Zero tolerance sega codes in Russian. Cheat codes Zero Tolerance for SEGA. Codes and passwords Zero Tolerance


Covers/Scans:

Data/Summary:


Publisher: Accolade developer: technopop Genres: Sci-Fi First-Person Shooter Release date: 1994

Synopsis/Sinopsis:

There are innumerable enemies opposing your team in this action game, one of the best on Sega. You need to go through three missions, each consists of ten and a few levels - floors. Your team consists of five people. If one of them dies, nothing will restore him to life. Five people is five lives, so don't take unnecessary risks, especially since there are no Continue in the game.

Screenshots/Screenshots:

Development Team/Team:

Producer Randel Reiss
Assistant Producer Desmond Crisis
Programming Thomas Gjeorup
Art direction Scott Haile
Programming Justin Wolf
Lead Artwork Sheryl Knowles
Level Designs Tony Ramos
music Dezso Molnar
Voice Over Maya Daniels
concept art Curtis Karnow
design Thomas Gjeorup
sound effects Dezso Molnar

Secrets and Walkthrough/Secrets
There are five of them, each with their own abilities and a starting set of inventory, but they all have the same goal - to clear 13 compartments of the orbital station from alien invaders, then 15 upper floors of the main earth skyscraper and, at the end of the game, -12 levels of underground labyrinths, having dealt with three bosses.

FIVE BOLD (in brackets - starter set)

SATOI ISHI (pistol, body armor).

Callsign - Soba. Profession - sniper. Height 155 cm, 90x60x90, weight 50 kg, asking girls for age is indecent. Title - captain. Communications and communication specialist. It gets into anything and everything. Number of hits: 100 out of 100. The main advantage is that at the beginning of the game he has a bulletproof vest and a pistol with him.

The best character in the game, especially for beginners.

SCOTT HALE (pistol and two mines).

Call sign - Psycho. Profession - destroyer. Height 188 cm, weight - 67 kg. Title - captain. Diagnosis - a pyrotechnician with a penchant for artillery. The rest of the information is classified. We do not advise anyone to lay mines, except for this bearded man - you yourself will blow yourself up on them. After all, only he knows how to remotely blow up the installed "surprises", the rest have to wait until someone stumbles on the mines.

JUSTIN WOLF (gun, bioscanner).

Callsign - Wolf. Profession - physician. Height 188 cm, weight 72 kg. Rank - major. Specialist in medicine, well able to handle throwing weapons. Wolf is the only doctor in the whole group, an expert in pistol shooting. That's what this team member really takes, so his vitality. Grabbing a first aid kit, he restores twice as much energy as any other fighter. At the same time, he is good at shooting.

TONY RAMOS.

Callsign - Weasel (such an animal). Profession - fighter. Height - 197 cm. Weight - 96 kg. Rank - major. Tony Ramos is a hand-to-hand combat specialist. Such a tough master of hand-to-hand combat is quite capable of starting a mission with his bare hands. Any ordinary enemy can be knocked down with a well-aimed punch. A specially trained body is less susceptible to any kind of injury.

THOMAS G. YORUP.

Call sign - Vasse. Profession - electronics engineer. Height 180 cm. Weight 79 kg. Rank - major. Tracking systems specialist. Repeatedly received reprimands for disobeying orders. At the start of the game, he carries a rifle and a bioscanner. Being equipped in the same way as the medic Justin, he has similar abilities: he loses about half as much energy.

TIPS FOR PASSING

There are three missions in the game, each consists of ten or more levels - floors.

Mission 1

The space station Europe 1, which protected the planet from orbit and rear, was captured by such a hostile civilization. Most of the crew died heroically defending the station;

1. Completely alone, but in a group of five commandos, you must clear all floors of the station from alien invaders. There are no friends here, only enemies, so it makes sense to hit everything that moves with all barrels.

3. There are five windows at the top of the screen. In the central one you can see what is in your hands now. In others - what is in stock. Using the "C" button, the contents of the squares can be moved. Below the item windows is a long, narrow viewport of the outside world. In it you will be able to see the world around you and, of course, enemies.

Below are your limbs (particularly arms or weapons). The number to the right of the overview screen shows the number of enemies on the floor that have not yet been killed. 99 enemies usually means there are more of them, it's just that the number doesn't fit. In the lower left corner is the message screen. A map is easily recognizable, showing your location and (if you have a bioscanner) the location of enemies. The whole map can be viewed by pressing the "START" button.

