Wolfenstein the new order where is Max's car. Wolfenstein: The New Order. Passage of the game (3). Location of Max's toys in Roswell

Jump into the water from the bridge after the satellites. Swim to the locked hatch. Laser cut the chain at its top. After opening the hatch, swim forward a little, get out of the water along the stairs. After follow the satellites along the corridor. You will reach the door to the hideout. Stop in front of her and approach Ana. Press E. Then there will be another video. When it ends, go up to the second floor, talk to Klaus. After the end of the conversation, go in search of a folder with files about the Whisper project. In order to find the folder, you just need to go to Max's room. It is adjacent to Klaus's room. You will find a folder on the wall. It is covered with a board. It can be hacked or bypassed.

Walkthrough Wolfenstein: The new order continues. After exiting the max room, go left. Find an empty room. You can sleep in it. After that, on the box by the bed you will see a figurine of a soldier. It increases health. In this room, behind the yellow boxes, you will find a golden vase. However, it can be reached through Caroline's room on the first floor. There it is necessary to open a secret passage behind the poster of a woman on a bomb. This way you will get to both the vase and the files on the Whisper project.

By the way, you can get to the folder in another way - look for a crowbar on the second floor. With her help, crack the board from Max's room. By the way, on the second floor you can find a record. Be that as it may, you will receive the documents you are looking for. Look now at the third floor. Here is another bed waiting for you. If you lie down to sleep on it, then Captain Blaskowitz will have a dream. Its meaning is to get out of the castle. Then main character wakes up. Then you need to go down to the first floor, talk with Caroline. When the conversation ends, go to the next task. Passage of the game Wolfenstein: New Order continues.


Chapter 6 - London Nautica

So, you have arrived at the place. Get out of the car, look at the explosion. Blazkowicz was miraculously not crushed by the monument. Go to the research center through the labyrinth of debris. Try to go to the left and run into a Panzerhund. Go a little to the left, slip under the rubble, cut a piece of grating with a laser. Climb into the hole, you will see Partzerhund again. This time it will be littered with rubble. Return to the place where you first met the iron monster. Move on calmly. In front on the right side you will see a car with burning headlights. Climb through it, you will again see the Panzerhund, which is approaching from the left.

Slip under the rubble on the right side, run away from the monster. Focus on the blue road sign with the image of an arrow. So the dog will be completely littered with debris. Move on. You will see a wounded German officer. We must get rid of him. Also, on the way to the main entrance, eliminate another fascist along with a combat robot. There will also be an "enigma code snippet" worth picking up.

Passage of game Wolfenstein: The New Order. When you get to the main entrance, go inside and run into Nazi resistance. Roll into small room From the left side. There you will find another "enigma code fragment". In addition, there will also be a safe. Open it up and take the ammo for the rifle along with the health improvement. Perebeyte all infantrymen, rise to the second floor, clear everything there. From the second floor, it will be more convenient to attack the robot below. To do this, you can use the machine gun and remove the turrets. As a result, you will destroy all enemies. Go to the dining room. Then through it you will get into the pantry. There is a hatch in the ceiling. Through it you can get into the ventilation. You will find a "golden knife" in it. There is also a “golden decanter” on the ground floor near the wall with the photo. When you get to the next gate, raise it as high as possible. Then walk forward before they go down.

Get into the moon dome, clear the area from the Nazis. Climb up the stairs. When you find yourself in the room at the top, take the "Enigma Code Fragment". Activate the lever that lowers the satellite model. Laser cut the chain. A satellite hangs on it, go through it to the exit from the room. Walk down the corridor, killing the enemies. Be at the hatch that leads to the elevator shaft. At further passage game Wolfenstein: The New Order you have to cut the chain from the hatch, get into the mine and jump on the elevators until you get to the cable. Climb up it to the top platform. On the way, you need to shoot back from drones and fascists.

