Where is logic level 8. “Where is the logic?”: An intellectual game for young teachers and their mentors in the artistic and aesthetic direction. Greetings to the youth team
Level 31
We go into the room and look at three images. On the first one, physicists can easily find a famous scientist, then a woman with a pendant, on the last one, the formulas of one law of the aforementioned person are written. The correct answer here would be pendant.
Level 32
We carefully study the source materials. The first picture shows kitchen materials, the second shows bulldozers in a row, and then a constellation in the night sky. They all represent a bucket.
Level 33
The situation is the same, we guess from the pictures. The first shows notes along with a guitar, the second shows a closed door, the third shows water gushing from a rock. The word key is hidden under all these messages.
Level 34
At this level, you can see in the photos a pet fence, a house with a landing and a notebook for writing. The word cell is just asking at this stage.
Level 35
Very strange level. In the first image we see pads for shoes, in the second, firewood stacked in a row, in the third, a woman with prominent forms. The clue will be the word get drunk.
Level 36
Here the user is presented with very interesting photos. The first shows a head on wheels, the second shows an open book, the third shows the director of the company. The general key will be the word head.
Level 37
At this level, it will be easy to guess. On the first image there will be a knitting of fruits, just look for one that matches the letters and enter. The rest of the images show a boxing machine and an enema. The answer is a pear.
Level 38
Let's look at the pictures. On one is brewed tea, on the second is a bag with the wrong brand, on the third is firewood. The answer is linden.
In this article I will talk about the game Where is the logic and its gameplay, as well as share with readers the answers to 1,2,3,4 rounds of Android games.
Logical games one of the most popular genres computer games. They develop analytical skills, form the skills of working with information, teach them to make decisions, think by analogy and highlight the common in the singular. One of these exciting games is the game "Where is the logic" from the developer of Open app holdings, which has already received wide recognition from hundreds of thousands of users on Play market.
Immediately, I note that there are two versions of the game with the identical name "Where is the logic." As I've already pointed out, I'm parsing the answers to the Where's the logic version from the creator of "Open app holdings".
After launching the application Where the logic is, the player enters the main screen, where the indicators of the level of the game and the number of diamonds are located on the top, and the buttons for closing the application, launching the “What is missing” application, turning sounds and music on and off are located below.
By clicking on the large "Play" button, the user goes to the game page, on which there are three photos. It is necessary to find something in common in them, and then write this word from below, using the letters scattered in a chaotic order from below. The number of letters of the given word should correspond to the number of empty cells in the searched word.
Below are three icons. This is the transition icon to the game group in social network, an icon for watching a commercial (you will be given 100 diamonds for this), as well as a hint icon that costs 20 diamonds.
With the correct typing of the answer word, the player goes to the next level of the game (the number of levels is constantly expanding by the developers).
List of answers to Where is the logic level 1
If you can’t find the answer in any way and are stuck on any of the levels, then I will try to help you with the answers. Here is a list of the first sixty answers, use it to your health.
- Level 1 - game
- Level 2 - snowman
- Level 3 - Morning
- Level 4 - help
- 5th level - scythe
- Level 6 - Oatmeal
- Level 7 - Arrow
- Level 8 - camera
- Level 9 - Battery
- Level 10 - Tradition
- Level 11 - counting
- Level 12 - Transmission
- Level 13 - fur coat
- Level 14 - Needle
- Level 15 - map
- Level 16 - wheel
- Level 17 - fish
- Level 18 - Sleeve
- 19th level - sink
- Level 20 - Penny
Target: increasing the level of pedagogical skills and professional competence of teachers in the artistic and aesthetic direction, rallying the teaching staff
Tasks:
- To consolidate the ideas of teachers about the genres of art, famous people who create this art, the terms adopted in artistic and aesthetic activities
- To form teachers' motivation for professional communication, to stimulate cognitive interest teachers.
- Stimulate the desire to take the initiative, to defend their point of view. Strengthen teamwork skills.
- Develop associative thinking, general erudition of teachers.
- To train professionally pedagogical features attention, observation
Equipment: computer, multimedia projector, screen, Power Point presentation.
Game progress:
1st host:
The epigraph for today's meeting was the words of Friedrich Schiller (German poet, philosopher) "In order to educate a person who thinks and feels, he should, first of all, be educated aesthetically." We took these words not in vain, since it is artistic and aesthetic education that is a priority in the work of our kindergarten.
The second epigraph we took the quote Jan Amos Comenius: "He who knows little can teach little." It was this statement that prompted us to hold today's meeting in the format of an intellectual game.
