Message on the topic of playing in the water. Outdoor and sports games in the pool for children. The fastest couple

Games in children's health camps on the water

Purpose: in children's health camps, games on the water contribute to the improvement of schoolchildren and their relaxation. They also help to strengthen friendly relations between children who come to the camp from different schools. Water games are an effective means physical development and hardening. They are held in a shallow area of ​​an open water body or in a pool (both shallow and deep), depending on the nature of the game. For those who can't swim, the game will help overcome their fear of water, and for those who know how to float, it will be easier to learn how to swim for real.
This event may be of interest to teachers physical culture, teachers of additional education, employees of summer camps.
Description: These games can be played for all age groups.
Target: development preparatory exercises on the water
Tasks:
1. Learning to swim.
2. Propaganda healthy lifestyle life.
3. Development of children's interest in physical exercises.
4. Formation in children of interest in swimming.

Before the start of the game, the participants need to warm up well by doing a number of gymnastic exercises, including those that imitate the movements of a swimmer. Water games should be played in warm weather.

"Tritons"

Training. The players sink to the bottom.
Game content. At the signal of the leader, the players begin to move along the bottom, stretching their legs and leaning only on their hands, like newts. Players must walk in this way for several meters.
The winner is the one who moves under the water the farthest.
Rules of the game: 2. You can't touch the bottom with your feet. 3. It is impossible to float to the surface of the reservoir.

"Arrows"

Training. The players move away from the shore and turn to the shallow part of the reservoir. With the help of the leader or his assistants, they lie down on the water with their heads to the shore, stretching their arms above their heads, depicting an arrow.
Game content. The leader, grabbing the player by the legs with one hand, and supporting the player from below by the stomach or back with the other (depending on the position of the player - on the chest, on the back), gently pushes him to the shore with increasing effort.
The player who slides the longest wins.
Rules of the game: 1. The game starts at the signal of the leader.
2. You can’t help yourself with your hands or feet when sliding.
3. Sliding is allowed only in the above position.

"Water Run"

Training. The players line up along the side in a shallow place in the reservoir and are divided into pairs.
Game content. At the signal of the leader, the players of each pair run as soon as possible along the water along the coast and touch with their hands a stick stuck in the bottom of the reservoir. The winner is the one in the pair who completes the exercise faster. The run is repeated in the opposite direction.
Rules of the game: 1. The game starts at the signal of the leader. 2. Players must keep their hands on their belts, behind their heads, or above them while running. 3. Hand touching the pole is mandatory.

"Salki in the water"

Training. The game requires two or three inflatable circles, which are placed on the surface of the water.
Game content. At the signal of the leader, the driver tries to overpower the rest of the players. The one who was taunted becomes the leader.
The winner is the one who has never been a driver.
Rules of the game: 1. The game starts at the signal of the leader. 2. The driver and the rest of the players can move in the water in any way: run, swim with the help of legs and arms on the chest, on the back. 3. It is not allowed to run ashore and dive. 4. You can only salt the upper part of the body. 5. Escaping from the driver, the player is allowed to grab the circle. In this case, the driver does not have the right to salt. 6. It is forbidden to hold on to the circle for more than 5 s.

"Fishermen and Fish"

Training. The players are divided into two equal teams - "fishermen" and "fish". "Fishermen" are divided into three triples, line up on the shore and hold hands.
Game content. At the signal of the leader, the "fishermen" catch "fish" moving freely in the water (depth to the waist). The time for which the "fishermen" caught all the "fish" is noted, after which the teams change roles.
The team that takes the least time to remove all the "fish" from the game wins.
Rules of the game: 1. The game starts at the signal of the leader. 2. A "fish" is considered to be caught if three "fishermen" close their arms around it.