Once at the top, go down the corridor to the right. Open the next hatch. Stand on the platform marked in yellow. It acts as a counterweight to the elevator. Shoot the brakes that are marked red. You will rise up due to the fall of the elevator. Do not shoot the brakes while standing on the elevator. Otherwise you will end up in hell.

At the top, go to the next hatch, go down it. So you will get to the laboratory of Daat Ihud. After watching the next video, collect valuables marked "Daat Ihud" from the tables. Then take the Laserkraftwerk out of the capsule. To get it, you need to climb to the second tier, then cut off the chains with a laser. They hold the shield inside the capsule. Then go down and press the yellow button so as to cut your way into the capsule. Take the Laserkraftwerk, use it to cut a hole in the wall, which is marked with a yellow diamond. Get to the next elevator shaft, climb the stairs two floors up. Again there, shoot the brakes from the elevator, go through the pipes to the next obstacle, cut it out with the Laserkraftwerk. Walk forward, go up the stairs. So get to the hangar. Passage of the game Wolfenstein: The New Order continues.


Jump down and immediately neutralize the manpower of the enemy. Try to deal with the officers first, otherwise they will raise the alarm. On the right in the hangar you will see a room. In it you can find improvements for your Lasercraftwerk. Then you can shoot bursts. In addition, there will also be "a fragment of the Enigma code." In addition to the Nazis, there will be two robots in the hangar. When you deal with them, the soldiers will come running along with a large robot. After the next sweep, go into the room from which a large robot appeared. Climb up the stairs. There you will make your way through the ventilation into the control room. From there, using the remote control, you can open the hangar. The allies will fly into the hangar, hovering on hang gliders. Go downstairs, help Caroline get to the helicopter. You can leave the building on it.

Chapter 7 - Mystery

After talking with Anya, go in search of a patch of concrete with mold. Take a sample, go to the archive for documents. By the way, you will not be able to immediately enter the room with the archive. She is closed. You need to take the key from Fergus. Passage of the game Wolfenstein: New Order continues.

Before you go for the key, it is worth looking around on the first floor. Here you can find "Bobby's Letter" on the bed. When you go up to the second floor, talk to Fergus. Get the key from him. In addition, you can sleep on the second floor again. This is the same bed as from the New Home chapter. Then get a health boost. Near the stairs leading to the third floor, you can find a note about concrete. On the third floor there will be a spray can that helps fight mold. Return to the first floor, go to the Kreisau hangar. There you will find moldy concrete. To take a sample, you will have to find a circular saw. It is in the nearest corner in the room where the other tools lie.

When Blaskowitz takes the saw, he will fall into the sewer. You will have to get out of it. Walk along the corridor, turn left, move to the door, which is guarded by an automatic turret. Destroy the gun, go to the grate. Bars will be broken from its right edge. That's where it's worth going. With the further passage of the game Wolfenstein: The New Order, follow further along the corridor. So find yourself in a room with several shelves. On one you will find the record "House of the Rising Sun". Leave the room by using the gap in the wall. Find yourself in the corridor with an automatic turret. Shoot her first, and then go through the tunnel in the opposite direction. At the dead end, find the Reflector upgrade for the Lasercraftwerk. Return to the place where the turret was. Cut the chain from the closed door.

When you find yourself in the next tunnel, pick up a double-barreled shotgun, as well as cartridges for it. After that, go forward, shoot the drones. Arriving at a healthy well, where water runs off, go to the gap in the barrier, jump to the ledge on the opposite wall. Then you will enter the room through the pipe. There you will find a "golden ashtray". She will be on the barrel. To get out of this room, climb the stairs, cut the chain from the door when you return to the sewer tunnel. Turn left there, you will reach the hangar. In the hangar, cut off the mold. Max is scared. After that, return to the first floor, pick up a toy robot along the way. So you will receive the next task "Return Max's toys." Passage of the game Wolfenstein: The New Order continues. From other toys, you need to find a phone, a car and cubes with letters. The phone can be found in Caroline's room. The cubes will be in a cache behind the wall of Carolian's room. Look for the car in the archive. From there, pick up the necessary documents. Return the toys to Max's room. Give everything else to Anya Oliva.