2nd leader:
Today we will play the game "Where is the logic?" along the path of knowledge in the field of artistic and aesthetic development of children. Our game is held under the motto "Experience + youth = successful teacher" So, we invite a team of young teachers (List full name) and a team of mentors (full name) to the gaming tables
Greetings to the youth team
We greet today
Your young friends
Those who are full of strength and knowledge,
Fresh thoughts and ideas.
Greetings to the "Experience (mentors)" team
Hello mentors, we helmet
We are waiting for wise advice from you
We need your experience
Unite - we will win !
The game is played by two teams of teachers. One team plays against another. Throughout the game, teams perform various tasks and earn points by doing so. The winner of each round receives one point. The team that earns the most points wins the prize. The first team to answer is the one who presses the button faster than the other. If the teams get into trouble, they will be able to use the “Fan Help” hint by contacting the host.
ROUND 1 FIND THE COMMON
Three pictures will appear on the screens and the teams will need to understand what unites them. Players can give any version, but logical. The team with the most correct answers in that round receives a point.
One or another term adopted in artistic and aesthetic activity is encrypted
Clue: Graphic signs for recording musical sounds
Answer: Notes
Clue: An image created by graphic means, mainly from lines and strokes
Answer: Picture
Clue: Musical-rhythmic exercise that occurs in mechanics
Answer: spring
Clue: The process or result of expressing the internal or external (in relation to the creator) world in an artistic image"
Answer: Art
Clue: Uniform alternation of some elements, regularity in the development of something
Answer: Rhythm
ROUND 2 FORMULA TOTAL
Pictures with an addition sign between them appear on the screen. The team must understand the ideas of the two pictures and give an associative result of their addition. The team with the most correct answers in that round receives a point.
Clue: Animal painter, sculptor
Answer: Animal painter
Answer: ballet
Clue: One of the Russian folk clay art crafts, the emergence of which is associated with the original spring national holiday Whistle.
Answer: Dymkovo toy
Clue: The musical equivalent of a sports team manager or director of learning and performing ensemble (orchestral, choral, opera, etc.) music.
Answer: Conductor
Clue: A piece of household utensils for which the Gorodets craftsmen are especially famous.
Answer: spinning wheel
ROUND 3 "TWO IN ONE"
In this round, portraits of famous composers, children's writers were taken, divided in half and made one general portrait. The task of the teams is to identify these people. The team with the most correct answers in that round receives a point.
1. Portrait
HINT: children's poetess AND children's storyteller, his first fairy tale "Crocodile" (real name Nikolai Korneichukov)
ANSWER: Agnia Lvovna Barto and Korney Ivanovich Chukovsky
2. Portrait
HINT: a poet-singer of Russian nature and a writer who opens up to young children Magic world animals.
ANSWER: Sergei Alexandrovich Yesenin and Vitaly Valentinovich Bianchi
3. Portrait
TIP: The writer, named after his son Timur, named the main character of his legendary novel and the poet who told the children about what is good and what is bad.
ANSWER: Arkady Petrovich Gaidar and Vladimir Vladimirovich Mayakovsky
4.
Portrait
HINT: A fabulist AND a poet glorifying Moscow:
Moscow! Moscow
I love you like a son
Like a Russian - strongly
Fiery and soft!!!
ANSWER: Ivan Andreevich Krylov and Mikhail Yurievich Lermontov
5.
Portrait
ANSWER: Pyotr Ilyich Tchaikovsky and Evgeny Ivanovich Charushin
4 ROUND "SHADOW FIGHT"
A silhouette of a person, animal or bird appears on the screen, depicted in famous paintings that we introduce children to. preschool age. The task of the players is to guess it and name the work of art. In a difficult situation, hints appear in the form of pictures associated with this silhouette. The team with the most correct answers in that round receives a point.
1 picture
ANSWER: "Girl with peaches" Valentin Alexandrovich Serov
2 picture
ANSWER: "Ivan Tsarevich on a gray wolf" Viktor Mikhailovich Vasnetsov
3 picture
ANSWER: "The Frog Princess" Viktor Mikhailovich Vasnetsov
4 picture
ANSWER: "Children running from a thunderstorm" Konstantin Egorovich Makovsky
5 picture
ANSWER: "March" Isaac Ilyich Levitan
5 ROUND. "WHAT IS MISSING?"
Pictures are displayed on the screen, in which something is missing. Teams must guess what is missing. The team with the most correct answers in that round receives a point.