"Sea Knights"

Training. The players are divided into two teams, each of which, in turn, is divided into pairs: some represent horses, others represent riders, i.e. "Sea Knights". The players enter the water up to their chests and stand opposite each other.
Game content. On a signal from the leader, the “knights” approach and try to pull each other off the “horse” - to dip the opponent into the water. “Horses” actively help them in this. The "Vityaz", caught in the water, leaves the battlefield together with the "horse".
The battle of the “knights” ends when all the players of one of the teams are thrown into the water.
The team whose players managed to stay on the “horses” wins.
Rules of the game: 1. The game starts at the signal of the leader.
2. In the game, one "knight" is allowed to fight against two or three.
3. You can push the opponent only with your hands. 4. You cannot hit an opponent with your hand. 5. "Horses" push each other with their shoulders.

"Leapfrog diving"

Training. The game is played in waist-deep water. Two teams are participating. Players stand in a column one at a time, 2 meters apart. All players take the position of the legs apart.
Game content. At the signal of the leader, the last numbers of the teams jump, starting from the bottom, over the player standing in front, leaning on his shoulders, and then dive between the legs of the next player, rise and jump again, etc., until they are the first in their column. When the jumper gets to its original position in front of the guide, the entire column takes 4-5 steps back. The one behind continues the game. It ends when the one who started jumping is again the last one, and the guide, having finished jumping and diving, will stand in his place and raise his hand up.
The team whose players finish the relay first wins.
Rules of the game: 1. The game starts at the signal of the leader. 2. Exercises should be done in a team, jumping and diving one after the other, until the one who started the game again becomes the last in the column. 3. During diving, it is allowed to push off (pull up), holding on to the partner's legs. 4. For accurate orientation in the water, the eyes can be kept open.

"Relay in the water"

Training. At a distance of 12-18 m from the shore, 2-3 flags are installed (floating with a load at the bottom). Teams line up against the flag.
Game content. At the signal of the leader, the first numbers of each team run into the water, swim to the flag and back, passing the baton to the next with a touch of the hand.
The team that takes the least time to complete the task wins.
Rules of the game: 1. The game starts at the signal of the leader. 2. Touching the player's hand is mandatory.

"With a message afloat"

Training. The game is played in a deep place with a group of players who can swim fairly well. The players line up on the shore in a line facing the water. Before the game, the leader distributes a piece of dry paper to everyone.
Game content. On a signal, the players enter the water and swim to a milestone placed in the water at a distance of 20-25 m from the shore. The players hold the sheet in one hand, and with the other they rake up and, working with their feet, swim to the milestone, go around it and come back.
The winner is the one who first returns a dry piece of paper to the leader.
Rules of the game: 1. The game starts at the signal of the leader. 2. It is forbidden to interfere with a comrade's swim or deliberately splash on the paper next to a floating player. 3. It is not allowed to stand on the bottom and walk on it.

"Dolphins"

Training. Plastic hoops are tied together to form a path. Each such track of 6-10 hoops is laid out in front of the teams in the water along the shore of the reservoir, a flag is placed behind the last hoop. Players in teams line up in columns.
Game content. After the signal to start the game, the first player jumps (runs) into the water and swims to the first hoop. Under it he dives, and the other overcomes from above. Thus, either diving or sliding on the surface, the player overcomes the entire track. Having swum to the flag, the player raises it up. This is a signal to the second player to start moving forward. The game continues until all players have completed these exercises.
The team that finishes the game first with the fewest penalty points wins.
Rules of the game: 1. The game starts at the signal of the leader. 2. If a player, without appearing on the surface, dives between two hoops, a penalty point is awarded to the team.

Water games appeared in ancient times; they were known to the Romans. And they still remain an interesting entertainment during bathing, an effective means of physical development and hardening. During games, all skeletal muscles are included in active work, cardiovascular activity increases. Just like bathing and swimming, games are used to treat and prevent various diseases. It ~1 corrects common scoliosis (curvature of the spine), contributes to the acquisition of good posture. Children, teenagers, adults - everyone has access to water games. For those who do not know how to swim, the game will help overcome the natural fear of water, instill determination and will. Many games contribute to the improvement of certain ways of swimming.

Before playing on the water, it is necessary to warm up the muscles well by doing a set of gymnastic exercises on the shore. Each of 4 - 5 exercises is performed b - 8 times. These are rotations of the arms and hands, squats on toes, leaning forward, to the right, to the left, turning the torso to the sides. It is useful to do some exercises that imitate the movements of a swimmer.