In Wolfenstein 2: The New Colossus you have to find 216 collectibles (15 Max toys, 10 records, 50 gold, 16 both commandant death cards, 75 star cards, 50 sketches). Finding all collectibles unlocks the following trophies and achievements:

  • Golden Boy / Golden Boy (Gold)
  • Terror-Billy / Creepy Billy (Posthumous cards of the chief commandants)
  • Meet the Cast / Meeting with the stars (Star cards)
  • Art Aficionado / Art Connoisseur (Sketches)

Important: You must collect Enigma codes from officers in order to receive cards of chief commanders later! Officers are opponents who raise the alarm and call for reinforcements when they spot you. When they are nearby, a distance counter appears at the top of the screen. They don't hide and you can farm Enigma codes on them endlessly after the story by replaying districts. We still recommend that you collect codes from them throughout the story to minimize the need to farm after and save you time.

Nothing to miss! However, there are no traditional chapter selections in the game. After the story, you can return to all locations by deciphering the Enigma. Having started new game, you completely reset your progress on collectibles, so you need to find them all within the same playthrough.

As soon as you pick up a collectible, it is immediately saved. You don't have to reach the next checkpoint, and it won't disappear if you suddenly die. In the pause menu, you can see how many items of each type have already been found. You can also track items by location, but not by mission.

Chief Commandant Death Cards can only be obtained by deciphering Enigma codes and tracking down Chief Commandants. After deciphering the Enigma, you can interact with the console next to the machine to move to the location with the Chief Commandant. It is best to do this after completing the story of the game. Be sure to kill all officers and collect codes from their bodies. By killing an officer, you also mark collectibles on the map! Unfortunately, not all collectibles are marked, but you can find some marked with yellow icons on the map.

There are also 150 readable items in the game, but you don't need to collect them all for achievements.

Hammer of Eve:

  • Gold: 0
  • Star cards: 13
  • Sketches: 12
  • Max's toys: 0
  • Entries: 0
  • Read: 30

Video guides:

Ausmerzer:

  • Gold: 0
  • Star cards: 0
  • Sketches: 0
  • Max's toys: 0
  • Posthumous cards of chief commandants: 0
  • Entries: 0
  • Read: 16

Manhattan:

  • Gold: 18
  • Star cards: 15
  • Sketches: 10
  • Max toys: 5
  • Posthumous cards of chief commandants: 5
  • Entries: 4
  • Read: 25

Video guides:

Roswell:

  • Gold:10
  • Star cards: 14
  • Sketches: 7
  • Max toys: 2
  • Posthumous cards of chief commandants: 2
  • Entries: 2
  • Read: 29

From the previous game, The New Colossus brought over a lot of characters, including a huge bull named Max Haas with the mind of a child. Given the tragedy that happened to him, most of the time he will be in a depressed state. In order to please him a little, a woman standing in the main corridor with ladders will ask the main character to find some toys for Max. If you want to get the "Toy Collector" achievement, you will have to find exactly 15 such items.

We add that in order to find these gizmos you have to take on the destruction of the chief commanders. You will be able to open tasks for killing them after completing story quest in Mesquite. Returning to the submarine, you can finally use the Enigma machine, located in the main room with the military map, to decipher the Enigma codes. As a result, you will know the location of your goals and will be able to return to levels where you have been before. However, these locations will change a bit, for example, toys for Max will appear in them.

Manhattan

Port

After leaving the police station, head to the abandoned building where the chief commander is located. The structure, located in the left corner of the ruins, will consist of only one ladder. Climb to the top floor and find the toy near the window, behind the fallen table.

Underground

The item you need lies in the subway in one of the corners of the location - go to the northeast. You will need to go up to the terminal with the cage, passing through the car on the left and a small room with bodies on the beds. Go through the tunnels and enter the new car. You can find the toy on the left side of the door.

ruined area

Once in the area with the enemy robot, go to the tunnel located in the crater. The thing you need is in the left corner of the trailer.