4. Now humanoid guards will attack us. These are traitors and aliens. All humanoids have weapons, so be careful. If looting is your way of life or you just like to live longer and more interesting, take weapons from the dead. The task is as follows: survive, kill all the enemies, get to the level "Reactor Level 2", where the boss of this crowd of stray aliens has registered. He is dressed in a large space suit, with a cannon instead of an arm.

Mission 2

You do not have time to take off what was previously called body armor, and now it is an ordinary rag with holes, as you are sent to a new assignment.

It turns out that while you were walking around Europa 1, vile enemies took over the building of the Planetary Defense Corps. And now, as expected, no one will give out a salary, so you have to clear the premises from aliens.

1. An unknown well-wisher warned that the building's security system is turned on and fully activated and you will be considered a violator of access control with all the ensuing troubles. In the form of: robots with weapons, some invisible person in the corridor (he himself does not show up, but his bullets are no less dangerous for this), as well as video cameras. If you approach such a video camera, then it will squeak several times, and then yell like a catechumen. All surrounding enemies run to the call. The video camera can be destroyed by jumping and shooting.

2. There are bonfires (or firemen) on some floors of the building. If you are going to arrange a dance on the coals, stock up on energy, as bulletproof vest will not save you from fire either. Bonfires must be extinguished with a fire extinguisher, which the previous liberator of mankind must have dropped nearby.

3. Opponents keep multiplying. Red dog-like ones are starting to appear. They do not shoot, but only strive to grab by the throat. There are also green creatures with a red mane. They do not bite, but they deftly handle weapons. And again, people in military uniform guarding the building. Attention! Most of the bipeds on this mission can open doors.

4. Having cleared 15 floors, we go to kill the boss. The room in which he is located consists of many rooms. Boss Features: Has a short, scaly tail; a very vicious creature that wants to live itself, but won't let you.

Mission 3.

The aliens have taken refuge in the basement floors of the Planetary Defense Corps building. The basement levels are very intricate and resemble huge labyrinths. Save weapons and energy, as everything is in short supply here. You will have an unpleasant acquaintance with a caterpillar walking on its hind legs. In addition to these maggots, you will meet well-known arachnids, as well as red dogs, green aliens and humanoid humanoids. Sometimes the number of opponents will exceed 99, so you need to hurry up, otherwise you won't be home in time for dinner.

When you get to level 12, you will see that a little more than fifty enemies live on it. Among them is the boss. Take a look at the map. See the clear space? This is where the bastard lives. It is not necessary to kill everyone, it is enough to get rid of the boss. A bit like the robot from the movie RoboCop, it will try to grab you with its three-fingered claw, but if you shoot continuously, it can't really do anything to you.

If, crouching, you shoot at the corpse of a spider, then it will break into two halves.

All corpses, from which side you approach them, lie the same way.

If you break glass in a building and throw a grenade there, it will not explode, but simply fall down.

TIPS

1. If a large crowd of enemies has gathered around, arrange a mass burning of them with a flamethrower.

2. If there is little energy, then there is a reason to return to the previous floor and look for the remaining first-aid kits there.

CONTROL

A - opening doors;

A + left / right - step to the side without turning;

A + up - jump forward;

A + down, holding A - crouching;

B - shot with current weapon;

C - change weapons, shift the top line, which indicates your inventory. If a window with an image that is not a weapon is active, then the hero will fight on his fists. START - pause, view global map level. For each level, completely cleared of enemies, a password is issued, their full list for the current mission can also be viewed on pause.

1. If you leave one unkilled monster on the level, go up to other floors and collect weapons there, and then return and kill this monster, then when you pass the zone and write down the password, reset the game and start it with this password. You will keep all the weapons you have acquired, which can be used in the zones that you have not completed.

2. If you have a flamethrower or assault rifle with laser sight, select one of these weapons. Now hold the B button and, without releasing it, switch to the adjacent weapon with the C button. You will shoot from the same weapon, and the ammo will be spent from the neighboring one.

3. To pass the level, it is not necessary to kill all the enemies, just use the elevator or stairs to the next level. But if you don't kill the boss, you won't get the password.

PASSWORDS of some levels

Docking compartment 2 - uAD8meutp

Command post 1 - EVsch8keLmp

Engine compartment 1 - PAK8meLgp

Engine room 2 - vVf * hmOme

Passwords for playing the English version.