6. BLITZ ROUND
In the final round, pictures are displayed on the screen, in which a phrase from children's works, proverbs, sayings, nursery rhymes is encrypted. Teams must guess which one and earn a whole point. In this round, the winner of the entire game is determined by the number of points.
1. Phrase from a fairy tale
Answer: Wind, you are mighty wind! (A. S. Pushkin. “The Tale of the Dead Princess and the Seven Bogatyrs”)
2. Nursery rhyme
Answer: Water, water, wash my face
3. Phrase from a fairy tale
Answer: I'll sit on a stump, eat a pie! (Russian folk tale "Masha and the Bear")
4. Phrase from a fable
Answer: Did you sing? This business! So come on, dance! (I. Krylova "Dragonfly and Ant")
5. Phrase from a fairy tale
Answer: Hut, hut, stand (turn) to the forest with your back, and to me in front (Russian folk tale "The Frog Princess") (Tolstoy Alexei Nikolaevich "The Tale of Rejuvenating Apples and Living Water")
6. Phrase from a fairy tale
Answer: My light, mirror, tell me, tell the whole truth (Tale of A.S. Pushkin "The Tale of the Dead Princess and the Seven Bogatyrs"
7. Phrase from a fairy tale
Answer: Hut on chicken legs (Russian folk tale "Geese-swans")
Mobile applications for various operating systems have become very popular in our time. Most of this market is occupied by games that are fun to play. There are a lot of them, they are divided into different genres. But only puzzles can develop and stimulate brain activity. One of these projects is the game "Where is the logic?". Its essence is very simple, the user will be presented with a variety of tasks where it is necessary to think logically in order to find a solution. Most often this will happen in style, find a common word or guess what is missing in the picture. You won't be bored, because each stage is interesting in its own way, you can see a lot of things and learn to think like a computer genius. Sometimes missions will drive you into a dead corner, and if after some time you cannot find a solution, then below will be a walkthrough of each of them so that you can get to the very end.
1 level
We see pictures that show Chess board with figures, a man playing the guitar and a golf course. The answer is the game.
2 level
It's a little more complicated here. A snowy area, a carrot, and a bucket can only have one thing in common. The correct answer is a snowman, enter and move on.
3 level
There are three images in this room. The first is freshly brewed coffee, the second is a cheerful alarm clock, the third is a tired creature. If we take into account that the latter symbolizes a person, then the answer suggests itself - morning.
4th level
Three more drawings. Number 03 on the first, handshake on the second and a sick animal on the third. Only help comes to all these options.
5th level
Three images are waiting in this level. Warlike woman, death against the backdrop of a colorful landscape and sea coast. The third picture may not be familiar to everyone, but from the first one you can determine that the answer is a braid.
6th level
We see three at first sight not similar pictures. Lunch at the English table, a bird and ears of wheat. The correct answer would be oatmeal, which is so loved in the UK.
7th level
You need to find something in common between tights, a superhero with a bow and a crane. The correct answer is an arrow.
8 level
Pictured here are a bicycle, a photographer, and a prison. Camera is the correct answer.
9th level
An empty room, military actions and a rabbit from an advertisement can only be united by a battery.
level 10
In three drawings, you can see the bread of the bride and groom, an Indian woman and pouring. All these are elements of some holidays and therefore the answer is correct - tradition.
Level 11
We go and see some photos. On the first bank employee opens a cell, on the second we see a stadium with fans, on the third a restaurant. In all those drawings, there is a score that will be the correct answer.
Level 12
Here are several actions on different photos. On the first one, the football player digs the ball, on the second show with many players, on the third, the mechanism of the car. Transfer is the correct answer.
Level 13
We enter the room, we see three standard photos. The first shows a beautiful white wolf with snowy fur, the second shows a salad, the third shows a woman in clothes. By the look of the latter, you can immediately understand that the answer is a fur coat.
Level 14
Three images are waiting for us in this level. The first shows the famous singer Viktor Tsoi, the second is a dentist's chair for dental treatment, the third is a tree. Only a needle connects them.
Level 15
At this level, you can see three different pictures. On the first, a woman is holding an object in her hands, on the second, people are playing in a casino, on the third, an atlas is depicted. The answer is a map.
Level 16
There are three images in this room. The first shows pills, the second is a large carousel, the third is a car. If you look closely, you can find a wheel on everyone.
Level 17
At first glance, we see three dissimilar photos. Here is a shark with sharp teeth, a game of dominoes, a starry sky with one constellation. Only fish can be found here everywhere.
Level 18
We go into the room and see a pumped-up man in a T-shirt, a natural landscape with a river and a firefighter at work. All photos have a sleeve, and we write it.