Attention should also be paid to the choice of a place for playing in a pond - with a flat bottom, without snags and stones.

The games below game exercises on the water are designed both for those who have not yet learned to swim (the first two games), and for skilled swimmers with sports swimming skills (next games).

sea ​​battle
Beginners getting into the water are perhaps most afraid of splashing in the face. In a fun game, fear is easy to overcome.
The players are divided into two teams and line up in two lines waist-deep in water opposite each other. At the signal of the leader, the participants, by striking the water with their palms, begin to “shell” the opponents, directing sheaves of spray at them and trying to force them to retreat. The one who turned his back on the enemy is eliminated from the further fight. During the game it is not allowed to touch each other with hands.
The rank wins, in which the players will be more persistent and keep a certain formation until the end.

Swings and rocking chairs
Participants become couples in the water facing each other. Depth - to the waist. First, one, holding the hands of a friend, takes a deep breath and sinks under the water, leaning back.
The partner pulls his friend towards him, then inhales deeply and also falls into the water. The first at this time rises to the surface.
In the game "Rocking chairs" the players stand with their backs to each other and are taken under the arms. Alternately leaning forward, lowering their faces into the water and exhaling, they lift each other up on their backs. The player, who is on the surface of the water, is not allowed to bend his legs and lift them up.

torpedoes
Participants, divided into two teams, are distributed in pairs. Players lie on their backs against each other, hold hands and rest on their feet. Then, lowering their hands, they quickly press them to the body (or throw them up) and at the same moment, strongly pushing off with their feet, slide through the water. The winner is the one who did the exercise correctly and glided through the water further than the others.

flying fish
In this game, 5 - 6 people form a living trampoline. Standing chest-deep in water, they swing and then throw their comrade forward and up so that he splashes down as far as possible. Then he comes back and helps the others toss another. A springboard can also be formed by two participants, holding hands.

Leapfrog in the water
The game is played at chest depth. Participants stand in a column one by one at a distance of 2 m from each other. The last one in the column, running up to the person in front and leaning on his shoulders, jumps over him, and then dives between the legs of the next player. He does these exercises until he is at the front of the column. Leapfrog is continued by the participant who was the last in the column. The signal to end the game is given by the one who started it: he raises his hand as soon as he again becomes the last one.

ball race

Teams of 6-8 people in each, legs apart to the width of a step, stand in a column one by one at a distance of 3 m from one another. The distance between the players in the teams is about 1 m. Each team has its own ball, which is in front of those standing in the columns. At the signal of the leader, the players, bending over (head and shoulders in the water), pass the ball between the legs to those standing behind, who in the same way pass it further. When the ball reaches the end of the column, it is passed overhead: each player, bending down, takes the ball from the one standing behind and passes it to the player standing in front. The guide, having received the ball, again passes it between the legs back. The team that finishes passing the ball the set number of times first wins. The player who dropped the ball must take possession of it and continue the pass.

Dolphins

Plastic hoops are tied together to form a path. Near each such path of 6-10 hoops, players line up in columns. On a signal, the first in the column dives under the first hoop, and the other hoop overcomes from above. Thus, either diving or sliding on the surface, the player overcomes the entire track. Having reached the opposite side, the player lifts up the flag lying there. This is a signal to the second player to start moving forward. The leader and his assistants make sure that the track is overcome correctly. If a player, without appearing on the surface, dives between two hoops, a penalty point is awarded to the team. A team wins if it finishes the game first with the fewest mistakes.

Boat race

You need 4 swimming boards to play. For example, two teams line up in front of each other, each of which has 5 boys and 5 girls. Boys are on one side of the track, girls are on the other. On a signal, 2 people from the team (a boy and a girl) simultaneously start the swim with the board forward. Their task is to meet somewhere halfway and, having exchanged boards, continue moving forward. Near the opposite side (touching it with a board), the players pass the boards to the second numbers, and they themselves leave the water. The last numbers in the columns complete the relay. The team that finishes the race first wins.