Space Station

DOCKING BAY 1 LFr8vtKug

ENGINEERING 1 HFr8*tLng

ENGINEERING 3 ?rvd-vPn4

GREEN HOUSE 1 V86*CrP!2

GREEN HOUSE 3 ?r)*u*rrk

BRIDGE 2 TPu8uvLgK

REACTOR 2 HDq*-vKqx

DOCKING BAY 2 DDq8*tLng

ENGINEERING 2

ENGINEERING 4bDq*-vOvT

GREEN HOUSE 2 GLq*-vPv2

BRIDGE 1 DDq8vNLng

REACTOR 1 PFr*-vKqx

Skyscraper (High Rise Building)

HIGH RISE ROOFTOP NUq8uPKgR

HIGH RISE FLOOR 164 Rzr5uPxvM

HIGH RISE FLOOR 163 aHqXuvDmE

HIGH RISE FLOOR 162 OvK7C8?vK

HIGH RISE FLOOR 161 GLo7CrHv!

HIGH RISE FLOOR 160 ?rpQsrHv7

HIGH RISE FLOOR 159 TLFX/oxkQ

HIGH RISE FLOOR 158 E*hUt)Bk7

HIGH RISE FLOOR 157 cLtXtox!7

HIGH RISE FLOOR 156 Tr)5-Dr!

HIGH RISE FLOOR 155 ?Pr5-Dr!

HIGH RISE FLOOR 154

HIGH RISE FLOOR 153 GLpUsoHhj

HIGH RISE FLOOR 152 ?ro5-?FQ

HIGH RISE FLOOR 151 TLFXCoxo7

Semi-basement (Sub Basement)

SUB BASEMENT 1MLFXtxBh/

SUB BASEMENT 2 Tr)*4-?n!

SUB BASEMENT 3 TLp*7o?tk

SUB BASEMENT 4 crod!o'sE

SUB BASEMENT 5 cLJ*4-?vj

SUB BASEMENT 6 Dnpdmu-v5

SUB BASEMENT 7 KLLbm-NmQ

SUB BASEMENT 8 Orrf!oN!7

There are innumerable enemies opposing your team in this action game, one of the best on Sega. You need to go through three missions, each consisting of ten and a few levels - floors. Your team consists of five people. If one of them dies, nothing will restore him to life. Five people equals five lives, so don't take unnecessary risks, especially since there are no Continues in the game.

There are five of them, each with their own abilities and a starting set of inventory, but they all have the same goal - to clear 13 compartments of the orbital station from alien invaders, then 15 upper floors of the main earth skyscraper and, at the end of the game, 12 levels of underground labyrinths, having dealt with three bosses.

Five characters:

SATOI ISHI (pistol, body armor)

Callsign - Soba. Profession - sniper. Height 155 cm, 90x60x90, weight 50 kg, asking girls for age is indecent. Title - captain. Communications and communication specialist. It gets into anything and everything. Number of hits: 100 out of 100. The main advantage is that at the beginning of the game he has a bulletproof vest and a pistol with him.

SCOTT HALE (pistol and two mines)

Call sign - Psycho. Profession - destroyer. Height 188 cm, weight - 67 kg. Title - captain. Diagnosis - a pyrotechnician with a penchant for artillery. The rest of the information is classified. We do not advise anyone to lay mines, except for this bearded man - you yourself will blow yourself up on them. After all, only he knows how to remotely blow up the installed "surprises", the rest have to wait until someone stumbles on the mines.

JUSTIN WOLF (gun, bioscanner)

Callsign - Wolf. Profession - physician. Height 188 cm, weight 72 kg. Rank - major. Specialist in medicine, well able to handle throwing weapons. Wolf is the only doctor in the whole group, an expert in pistol shooting. That's what this team member really takes, so his vitality. Grabbing a first aid kit, he restores twice as much energy as any other fighter. At the same time, he is good at shooting.

TONY RAMOS

Callsign - Weasel (such an animal). Profession - fighter. Height - 197 cm. Weight - 96 kg. Rank - major. Tony Ramos is a hand-to-hand combat specialist. Such a tough master of hand-to-hand combat is quite capable of starting a mission with his bare hands. Any ordinary enemy can be knocked down with a well-aimed punch. A specially trained body is less susceptible to any kind of injury.

