Fort boyard quest reviews. Thematic program "Fort Boyard". By choosing Fort Boyard for a child's birthday, you get

The cost of the program: from 6500 rubles.

What is an interactive quest Fort Boyard for children?

To understand the essence and usefulness of the Fort Boyard quest, as well as other quests for children, you need to have an idea of ​​​​what exit quests are. good quest consists of 4 important elements.

1. Movement

Children do not like monotony, they cannot always sit in one place, and for the most part they are not yet able to painstakingly think about one action for a long time. Therefore, movement is a fundamental factor. It helps the children to perceive new information much better and is a kind of screen, as if changing the scenery, during the run, switching the children's attention to new challenges.

This is the first important point.

Leading Yutti teams, first of all, inspect the territory where the holiday is planned to be held. This is done in order to make the quest as dynamic as possible. We conducted quests in small apartments, running around the floors and using every free corner and in large areas in parks and rest houses, and everywhere we tried to make the holiday as mobile as possible.

2.Interesting and varied props.

Second important point.

All of our props self made. We make it ourselves, which means that children have not seen it anywhere else. Children with great passion plunge into the process of meeting and passing new interesting tests.

Now add to this the spirit of competition, the time limit and the cherished goal in the form of treasures and answer: “Don't you want to try it yourself?

3. Cool Hosts


Leading work is very important. It is they who make the biggest contribution to the success of the holiday, it depends on them how much children will be involved in the game and with what emotions they will earn keys for their team.

The Yutti team has been holding holidays for more than 6 years. We have worked with children from 2 to 18 years old and, thanks to our experience, we know how to find an approach to each child.

4. Plot.

Without a good convoluted plot interesting quest it can not be. In the Fort Boyard quest, all this is in abundance: the fight for the keys, rivalry, meeting with the Game Master, logic puzzles, testing for fears with real insects and, of course, the sweetness of victory. No one will be bored!

The Fort Boyard program includes:

professional themed props

game accessories

work of leading artists

Admin support

Recommended for any children's parties at home, on the street in the park, in the forest, in the country, in a cafe or in our theater.
Age of children - from 6 years.

The goal of the game is to hunt for the treasures of the fort. In the allotted time, the team must get the keys to unlock the Treasury. These keys can be obtained by winning challenges from the Game Meter.

The program includes the following competitions:

  • "Mysterious vessels" (search for a coin by touch in vessels with different substances);
  • "Jenga"
  • "Nails" (Two players take turns hammering one nail, the task is to score with the last blow)
  • “Kettlebells” (On outstretched arms, who can withstand the kettlebell longer without touching the rope)
  • "Gutters"
  • "Web"
  • "Swamp"
  • "Labyrinth"
  • “Mug of a Pirate” (guess under which mug the key is)
  • "Jailbreak" (we select the correct combination of numbers to the lock from the chest);
  • Logic contest "Riddles of the Master of Shadows" (players can win additional coins);
  • "House of cards";
  • "Sinking coins";
  • “Repeat the sequence” (The master shows the sequence of colors, you need to repeat it and not make a mistake);
  • Power competitions (running, accuracy, dexterity). For example: “Who will stand longer” (who will hold heavy dumbbells on an outstretched arm longer) and many others.

After all the stations are completed, the keys are exchanged for clues that will be needed in order to open the Treasury.

Together, the team must guess the word and put it on the playing field (playing field with letters). Guessing it, the team gets access to the Treasury, from which coins fall out.

Games can be simplified/complicated depending on the age of the players

Quest "Fort Boyard"

Give your child the opportunity to immerse themselves in the secrets of the oldest fortress in France called Fort Boyard. She hides a lot countless treasures that your children can find.

Quest Fort Boyard for children in Moscow and Moscow Region

In the bright events studio "Yutti" you can order one of the most popular games at your event. We will hold a thematic quest for children "Fort Boyard" at any site: at school, kindergarten, park, cafe, country house, summer cottage or camp site.

