How to play chess correctly. Rules of the game of chess for children and adults. Purpose and description of the game

Chess is played on a 64-cell board: 8 horizontal rows, numbered with numbers, and 8 vertical rows, marked with Latin letters from A to H. The fields of the chessboard are divided into black and white, they are painted in dark or light colors, respectively. Each field has its own address - the intersection of the vertical letter and the horizontal number. The board is placed between the players so that the dark corner field is to the left of the player, for example, the A1 field for white, the H8 field for black.

Rules of the game of chess. , their initial position

Two people play chess, each has a starting set of 16 pieces, one has a light color - white, the other has a dark color - black. At the beginning of the game, the chess player has the following pieces: king, queen, 2 bishops, 2 knights, 2 rooks and 8 pawns. The player playing with white places his pieces on the first two horizontals, black is located on the 7th and 8th horizontal.

I will describe how to arrange the pieces using the example of white: put your 8 pawns on the second horizontal, rooks in the corners, horses next to them, bishops behind them, and already in the center of the first horizontal there are a queen and a king. In order not to confuse on which central squares of the first line the queen and king stand, there is such a rule - the queen loves her color, that is, if you play white, then the queen goes to the white field D1, if black, then to black - D8.


Chessmen. From left to right - King - Queen - Bishop - Knight - Rook - Pawn

Rules of the game of chess. moves

A move is the movement of one's piece from the field where it stands to another free field or a field occupied by an opponent's piece. In the second case, someone else's piece is removed from the board, one's own piece is put in its place, and this action is called a capture, or in a simple way "they ate the piece." You cannot go to the fields where your own figure stands. Pieces, with the exception of the knight, cannot jump over their own or others. Each piece moves according to its specific rules.

So, how do the figures move:

Pawn moves only forward, if this is her first move, then she can move two fields, in the future she can only move 1 cell. The pawn eats on 1 square diagonally, obliquely forward.

Pawn move, next move - capture someone else's pawn

A pawn has the opportunity to capture someone else's pawn if, on the first move, the opponent's pawn passes the square, stopping on which it could be captured - this is called a capture on the aisle. When capturing on the aisle, someone else's pawn is removed from the board, and yours is placed on a square on which a pawn could be captured.


A pawn move, and the next move is a capture on the aisle

If the pawn reaches the last rank (for white it is the eighth, for black it is the first), then it turns into any other piece, with the exception of the king, at the request of the player. For example, your pawn reaches the end, you remove it from the board and put the queen on the same square.

Rook moves to any field vertically or horizontally (left - right, top - down).

Elephant moves to any square diagonally, while if the bishop initially stood on a white square, then it is called a light-squared bishop and it moves only along the light squares of the diagonals. Similarly with the dark-squared bishop.

Queen- the strongest piece in chess, can move to any field vertically, horizontally and diagonally.

King- can only move 1 square in any direction.

But he cannot go to beaten squares - these are squares on which your piece can be eaten by the opponent's next move.

The king has a special move in interaction with the rook, it is called castling. If the king has not moved since the beginning of the game, then it can castle with the rook. The king moves 2 squares to the side, and the rook stands next to it.


Short castling
Castling long

Horse goes Russian capital letter"G" in any direction, that is, two cells vertically and one horizontally or two horizontally and one vertical. The knight is the only chess piece that can jump over both its own and other people's pieces.

Rules of the game of chess. Goal, win or draw

The chess players take turns making moves, with White taking the first move. A game of chess continues until a win or a draw. You win if you checkmate your opponent. To better understand what checkmate is, let's start by looking at the concept of check.

shah- this is a move after which the enemy king is on the field you beat, that is, under the threat of being eaten. Such a move means to give (declare) check to the king. The king in check must next move eliminate the check, for example, move to another square or defend against the check with his piece or capture the piece giving the check.


check with bishop

Mat- this is when the king is in check and cannot eliminate this check, that is, the player who made an irresistible check checkmate the opponent.