Fight on the water

For the game you need swimming boards or rubber circles according to the number of players. Two teams participate, which differ in the color of the hats on their heads. Boys compete first, then girls. Before the start of the fights, players in different sides of the reservoir take a lying or sitting position on the boards. On a signal, raking their hands, the players approach each other. Having swum up to each other, everyone is trying to seize the moment and with a deft movement will pull the opponent into the water. However, in case of a miss, it is not difficult to lose your balance yourself and end up in the water. Whoever suffers such a fate is eliminated from the fight. The winner is the five players who, by the end of the battle on the water, will keep more of their participants on the boards. The game can be played both for a while (5-8 minutes), and until the complete victory of one of the teams.

For the ball into the water

Two teams participate, which are arranged on the shore or on the sides of the pool facing the water. In the hands of the first numbers - rubber balls of medium size. On a signal from the leader, they throw them forward, and then jump into the water and swim towards the balls. But not to your own ball, but to the ball thrown by the opponent. Having reached the ball, the player swims with it (leading in front of him) to the place where the teams are built and passes it into the hands of the second number. The one who sails first gets one point for his team. Thus, to win, you must not only swim well, but also throw the ball far. The team with the most points wins.

Ball over the line

Players of two teams enter the water and line up at opposite sides of the pool facing the middle. The side is for them in the game the line of the house that they defend. The leader throws the ball in the middle between the teams. The players swim towards him and, having taken possession of the ball, begin to throw it among themselves, trying not to give it to the opponent. The task is. To approach the opponent's house and touch the side of the pool with the ball. On an open reservoir, the field for the game is limited by floats, paths from floats. The game lasts 10 minutes. The team that manages to win more touch the opponent's home with the ball once

sea ​​battle

Become facing each other at a distance of one and a half to two steps, each player splashes water on a partner. The one who first starts to wipe his face with his hands or turns his back to his partner loses.

Count

Stand in pairs facing each other. One, crouching, plunges into the water and opens his eyes. Another shows him under water (at a distance of 30-40 cm from the eyes) a different number of fingers. Having risen from the water, the guesser says how many fingers he saw. Then the partner guesses.

Put on a circle

Put a rubber circle in front of you and, after inhaling, plunge into the water so that when you get up, put the circle on your head.

Scales

Stand in a pair with your back to each other, putting your hands under your partner's elbows. Each, leaning forward in turn, tears the partner off the bottom, lowers his face into the water and exhales. Being above the water should not bend and raise the legs.

Who will jump higher

Raise your arms to the sides with your palms down. On command, jump up, pushing off the bottom with your feet, while simultaneously moving your hands down into the water, thereby helping to push.

The fastest couple

Break into pairs (first and second numbers) and take a place at the start. The second numbers follow the first.

The fastest trio

Break into threes. Two hold a stick (about a meter long) by the ends, the third, standing behind, by the middle. On a signal, the two extreme ones begin to walk along the bottom forward, the third one lies on the water and works with the crawl legs. The first trio to reach the finish line wins. The result is summed up after three attempts, so that all participants can change places.

torpedoes

Starting position at the finish line for the chest glide. On a signal, take a breath, hold your breath and, strongly pushing off the bottom, slide forward, moving your legs like a crawl. The place where the player stood on the bottom or raised his head to breathe is considered to be the finish line.

Etafeta with a ball

Line up two teams in a column one at a time, 2-3 steps from one another. The distance between the players in the columns is 1 step, the position of the legs is wider than the shoulders. Those standing in front (captains) have a ball in their hands. At the signal of the captain, bend down and pass the ball between the legs to the person standing behind, he passes the ball further. The latter, having received the ball, runs with it to the head of the column, and the game resumes. The team whose captain is the first to stand at the head of the column wins.

giant dwarfs

Children stand waist-deep in water. The leader gives a signal by shouting the word: "Dwarfs!". Everyone gets into the water. Behind the signal: "Giants!" - all players jump up. Whoever makes a mistake is out of the game. Whoever is left wins.

