How to count cards in a fool. How to learn to play cards


Playing the fool is the simplest entertainment among card games. Most people know how to play it, but there are people who do not know the actual rules. We offer you to learn how to play the fool, following the basic simple tips.

Consider the main rules of the fool game, suitable for learning regardless of the number of participants:

  • The game uses a single deck, with either 36 or 52 elements.
  • The number of participants is from 2 to 6 people.
  • The lowest denomination with a value of 2, then the cards go in ascending order, then the jack, queen, king and ace go in seniority.
  • Getting rid of all the cards in hand is considered a victory.
  • The participant who has not played all the elements from his hand loses.
  • After choosing the first dealer, the deck is shuffled and each participant is dealt 6 cards.
  • The subsequent dealer is determined according to the drawing of the game, he will be the losing person.
  • The trump card is determined by removing the top element from the deck - it is located under the stack face down.
  • The player with the lowest trump card goes first. He takes one of the cards from his hand and places it on the table in front of the participant on the left.

    The opponent must beat it off: if it is not a trump card, the opponent has the right to win it back with a card of the same suit, but higher in a row. If a participant has a trump card, it can only be beaten off with the highest trump card.

This happens throughout the entire game. Participants beat off a certain number of elements per turn, if they are all won back, they go to the discard pile. If the player could not beat off all the cards, he takes them into his hand.

Important! According to how many elements are left in the player’s and opponent’s hand after playing the move, they must draw them from the deck until they get 6 pieces.

In this way, the classic fool is played. It is worth considering an important point: after the end of the game, the next game begins with the move of the person sitting to the left or right of the losing participant. The problem is solved immediately before the start of the game.

Variants of the game of throw-in and transfer fool

Playing the fool on the cards has several options. In addition, depending on the number of participants, the time of the party changes and the possibility of adding elements up to 6 pieces.

When the maximum possible number of participants is playing - 6 people, the cards leave quickly and it is not always realistic to make an addition.

Note! In one move, you can use several cards by placing 2 elements in front of your opponent at once. They must have the same value, but different suits- it will complicate the task.

Except classic version, there is a game of transferable and throwing fool.

Consider the basic rules of these two types:

Transferable Podkidnoy
Maximum number of players 6 people 6 people
Purpose of the game Get rid of the cards Get rid of the cards
Possibility of pair play Yes Yes
Peculiarity During the move, the player who must fight back has the right to transfer the move to the opponent. This can be done by putting an element of the specified denomination to the card to be recaptured.

So the participant transfers the move to the player sitting clockwise. That participant can do the same.

As a result, the latter should already beat off not one, but several elements.

During the turn, when a card is placed for an opponent, other players can toss additional elements from their hand.

These can be those cards that have the same denomination as the previously laid card. It is allowed to put cards with the same value as those used by the opponent.

Trump It is permissible to transfer the move to another participant simply by showing a trump card of the same value as the card on the table. Has the same function as in the classic fool.

When playing in team mode 2v2 or 3v3, the rules remain the same. In a transfer fool, the move is transferred to a member of the opposite team.

In the toss-up variant, there is a rule not to toss elements to the players of your team. A draw implies a preliminary agreement on subsequent actions.

If there were no discussions, the loser is the one who fought back the last move, even if he covered all the cards.

How to build a strategy?

In order not to lose in the easiest card game, you need to learn how to correctly build a strategy.

Beginners are advised to try the game together, then it is easier and easier to remember the opponent's cards, as well as those in the deck. Keeping track of all the elements with the participation of 6 people is difficult.

This entertainment is rightfully considered the most strategically planned and makes you deeply analyze the situation.

At first glance, it seems that the classic, transferable or throw-in fool is a simple game to pass the time.

Winning is easy, you need to build tactics well:

  1. Learn to memorize all the cards that came out of the game. There are a small number of them - only 36 pieces, so memorization is not difficult.

    This method is one of the main options for conducting a strategy in order to win.

  2. Strive to pick up big trump cards. Well, if the distribution has done its job and all the big denominations are on hand.

    If luck does not happen, fight back as much as possible with junior trump cards to take more cards from the pile.