White checkmate

The game ends in a draw if there is no way to checkmate, for example, one has only a king left, and the second has a king and a bishop or a king and a knight. It is impossible to checkmate with one knight or bishop, so a draw is fixed. If one of the players puts Pat, then this is also considered a draw.


White makes an erroneous move and it turns out to be a draw, since Pat is on the board

Pat- this is when a position appears on the board in which the opponent cannot make a move. A stalemate is similar to a checkmate, with a very important exception, with a checkmate there is a check, and with a stalemate there is no check.

The most common misconceptions about the rules of chess are possible.

Hello dear guest of our chess site. If you are here, then you want to learn the rules of chess. Right? Most likely you are a beginner, you know little about chess, and only once heard the catchphrase “Walk like a horse, you won’t see a century of freedom” ...

Introduction

We want to please you. On this site you will find everything you need to know about chess from A to Z. And this article will be your main base that will take you from scratch to a complete study of all chess rules and even those that many chess players do not know, who, so say, cut in the yards on a bench for years. Let's get down to business.

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First about the main thing. You don't need months of study or even weeks to learn the rules of chess. Enough 2-3 hours.

Below we will give you all the comprehensive information on all the rules and give you all the necessary links to study other articles on our site, and in a few hours, you can safely be proud that you know all the chess rules 100%. We'll even give you a link to download the official FIDE Chess Rules. How ... Well, let's start ...

Basic game theory

Let's start with the most important dear friend. Chess is usually played by 2 people. Sometimes, of course, they play in pairs or teams, but official tournaments, championships and competitions are a struggle between two people. One plays with white pieces, the other with black pieces.

The players take turns. Whoever plays white goes first.

If we are talking about playing in the yard or in the kitchen with a neighbor over a glass of beer or a cup of coffee, then you can play without hours and time. It's just that players take turns until one of them wins or draws.

Well, at competitions, tournaments and championships, of course, players play with a chess clock where each player is given a certain amount of time to think. Time is not given for a move, time is given for the whole game.

The essence of the game of chess is to win another player by checkmating his king, or to create for yourself such a position in the game in which the opponent will simply surrender and shake your hand.

Usually this is a position when you have eaten more pieces from the enemy than he has from you, or he understands that in a few moves he will be mated.

You can also win in time. It seems that they have eaten a bunch of pieces from you and you are about to be checkmate, but the opponent is running out of time, and he is considered a loser, and you are a winner.

Let's take a look at what it is:

shah- position on chessboard, when a figure attacked the king (the king is under attack), but he can leave the battlefield, or another figure can cover him with his body. That is, you can get away from the check.

Mat- a position on the chessboard when a piece attacked the king (the king is under attack), but he can NOT escape the attack. Any field wherever he sets foot is broken. And none of his figure can close it with his body.

Pat- a position on the chessboard when a player cannot move at all. In this case, it's a draw.

More details about how checkmate and stalemate look like on the board will follow. You still need to first learn how the pieces move, attack each other, and eat.

Types of variants of the game of chess

Chess games have their own names. There are only three types:

Bullet
Blitz
Classic

In the pool, each player is given 1 minute for the entire game. Can you imagine? 1 minute. Hence the bullet. There is no time to think there, you just have to have time to rearrange the pieces, and think out later on the go.

In blitz, the player is given somewhere between 3-15 minutes. Blitz is also called rapid chess. There is time here to think about how to go. Rook or horse. =))

Classic time goes from 20 minutes to several hours. At official championships, it also happens that a player went and went to a cafe to drink tea, while another player thinks how to go. Time wagon and you can even take a nap in your room.

There is such a type of game when, after its own move, the clock automatically adds 3-5 seconds to your time.

Rules for arranging pieces on the board

So. Each player initially has the same number of pieces, namely:

8 pawns
2 rooks
2 horses
2 elephants
1 queen
1 king

All the pieces on the board are arranged like this:

Pawns stand on the 2nd and 7th lines. They are a kind of fortress, a line of defense. Someone calls them suicide bombers because they are the first to go into battle.