THOMAS G. YORUP

Call sign - Vasse. Profession - electronics engineer. Height 180 cm. Weight 79 kg. Rank - major. Tracking systems specialist. Repeatedly received reprimands for disobeying orders. At the start of the game, he carries a rifle and a bioscanner. Being equipped in the same way as the medic Justin, he has similar abilities: he loses about half as much energy.

Solving some problems.

Problem: Difficulty moving from ENGINEERING LEVEL 1 to LEVEL 2
Info: ENGINEERING LEVEL 2 input disabled. The ENGINEERING LEVEL 1 elevator will take you to ENGINEERING LEVEL 3
Solution: ENGINEERING LEVEL 1 elevator will take you to ENGINEERING LEVEL 3 (2 floors below) ENGINEERING LEVEL 3 elevator (at 9 o'clock) will take you to ENGINEERING LEVEL 4, exit the elevator (music will change) and go back to the elevator. Now you can climb to ENGINEERING LEVEL 2.

Problem: Unable to exit to ENGINEERING LEVEL 3 from an elevator transporting you from ENGINEERING LEVEL 2.
Information: The ENGINEERING LEVEL 2 elevator will take you to ENGINEERING LEVEL 4
Solution: "Manually" jump out of the elevator at ENGINEERING LEVEL 3

Issue: Unable to get to ENGINEERING LEVEL 4 from LEVEL 3
Information: The ENGINEERING LEVEL 3 lift can return you to ENGINEERING LEVEL 2
Solution: Exit the elevator to ENGINEERING LEVEL 2 (the music will change) and go back to the elevator. Now you have the opportunity to get to ENGINEERING LEVEL 4.

Problem: HIGH RISE FLOOR 160 - screen split, no access to the right side of the level.
Information: There are two solutions.
Solution: Clear the left half of the level from enemies (the counter will show 22 destroyed enemies), enter the elevator (button on the left) to go to FLOOR 158. Then choose one of your options.
Option 1: Easy: Use the stairs at LEVEL 158 and 159 to get back to HIGH RISE FLOOR 160. When you get to level 160, you will be on the right side of the screen. Clear it of enemies, and you will receive the password for the passage to HIGH RISE FLOOR 159. Restart the game and enter the password for HIGH RISE FLOOR 159.
Option 2: Hard: You won't be able to use the meter as you clear levels 158 and 159. After clearing level 158, climb the stairs to level 159 and clear it. Use the ladder to go up to level 160 and clear it out as well. (The counter will only work at level 160.) Use the elevator to go down to level 157, visually check the clearing of levels 159 and 158. If you left enemies somewhere at these levels, you need to return there and finish them off.

Game Genie Codes:
1. AAFT-CABY Infinite ammo
2. REJA-C61W Ammo is fully replenished - just take one time
3. A39A-LA7E All levels cleared
4. AMNA-AA5E Immortality
5. AAHA-CAG6 Bulletproof vest is not damaged
6. TAHA-CAG6 Bulletproof vest is damaged 1/2 less
7. AAHA-CEG6 Bulletproof vest is damaged 2 times more
8. AAGT-CAHT Bioscanner running continuously (if available)
9. AAGT-CEHT Bioscanner lasts half as long
10. TAGT-CAHT Bioscanner lasts 2 times longer

Cheat codes Zero Tolerance (sega genesis):
Last level
Password to the last room (you find yourself next to the boss): WvR*2pOo!

To the last level with one killed player
Enter the password 3E8zbiFJbj (do not confuse uppercase and lowercase letters).

Level passwords
DOCKING BAY BRIDGE

Level 2 Level 2
b5o8*/Ln? H5p8v!KnK

Level 3
DUo8r!KnK

ENGINEERING
Level 1 Level 2
fD3duPJuK bF8**vPnz

Level 3 Level 4
bH3buvomU HF8*uv)my

GREENHOUSE BRIDGE
Level 1 Level 2
WPCd/8Lk2 Hn8*-vJqE

Level 2 Level 3
ar6*-*KFE TLY*uv)qx

REACTOR HIGH-RISE ROOFTOP
Level 1 Level 1
OP3d-vOqi HUY88vLgy

HIGH RISE
Floor 164 JPhUroDmp Floor 157 Krpy/oDF!
Floor 163 driU*oDni Floor 156 aFFyCoLij
Floor 161 OLFzv3xni Floor 155 ULgysoKij
Floor 160 xHD7t9?nQ Floor 154 j8Fy3)Li!
Floor 159 KDFyvoKvQ Floor 153 KrJ7CsDp7
Floor 158 cLoy/dD!7 Floor 151 ?LF5-KrQ