  3. Calculate the situation in the presence of a small number of elements in the deck. An effective method gives a guarantee of winning or making an error of the opponent.
  4. Don't waste large denominations. At the decisive moment in last move they will help to beautifully leave the opponent in the cold.
  5. Learn the style of your opponents. Over the years of participation, many have developed their own method: some participants never waste their trump cards, while others, on the contrary, risk the most. By understanding the opponent's strategy, the chances of winning will increase.

The best tactic in card game- constantly compete with strong participants. This is how you reach the top.

The classic fool and his species are not just entertainment for friends in the kitchen, but a serious type of card game that requires a lot of thinking.

Today, major competitions are held, where a large number of people participate who claim to be the best strategist.

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When playing with no more than 2 players

You can learn to win at the fool. To do this, we define 2 stages of creating a winning strategy.
1. Determining the opponent's style of play.
2. Create your own counter-style of play.

Determination of the opponent's style of play. In order to determine in what style the opponent plays, it is necessary to play several control games with him. Often, there are 4 main styles of play:
trump player- a player who during the game, never throws up trump cards, makes the first move from one card and throws up any cards, in order not to overwhelm the opponent, but not to throw desired cards to take trump cards from the deck.
player who collects high cards (aces, kings, queens)- usually such a player during the whole game tries to collect 4 aces or 4 kings, provided that the aces are out of the game or 4 queens, provided that the aces and kings are out of the game. Such a player is usually determined at the final stage of the game, when the cards in the deck are over and it is necessary to force the opponent to take cards, or vice versa, 4 senior cards are opposed to the opponent's cards, with which you can beat off any cards from which you entered. Usually such a player tries to collect 4 aces and 2 more trump cards.
low card player- such a player forces his opponent to take all the cards from which they came to him. What does it give? Firstly, it is more likely to take trump cards or the right cards from the deck, and secondly, it deprives the opponent of the initiative in the game, comparing him with an infant who can play, but cannot control the game.
player who collects paired cards of different denominations- a player who, in the course of the game, always makes paired combinations of cards from his cards. Paired cards can give an advantage both when beating off the opponent's cards, and an advantage in the process of the first call.
These are the popular and most frequently used playing styles. In order to believe it, it is enough to register in and play there with several hundred games. All other styles in one way or another combine with each other all of the above styles.
Of course, I don't consider playing the game of giveaway or the game of someone who doesn't think while playing the fool as a style of play.

Create your own counter-play style. What can be opposed to the above styles?

A player who collects trump cards- let's break this game into 2 stages, this is the determination of the player’s weak suit and the discarding of trump cards in response to calls with cards of a weak suit. Therefore, before the middle of the game, you need to determine the opponent's weak suit. During the game, try to enter with cards of different suits, and as soon as a weak suit is determined, then methodically try to force the opponent to fight back with trump cards. By the opponent's weak suit, I mean the suit card suits which the opponent does not have.
The player who collects high cards (aces, kings, queens)- it is not difficult to play against such an opponent, knowing that he does not collect a trump card and that at the end of the game he will use his advantage of four high cards. To do this, you can force such a player to fight back with these cards for 2 or 3 rounds before the end of the game, this is when about 6 cards remain in the deck, maybe a little more.
A player who throws small cards at his opponent- Against such a player, you can do the following. First, fight back at the beginning of the game only with high cards: aces, kings, queens. It is necessary at the beginning of the game to collect high cards from yourself in order to be able to fight back at least once or twice during the game. You can try to collect all the high cards until the middle of the game, and from the middle of the game start the attack from smaller cards, with each horse, moving to the higher cards, so the player who throws his opponent with small cards (further larger) will fall into your own trap. In the middle of the game, he will not want to throw off trump cards to the end, as a result of which he will take them.
A player who collects paired cards of different denominations- it is difficult to play against such a player, since he will always have a pair of cards, both for the move and for the retreat. To oppose such a player, you can only play the same game, that is, walk from paired cards and fight back with paired cards.