Rule 1: White is placed on lines 1 and 2. Blacks are placed on lines 7 and 8.

Rule 2: The queen loves her color. That is, if the queen is white, then it is placed on a white cell, if black, then on a black one. Accordingly, the white king is placed next to the black square, and the black king stands next to the queen on the white square.

Chess notation

Of course, one could talk about chess notation at the end of this article, or even let it go, but nevertheless we decided to include it in the post, since we will continue to talk about how the pieces move, what squares (cells) they stand on, and how to get you understood us when we write e4-e5, Be5xd6 or 0-0.

Chess notation is actually simple, and in order not to repeat what has already been written, we recommend that you read this one on our website about chess notation. After you read it, come back to this article and keep reading.

Rules for the movement of each piece in chess

Now let's talk with you about how the pieces move. This is probably the most important thing in chess. If you don’t need to know chess notation for the game, then you need to know 100% how the pieces move.

Many people still play chess and do not know the elementary rules, such as: the pawn does not eat back and the capture of the pawn on the pass.

In order for you to know how chess pieces move, we suggest you read this series of articles that we have prepared for you. Everything is written here for each figure from A to Z, in a clear and simple language.

In addition to the fact that you will now know how the pieces move, also know the following:

  • Kings on a chessboard cannot stand next to each other in a butt. There must be a gap of at least 1 cell between them.
  • The king in chess cannot be eaten.
  • At the right game the rule applies - "Take hold of the figure - go to her"
  • The player who has the right to move can at any time offer a draw, even after leaving. The opponent can accept a draw only before he retires in response.

That is, after a return move, after which he suddenly realizes that he made a mistake, he cannot accept a draw.

Let's get back to our checks, checkmates and stalemates. Since now you know how chess pieces move, you can show you with pictures with comments what a check, double check, checkmate and stalemate looks like.

Consider examples of how a pawn, rook, bishop, knight or queen puts the king in check.

Queen check example:


The queen attacks the king. The king has nowhere to move, because the g8-square is attacked by White's bishop on c4. But Black's knight can block the way for the queen and, so to speak, protect the king with its body. Yes, the poor horse will be eaten on the next move and will be checkmate. But for now, only a check from the queen.

Tax. And who will find a good move for black to check from the queen? Write it in the comments.

Rook check example:


The rook checks the king, but the king can go to h7, or the bishop, moving to f8, can cover the king with its mighty body.

Knight check example:

The only way out for the king is to f8. The squares h7 and f7 are attacked by White's pawn. And the h8-square is beaten by the queen. And there is nothing to eat a horse with.

Bishop check example:

The only defense against this check is only to block the bishop's attack with the rook. It is impossible to retreat with the king to g8, since this square is attacked by the queen.

An example of a pawn check:


The pawn moves to h7 and checks the king. Retreat is only possible on h8, since the f8-square is attacked by White's bishop. But there is one more defense against a check. You can simply sit down with the king as an attacking pawn, since it is without protection.

An example of another rook check:


With this line of check, Black has a huge choice of defenses. The king can go to the square d6, or you can defend yourself with your own pieces, that is, block the attack of the rook. You can close with a knight on e6 and a bishop on ne e6, or with a queen or bishop on e7.

And finally, let's look at the double check option:


In order to double check Black's king, White simply jumps his knight to f7. As a result, the check comes from both the knight and the queen on h7.

The only defense against a check is the retreat of the king to g8. Yes, the black queen can eat the white queen, but the check from the knight remains. Black can also capture the knight with the bishop, but then the check remains from the queen. There is only one way out with a double check - to move only with the king.

Now let's look at checkmate options.

Queen checkmate example:


The king is not allowed to eat the queen because he is under the protection of the rook. There is nowhere to go either.

An example of checkmate with a rook:


Black puts checkmate. It is impossible for the king to run to the 2nd rank, as it is broken by the rook on f2. And nothing to close.

An example of a checkmate with a knight:


Very nice mat. Such a mat is also called stale. The king is pinned down by his own pieces.