Program in the style of "Fort Boyard" - children's quest that every child will love, regardless of gender or age. Why? Because it has everything that children like: secrets, mysterious characters, riddles, trials, competitions and treasure hunts.

Thematic program "Fort Boyard".

The participants of the program are waiting for the Treasury (negotiated with you), which the guys will be able to open only if they get all the coins. To get coins you need to pass all the tests. Anyone who fails the test is taken prisoner. To get out of captivity, you need to solve the riddle of the Shadow Meter. When the team has all the coins, they are exchanged for tips. With the help of these hints, it is necessary to unravel the code of the Treasury. But you don't think it will be easy, do you? All contests are limited in time, players will definitely meet unexpected obstacles on their way!

The traps will slam shut, the clues will dissolve if you delay even a couple of seconds. So, you have to mobilize the mind, strength and leadership qualities!

The scenario of the Fort Boyard program includes three stages. The "Prison" stage is introduced only for teenagers and is limited in time so as not to exclude children from the holiday. For kids, this stage comes down to the need for everyone together to quickly rescue a captured team member.

Fort Boyard for children's birthday - find your gold!

The legendary television game, however, does not plan to lose its popularity among professional entertainment organizers from the site agency.

The game-quest "Fort Boyard" for children in Moscow is a great opportunity for parents to order both a holiday and an adventure at the same time. And what else does a child need for joy and fun? Come up with a story of a mysterious treasure, disguise approaches to it with traps and ingenious riddles - that's all! "Fort Boyard" for a children's holiday is waiting for its conquerors!

We will help arrange Fort Boyard in a single apartment!

Basically, a lot of help from you, our dear parents, is not required. Just a few wishes before we build Fort Boyard in your apartment for a children's birthday. It is advisable to arrange a performance in a spacious and not very crowded room, we will need more space.

Cunning traps and obstacles on the way of treasure hunts are safe for children, don't worry. With great pleasure, the children overcome ingenious riddles and puzzles, demonstrating ingenuity, strength, dexterity and mutual assistance. Ultimately, of course, friendship wins and the hidden treasure finds its rightful owners.

The price of the game-quest "Fort Boyard" is not so great as to give up the joy and delight of your child. As the leading games say, adults present at the children's party often take part in the search for mysterious treasures with great zeal. Leave us a request below and we will definitely help you set up Fort Boyard in your own apartment!!

Quest Fort Boyard in kindergarten: please your child with exciting challenges!

An interactive game is waiting for boys and girls if their parents decide to order the Ford Boyard quest in Kindergarten so that their little fidgets throw out their energy from the heart. A team adventure has a goal, but in order to get to the treasured key to the room with valuable prizes, you need to pass a series of tests. Along the way to the most unexpected places the kids will find clues left by the venerable old man.

Our team will create a large-scale fortress as similar as possible to the original one with all the tricks and the appropriate surroundings. The presenter is well aware of all the subtleties of the game and will also effectively conduct his spectacular show, which is safe for young participants.

Quest Fort Boyard in elementary school is an endless field of entertainment

The "site" agency organizes and conducts exciting author's programs of various stylistic orientations, among which the Ford Boyard quest for elementary school is also presented.

Our tasks will be not only for speed, strength and agility, but also for the intellectual component, which is expressed by the mind and the logic of thinking. At the same time, we will check what knowledge the students will “flash” in front of their parents and whether they will receive a code word from each secret room in order to finish the game in the allotted time. A typical analogue of the world-famous television game will be remembered by the kids on long years leaving a lot of pleasant memories.

Quest Fort Boyard for the New Year: go on an adventure trip!

Professional mass entertainers gather a group of brave guys to go together for treasures that are reliably protected and guarded. But there are no such obstacles that would not succumb to the pressure of smart, agile and strong kids!

Your bloodlines will be able to show their best qualities in the process of an adventure quest, as well as to get closer in a team among peers. For proper control over the stages of the Ford Boyard Quest on New Year we take full responsibility.