Game variant. I was introduced to this version of the game by one of the users of my program, when there was this gap in the algorithm of playing the fool. This gap was in the following tactics of the game.
If at the beginning of the game you get 2-3 large trump cards (it is possible with small trump cards), then during the game you do not beat off the opponent’s cards, but accept them as long as there are at least eight to ten of them left in the deck (you can find out how many cards are left , if you keep counting them during the game), then you start walking with the smallest cards, which should be 3 or 4 of the same value. In this case, the opponent will either have to fight back (then in any case you will have cards that you can throw to your opponent), or accept cards. If the opponent fights back, then after the end, when he draws cards from the deck, he will most likely take non-trump cards, since he fought them off and then, having beaten his move, you will easily beat him. But if the opponent accepts cards from you without fighting back, then he will have a chance on the same tactics (as you played), to beat you (the opponent will take cards from you for the time being, after which he will fight off and fill you up with the same cards that I received from you).
Most often, few people know about this game tactic and, having played once, they lose, and an experienced player immediately understands what is happening and will try to interrupt the game in its middle.


When playing 3 players

In such a game, you need to collect trump and pair cards. To do this, you must try to fight back. The most important thing in such a game is to never throw cards at the player you are playing under. This can only be done at the end of the game, when the cards in the deck are over and you see that this player can be the first to leave the game. This is explained by the fact that if you throw cards of this player, then the next move will be made under you by the next player and you will not be able to throw off unnecessary cards again and throw a player who can come to you. You can even cheat, take the card with which they came to you and then the next player will go to the player who will have to go to you. You will have a chance to throw cards at this player.


When playing with 4 players

In this game, you need to decide whether you are playing against everyone or against two, that is, a pair for a pair. If the player who sits opposite you plays with you at the same time, then it will become much easier to play. Usually such a game is called a couple on a couple. The player to your left is paired with the player to your right, and you are paired with the player to your right. In such a game, it is necessary to throw players to the left and right. To do this, it is recommended that the player on the left at the beginning of the game walk from the lower pair cards. If there are none, then choose the lowest card of the suit that you have the most. If this is not the case, then you can make a pair of low cards, for example: a trump six and a diamond six.
If you managed to fill up the player to your right and the move passed to you, then it is advisable for you to go from those cards that the player on the left or right does not have. After the first round of the game, you can already guess what kind of cards these are. For example, in the process of rebounding, the player showed cards 8, 10, jack, and the player on the left showed 7, queen, in this case it is recommended to go with 6, 7, 9, since the chance that your partner has these cards is great.
If the player to your left or right takes cards and among these there is a card of higher value, for example, a queen or a king, then try to get rid of it, since you won’t be able to fight it off (since the rest of the paired cards will immediately be thrown to you) and you will have a chance to draw a pair or trump card from the deck. If you couldn’t fight back and the player to your right takes cards and you are sure that you can fill up the player to your left, then you don’t have to throw up the highest card, since obviously the player to your right can be beaten off when your partner walks and You can already throw it up.
When playing in pairs, you should never throw your player. You can only throw cards to him when he takes them, and then only of a higher value and so that they make him a combination of 3 or four cards, so that the probability that he will fight off next time is high.
If you are playing against everyone, not a pair against a pair, then it is recommended to take the low card with which they came to you to take, otherwise you risk taking a large number of low cards. For example, you beat off a six with an eight, respectively, all sixes and eights will fly to you. Otherwise, you will take only sixes.


When playing with 5 players or more

In such a game, of course, everyone plays for himself, so try not to beat off the low card with which they came to you, just take it. If they came to you with a high card, and you see that you cannot fight back, then fight back with a higher card so that these high cards are thrown to you and you have best cards in relation to the cards of other players.