Bishop checkmate example:


The bishop is pointing at the king. The king has nowhere to go. The h7 and h8 squares break through White's knight and rook. There is nothing to close. Yes, there is a rook on f8 and, in theory, you can hide behind it, but alas, if it leaves its place, it opens another check from the queen standing on b2. If such a move is made in a real game, it will be considered impossible. And with an impossible move, the player is automatically assigned a defeat.

Example of checkmate with a pawn:


The king is again crushed and the pawn cannot be taken, as it is protected by the bishop on d3.

Well, let's show the last version of a beautiful mat:


It is placed by the queen. White's king has nowhere to move since the kings cannot stand next to each other.

Now let's look at Pat.


This is the first example of a stalemate. Now it's Black's move and he has nowhere to move. The pawns ran into white pawns, and the move is forbidden by the king, since the queen controls all the squares.

Second variant of the pata:


Black's move. But they can't get off. The king cannot stand next to another king, and besides, the 7th rank is broken by the rook standing on a7. The knight also cannot leave its square, since it will open a check to the king from the rook on c8.

The ratio of the strength of a particular figure

Let's now talk about the strength of the pieces. We will tell you not only about who is stronger than whom, for example, a knight or bishop, queen or rook, but also about which piece is worth how many other pieces or pawns. If you don’t understand, then everything will be clear now… So…

The weakest piece in chess it's a pawn. She is so small, harmless and walks only 1-2 cells forward, eats obliquely one cell or beats in the aisle. BUT!

Do not forget that a simple pawn can turn into any piece (except the king) when it reaches the last line of the chessboard. Let's also remember the cases when a pawn put a checkmate and decided the outcome of the game. And look here:


Looking at the position on the board, it is clear to the naked eye that Black is winning. They face mate on c2 with a queen. Black has a queen, a rook, and even 2 minor pieces - a bishop and a knight. White has only a rook of strong pieces. BUT! White has a pawn and his move.

The question is - what does the pawn turn into when it stands on the last line of the board, namely the f7 square? That's right - a horse. And Black gets a nice smack checkmate. Here's your weak pawn...

In general, of course, the pawn of all the pieces is the weakest.

If we talk about who is stronger, the knight or the bishop, then everything depends on the position on the board. In some position, the knight is stronger than the bishop, and in some it is the other way around. Much still decides which bishop the player has left, light-squared or dark-squared.

If a player has 2 knights left, and his opponent has 2 bishops, then it is considered that 2 bishops are stronger than 2 knights in the game. Well, that is, it turns out that the first one has no bishops, only 2 knights, and the enemy has no horses, only 2 bishops.

In fact, if you are very serious about studying the theory chess game and its strategies, then you will know everything from A to Z on the strength of pieces in a particular position.

Well, the most powerful piece on the board is the queen. And why, you probably already understood. Because the queen goes where she wants.

The king is neither a strong nor a weak piece, he is simply a valuable piece. The king must be protected and protected.

Now let's talk about which figure is worth how much others. Let's not talk about the pawn. A pawn, as they say, is worth a pawn.

A bishop, like a knight, is equal to about three pawns.

The queen is equal in strength to two rooks or three minor pieces.

A rook plus a pawn is approximately equal in strength to two minor pieces.

You also need to know that 2 minor pieces are usually stronger than 1 rook. A rook and 2 minor pieces are stronger than a queen.

Chess situations during the game and their solutions

In principle, knowing everything that was written above and having studied all the information on the links in this article, you can safely play chess and proudly tell everyone around you that you know the chess rules perfectly.

However, let's look at some more chess situations, figure out what they mean and how to be in this or that situation.

Somehow the position on the board got lost. Well, anything can happen. A person passed by and hit the board, or you caught the edge of the board with your sleeve and knocked down the pieces.

In this case, the judge of the competition according to the record of the game restores the position. If you played with a sidekick in the yard or in the kitchen and the game was not recorded, then you just need to play again.

Initially, when the game started, the pieces were not placed correctly, and you discovered this in the middle of the game.