Anglers

Players are divided into anglers (two people) and fish. The fishermen join hands, following the signal of the leader, they run after one of the fish, trying to surround it from all sides. The caught fish becomes a fisherman and joins them, thus forming long nets. Catchers need to hold hands tightly, because it is impossible to catch fish with torn nets. The game ends when all fish are caught.

Water games occupy an important place in the upbringing and education of children. early age. Children, although they love to swim, are often afraid to enter a large body of water, and even more so, to learn how to swim. Outdoor games in the pool will help you overcome fear and love the water.
However, this is not all the advantages of playing on the water. It is very convenient to train muscles in a pool or any body of water, since the body seems much lighter than in air. As a result, pedagogical theories early development children practice classes in the pools.

Children develop:

  • dexterity,
  • Attention,
  • reaction,
  • team feeling,
  • learn to swim and dive.

Outdoor games on the water for children preschool age an adult must organize and supervise: make sure that the children follow the rules of the game, do not go too deep, and just to warn the kids from accidents.

Children 2-3 years old

Let's start with games that can be offered for young children (2-3 years old).

  1. At 2-3 years old, it is necessary to teach children to fearlessly go into the water: the absence of fear of water will be needed at any age.
  2. The next game for preschoolers 2-3 years old can be held in a pool with a small amount of water or an open reservoir in shallow water. Ask the children to stand in a line a few meters from the line of the reservoir. At the command of the coach, the children should run to the water as quickly as possible. The one who does it first wins.
  3. For children 2-3 years old, the following games can be offered. Toddlers are in a pool with a water level approximately knee-deep. The teacher or trainer asks the children to imagine themselves as flowers, trees, etc. (children perform arbitrary movements, depicting plant branches with their hands). After the words of the coach: “The flowers dry up, they need to be watered!” children begin to pour water from the pool from a bucket to themselves. So children from an early age harden and get used to the temperature of the water.
  4. One of the game options for children 2-3 years old, where children have to pour water on themselves, is the Waterfall game. Toddlers move along the side of the pool. At the coach’s command: “Waterfall!” children simultaneously pour water over themselves. In training sessions, the trainer should not allow the situation when the kids douse each other, as this can lead to accidents or simply scare the child who is not ready for the fact that he will be doused with water.
  5. For young children at 2-3 years old, you can offer to play the "monkey" on the water. A monkey is an animal that repeats everything after everyone. Standing in a circle in the pool, the children choose the leader. For the first time, it may be a teacher. The leader shows the movements, and the rest must repeat them exactly. The one who does wrong becomes the leader himself. It is desirable that the movements for repetition be saturated with jumps, steps, squats: thanks to them, leg muscles are trained, since it is more difficult to move in water than on land.


Children 4-6 years old

Outdoor games for preschoolers 4-6 years old will be aimed at developing dexterity and the ability to dive and swim.
Children basically start learning to swim with the help of an inflatable ring.

  1. At 4-6 years old, children can be offered swimming competitions in a circle. The game is organized in the same way as a land relay. Children line up and, at the command of the coach, begin to swim until they touch the opposite side, then return. Whoever swims back the fastest wins. The guys can be divided into teams: the team in which the participants complete the task the fastest wins.
  2. To teach children to dive at 4-6 years old, offer them the following game. Put an inflatable ring on the water - it will be a "house" for ducklings, fish or any animal. Children must enter the house without moving it. To do this, they need to dive and emerge already in a circle. They come back the same way.
  3. Many outdoor games that are played on land with a ball will also be relevant on the water for children 4-6 years old, for example, tag, volleyball or knockout. The principles of the game are the same.
  4. The ball can become a faithful assistant for children 4-6 years old in learning to dive. The next game just has the goal of teaching children how to hold air under water. Children become in a circle. The water level in the pool is waist-deep. The task is to lower your head and hands into the water and pass the ball to a neighbor under water. With a small number of participants, the ball must go in a circle and return to the first person until the children take their heads out of the water.
  5. With the ball, they arrange swimming in a race. The coach throws the ball, and the children swim to catch up with him. Whoever has the ball in their hands wins. Similarly, you can play catch-up without a ball.
  6. In addition to the ball, use other items, such as plastic bottles, toys, as helpers in playing with children 4-6 years old. If children dive well, you can play outdoor games with them on the water, where you need to dive and get a thing hidden at the bottom. Start with a bright toy that will easily go underwater. When the children can easily get it, fill a plastic bottle with water and throw it into the water: the task will become more complicated, since you will have to look for a transparent object merging in color into the water.
  7. To practice breathing, offer the children the following game without immersion. The guys line up. At the command of the coach, they hold their breath and begin to swim without diving, again exhale on command. The one who swims the farthest wins.