SUB-BASEMENT
1 VPD563LpC 6 aLz*5CKtQ
2 Ybg/k)Lsj 7 Grh*VoJsS
3 V8A8naK!j 8 GLz*4CKvX
4 QXLf!CK!M 9oFqLDCYxi
5 Kra*4CKvX 10 TDFdEsKij
11 fzhbQ?Krp

Solving some problems.

elevators
Problem: Difficulty moving from ENGINEERING LEVEL 1 to LEVEL 2
Info: ENGINEERING LEVEL 2 input disabled. The ENGINEERING LEVEL 1 elevator will take you to ENGINEERING LEVEL 3
Solution: ENGINEERING LEVEL 1 elevator will take you to ENGINEERING LEVEL 3 (2 floors below) ENGINEERING LEVEL 3 elevator (at 9 o'clock)
will take you to ENGINEERING LEVEL 4, exit the elevator (the music will change) and return back to the elevator. Now you can
go up to ENGINEERING LEVEL 2.

Problem: Unable to exit to ENGINEERING LEVEL 3 from an elevator transporting you from ENGINEERING LEVEL 2.
Information: The ENGINEERING LEVEL 2 elevator will take you to ENGINEERING LEVEL 4
Solution: Manually jump out of the elevator at ENGINEERING LEVEL 3

Issue: Unable to get to ENGINEERING LEVEL 4 from LEVEL 3
Information: The ENGINEERING LEVEL 3 lift can return you to ENGINEERING LEVEL 2
Solution: Exit the elevator to ENGINEERING LEVEL 2 (the music will change) and go back to the elevator. Now you have
the ability to get to ENGINEERING LEVEL 4.

Levels
Problem: HIGH RISE FLOOR 160 - screen split, no access to the right side of the level.
Information: There are two solutions.

Solution: Clear the left half of the level of enemies (the counter will show 22 destroyed enemies), enter the elevator
(button on the left) to go to FLOOR 158. Then select one of the options for your actions.
Option 1: Easy: Use the stairs at LEVEL 158 and 159 to get back to HIGH RISE FLOOR 160.
When you get to level 160, you will be on the right side of the screen. Clear it of enemies, and you will receive a password for
passage to HIGH RISE FLOOR 159. Restart the game and enter the password for HIGH RISE FLOOR 159.
Option 2. Hard: You won't be able to use the meter as you clear levels 158 and 159. After
clearing level 158 climb the ladders to level 159 and clear it. Use the ladder to go up the level
160 and also clean up. (The counter will only work at level 160.) Use the elevator to go down
to level 157, visually check the clearing of levels 159 and 158. If you left enemies somewhere at these levels,
You need to go back there and finish them off.

" ZERO TOLERANCE" (Russian Version)

Action. 1 player 40 stages Accolade Rating — 9 (10)

There are innumerable enemies opposing your team in this action game, one of the best on Sega. You need to go through three missions, each consists of ten and a few levels - floors. Your team consists of five people. If one of them dies, nothing will restore him to life. Five people equals five lives, so don't take unnecessary risks, especially since there are no Continues in the game.

There are five of them, each with their own abilities and a starting set of inventory, but they all have the same goal - to clear 13 compartments of the orbital station from alien invaders, then 15 upper floors of the main earth skyscraper and, at the end of the game, -12 levels of underground labyrinths, having dealt with three bosses.

FIVE BOLD(in brackets - starter kit)

SATOI ISHI (pistol, body armor).

Callsign - Soba. Profession - sniper. Height 155 cm, 90x60x90, weight 50 kg, asking girls for age is indecent. Title - captain. Communications and communication specialist. It gets into anything and everything. Number of hits: 100 out of 100. The main advantage is that at the beginning of the game he has a bulletproof vest and a pistol with him.

The best character in the game, especially for beginners.

SCOTT HALE (pistol and two mines).

Call sign - Psycho. Profession - destroyer. Height 188 cm, weight - 67 kg. Title - captain. Diagnosis - a pyrotechnician with a penchant for artillery. The rest of the information is classified. We do not advise anyone to lay mines, except for this bearded man - you yourself will blow yourself up on them. After all, only he knows how to remotely blow up the installed "surprises", the rest have to wait until someone stumbles on the mines.

JUSTIN WOLF (gun, bioscanner).