It happens. Rarely, but aptly. And again. If this is a championship or competition, then the judge is called and corrects the pieces. Let's say you put the queen and the king in the wrong place, swapping them. Or a horse with an elephant.

If initially the white pieces were on the 7th and 8th lines, and the black ones on the 1st and 2nd lines, then the game is transferred to another board with the same position, only the pieces are placed as they should, the whites go up the 1st and 2nd lines to 7-8, and the black vice versa.

An example of incorrectly placed figures:


The player castling incorrectly.

Believe me, it often happens with novice chess players, they make castling not with a king and a rook, but with a queen and a rook. In this case, the rule - "Take it - go" is applied. That is, the player will need to move the piece he took on, and castling is canceled. A link to an article with the topic - how to castling correctly, we gave above.

The player touched one piece and moved another.

The judge is called. As a result, a decision is made about an impossible move, and the player who made it is considered the loser.

The player made a move and checkmate the opponent. BUT! The opponent suddenly looks at his watch and yells, "Shucks, you're out of time"...

The clock no longer matters. There is a checkmate on the board and the one who put it is recognized as the winner, even if time has already run out. It was necessary to shout to the checkmate on the board that the time was up. And not after the checkmate is already standing. Same thing with Pat.

The player has stopped the clock.

So he gave up.

There is a situation on the board when there are not enough pieces on the board to win any player.

Well, for example, only 2 kings remained on the board. In this case, the game ends in a draw.

The player overstayed the time when his opponent had only one king left.

In this case, a draw is declared. Because one king cannot checkmate.

The same position appears on the board three times in a row.

In this case, the game ends in a draw. Here is an example of such a situation:


Blacks understand that they are in trouble. White's pawn passes and threatens checkmate to their king. As a result, Black ends the game in a draw. Well, at least not defeat.

The queen moves to c2 and checks. The king can only move to a1. The queen then moves to c1 and checks again. The king should only go to a2. The queen on c2 checks again... And so 3 times. As a result, a draw.

That's actually all friends. Just as promised at the beginning of the game, keep the link to download the official FIDE rules - DOWNLOAD. Read it, maybe you will find something useful, but in general, this article has absolutely everything you need to know about the rules of chess.

If you think that the article is not complete, then please write in the comments about it and suggest adding something. We will definitely do it.

We hope the post was helpful to you. See you soon…

Chess is exciting board game, which has long been famous as a game of true intellectuals. The game contributes to the development of thinking, the ability to correctly assess the situation and find a way out of it. But not only those people who have good thinking can play chess. The rules of the game are relatively simple, so a beginner will be able to remember them for several games and even make some progress. Children easily learn this game, and chess tournaments are held not only for adults, but also for children.

The legend of the appearance of chess

In ancient times, several thousand years ago, when telephones, computers, televisions and other equipment did not yet exist on earth, a very despotic and bloodthirsty ruler ruled in India. The biggest entertainment for him there was a war, he could not sit still for a year, so as not to fight. All neighboring states and tribes fled from the horror that the cruel ruler of India instilled in them. And the Indian people are very tired of all these wars. But the ruler could not be distracted from his favorite pastime.

One day, a wise man came to the ruler and offered to play a game that simulated a war between two states, but not live, but on a board with drawn cells. In the game, in addition to the king, there was cavalry, fortresses and pawns, which the ruler liked very much. The sage had a goal not only to distract the ruler from real wars, but also to show him that he means nothing without his subjects.

The Indian ruler liked the game so much that he played it almost non-stop and completely forgot about real wars. When he asked the wise man What does he want as a reward? for the invented game, the sage, after a little thought, replied that he wanted grain, and about its quantity he answered as follows: “Put me 1 grain on the first cell, 2 on the second cell, twice as much on the third, and so on until they are filled all cells. The ruler was a little offended by this answer, he thought that the sage considered him too stingy, but nevertheless fulfilled the sage's desire.

When the court mathematicians calculated how much the ruler owed grain to the sage, it turned out to be a huge amount - much more than all the country's farmers grew in a year. Then the ruler realized that the sage was truly smart, and made him his main assistant.