So, outdoor games on the water are extremely useful for the development of children. However, before organizing such games, adults should instruct children on the topic “Rules of conduct in the pond” and take all precautions for the safety of children.

In the summer camp, water games are considered the best entertainment for children. During their conduct, the guys will be able to make friends and have a good frolic. Also, playing in the water for children can be considered a good physical workout. Motor activity in water is complicated by the resistance of the water itself, therefore water games can be carried out in a children's summer camp instead of morning exercises.

The most important thing for playing in the water is to come up with for children. Children will be happy to play, combining business with pleasure, as every child will certainly want to be a winner. The leader in the camp, must control game process, but the rules of the game should not be complicated.

Team water games for children

great passion and team spirit, undoubtedly distinguish team games on the water from all the others. When children play in a team, this is no longer a simple competition, but mutual assistance, mutual assistance and friendship. Recommended for the children's team in the summer camp.

Water slide game"

Teams in the water, waist deep, are built in columns. Children stand one after another at a distance of 2 meters. The last player jumps over the one in front, who in turn crouches, diving into the water. Next, you need to dive and crawl between the legs of the next participant. After this player is in front of the column, the next participant enters the game.

The team with all the players lined up in the original sequence first wins.

Relay race "Little crocodiles"

The game is played in shallow water with a depth of no more than 40 cm. Each team member moves in a prone position, on his hands, while performing leg movements. You need to crawl to the indicated point and return back to pass the baton to the next participant.

The team whose players complete the task first wins.

Water basketball game

To play, you will need a floating basket with an anchor and a rubber ball. One team defends the basket, and the second tries to throw the ball into the basket for 10 minutes. Then the teams switch roles. One point is awarded for each ball thrown into the basket.

The victory is awarded to the team with the most points.

Teams line up in parallel in 2 columns at a depth of chest. The participants standing first hold a rubber ball in their hands. At the command of the counselor, they bend down, plunging headlong into the water, and pass the ball between the legs of the participants standing behind them. Those, in turn, bend down to receive the ball and pass it on. When the ball is in the hands of the last standing players, they stand in front of the column with it and the game begins anew.

The team whose players line up first in the original sequence wins.

Game "Pearl Fisher"

Before the start of the game, it is necessary to wrap 60-70 sea pebbles in foil. Then they scatter them in a small area of ​​shallow water, 30 cm deep. At the signal of the counselor, the teams begin to search for "pearls".

The team that finds more pearls in a certain unit of time wins.

Game "Sea Lumberjacks"

Participants are divided into two teams of 4-6 people each. At a depth above waist level, a distance is marked for races lasting 45-50 m. Each team needs to deliver a floating log from the starting point to the finish line.

The team that completes the task first wins.

Water games for kids who can't swim

Some children cannot swim or may be terrified of water. But this does not mean at all that they should be bored while at the summer camp. There are many water games for non-swimmers that are just as fun and directly related to water. Each counselor will be able to organize such competitions and relay races on the shore of the reservoir.

Game "Sea battles"

A floating circle is thrown into the water, not far from the shore. Participants throw stones at him. For this, everyone is given 15 attempts. Those who throw the pebble inside the circle more times win.

Pirate ship game

The essence of the game is that a small wooden box floats on the water at a short distance from the shore, which is announced " pirate ship". The guys need to throw stones at him so that he sinks. The game can be both team and non-team. In any case, the team or participant who sinks the ship faster wins.

Jumper game

Participants compete in throwing flat pebbles into the water. It is necessary to throw in such a way that the pebble bounces off the water as many times as possible. Players are given several attempts. The one who does the best job is the winner.