Callsign - Wolf. Profession - physician. Height 188 cm, weight 72 kg. Rank - major. Specialist in medicine, well able to handle throwing weapons. Wolf is the only doctor in the whole group, an expert in pistol shooting. That's what this team member really takes, so his vitality. Grabbing a first aid kit, he restores twice as much energy as any other fighter. At the same time, he is good at shooting.

TONY RAMOS.

Callsign - Weasel (such an animal). Profession - fighter. Height - 197 cm. Weight - 96 kg. Rank - major. Tony Ramos is a hand-to-hand combat specialist. Such a tough master of hand-to-hand combat is quite capable of starting a mission with his bare hands. Any ordinary enemy can be knocked down with a well-aimed punch. A specially trained body is less susceptible to any kind of injury.

THOMAS G. YORUP.

Call sign - Vasse. Profession - electronics engineer. Height 180 cm. Weight 79 kg. Rank - major. Tracking systems specialist. Repeatedly received reprimands for disobeying orders. At the start of the game, he carries a rifle and a bioscanner. Being equipped in the same way as the medic Justin, he has similar abilities: he loses about half as much energy.

TIPS FOR PASSING

There are three missions in the game, each consists of ten or more levels - floors.

Mission 1

The space station Europe 1, which protected the planet from orbit and rear, was captured by such a hostile civilization. Most of the crew died heroically defending the station;

1. Completely alone, but in a group of five commandos, you must clear all floors of the station from alien invaders. There are no friends here, only enemies, so it makes sense to hit everything that moves with all barrels.

3. There are five windows at the top of the screen. In the central one you can see what is in your hands now. In others - what is in stock. Using the "C" button, the contents of the squares can be moved. Below the item windows is a long, narrow viewport of the outside world. In it you will be able to see the world around you and, of course, enemies.

Below are your limbs (particularly arms or weapons). The number to the right of the overview screen shows the number of enemies on the floor that have not yet been killed. 99 enemies usually means there are more of them, it's just that the number doesn't fit. In the lower left corner is the message screen. A map is easily recognizable, showing your location and (if you have a bioscanner) the location of enemies. The whole map can be viewed by pressing the "START" button.

4. Now humanoid guards will attack us. These are traitors and aliens. All humanoids have weapons, so be careful. If looting is your way of life or you just like to live longer and more interesting, take weapons from the dead. The task is as follows: survive, kill all the enemies, get to the level "Reactor Level 2", where the boss of this crowd of stray aliens has registered. He is dressed in a large space suit, with a cannon instead of an arm.

Mission 2

You do not have time to take off what was previously called body armor, and now it is an ordinary rag with holes, as you are sent to a new assignment.

It turns out that while you were walking around Europa 1, vile enemies took over the building of the Planetary Defense Corps. And now, as expected, no one will give out a salary, so you have to clear the premises from aliens.

1. An unknown well-wisher warned that the building's security system is turned on and fully activated and you will be considered a violator of access control with all the ensuing troubles. In the form of: robots with weapons, some invisible person in the corridor (he himself does not show up, but his bullets are no less dangerous for this), as well as video cameras. If you approach such a video camera, then it will squeak several times, and then yell like a catechumen. All surrounding enemies run to the call. The video camera can be destroyed by jumping and shooting.

2. There are bonfires (or firemen) on some floors of the building. If you are going to arrange a dance on the coals, stock up on energy, as bulletproof vest will not save you from fire either. Bonfires must be extinguished with a fire extinguisher, which the previous liberator of mankind must have dropped nearby.

3. Opponents keep multiplying. Red dog-like ones are starting to appear. They do not shoot, but only strive to grab by the throat. There are also green creatures with a red mane. They do not bite, but they deftly handle weapons. And again, people in military uniform guarding the building. Attention! Most of the bipeds on this mission can open doors.

4. Having cleared 15 floors, we go to kill the boss. The room in which he is located consists of many rooms. Boss Features: Has a short, scaly tail; a very vicious creature that wants to live itself, but won't let you.

Mission 3.

The aliens have taken refuge in the basement floors of the Planetary Defense Corps building. The basement levels are very intricate and resemble huge labyrinths. Save weapons and energy, as everything is in short supply here. You will have an unpleasant acquaintance with a caterpillar walking on its hind legs. In addition to these maggots, you will meet well-known arachnids, as well as red dogs, green aliens and humanoid humanoids. Sometimes the number of opponents will exceed 99, so you need to hurry up, otherwise you won't be home in time for dinner.