Purpose and description of the game

The rules of the game have changed and transformed over the centuries. Classic Rules the games that the whole world plays today were formed a couple of centuries ago.

The game takes place on the board, which consists of 64 black and white cells (cells of different colors alternate with each other). The game is designed for two players, with two sets of figures (one set is white, the second is black). Each set consists of 16 pieces:

Each piece moves in its own way, and only one piece can be moved in one move. The player with the white pieces starts the game. All pieces can be "killed" except the king.

There are two types of chess game:

  • For a while;
  • Without time.

If this is an ordinary friendly game, then it is usually played over a cup of coffee, without time, the players take turns until one loses. At tournaments and competitions, they play for a while - this is when each player is given a certain amount of time to think. As a rule, time is given not for one move, but for the whole game as a whole.

By time The game is divided into 3 types:

  • Bullet. This is when each player is given only one minute for the entire game.
  • Blitz. Another type of game is called rapid chess. Each player is given from 12 to 20 minutes for the whole game.
  • Classic chess. In this game, time is allocated from 20 minutes to several hours. You can calmly think and plan the tactics of the game.

It is very important to know the following concepts:

  • Shah - the king is under attack by an opponent's piece. But the king can be closed by any of his pieces, or the king can leave the cell on which he is under attack.
  • Checkmate - the king is under attack and he has no way to leave or hide behind any of his pieces. In other words, when the king cannot get away from the attack, checkmate means losing.
  • Stalemate - the player cannot move any of his pieces anywhere. Pat means draw.

The goal of the game is to "capture" the opponent's king before his army "captures" your king. To announce checkmate to the opponent or create a situation where the opponent wants to surrender on his own. Most often this happens when almost all of his pieces are beaten.

The first thing a novice chess player needs to get acquainted with is how the pieces are correctly placed on the chessboard, and how each piece moves.

Chess pieces occupy 2 lines on the board - those that are closer to the player. On the second line there are pawns in each square. On the first line, rooks are placed along the edges, then horses are placed closer to the center, then bishops (officers), the two remaining cells are occupied by the king and queen (queen). The black queen stands on a black square, and the black king, respectively, on a white one. The white queen is on a white square, and the king is on a black one. There is a saying that the queen loves her color, which is why the pieces are arranged like that.

On the side of the board, numbers are written on one side, and letters on the other. White pieces are placed on lines 1 and 2, and black pieces on lines 7 and 8.

The most basic thing you need to know before you start playing is how everyone walks. chessmen. They all walk differently, so it is important to remember and not to be confused.

Pawn

Most often the game starts with a pawn move, since all other pieces are covered by pawns (a knight's move is also possible, but more on that later). The pawn moves in a straight line and only forward (it is forbidden to move backward). You can walk one cell or 2 cells forward (that is, through one). If the pawn rested against another piece, then it can no longer move until there is room for a move. A pawn can capture (beat) any piece except for the king. The capture occurs diagonally one cell forward.

The unique property of a pawn is that it can be promoted to any piece except the king. To do this, she needs to reach the last row on the opposite side.

Elephant

Elephant in his own way appearance can easily disguise itself as a pawn and confuse an inexperienced player. But the bishop is similar to the pawn only outwardly. This figure moves diagonally in any direction. The capture, like that of a pawn, occurs diagonally. The queen cannot jump over a piece. If an alien figure stands on the barrier, then he can kill it, and if his own, then the passage will simply be closed, and the bishop will not be able to move further.

Each player has two bishops, one of them is white - this is the one that initially stands on a white square and controls the white diagonals. The second bishop, which stands on a black square, is called black, it controls the black diagonals. If the bishop is in the center of the board, then as many as 13 cells can be controlled by him (depending on the workload of the pieces).

Rook

It is located on the extreme cells of the board. Rooks move in a straight line horizontally and vertically to any number of cells that space allows. Jumping over pieces is prohibited. The capture also occurs in a straight line, vertically or horizontally. In terms of its ability to walk, the rook is very similar to the bishop.