7-15 years old is exactly the age of the audience when our staged entertainment will be very educational for its participants. On the eve of the celebration, we will adjust the tasks for the specific age of the client so that they are physically feasible. The atmosphere of mystery and excitement will cover all those gathered with their heads, and team spirit help you reach the finish line.

The cost of the program "Fort Boyard": 24500 rubles.

Video:

All of you probably remember the cult television show Fort Boyard. A team of daredevils set off across the sea to the impregnable walls of the fort in order to unravel all its secrets and acquire tens of kilograms of the purest gold. So the team of the "World of Quests" had the good fortune to test themselves. I didn't even have to sail to France! After all, right in Moscow there is a thematic action quest "Fort Boyard" from the company "Immersion".

The guardian of the Fort met us. And even though he was a little like Elder Fur, this did not stop him from breaking our minds with witty riddles. To begin with, we had to choose the level of difficulty of the route. By the way, there are several of them in the quest, so if you wish, you can come here again and again to pass all the tests.

The choice is made and we begin. Do not forget that this is an action quest, so no one canceled the run! The game zone of the quest is huge, but within the hour of the game, only a part of the rooms was available to us. The decoration is dominated by elements of stone, wood, iron - it seems that we really ended up in a real fort. Thinking about choice musical accompaniment you can guess without us, because it is this melody that everyone associates with the original television game.

In each of the rooms various tests were prepared for us. Well-coordinated teamwork, remarkable ingenuity, sharpness of mind, dexterity of hands and attention to detail - these are the qualities we needed in order not to fall face down in the dirt and adequately cope with the tasks. All the time we were accompanied by the guardian of the Fort: he gave valuable instructions, encouraged us in especially difficult moments and did not let players who were not involved in solving the task get bored. In our opinion, the optimal number of players for a comfortable passage is no more than four - five of us were cramped and sometimes we had to get bored from idleness.

At the end, the most important mystery of Fort Boyard awaited us. Not without difficulty and not without numerous hints from the Guardian, we still managed to solve it and get the untold riches of the treasury. We thought the game went too fast. I would like to add a couple more tests to it in order to gain a sense of completeness.

Immersion is a whole amusement park for players of all ages right in the middle of the Riviera shopping center. If you wish, you can arrange a children's party or celebrate an anniversary here - we are sure that guests will like this unusual way of leisure.

The action quest "Ford Boyard" is a great way to take a break from everyday work and check the cohesion of your team. Such entertainment will be remembered by everyone for a long time and you will certainly want to come here again. The Quest World team has already filled their wide pockets with ringing gold coins and immortalized their name on the vaults of the walls of Fort Boyard. You are next!

Alexandra Surnaeva

Game progress.

Presenter1: Good evening friends! Today we will visit off the coast of France in a fortress called « Fort Boyard» . AT forte have treasures. And only the smartest, strongest and most courageous can get to them. To do this, you need to go through many challenges and collect all the clue keys to open the treasure chest.

Lead 2: 12 daredevils defy fear and are ready to conquer Fort Boyard. A team will compete for the right to open the treasury «___» and team «___» .

Presenter 1: Captains receive route sheets. Well, are you ready for the test? Then go!

Key assignments.

1. "Mysterious Vessels" (1 child participates).

At the bottom of one of the 5 containers we put the key, fill out: flour, sand, pebbles, colored water and boiled porridge. We cover with boxes with slots for the hand. The participant must find the KEY.

2. "Web" (whole team involved). 2 hooks are attached to the wall and in the opposite wall in the same way. Is being done "web" from clothesline. Each participant must cross to another side of the web without hitting it. Condition: You can't go through the same window twice. The team that fulfills the conditions receives a KEY.

3. Ceiling (dad and baby). Crumpled papers are attached to the ceiling with a cotch, in one of them there is a word with the inscription key. Dad puts a child on his shoulders, he takes out his hands and looks for a word.

4. Amphibian (1 child). There are sinking objects at the bottom of the pool, a key is attached to one of them. The task of the participant diving under water is to find desired subject with a key.

