".

All situations are not covered by the rules, but there is a logical "common sense". You have to get away from him. About the game for the flag - the rules forbid the game for the flag in blitz?


The game of chess requires a fairly quick thinking of moves. But the introduction of blitz in a London club at the end of the 19th century was nonsense. At first, players were given 30 seconds to think about moves, then the time was reduced to 10 seconds. The game itself took place in 5 minutes, for which it was called a five-minute game.

It is more difficult to play blitz - a chess player must quickly calculate variations and combinations, which not even experienced players can do. A grandmaster is not always a strong blitz player.

But the secret successful game unchanged - to improve skills by devoting training: study and practice a lot of time. The player must know openings, middlegames and endgames by heart.

Blitz game rules

The format of the game is strictly regulated by time. In the chess world there are various options time control:

  • allocate 3 or 5 minutes for the whole game;
  • 5 minutes + 2, 3 or 5 seconds per player turn;
  • 3 minutes + 2 seconds per player turn;
  • 1 minute + 1 second per player turn.

The player makes moves with only one hand. She switches the clock. He presses the button with his finger. It is forbidden to keep a finger on the button, to close it, preventing the opponent from changing the time, to hit it with the palm of your hand. If the blitzor has touched a piece, he must definitely move it.

The strict rule of the game provides for the defeat of the chess player in the event of an impossible move. If one player made a mistake - he went wrong with a piece, and then moved the clock, then the other has the right to point out the opponent's miscalculation and demand to count his defeat. It is important to state this before your counter move.

In case of an accidental fall of the pieces, the player corrects the position at the expense of his time. If he made a move, and then touched the pieces with his hand and they fell, then the clock switches back to put the pieces in their place.

When the player wins

  • When he finished the game with checkmate.
  • His opponent announced his defeat.
  • The opponent's flag fell during the game. The condition must be met - the player notices and stops the game.

Blitz ended in a draw

  • The king of one of the players is in a stalemate position.
  • Chess players, by mutual agreement, came to such a decision.
  • The flags of the players fall one after another, but the victory of one of them was not announced.
  • A “dead” position and a “perpetual” check appeared on a black and white field.
  • If one of the participants in the blitz has a flag dropped, and the other does not have an advantage in the game - a sufficient position for a checkmate.

Secrets of a Successful Blitz Game

Opening Knowledge

From the first seconds of the game, a person must quickly navigate the chess field. The knowledge of opening options by a player is the observance of the principles of the initial stage of the game. He must know:

  • how to develop figures;
  • control the center
  • the king to provide not only security, but also protection.
  • it is important to interfere with the plans of the opponent.

AT chess game there are types of openings: open, half-open, closed, half-closed, flank. The player needs to study the theory in order to quickly "tap" the first 10-15 moves. Already at this stage, be in an advantage, predicting the moves of the opponent in the game.

Use of the middle game

Be savvy in the knowledge of the theoretical part even after playing the opening. Conquering the center quickly and ensuring attack and defense in the fight is another important rule for successful blitz play. Study the opening in conjunction with the middlegame.

Saving time and confidence in the game is the key to victory. Even if suddenly an unpredictable situation arose on the field after the debut, spend a little more time on further moves, and then play the middlegame.

The rule of "strong" moves

Experienced chess players advise not to trade for trifles in the game. Small advantages will distract from the main task - to capture the center, predict the opponent's future actions and prevent them. The moves must be strong and thoughtful, you should not yawn.

Practicing tactics and attacks

The rule of blitz is to abandon the long-term strategy and use small tactics. The advantage is that chess player who keeps the game variations in mind and uses them in practice. Training will help to achieve quality.

The secret is risk. In blitz, make small sacrifices by going on the attack. In a fast game it is difficult to defend, and the opponent spends time thinking about moves. A blitz participant must learn to have a balance of a reliable rear on a black-and-white field and take risks. This quality comes with experience.

Use your opponent's time

Don't waste precious seconds while playing blitz, even when your opponent is thinking. Concentrate and keep the options in mind. When a player makes a move, you save time thinking.