Most often, the rook does not accept the first part of the game Active participation, as it is located behind the fence of pawns. A figure gains its strength when it is given space.

Horse

This is the most cunning and insidious piece in chess, especially for beginners. It is the horse that is most difficult to learn to walk and notice the threat of an enemy horse. This figure moves with the letter "G". Several options are possible:

The knight can jump over pieces both through its own and through others. The knight can only beat the piece that stands on the cell where his move ends, all other pieces that interfere with his move, he simply jumps.

King

The king is unique in that he cannot disappear from the chessboard, he can't be killed. If the king is under attack, then he must leave, or any other piece must cover him. If the king cannot escape the threat, checkmate is declared and the game is considered over. All pieces, in addition to the fact that they must checkmate the opponent as quickly as possible, must not forget about their king and his guard.

The king can move horizontally, vertically and diagonally, but only one cell. He can also beat pieces diagonally, vertically and horizontally, but only if the opponent's piece is at a distance of one cell from the king.

Queen

The queen is considered the most valuable piece in chess. The queen can move any distance diagonally, vertically and horizontally. It is very similar to the possible moves of the king, but with a difference in the range of the move. The queen cannot jump over pieces.

Solving tactics, etudes and chess compositions should be the first step for anyone who wants to improve themselves.

Step 2

The next step should include learning the Masters/Grandmasters games. However, you should not jump to this step quickly. First you must get to know simple tactics, such as fork, double attack, pin, through attack, simple mating nets, etc. Without knowing the basic techniques, it will be difficult for you to analyze the games of strong players.

I would also like to add a few words about the games of the masters. Ideally, when you first watch a game, then study it without reading the comments and see if you can understand the different moves. Pay attention to the game plan, tactics, mistakes, the transition from the middlegame to the endgame, etc. Put yourself in the position of the player and try to analyze the position from their point of view. As you watch the game, stop and ask yourself: How would I play here?". Try to understand the ideas behind the moves.

After the preliminary work has been done, it is necessary to review the game again with comments and fill in the gaps that you missed during introspection. This approach to learning is more productive and profitable than just reading the comments and watching the game. Some chess coaches recommend watching games even 4-5 times in order to better understand and remember the material studied.

Practice. Practice. Practice.

Each player must apply knowledge in practice. Playing games is absolutely essential to improve your chess skills.

Another important condition without which self-improvement is impossible is motivation. Only a well-motivated person can spend hours playing chess, study theory productively, play practice matches and not give up on further studies, regardless of the result. It is these players who quickly achieve serious growth.

Step 3

To understand the analysis given in the books, you must understand chess notation and be familiar with the special notation. When you study a game of chess, you will have to interpret moves and specials. designations automatically, without wasting time on understanding and using cheat sheets.

Some players, despite playing chess for a long time, are not able to read chess notation or quickly find the right square on the board to make a move.

If you do not know chess notation, then I can offer you a very simple exercise. When you play a game, use an unmarked board (no numbers or letters) and try to write down your move as quickly as possible. It is also necessary to quickly define fields and name them, for example, d2, h5, a3 etc. without calculating their coordinates.

Step 4

Every chess player should be able to identify mistakes in their own games. When analyzing your games, you should always look for ways to improve the game and write appropriate comments. Analysis should attempt to answer 3 questions:

  • 1. Where were the main mistakes made and how could you play better? (for both players)
  • 2. What was the plan for each side?
  • 3. What was the reason for your mistake? (little time, the variant was not calculated deeply enough, blunders, etc.))

Analyzing and commenting on your games is extremely important to improve the quality of your game.

Another important point is the importance systematic learning. Working on chess throughout 30 minutes 3-4 days a week, You will achieve greater success than spending 2 hours on training, but once a week.

Many players follow the wrong learning strategy by focusing on one chess topic for a long time. For example, by studying opening schemes or playing patterns in the middle game for a very long time. As a result, this does not give the necessary progress in chess.