The main thing

If the opponent fights off with trump cards at the beginning of the game , then we can definitely say that he plays cards badly, since at the beginning of the game there is no point in throwing off a trump card. It is recommended to take the beatable cards along with the trump cards, but next time it is better to try to fight back.
If you are going to fight back. It is recommended to fight back with paired cards, since the opponent is less likely to throw you a card. Your cards must not contain low cards and more than two cards of the same suit, with the exception of trump cards. Otherwise, you risk taking cards.
How to force an opponent to fight back with trump or high cards. If your move and your cards contain several cards of the same non-trump suit, and if you are like one (lower) of these cards, then your opponent at the beginning or middle of the game is likely to take this card, and if it is at the end of the game, then the opponent will be forced to fight back with a trump card.
Bluff. Don't forget to bluff. For example, the situation at the end of a game with several players, when you have 3 trump cards (King of clubs, 10 of clubs, 6 of clubs,). They made a move to you from the ace of tambourines, in this case you must fight off 10 clubs, then they go to you from the ace of spades, here you must fight off with the king of clubs. Why, you ask? Because the players may think that you have the highest card of the king and will not throw you a trump ace, but will throw an ace of diamonds, which you will beat off with 6 clubs. Don't bluff too much or you'll always be dealt a trump ace. Instead of aces, there may be lower cards, so if you bluff often, you can lose.
Card memorization. Well, the most important thing that you need to learn is to memorize the cards. You must know which cards are out of play and in what order. Knowing which cards come out of the game gives you information about which cards your opponent may have, and knowing in what order the cards come out gives you information about where the intended card is. For example, an opponent entered from a ten of hearts, respectively, it can be assumed that the nine of hearts is still in the deck (store), but this statement can only be made with ordinary players, a professional can go from ten, having a nine in his hands, since he has several ten , and nine is one. Read the way to memorize cards, which I propose.

The fool card game has gained popularity in almost every home. This interesting game will allow you to have fun in the evening and entertain a noisy cheerful company!

1) How to play simple fool

Basically, a deck for the card game "Fool" is chosen consisting of 36 cards. From 2 to 6 people can take part.

The main goal is to replay the entire deck, and on the last card, discard your cards as quickly as possible.

  • Before starting the game, shuffle the deck well, it is not necessary to move the top.
  • Give each player 6 cards. After the distribution of cards is completed, open the first card lying in the deck and put it face down on the playing table, this card is the defining trump card.
  • The player with the lowest trump card starts the move first.
  • You can start your move from any card you like, to the player sitting to your left.
  • Consider an example - if 6 hearts made a move on you, you can return this card the same suit (a card symbol is called a suit, in this example it is hearts), but with a higher denomination - for example, you have 10 hearts available. For lack of the same suit, you can beat off the card with any trump card. If you do not have a suitable card to end your turn, the rules of the game require you to take both cards for yourself.
  • After the end of the turn, the participants in the game must, without peeping, draw cards from the deck up to 6. The very first card is taken by the participant who started the move, then the remaining players draw cards, starting from the left.
  • When you beat off a card, it goes into the retreat, which you cannot peep into until the end of the game. The right of the next move to another player begins with you.
  • Participants continue the game until one player is left with cards. In this case, the player is considered the loser. The next game is started by the participant sitting to the left of the loser, making a move under him.

2) How to play fool - various options

There are various variations and additions to the traditional simple fool, putting all the options together makes for an interesting and addictive game.

  • Flip - the principle of the game is identical with a simple fool, the main difference is the ability to throw cards of the same significance that are on the playing table. The player who made the move is the first to throw a card, then the participants throw out the cards in turn. You can flip up to 6 cards per turn.
  • Transferable - the highlight of this variation is that you can transfer the first card that came down under you, picking up the same value, to another player sitting to your left. The participant to whom the cards were transferred also has the right to transfer the cards to another player. Let's say 10 spades go to you, you can transfer to another participant with a card at number 10 of any suit, now another player will fight off these cards. Otherwise, all the rules are the same with a simple fool.
  • Translation 2 - is in addition to the translation fool described above. In this variation, you acquire the right to transfer absolutely all the cards at stake to another player. The participant to whom you transferred the cards is obliged to return or accept all the cards transferred to him. Let's say they looked like you with a card with a value of 9 diamonds, you cover the card with 10 diamonds, the player throws you another 9, but already a trump card, and you cannot beat it off, but you can transfer 9 baptize on another participant. The player must cover all the cards, if he cannot, then he takes all the cards for himself.