Follow the rules of the endgame

In the final part of the game, play according to the principles of the endgame.

  1. The king can be brought out of hiding and played like other pieces. He can attack first.
  2. Strengthening the pawn structure.
  3. Study endgame tables.
  4. Learn to checkmate a lone king.

Blitz Champions

Many famous world champions possessed the speed of chess thinking.

Jose Capablanca

A native of Cuba, he earned the title of "chess machine" for his lightning-fast ability to think through moves. In the summer of 1914, he won a 10-game match in the German capital. The game had 5 seconds per move.

Jose Rail's rival was the German chess player Emanuel Lasker, who was not helped even by his positional instincts. After the defeat, he admitted that he made mistakes. Jose Capablanca had almost no miscalculations in the game of blitz.

Reuben Fine

The lightning game of the American chess player Reuben Fine went down in history. He fought opponents, among whom was his compatriot, future grandmaster, Robert Byrne, on 4 blind boards. 10 seconds were allotted for a move.

Hikaru Nakamura

On the Internet, playing blitz is much more difficult. The more valuable is the title of champion for the US chess player Hikaru Nakamura. The attacking combinational style of the game helped to achieve 3 draws with artificial intelligence and achieve a high ranking in the world at the ICC. Rival Nikamura became the strongest chess program Komodo.

The complexity of the online game is in the superiority of the abilities of the machine over human intelligence. It is difficult for a person not to make a mistake and not lose. The computer has all sorts of combinations in memory. The man at great experience games and concentration can still miss something.

Magnus Carlsen

In recent years, the sixteenth world champion, Norwegian Magnus Carlsen, has been considered the strongest chess player in blitz. In 2014, 2015, 2017, he showed phenomenal success in this game format, confirming his leadership on the championship podium. The smartest man in the world leads the ranking of the strongest chess players and blitz champions of the planet.

Sergey Karyakin

The youngest grandmaster in the history of chess proved his superiority in blitz at the 2016 World Championship in Doha, taking away the crown from rival Magnus Carlsen for a year. Both played 21 rounds and scored the same number of points at 16.5. The Russian won in a bitter struggle on additional indicators.

The grandmasters themselves evaluate lightning-fast play differently. The famous Soviet and Latvian chess player Mikhail Tal saw the game as spectacular and fast-paced. His namesake in chess, Mikhail Botvinnik, considered blitz games to be devoid of creativity on the part of the players.

Good day, dear friend!

Once upon a time, back in the era mechanical watch, my opponent, in the heat of the fight, slapped the clock so that the button on my side flew out of the mechanism. Time passes, the move is made, but there is nothing to press. That's what it is - blitz in chess.

What kind of game is it?

Of course, that party was stopped. Replayed or extended, I do not remember. This simple story means that blitz is a gambling thing and rarely does without adventures.

In this article, we will not ignore the specific rules and situations that are specific to blitz.

Blitz- one of the formats of the game of chess, in which the time control before the end of the game is set to 10 minutes or less for each player. The most common time controls are:

  • 5 minutes before the end of the game, that is, for all moves
  • 5 minutes plus time. Typically 2 or 3 or 5 seconds per turn.
  • 3 minutes for all moves.
  • 3 minutes with addition. Typically 2 seconds.
  • 1 minute with addition. Usually one second

For example, on the portal https://lichess.org/"menu" looks like this:

On the https://www.chess.com/:

2|1 means 2 minutes per game with an increment of 1 second per move. Similarly 3|2 and 5|5

Rules

Blitz is chess and obeys basic chess and in particular rapid (rapid chess).

With the exception of those provisions that cannot be applied due to the lack of a record of moves or another method of fixing moves. For example, the fifty-move rule for fixing a draw.

Important: In blitz it is possible to award defeat for an illegal move . If a chess player made an illegal move and moved the clock, the move is considered to be made and the opponent has the right to declare this and demand the award of a win.

But only until the moment when he made a return move. If the return move is made, that's it, the train has left.

.