Penthouse

Go to the location under the main penthouse. The toy can be found on the shelf of the table, in which the chief commander also stands. Recall that in order to access this room and the toy, you need to take the corresponding additional mission.

Anti-nuclear bunker

At the end of the task, find a passage that will be closed by a fan in a cardboard box and located next to the chief commander. Crouch and then drop down to the area behind the cart. There you will find a new toy.

Roswell

central District

Head to the shop called Klasse, located next to the gas station. The toy can be found behind the metal shutters (you need to break the glass panel) on the left side of the bright poster.

Catacombs area

Head to the area with trains at the beginning of the level, where you need to deal with a couple of simple officers. The item lies in the control station directly opposite the control room. Nearby you will find one of the commanders.

Mesquite

Farm scenery area

While on the street, pass the entrance sign and turn right. Then find a trailer with a colorful poster hanging on it. The toy can be found on the table.

New Orleans

Ghetto

Once in a flooded street near a huge wall, go down, keeping to the right side. Around the corner of the shop on the right (next to the two-level bus), you can find a passage. Go into it and look for a toy lying on a rack near the window.

Wall

Head to the top of the wall using the western ladder, and then go down the corridor to the office area located in the western zone of the location. The toy can be found on a shelf screwed to the wall.

Bienville Street

Before going into large tunnels with the help of the Panzerhound, carefully study the sewer system. Examine the alcove on the right, located towards the end of the sewers - you are unlikely to miss desired subject out of sight.

Lakeview

Having appeared on the level, go straight to the wall on which the Nazi flag hangs. Go to a dead end on the left side, where there is another wall blocking the street. The toy can be found behind the blue container.

Location of Max's toys in Manhattan

Toy number 1 - Anti-nuclear bunker. At the very end of the mission, pay attention to the passage, which this time is blocked by a fan (covered with cardboard), not far from the position of the chief commander. Sneak or jump behind the cart to find this hard-to-find toy.

Toy #2 - Port. From the exit from the police station, move to an abandoned building where the chief commander is located. The building in the left corner of the ruins is quite simple, and mostly consists of stairs. Climb to the second floor and look for the toy behind the fallen table, near the window, in the right corner.

Toy number 3 - Subway. The toy is in the subway in the far northeast corner of the map. Climb up to the terminal with the cage, through the left car and a small room with corpses on the beds. Move through the tunnels and go to the subway car - to the left of the door will be the desired item.

Toy #4 - Ruined area. At the location with the enemy robot, enter the train tunnel in the crater. The toy is located in the far left corner of the car.

Toy number 5 - Penthouse. Go down to the area below the main penthouse. The toy is located on a shelf on the table where the chief commander is located in the side mission.

Location of Max's toys in Roswell

Toy No. 6 - Central District. Check out the Klasse store across from the gas station. The toy lies behind the metal shutters (you need to break the glass), to the left of the Liesel poster.

Toy number 7 - Catacombs area. Enter the area with the trains at the beginning of the location, where you will need to kill two ordinary officers. The toy is located at the control station on the left side - opposite the control room, where one of the commanders is located.

Location of Max's toys in Mesquite

Toy No. 8 - Farm scenery area. On the street behind the entrance sign to the farm, move to the right side and look for a trailer with a poster of Jimmy Carver. The toy is on the table.

Location of Max's toys in New Orleans

Toy number 9 - Ghetto. From the flooded street near the giant wall around the ghetto, go down and stick to the right side. In the corner of the shop on the right (at the intersection with the double-decker bus) there is an entrance - go there and pick up the toy bus located on the counter near the window.

Toy number 10 - Wall. Head to the top level of the wall using the west stairs, and then head down the corridor to the office area on the west side of the map. The toy is located on the wall shelf, behind the table.

Toy #11 - Bienville Street. Before reaching the large tunnels with the help of a robotic dog (Panzerhound), you will pass through the sewers, where there are several collectibles at once. Examine the alcove on the right side, towards the end - it's quite easy to notice the toy.