5. "Sleight of hand" (child participates). The participant takes the winder in his hands and starts to twist, bringing the machine tied at the other end closer to him. Sit in it and pushing off with your feet goes to the mark. He gets up from the car, takes the key that is threaded into the rope and moves through the labyrinth, finds a way out for the key.

"Council of Shadows" (riddles of the elder Fur).

For a certain time (1 minute) you need to solve the riddle of the old man. (father and child participate).Having completed the task, the team receives 5 additional seconds of being in the treasury.

For 1 team:

1) For dad: “We are very dependent on it, but it is not on us. We go with it, but we can turn back, but it cannot. And every moment it becomes less and less " (time).

2) For a child. You hit anyone, he gets angry and cries. And if you knock it jumps for joy (ball)

For 2 teams.

1) “Sometimes there are two of me, and I can’t find the difference between us, except that I can be heard, but he is not. As soon as I take a few steps to the side, it disappears. And I break head: who is it? (mirror reflection)

2) There you can find horses, live or wooden, animals are trained on it and children are entertained (arena).

For stock.

1) “What sprouts on the field, Pies are stuffed with what, What did Antoshka want to eat? We call her…” (potatoes)

2) How to put 2 liters of milk in a liter jar?

(turn it into curd).

pass the baton to the next player by touching the hand.

Shadow Master Quests (hints).

1. "Coin". A plastic glass floats in a bucket of water. The Master and the participant have the same number of coins. They take turns putting the coins into the glass. The one whose glass went to the bottom - lost (child participates).

2. Visual memory. There are 10 multi-colored circles on the table. For a few seconds, the child and dad look and remember their location, then turn away. The meter closes the circles and, on command, both the meter and the participants begin to reproduce the location of the circles from memory.

3. "Choosing Letters" (whole team involved). In front of the team is a set of Chinese sticks and small cylinders with letters. A task: take a cylinder with Chinese chopsticks and string it on a wire. Collect the word BOYARD.

4. "Arm wrestling". With outstretched arms, the shadow master and the participant hold 5 liter plastic bottles half filled with water. Whoever holds the bottle longer wins. (dad participates).

5. "Nails in Balance" (dad participates). There is a block of wood on the table, there is not a hammered nail in it, two hammers. The shadow master and dad take turns hitting the head of the nail until the latter drives the nail all the way into the block, which wins.

6. Labyrinth (2 children participate). Holding a wooden labyrinth on both sides, manipulating it, the guys must take the ball out of the maze.

After passing all the tests, the team is built at the treasury. Having familiarized herself with the collected clues, she must unravel the code word and designate the letters that make it up using her own bodies on the alphabetic floor of the Treasury. If the proposed option turns out to be correct, the players will have access to coins (candy, and will be able to take out as many of them as possible from the Treasury in the remaining time.





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Fort Boyard style birthday: an exciting and dynamic program for an amazing children's holiday. This team game based on the famous television show will captivate any company, and a variety of tasks will allow each participant to show their strengths and open up from an unexpected side. A quest lasting 2-3 hours can be carried out both in nature and in any room.

Participants of the quest "Fort Boyard"

6-15-20 players who are divided into 2-4 mixed teams.

Location

Clean place in nature: city park, private courtyard, forest, grove, stadium, beach.

Premises: a spacious entertainment center, a children's educational and play facility, a cafe hall, an assembly hall of a cultural institution, an abandoned indoor building, an apartment.

Travel time: 2-3 hours.

Rules of the game-quest "FortBoyard"

  • players are divided into teams that will compete with each other by drawing lots;
  • each team comes up with a name and motto for itself;
  • each team needs to score as many keys as possible;
  • the key is issued only when the team correctly completes the task at the set time;
  • players will receive a treasure chest only when they guess the word encrypted by the Guardian;
  • the title of the winner is given to the team that collected the most keys and got the right to be the first to open the treasure chest;
  • the treasures of the chest in honor of the holiday are shared among all participants in the quest.

Fort: An area with a lot of quests and challenges for players to complete to earn hidden keys. The heroes of the game are the presenter, the elder Fura and members of the participating teams.