A few more rules that are especially relevant for blitz:

  • Can only be played with one hand
  • You can't put your finger on the watch button
  • You can't hit the clock with your palm
  • You can not hold down the clock button, preventing the opponent from switching them
  • In case of pieces falling or shifting from the fields, the player corrects the position in his time. If the opponent made a move, switched the clock and at the same time violated the position (for example, the pieces fell), switch the clock back without talking.

Pawn Promotion

In order to avoid the situation of an impossible move, the following sequence should be followed:

  1. The pawn is placed on the field of promotion
  2. The desired piece is taken and placed on the field of promotion instead of a pawn

Wrong sequence : the pawn remains on 7/2 of the horizontal, a piece is placed on the promotion field, then or simultaneously the pawn is removed.

Formally, it turns out that a pawn move is not made and this may be perceived as an illegal move .

It is allowed to prepare the queen for promotion in advance. For example, to put it next to the board, so that at the right moment you don’t waste precious time on a feverish search for a queen among the pieces removed from the board.

Although in practice the transformation rule is usually ignored. Often one can even observe such a picture: the queen is not placed on the promotion field and the player wields a pawn that has reached the promotion field, like a queen - checks and checkmates.

In fairness, we say that conflict situations arise extremely rarely.


Sanctions

Violations may result in sanctions from the referee:

  • For the first violation - a warning
  • In case of repeated violation, an additional minute may be added to the opponent
  • In case of subsequent violations, the player may be counted a defeat, and in case of systematic “malicious violations”, exclusion from the tournament.

Again, I note that “malicious” violations are quite rare in chess. Single conflict situations are usually resolved by the players themselves. Fortunately, ethics in chess is not an empty phrase.

The Role of the Judge

The referee, if the players do not ask him, - it is not recommended to interfere in the course of the game in blitz .

By default, the clock is placed to the right of the black player. However, according to the rules, the player playing black can choose the location of the clock himself (for example, he is left-handed).

The task of the referee is to ensure non-interference in the game by the spectators. Including clarify the rules if necessary.

For example, it is not uncommon for someone from the audience signals a delay in time. This can't be done . In this case, the referee may decide on a replay.

Champions

The World Blitz Championships have been played intermittently since 1988. The first champion was Mikhail Tal. Three times champion title Alexander Grischuk , twice Magnus Carlsen.

The 2016 World Blitz Champion is Sergey Karyakin.


Below is one of his games in this tournament:

Karjakin - Ivanchuk , Doha, World Blitz 2016, 1:0

Among the beautiful ladies, the blitz champion 2016 - Anna Muzychuk.

How to play blitz?

I will add a few more, borrowed from the recognized luminary of blitz Henry Chepukaitis .

  • It is not necessary to play strong in blitz, it is important that your opponent plays weakly
  • Give your opponent a choice. He himself will find the best way to lose. Like a buridan donkey, a kamikaze or a frog in a saucepan
  • Help the enemy "take his breath." The opponent's confusion is an excellent compensation for a sacrificed pawn, or even a whole piece
  • Another way to unsettle a partner is to make a “stupid” move in time

And this is a verbatim quote:

“You need to walk closer to the button. It is very important! Remember: the movements of your hands must be ahead of thought. Don't go where you look, don't look where you're going."

Someone will say: These rules look frivolous and look like a joke. However, we know that in every joke there is only a fraction of a joke, and the rest is the true truth.

Play blitz and win!

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Competition Rules

Article 6: Chess clock.

6.1. The term "chess clock" is a clock with two dials (digital displays) interconnected so that only one of them can work at any time.

The term "time" means the indication of time on one of the two dials (digital display).

Each dial is equipped with a "flag". The term "Flag Fall" means that the time allotted to the player has expired.

6.2.1. When using a chess clock, each player must make a minimum set number of moves or all moves in a given period of time; in the case of using an electronic clock, the players may be given a certain additional time for each move, which they must know before the start of the game.