Toy #12 - Lakeview. From the beginning of the location, go straight down the street to the wall with the Nazi flag. Go down to the dead end on the left, where there will be another wall blocking the street - the toy is behind the blue container.

Location of Max's toys on Venus

Toy No. 13 - Settlement on a balloon. Leave the hotel-like area (where there are several rooms). Go down the stairs and find room 3. There is a toy on the shelf next to the bed.

Toy number 14 - Transit node. Go to hall B, follow the garage and look into the control room. You can use the vent behind the podium (or the combat stilts) to get to the control room. The toy is located on the computer terminal.

Toy number 15 - Oberkommando. There is a corridor outside the circular control room. Follow there and you will see a small train of trolleys along the wall. Examine the crate on the small cart to find a toy rocket ship.

Location of Max's toys in Manhattan

Toy number 1 - Anti-nuclear bunker. At the very end of the mission, pay attention to the passage, which this time is blocked by a fan (covered with cardboard), not far from the position of the chief commander. Sneak or jump behind the cart to find this hard-to-find toy.

Toy #2 - Port. From the exit from the police station, move to an abandoned building where the chief commander is located. The building in the left corner of the ruins is quite simple, and mostly consists of stairs. Climb to the second floor and look for the toy behind the fallen table, near the window, in the right corner.

Toy number 3 - Subway. The toy is in the subway in the far northeast corner of the map. Climb up to the terminal with the cage, through the left car and a small room with corpses on the beds. Move through the tunnels and go to the subway car - to the left of the door will be the desired item.

Toy #4 - Ruined area. At the location with the enemy robot, enter the train tunnel in the crater. The toy is located in the far left corner of the car.

Toy number 5 - Penthouse. Go down to the area below the main penthouse. The toy is located on a shelf on the table where the chief commander is located in the side mission.

Location of Max's toys in Roswell

Toy No. 6 - Central District. Check out the Klasse store across from the gas station. The toy lies behind the metal shutters (you need to break the glass), to the left of the Liesel poster.

Toy number 7 - Catacombs area. Enter the area with the trains at the beginning of the location, where you will need to kill two ordinary officers. The toy is located at the control station on the left side - opposite the control room, where one of the commanders is located.

Location of Max's toys in Mesquite

Toy No. 8 - Farm scenery area. On the street behind the entrance sign to the farm, move to the right side and look for a trailer with a poster of Jimmy Carver. The toy is on the table.

Location of Max's toys in New Orleans

Toy number 9 - Ghetto. From the flooded street near the giant wall around the ghetto, go down and stick to the right side. In the corner of the shop on the right (at the intersection with the double-decker bus) there is an entrance - go there and pick up the toy bus located on the counter near the window.

Toy number 10 - Wall. Head to the top level of the wall using the west stairs, and then head down the corridor to the office area on the west side of the map. The toy is located on the wall shelf, behind the table.

Toy #11 - Bienville Street. Before reaching the large tunnels with the help of a robotic dog (Panzerhound), you will pass through the sewers, where there are several collectibles at once. Examine the alcove on the right side, towards the end - it's quite easy to notice the toy.

Toy #12 - Lakeview. From the beginning of the location, go straight down the street to the wall with the Nazi flag. Go down to the dead end on the left, where there will be another wall blocking the street - the toy is behind the blue container.

Location of Max's toys on Venus

Toy No. 13 - Settlement on a balloon. Leave the hotel-like area (where there are several rooms). Go down the stairs and find room 3. There is a toy on the shelf next to the bed.

Toy number 14 - Transit node. Go to hall B, follow the garage and look into the control room. You can use the vent behind the podium (or the combat stilts) to get to the control room. The toy is located on the computer terminal.

Toy number 15 - Oberkommando. There is a corridor outside the circular control room. Follow there and you will see a small train of trolleys along the wall. Examine the crate on the small cart to find a toy rocket ship.



 
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