How to play the fool and win

There are 5 honest secrets on how to play the fool and win all the time:

  • Memorize which cards are discarded, thanks to this, in the last decisive round, you will know all the opponent’s cards and win by throwing him a card that he cannot recapture.
  • Always leave at least one pair of cards with the same denomination, this is very convenient when decisively attacking the enemy - you will get rid of the maximum number of cards, and when cards are covered, there is a lower chance that you will be thrown more.
  • Try to take away the trump cards from the enemy by going to him and throwing up cards with a large face value, for example, an ace.
  • If you are playing a fool, throw away all the small cards without sparing, so that at the end you will not be left with a full fan of the deck in your hands.
  • During the game, try to fight back regular cards by hoarding the maximum number of big trumps. At the end of the game, you can always fight back, leaving the enemy in the cold.


How to memorize cards when playing fool


One of the most popular card games is the throwing fool. The rules are simple: each of the players at the beginning of the game has six cards, each in turn (if he didn’t take it) throws each other up, you have to fight in the suit, the trump beats everything, the seniority of the cards is standard. If you want to increase the percentage of wins, then you need to remember the cards that came out - in order to know the opponent's hand at the end of the game. Knowing the enemy cards, and if the opponent does not know yours, the probability of winning increases significantly: often, even with the help of knowledge, you can emerge victorious with a worse hand. But how do you memorize cards?

If you play the fool online, then there is a special program - for memorization - Card Assistant. Its interface is very simple: we click on the cards that are currently in play, and then we send them either to bits or back to the deck - depending on what the result is. But this program is unlikely to help you if you do not play online, but with friends and acquaintances - with real cards. In this case, it remains only to learn to memorize the cards. We will consider two ways to do this below.

Let's break the problem down into its components. So we have 36 cards, 4 suits. At first glance, the task of keeping all of them in mind is impossible, at least difficult to implement. However, do not despair. The first thing you should pay attention to is the main cards. What are our main cards? That's right, trump cards and pictures (aces, kings, queens, jacks). So first of all, let's learn to remember the trumps that came out. Believe me, sometimes knowing the trumps that have come out is a huge advantage.

To memorize the trumps that came out, you can use the repetition method. It lies in the fact that you pronounce the cards that have come out. For example, seven, ten, trump jack have already come out. You just constantly (automatically and without being distracted), monotonously repeat their names to yourself, preferably in ascending order of precedence: 7, 10, jack, 7, 10, jack, and so on throughout the entire game. As soon as, for example, another eight and an ace come out, we add them to the repeated row: 7.8, 10, jack, ace, 7, 8, 10, jack, ace - and so on until the moment when there are no more cards left in the deck - they are on hand. As soon as such a moment comes, we do the opposite: we look at our trump cards, we discard those that we repeated and, voila, we know the opponent's cards!

Do not think that this method is difficult, in fact, after some practice, everyone can memorize the trump cards that have come out in this way. However, if you want to know not only the trump cards that have come out, but also all the others, then you should pay attention to another way - visual presentation. Its essence lies in the fact that a person represents a deck of cards, for example, in this form

And as soon as some of them come out, he just throws them out. At the end of the game, you just need to remove your own as well - and here's the opponent's hand in full view. It should be said right away that this method of remembering cards for a fool is more difficult than the previous one. Therefore, it would be wiser to first represent not the entire deck, but, for example, a series of trump cards - and throw them out gradually, as they go into bito. Then you can gradually complicate the task - add other suits or expand vertically - aces, kings.

Finally, it is worth noting that the game of throwing fool itself, despite its outward relative simplicity, is still an excellent training for developing attention, memory and making quick decisions. And if you use the method described above to memorize the cards, the training will be even more effective. Generally speaking, for a throwaway fool, as well as for other games, there are well-established game strategies, using which, coupled with knowledge of the opponent’s cards, the percentage of winnings can be increased, if not up to one hundred percent, then it can be increased very significantly. In the following articles, I will share some of these secrets. In fact, these are not quite secrets, but such information that an experienced player knows on an intuitive level - I will try to generalize and systematize it. But this is in other articles, and from this one, I hope you got the knowledge of how to memorize cards. In a fool and not only.

Maps have been very popular since the Middle Ages. They successfully pushed the bones, backgammon and checkers. Some of the complexity of tactics and strategies, as well as the possibilities of mathematical miscalculations, are compared or even surpass chess. Let's, dear reader, plunge into this article into the unpretentious world of a worthy representative of the entertainment industry. So, card "Fool".