6.2.2. The time saved by the player in one period of the game is added to his time for the next period, except for the "time delay" mode. In the "time delay" mode, both players receive "basic thinking time", as well as a fixed additional time for each move. The countdown of the main time only starts after the fixed time has elapsed. If the player switches his clock before this fixed overtime expires, then the main time does not change, regardless of the amount of overtime used.

6.3. Immediately after the flag has fallen, the arbiter must check the requirements of Article 6.2.1.

6.4. Before the start of the game, the arbiter decides on the location of the chess clock.

6.5. At the set start time of the game by the arbiter (or at his direction), the clock of the player who has white pieces starts.

6.6.1. Any player who appears at the chessboard after the start of the round is considered to have lost the game. Thus, the allowable delay time is 0 minutes. The regulation on the competition may establish a different allowable time of delay.

6.6.2. If the regulation of the competition or its regulations establish an admissible delay time other than 0, and none of the opponents has appeared at the beginning of the game, then the chess player playing white loses the time that will elapse before he appears at the chessboard, unless the arbiter decides otherwise.

6.7.1. During the course of the game, the player must always be able to stop his own clock, and he must also, after making a move on the board, stop his own clock and turn on the opponent's clock.

His move is considered incomplete until he has taken this action, unless the move made ends the game (see Articles 5.1, 5.2, 9.6).

The time allotted to the player for a move includes the time for his thinking, making a move on chessboard and clock switching.

6.7.2. The player must switch his clock with the same hand with which he made the move. Do not hold your finger (hand) on the watch button or above it.

6.7.3. Players must switch clocks carefully. It is forbidden to knock on the clock, lift or overturn it. Mishandling of watches shall be penalized in accordance with Article 14.4.

6.7.4. If the player is unable to switch the clock himself, he may offer to perform this action to his assistant, who will be able to perform his duties after the permission of the arbiter. In this case, the clock must be corrected by the referee.

6.8. The fall of the flag is fixed by the arbiter or any of the opponents in the case when he makes a statement about it in accordance with the Rules.

6.9. If a player has not made the prescribed number of moves within the allotted time, the game is considered lost by that player, except in cases where Article 5.1 applies, or one of the clauses of Article 5.2: 5.2.1, 5.2.2, 5.2.3. However, the game is considered a draw if the position is such that the players cannot checkmate by any series of moves permitted by the Rules.

6.10.1. The reading of the watch is considered final unless the watch has obvious defects. A watch with an obvious defect must be replaced and the arbiter must set the time on the replaced watch as accurately as possible.

In determining the time to be set on the replaced clock, the arbitrator must be guided by sound arguments.

6.10.2. If during the game it is discovered that the time settings on one or both clocks were incorrect, the player or the arbiter must immediately stop the clock. The arbiter must make the correct settings, correct the time and move counter. In this case, if necessary, he should calculate the time and moves.

6.11. If both flags have fallen and it is impossible to determine which one fell first, then:

6.11.1. The game must continue if this happens in any period of the game except the last (when all remaining moves must be made until the end of the game);

6.11.2. The game ends in a draw if it happens in the last period of the game.

6.12.1. If the game needs to be interrupted, the arbiter must stop the clock.

6.12.2. The player may stop the clock only to appeal to the arbiter, for example, to obtain a missing piece in the promotion of a pawn or in the event of an impossible move, or claiming a draw.

6.12.3. In each case, the arbiter decides when the game is to be restarted.

6.12.4. If a player stops the clock to appeal to an arbitrator, the arbiter shall determine if the player has a reason for this appeal. If it is clear that the player has no good reason for stopping the clock, then the player shall be penalized in accordance with Article 14.4.

6.13. Should any infringement occur and/or pieces need to be reinstated in the position prior to the infringement, the arbiter must make a reasoned decision to determine as accurately as possible the time to be set on the clock and, if necessary, correct the move counter on the clock. in accordance with Article 6.10.2.

6.14. In the playing hall it is allowed to use screens, monitors or demonstration chessboards showing the current positions, moves and their number, as well as a clock showing the number of moves made, however, the player cannot make a statement and appeal to the arbiter based on this information.