Relay race " Amazing question: Why am I a water carrier?

To play, you need to prepare 2 buckets with a capacity of 15 liters, and two small mugs. Children are divided into 2 teams and line up on the shore, at a certain distance from the reservoir. There is also an empty bucket. This will be the starting line. The participants of each team need to take turns running with a mug to the river (sea) and scoop up water into it. Then you should run to the bucket, pour water into it and pass the mug to the next participant.

The first team to fill the bucket wins.

Another variation of this game is to fill a bottle with water using a large spoon. The rules are the same, only a bucket and a mug are replaced with a bottle and a spoon.

Scenarios of interesting games for children in a summer camp

The following water games are held on interesting scenarios, which will allow children to have fun without even becoming a winner. After all, the main task summer camp for children - this is entertainment, and the main thing in them is not victory, but participation.

Whirlpool game

Participants stand in a circle, holding hands, in the depth of water from the waist to the chest. Then, through one, they lie on the chest or on the back, continuing to hold hands. At the signal, the "whirlpool" begins to rotate: those who stand at the bottom move in a circle, and those lying on the water cause strong splashes with their feet. After a while, the players change places.

There are no winners in this game, the main thing is a good mood.

The game "Perch and carp"

At a depth to the waist, all the children form a circle and join hands, one is assigned as a "perch", and three - as "crucians". "Perch" catches "carp", which are allowed to leave the circle, only diving under the hands of children, in different directions and return to the circle again. The caught "crucian" changes roles with the "perch", and the game continues.

Game "Sea postman"

Children who can swim well take part in this game. Competitors are given an envelope with which they must swim a given distance in any style. In this case, you need to keep the envelope so that it remains dry.

The winner is the participant who did not soak the "mail" and sailed first.

Game "Submariners"

A group of children is built in water at a depth above waist level. Then everyone, at the command of the leader, takes a breath and squats. Hands should be raised up and kept above the surface of the water.

The player who stays in the water the longest wins the game.

Fish trap game

Set boundaries ahead of time playing field deep above the waist. Four or five participants, holding hands, move along the water of the pool, trying to surround the fleeing "fish". Caught "fish" joins the fishermen. During the catch, it is not allowed to separate the hands and if the escaping player plunges into the water with his head or dives during the pursuit, then he is considered not caught.

The participant who could not be caught wins. The game ends when only one participant remains, all "fish" are caught, and the last one is considered the most agile.

Game "Marine composition"

To play, you will need several air mattresses. 2-3 participants lie down each on their own mattress in one row, so that their hands hold on to the previous mattress. These will be the "cars" of the train. The role of the "locomotive" is performed by the participant, who pulls this entire "composition" through the water. "Wagons" are forbidden to row with their hands and help the "locomotive". 2-4 teams can compete in the game, depending on the number of air mattresses.

The victory is awarded to the participant who will deliver his "roster" to the given point first.

Game hide and seek with shark

At chest depth, the children line up. One of the participants is chosen as the "shark". He stands 15-20 steps in front of the line, turning his back to her. At the command of the counselor, the guys begin to approach the "shark", trying to get as close to it as possible. Then the host says "The shark is coming!". The player playing the role of "shark" quickly turns around, and the rest of the children from this moment must hide, that is, dive headlong into the water. The one whom the "shark" finds before he has time to dive is out of the game.

The winner is the one who managed to get close to the "shark" first without being seen.

Game "Water Rescuers"

Participants are divided into groups of three people each. At the command of the leader, two guys clasp their hands and put a third on them. In this position, it is necessary to overcome a given distance as quickly as possible.

The trio that completes the task faster wins.

The game "Floating tadpoles"

Children are built in the water in shallow water and get on all fours. Then, at the command of the leader, the head must be lowered into the water and in this position, run as far as possible. The one who raises his head up - stops.

The victory is awarded to the participant who has covered the longest distance.

Game "Accurate diver"

Children are built in a circle at a depth to the waist. An inflatable circle is thrown into the center. Everyone needs to dive from below so as to hit their head exactly in the center of the circle. Participants are given several attempts to do this.