When you get to level 12, you will see that a little more than fifty enemies live on it. Among them is the boss. Take a look at the map. See the clear space? This is where the bastard lives. It is not necessary to kill everyone, it is enough to get rid of the boss. A bit like the robot from the movie RoboCop, it will try to grab you with its three-fingered claw, but if you shoot continuously, it can't really do anything to you.

JOKES

If, crouching, you shoot at the corpse of a spider, then it will break into two halves.

All corpses, from which side you approach them, lie the same way.

If you break glass in a building and throw a grenade there, it will not explode, but simply fall down.

TIPS

1. If a large crowd of enemies has gathered around, arrange a mass burning of them with a flamethrower.

2. If there is little energy, then there is a reason to return to the previous floor and look for the remaining first-aid kits there.

CONTROL

A - opening doors;

A + left / right - step to the side without turning;

A + up - jump forward;

A + down, holding A - crouching;

B - shot with current weapon;

C - change weapons, shift the top line, which indicates your inventory. If a window with an image that is not a weapon is active, then the hero will fight on his fists. START - pause, view the global level map. For each level, completely cleared of enemies, a password is issued, their full list for the current mission can also be viewed on pause.

SECRETS

1. If you leave one unkilled monster on the level, go up to other floors and collect weapons there, and then return and kill this monster, then when you pass the zone and write down the password, reset the game and start it with this password. You will keep all the weapons you have acquired, which can be used in the zones that you have not completed.

2. If you have a flamethrower or a machine gun with a laser sight, choose one of these weapons. Now hold the B button and, without releasing it, switch to the adjacent weapon with the C button. You will shoot from the same weapon, and the ammo will be spent from the neighboring one.

3. To pass the level, it is not necessary to kill all the enemies, just use the elevator or stairs to the next level. But if you don't kill the boss, you won't get the password.

PASSWORDS some levels

Docking compartment 2 - uAD8meutp

Command post 1 - EVsch8keLmp

Engine compartment 1 - PAK8meLgp

Engine room 2 - vVf * hmOme

Passwords for playing the English version.

Space Station

DOCKING BAY 1 LFr8vtKug

ENGINEERING 1 HFr8*tLng

ENGINEERING 3 ?rvd-vPn4

GREEN HOUSE 1 V86*CrP!2

GREEN HOUSE 3 ?r)*u*rrk

BRIDGE 2 TPu8uvLgK

REACTOR 2 HDq*-vKqx

DOCKING BAY 2 DDq8*tLng

ENGINEERING 2

ENGINEERING 4bDq*-vOvT

GREEN HOUSE 2 GLq*-vPv2

BRIDGE 1 DDq8vNLng

REACTOR 1 PFr*-vKqx

Skyscraper (High Rise Building)

HIGH RISE ROOFTOP NUq8uPKgR

HIGH RISE FLOOR 164 Rzr5uPxvM

HIGH RISE FLOOR 163 aHqXuvDmE

HIGH RISE FLOOR 162 OvK7C8?vK

HIGH RISE FLOOR 161 GLo7CrHv!

HIGH RISE FLOOR 160 ?rpQsrHv7

HIGH RISE FLOOR 159 TLFX/oxkQ

HIGH RISE FLOOR 158 E*hUt)Bk7

HIGH RISE FLOOR 157 cLtXtox!7

HIGH RISE FLOOR 156 Tr)5-Dr!

HIGH RISE FLOOR 155 ?Pr5-Dr!

HIGH RISE FLOOR 154

HIGH RISE FLOOR 153 GLpUsoHhj

HIGH RISE FLOOR 152 ?ro5-?FQ

HIGH RISE FLOOR 151 TLFXCoxo7

Semi-basement (Sub Basement)

SUB BASEMENT 1MLFXtxBh/

SUB BASEMENT 2 Tr)*4-?n!

SUB BASEMENT 3 TLp*7o?tk

SUB BASEMENT 4 crod!o'sE

SUB BASEMENT 5 cLJ*4-?vj

SUB BASEMENT 6 Dnpdmu-v5

SUB BASEMENT 7 KLLbm-NmQ

SUB BASEMENT 8 Orrf!oN!7

Last level with one killed player - 3E8xbiFJbj



 
Articles on topic:
Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
(4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
How to turn the wheels in GTA Online and more in the GTA Online FAQ
Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map