Article 7: Violations and irregularities.

7.1. If during the game it is discovered that:

7.1.1. In the starting position, the pieces were placed incorrectly, the game must be canceled and restarted with the correct starting position of the pieces;

7.1.2. The chessboard has not been set up as required by Article 2.1, the game is stopped and must be continued after transferring the position fixed at the time the game was stopped to a correctly placed chessboard.

7.2. A game started with a wrong piece color continues unless the arbiter decides otherwise.

7.3. If a player moves one or more pieces on the chessboard, he must restore the position that arose before committing this violation within his own time. If necessary, the player or his opponent must stop the clock and ask the arbiter for help. The arbiter may penalize the player who has moved the pieces in accordance with Article 14.4.

7.4.1. If during the course of the game it is discovered that an illegal move under the Rules has been made, including a violation of the rules for promoting a pawn or capturing the opponent's king, then the position preceding the violation must be restored. If the position preceding the infringement cannot be restored, the game must continue from the last position established prior to that infringement. The clock must be adjusted in accordance with Article 6.13. Articles 4.3 and 4.6 apply to a move replacing an illegal one. After that, the game must be continued from the restored position.

7.4.2. In case of application of Article 7.4.1. for the first two illegal moves made by a player in the same game, the arbiter must add to his opponent who declared it, in each case two additional minutes. If this player makes the third illegal move in this game, then he loses.

However, the game is considered to have ended in a draw if a position has arisen where his opponent cannot mate the king with any possible moves.

7.5. If during the course of the game it is found that the pieces have been moved from their squares, the position before the violation must be restored. If the position that was before the violation cannot be restored, the game continues with the last position before the violation of the restored position. The clock must be adjusted in accordance with Article 6.13.

Article 8: Recording moves.

8.1. During the game, each player must write down his moves and the moves of his opponent, as clearly and legibly as possible, in algebraic notation (Articles 18 and 19), on a special sheet intended for the competition. It is forbidden to write down moves in advance, except when a player requests to fix a draw in accordance with Article 9.2 or Article 9.3, or in case of postponing the game.

A player may respond to an opponent's move before writing it down, but he must write down his previous move before making the next one. Both players must mark the offer of a draw on the scoresheet. (Articles 9.1.2.2 and 18.12).

If the player is not able to keep the record himself, he may provide an assistant who will perform his duties after the permission of the arbiter, or ask the arbiter to provide him with an assistant to record the moves. In this case, his clock shall be adjusted by the arbiter.

8.2. The record sheet must be available for review by the arbiter throughout the game.

8.3. The entry forms are the property of the competition organizer.

8.4. If a player has less than five minutes left on the clock before the end of any of the game periods and is not given additional time (30 seconds or more) after each move, then for the remainder of the time period he is not required to comply with the requirements of Article 8.1. Immediately after the fall of one flag, the player who did not keep the record must completely restore the record of the game on his sheet before he makes the next move on the chessboard. If it is his turn, he may use the opponent's blank, but he must return it before his turn.

8.5.1. If both players are unable to score in accordance with Article 8.4, the arbiter (assistant arbiter) should, if possible, be present and score the game. In this case, immediately after the fall of the flag, the arbiter (assistant arbiter) must stop the clock. After that, both players should completely restore the game notes on their score sheets using the arbiter's (assistant arbiter's) score and the opponent's score sheet.

8.5.2. If the moves are not completely written on both sheets, the players, under the supervision of the arbiter, must restore the record of the game on another chessboard. In this case, the arbiter, before starting the restoration of the record of the game, must stop the clock, record the position that has arisen on the chessboard, the clock readings and the number of moves made.

8.6. If the game records cannot be restored to the position that arose after the fall of the flag, and therefore it cannot be confirmed that the player has exceeded the allotted time, the game continues and the next move is made. This move is considered the first move until the next control, unless it is established that more moves were made in the game.

8.7. At the end of the game, both players must sign both forms, with the result of the game indicated on them. If the result on the signed scoresheets of both players is equally incorrect, then it must be recorded in the score sheet (tournament table), unless the arbiter decides otherwise.