Brief history of the game

Many items and activities are said to come from heroes and great deities as a gift. However, today we will talk about a simple peasant game of cards. Its roots are not so deep, but it has already managed to celebrate two centuries. We can speak with confidence about this age, since Pushkin and Saltykov-Shchedrin mention this “trifle fun”.

Thanks to the revolution of 1917, the game became recognized in society and moved to salons. Today it is played in many countries. At the University of California, for example, there is even such a tradition among students studying Russian. They get together on Fridays in an informal setting and practice their social skills while playing Fool.

A bunch of different applications provide an opportunity to plunge into this atmosphere virtually. You can play cards on your phone, as well as on a laptop or personal computer. The main charm of this fun is that you can learn it in a couple of minutes, and hone your skills for years.

Decks and basic varieties of the game

There are only four main options for this entertainment - “Fool” translated, flip, Japanese and, of course, simple. The last two have simpler rules and are less popular today. In Japanese, for example, the difference is that spades only beat with spades. A trump is always a tambourine. And the queen of spades can beat any card of her suit.

They usually use a traditional Russian deck, consisting of 36 sheets. However, in our time, more popular, the so-called "poker" is played more often. It has 52 cards, and jokers are always set aside.

In addition to the main four, today there are about 80 various options games. Below are some of the more unusual ones.

What to do if you're bored, or How to play the "Fool" outside the box

Circular

There are no transfers here, but after each round or capture, the participants exchange their cards in a clockwise direction. That is, it is necessary to give everything that is in your hands to the one sitting on the left.

Chukchi

They handed out 6 leaves, showed a trump card and removed the rest. We only play with what we got. But the party ends quickly.

poker

They looked like you, but there is nothing to beat? Not scary! Here it is possible to exchange 2 of your cards for the top 2 from the deck!

American

Do you have a lot of excess on your hands, but no one else throws up? No problem! Throw yourself and beat yourself off. Why not a cowboy horse move ?!

Albanian

How to play such a fool? The rules are the same, the only difference is in the deck. It develops from ace to six and is not shuffled (after the distribution).

Kind

Thrown and you have a bunch of cards? Dont be upset. In this variety, no one is offended! If taken, the move is not skipped. Get out, gentlemen.

Cunning

It is very simple and easy to be at the beginning of the game with half the deck in hand. How? In this round, fortune turned away from your opponent and he has nothing to cover, and you are the lucky one who threw an unbearable card. So beat her yourself and add rubbish to the loser. In addition, others will follow you! But you can put only those virtues that were for the main move!

breaker

Want to stretch the party longer? Easily. Return every second discard to the main deck and shuffle.

"Fool" toss

The most popular variety. She knows most of the shops, zavalinok, and a bunch of other, sometimes unusual places. You will be very surprised, but there is even a championship. Yes! Real. And its final is held in one of the Moscow casinos. Even eat prize fund(winner - about $20,000, loser - about $5,000), jury and qualifying rounds. And you thought! Learn how to play the fool professionally and earn money.

So, what are the rules of this wonderful fun?

Six cards are dealt. You can walk in any number, but only one dignity. The decision is up to the player who fights back. He can cover or take away. If they play a round, then if they have the same value, they throw it up if they wish. The walker does it first. And only if he no longer has the necessary options, other participants can enter the game in a clockwise direction.

The only condition is that in one round, 6 cards go to the end, no more. Also, you can not throw away more than the one who covers it has on hand.

Transferable variety

Everything is very simple here. The delivery is the same, the general meaning is similar. The only difference is that it is not necessary to beat the card with which they were like. You can simply move it further clockwise to the participant, putting next to it the same value. This continues until there is nothing to pass on to the next.

By the way, there is a variety where they do not always put it in translation, but simply show it if desired. The so-called "pass".

The last one, in front of which there are cards, and there is nothing to pass, is considered to be the hitter. If he covered everything, then his next move. Those who translated in this way simply skip a turn.

So today we learned how to play the fool. We got acquainted with the options for this leisure. For those who wish, there was even an opportunity to become famous and earn some money on it.



 
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