The game is divided into stages:

  1. Riddles: a maximum of 2 minutes is given to guess each.
  2. Funny questions: the answer is given up to 2 minutes.
  3. "Strong, dexterous, talented": the time of the competitions is different.
  4. Secrets of the Keeper of the Fort: Elder Fura.

A certain time is given for the passage of each stage. If the participant does not meet the specified time, the task is considered not completed and the key or hint is not issued to the team. But, if the task is completed ahead of schedule, the team can use the saved time as a bonus when passing the next stages.

Quest inventory

The main thing: a sufficient set of keys. They can be both real and cut out of cardboard or improvised materials. You will also need:

  • inflatable balloons;
  • markers;
  • markers;
  • sheets of paper;
  • suitcases or travel bags;
  • hats, scarves, sneakers or sneakers, shirts;
  • scotch;
  • transparent cups;
  • colored drinks;
  • puzzle sets.

All inventory will be needed in quantity, based on the number of players and teams in each case.

Quest scenario with tasks

Greeting, getting to know the players and the rules of the game, forming teams

The host fervently greets the participants of the game and congratulates the birthday man. Invites each participant of the quest in turn for an acquaintance and a brief description. Then he suggests breaking up into teams. To do this, a lottery is held, for example, in the form of a lotto. The formed teams come up with a name and a short motto. The facilitator introduces the rules of the game to the teams.

Competition 1. Riddles

The team that solves the most riddles gets the key.

Kostya has a notebook in his briefcase,
What's in it? So far a mystery
Let the student deserve a number in it,
And in the evening at home will show ...

Answer: a diary.

Sharpen your sharp nose
Draw a colorful picture:
Grass, sea, sky, beach...
What are you holding?

Answer: pencil.
At work during the day she
After: dad's wife,
If the holiday becomes a lady,
I will answer: it is...

Answer: mother.

Nothing in the world without
Is life difficult for adults and children?
Who is always with us, friends?
Our friendly…

Answer: a family.

Get in here, buddy.
One: I'm flying to the ceiling,
And then three somersaults!
Everyone runs to the miracle grid.
"Jumping" projectile: ...

Answer: trampoline.

Two horses made of wood
They take me through the snow.
I hold a stick in my hands
But not for beating: it's a pity.
To speed up my pace
I touch the snow with them.

Answer: skis.

The string rings, she sings
And the song will sink into the soul.
Six strings intertwined freely
After all, the tool is forever fashionable.
He is a miracle couple to the musician,
What is the name of the instrument?

Answer: guitar.

I go to the stage in the twilight
In an elegant dress coat.
I wave my magic wand:
And the violins burst
The harpist will easily pluck the string,
And the pipes are breaking down.
All sound very nice!
I'm the most important in the orchestra!

Answer: conductor.

Competition 2. Funny questions

The key is given to the team that answered the most questions.

  1. When the car is moving, which wheel is not spinning? Answer: spare.
  2. If a horse is redeemed, what will it be like? Answer: wet.
  3. Which month is shorter than the others? Answer: May (according to the number of letters in writing).
  4. Which cup should you not drink from? Answer: from empty.
  5. What do we cook but don't eat? Answer: lessons.
  6. What do we see from eyes closed? Answer: dream.
  7. What notes can you eat? Answer: beans.
  8. What is heavier - a kilogram of hay or a kilogram of nails? Answer: weigh the same.
  9. What happened on February 30th? Answer: Nothing, there are no 30 days in February.
  10. Why does a cat meow? Answer: because he can't speak.

Competition 3. "Strong, dexterous and talented"

Keys can be obtained in each contest.