Article 9: Draw.

9.1.1. The competition regulations may state that players may not agree to a draw before a certain number of moves, or without the permission of the arbiter.

9.1.2. If the competition regulations allow for a draw agreement, the following rules apply:

9.1.2.1. A player who wants to offer a draw must do so after making their move on the board, but before switching clocks. An offer at any other time in the game remains valid, but Article 13.6 must be taken into account. No other terms and conditions may be associated with this offer. The offer cannot be refused and remains in effect until the opponent accepts or rejects it verbally, or rejects it by touching a piece with the intention of making a move or capture; or the party will end in a different way;

9.1.2.2. The offer of a draw must be marked by each player on his sheet with the symbol - "=". (Article 18.12);

9.1.2.3. Draw requests under Articles 9.2, 9.3 or 10.2 shall be treated as a draw offer.

9.2. The game is considered to have ended in a draw on the correct application of the player, who is next to move, if the same identical (same) position is at least three times (not necessarily by repetition of moves):

9.2.1. It may arise if he first writes his move on the scoresheet and declares to the arbiter his intention to make that move;

9.2.2. A player has already appeared, for whom it is the turn of the move, he demands a draw.

Items mentioned in paragraphs 9.2.1. and 9.2.2. are considered identical (the same) if the turn is for the same player, and pieces of the same type and color occupy the same squares, and possible moves of all pieces of both players - have not changed.

Positions are not considered identical (identical) if a pawn that could have been captured on the aisle in the resulting position can no longer be captured in this way, or if the right to castling in the resulting position or in the subsequent period of the game is lost.

9.3. A game is considered to have ended in a draw on the correct application of the player whose turn it is to move, if:

9.3.1. He writes down the move on his scoresheet and informs the arbiter of his intention to make this move, after which it turns out that the last 50 moves have been made by the players without moving pawns and capturing any piece;

9.3.2. The last 50 moves were made by each player without moving pawns and without capturing any piece.

9.4. If a player touches a piece under Article 4.3 without claiming a draw, he forfeits the right to claim a draw under Articles 9.2 and 9.3 on that move.

9.5. If a player claims a draw under Articles 9.2 or 9.3, he may immediately stop the clock. The player cannot opt ​​out of this application.

9.5.1. If such a statement turns out to be correct, the game immediately ends in a draw;

9.5.2. If it is incorrect, the arbiter shall add three minutes to the opponent's remaining time. The game must continue and the move recorded on the player-applicant's sheet must be made in it.

9.6. The game ends in a draw when a position is reached in which checkmate cannot be delivered by any series of moves permitted by the Rules. This immediately ends the game, provided that the move leading to the resulting position is legal.

Article 10: Rapid play until the end of the game.

10.1. "Quick game until the end of the game" - this is the last stage of the game, when all the remaining moves before the end of the game must be made in a certain limited period of time.

10.2. If the player who is to move has less than two minutes left on the clock, he may claim a draw before his flag falls. He must invite an arbiter and can stop the clock.

10.2.1 If the arbiter agrees that the applicant's opponent is not trying to win the game by normal means, or that it cannot be won by normal means, he must declare the game a draw. If the arbitrator does not agree with this requirement, he shall postpone his decision or dismiss the application.

10.2.2. If the arbiter delays his decision, the applicant's opponent may be given two minutes to think, after which the game continues, if possible, in the presence of the arbiter. The arbiter shall announce the final result of the set later during the game or after the flag has fallen. He must fix the game in a draw if, in the resulting final position, the applicant's opponent does not have an advantage sufficient to win the game, or if, in the opinion of the arbiter, he did not make the moves necessary to win the game by normal means during the indicated period of the game.

10.2.3. If the arbitrator rejects the claim, the applicant's opponent shall be given two additional deliberation minutes.

10.2.4. The decision of the arbitrator in relation to paragraphs 10.2.1., 10.2.2. and 10.2.3. finally.



 
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