Some eminent chess coaches believe that the most effective way is to study several topics in one lesson. For example, first some theory, then classical game analysis, tactics and endgame.

Step 5

The next step in chess development is to study the history of chess, along with the biography of your favorite players and their games. Choose the games of such outstanding players as Botvinnik, Smyslov, Nimtsovich, etc. and study their ideas that they applied in games.

You can also study the games of modern players, but do not forget about the classics, since the plans and ideas of the great masters of chess history are easier to understand and apply in your own games.

Another very important part of learning is participating in good chess competitions. In order for a player to grow, he is recommended to participate in 5-6 tournaments a year. So you can test all the acquired skills and theoretical knowledge with good practice.

Let's summarize.

There are 5 steps that are essential to level up the game:

  • 1. Solution of tactics, studies and chess compositions.
  • 2. Study of masters' games, practice matches and work on motivation.
  • 3. Improving the skills of reading/writing chess notation.
  • 4. Analysis of own games, study of the endgame.
  • 5. Chess history and participation in chess tournaments (5-6 tournaments per year).

Note: If you are looking for a sharp increase in chess level, then it is necessary to systematically work on all elements of the game:

  • Tactics
  • Positional play
  • Attacking Skills
  • Endgame technique
  • Analysis classic games
  • Psychological preparation
  • And much more

At first glance, it looks like there is a lot of work to be done. But thanks to our training course Your learning will be easy, efficiently and with minimal time. Join the training program "", right now!

The page contains a selection of chess lessons that will allow you to learn the basics of the game, learn how to start and finish a chess game correctly. A novice player will learn effective attack techniques to gain an advantage over an opponent and complete the game in their favor.


The first instructional video talks about the basics of the game, about the main points that allow you to start playing chess. Explains the rules for arranging the pieces on the board, the rules by which the pieces move. The student who watches the video forms the concepts of checkmate and checkmate. Particular attention is paid to king castling, its rules, types and features.


A story about, these concepts are explained, the difference between them. The question of combination and miscalculation is raised possible moves and ways of development of events on the chessboard. The value of game pieces is compared. The second part of the video talks about the most important part tactical game: bundles of figures.


This lesson talks about another tactic in the game: enticing. The purpose of luring is to force your opponent to take a square that is beneficial for you and not profitable for yourself. The issue of sacrificing a piece with the subsequent obtaining of a qualitative advantage and an inevitable mate is considered. The concept of "double check" is explained.


Another method of correct tactics: distraction of the opponent's piece. The player forces the opponent to move one of his pieces to the square he needs (as a rule, sacrificing his piece in the process), either gaining a significant qualitative advantage or ending the game with an attack on the king and checkmate. Attention is paid to the "window" technique with perfect castling.


The study of the most powerful attack tool - a double strike, which completes the intended combination and leads to a quantitative advantage over the opponent. The double strike is a successful combination of the two tactics studied above: distraction and enticement, ending with the creation of a "fork".


The concept of "check" is considered in depth. The implementation of the "double check" and "open check" is being studied, in which the opponent loses a piece or loses the game, forcibly removing the king from under the blow. It tells about the "mill" technique, which includes a sequence of "double checks" when winning a material advantage.


The tactics of "open attack" is considered, where, when attacking an opponent's piece, it becomes possible to improve the material (quantitative) position by capturing a more significant opponent's piece, or by winning the game.


The lesson is devoted to the rules for deploying pieces in an advantageous position at the beginning of the game. The basic rules for playing openings to gain an advantage and capture the central part of the board are considered. The basic principles for a successful start of the game are given: maintaining the tempo, early castling, developing minor pieces, and others.


The basics of the endgame are considered - the completion of a chess game with a material advantage of the player over the opponent. It tells what pieces can checkmate a lone king. The technique of checkmate in the presence of a king and a queen is being studied.


Continuation of the study of the endgame - a successful completion of the chess game in the presence of a king and a rook with a lone opponent's king. The basic principles of the technique of such a mat, the correct setting of the figures are considered, and possible errors are indicated.



 
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