  1. The task "Jump like a kangaroo." Team players line up at the start line. The first player makes a long jump and stands still while the leader comes up and marks with chalk a line that runs along the toes of the jumper's shoes. The next player comes up and swaps with the first place, so the second player's shoes are now touching the coated line. This feature will be the starting line for him: he also makes the longest possible jump. And so each player of the team jumps in turn. The team whose final coated line is the furthest will win.
  2. The task "Ready to go." For the task, they take out suitcases (travel bags), sneakers, shirts, scarves, hats. There should be one inventory for each team. Before each team put a closed suitcase with a set of clothes. At the “Start” command, the players open the suitcase at speed, take out their clothes and put them on themselves, fastening all the buttons, fasteners, lacing up the laces. When the player is ready, he claps his hands and begins to take off everything he has put on and carefully put it back into the suitcase. When the first participant has completed the task, the second one enters the game. And so on until the last member of each team. The victory and the key is received by the team that completed the task faster.
  3. The task "You have a letter." At a certain distance from the start line there is a mark that determines the return point. The game starts with one player from each team. The player extends one hand with the palm up, the host puts a sheet of paper (notebook or A-4 format) on the palm. You can't hold paper. On the “Start” command, the players begin to move towards the mark, having reached it, turn around and move back to the start. If the piece of paper has fallen to the floor, the player must stop, pick it up and place it back in the palm of the hand, and the contest continues. Having reached the start, the paper sheet must be transferred to the outstretched palm of the next member of his team, after which he will begin his participation in the competition. The team that finishes the task first wins the competition and gets the key.
  4. The task "Greed-beef". Time to complete: 5 minutes. There should be a lot of small inflated balloons on the floor. In this case, there should not be long threads from the tails of the balls. Players must collect and hold on to as many balls as possible. You can put it under clothes, hold the “tail” with your teeth, pinch the balls between your arms and legs. The team that collects the most balls in 5 minutes will win and earn another key.
  5. Task "Artist, draw me ..." Time to complete: 10-15 minutes. Album sheets by the number of teams are attached to the wall. The facilitator gives the task to each team to draw a certain picture. No one, except the team members, should know what exactly needs to be portrayed. Players agree among themselves which part of the image each of them draws. The first player approaches the "easel" and begins to depict a given character with felt-tip pens. Having finished his part, he gives way to the next player of his team near the easel. After the allotted time, the players put the felt-tip pens aside, and the authoritative presenter evaluates the “pictures”. The team that completed the task as accurately as possible receives the next key.
  6. Mission "Abracadabra". The facilitator suggests saying a number of well-known tongue twisters. The team with the best overall performance wins the key.
  7. Quest "One for all ...". Time to complete: 10 minutes. In this competition, it is proposed to assemble a puzzle picture. The team selects one player who will fight for the key one for all. The host gives the players the same sets of puzzles. In the allotted time, players must submit finished paintings. The key to the piggy bank is taken by the team whose representative has completely or as accurately as possible collected the plot.

Competition 4. Secrets of the Keeper of the Fort: Elder Fura.

At the final stage of the quest, the Guardian of the Fort comes out to the participants: Elder Fura. He admires the mind, dexterity, unity of teams. But, before allowing the team to the treasure, he offers to compete with him in tasks, for which you need to use eloquence, memory and attentiveness.


Tasks from Fur:

  1. Players will need to remember and name as many positive qualities of each other as possible that helped the whole team get to the finish line with the keys.
  2. All children participating need to give the dates when their family members were born: parents and other close relatives.
  3. Each team is invited to come up with an original birthday greeting.
  4. On Fur's table there are cups with drinks for each team (juice, tea, compote). After drinking all the drinks, the team will be able to read the letters on the bottom of each cup from which the word must be formed (the letters are pre-marked by the organizers on the bottom of the transparent cups on the outside with bright markers). Only after hearing the correct word, the Keeper will give the treasure chest to the players.

After the winning team got the opportunity to collect as many treasures from the chest as possible in 1 minute without using other items except their own hands and skirts, the other team must be given the same opportunity. "Treasures" can serve as sweets or small souvenirs. You can simulate the weighing process, as in the TV version of the game, or offer to put the collected prizes in the same transparent containers to compare the volume.

At the end of the quest, satisfied participants can take a picture with a smiling and satisfied Elder Fura.



 
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