The winner is the one who accurately emerges from the circle more times.

All these fun games in the water for children can be included in and diversify the holiday with new, exciting entertainment. Among them, summer camp counselors will certainly find games most suitable for children of primary and secondary school age.

Water games are useful for everyone - both adults and children - they help in the treatment of certain diseases (for example, back diseases), an element of hardening the body, help overcome fear of water and are great fun while swimming.
Here are collected interesting water games, both for those who already know how to swim, and for swimmers who are learning.

sea ​​battle
We divide the children into 2 teams, they become in 2 lines waist-deep in water. Their task is to spray the enemy so that he turns his back to them. The participant who turned his back on the opponent is out. The winner is the team in which the players resisted the onslaught.

Springboard
it fun game, 3 - 7 people can participate. The task is to get everyone into the water up to their chest, then lift one participant, swing and throw it) as far as possible. And so in turn, the fallen one returns to all participants and continues to participate in this In this game.

Leapfrog in the water
Competitors must enter the chest-deep water, stand in a column, spreading out at a distance of about 2 meters from each other. Participants stand in a column one by one at a distance of 2 m from each other. The task of the last player is to jump, leaning on the shoulders of the player in front, to run up to the next one - to swim between his legs, etc. until you get to the beginning of the column. The last participant continues the baton.

ball race
This is a water race. The players are divided into 2 teams, each has a ball. Teams stand in lines, the distance between the lines is 3 meters, and between the players is about 1 meter. The task is this - the player in front must pass the ball between the legs to the player behind (it is completely immersed in water - with his head), the next player must do the same, etc. The last player - passes the ball over his head to the one in front and so the ball must reach the first player. The team that has done this procedure a predetermined number of times wins.

Dolphins
1 more relay game. Participants are divided into 2 teams (possibly 3). You will need plastic hoops, they are connected to each other in the form of a track. The task of the players is to dive under the first hoop and emerge in its middle, to dive into the next hoop from above, and emerge in 3, etc. As soon as the participant reaches the end of the lane, the next participant begins to dive. The winner is the team that made this way faster and made fewer mistakes.

Swimming race
it team game, we need 4 swimming boards, the game takes place in the pool. 2 teams line up at both ends of the pool, each of which has 5 boys and 5 girls. Boys are on one side of the track, girls are on the other. On a signal, 2 people from the team (a boy and a girl) simultaneously start the swim with the board forward. Their task is to meet and exchange boards, continue moving to the opposite side of the pool. Near the opposite side, the participants pass the boards to the second numbers, and they themselves get out of the water. The last numbers in the columns complete the relay. The team that finishes the race first wins.

Fight on the water
For the game you need swimming boards or rubber circles according to the number of players. Two teams participate, which differ in the color of the hats on their heads. Boys compete first, then girls. Before the start of the fights, players in different sides of the reservoir take a lying or sitting position on the boards. On a signal, raking their hands, the players approach each other. Having swum up to each other, everyone is trying to seize the moment and with a deft movement will pull the opponent into the water. However, in case of a miss, it is not difficult to lose your balance yourself and end up in the water. Whoever suffers such a fate is eliminated from the fight. The winner is the five players who, by the end of the battle on the water, will keep more of their participants on the boards. The game can be played both for a while (5-8 minutes), and until the complete victory of one of the teams.

For the ball into the water
For the game you will need medium-sized balls (preferably different colors) and 2 teams. The task of the players is to throw the ball into the water as far as possible, and then jump into the water and, as far as possible, swim to the opponent's ball, return it to the shore, pushing it in front of them. The first players pass the ball to the second and the game continues.

Ball over the line
Players of two teams enter the water and line up at opposite sides of the pool facing the middle. The side is for them in the game the line of the house that they defend. The leader throws the ball in the middle between the teams. The players swim towards him and, having taken possession of the ball, begin to throw it among themselves, trying not to give it to the opponent. The task is. To approach the opponent's house and touch the side of the pool with the ball. On an open reservoir, the field for the game is limited by floats, paths from floats. The game lasts 10 minutes. The team that manages to touch the opponent's home with the ball the most times wins.

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