Guide for passing the game stalker pm balance 2.0. S.T.A.L.K.E.R.: Shadow Of Chernobyl - Balance (v2.0) by SeregA-Lus

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INFORMATION:
Release year: 2016
Genre: Action / Shooter / 3D / 1st Person
Game developer: GSC Game World
Mod Publisher: Fagot / ed_rez
Edition type: Repack
Game version: 1.0004
Mod version: 2.0 update from 10/14/2016
Interface language: Russian
Voice language: Russian
Tablet: Sewn

SYSTEM REQUIREMENTS:
✔ Operating system: Windows XP / Windows Vista / Windows 7 / Windows 8.1 / Windows 10
✔ Processor: Intel® Core™2 Duo 2.4 GHz
✔ RAM: 2 GB
✔ Video card: 512 Mb / nVIDIA® GeForce™ / ATI Radeon®
Sound card: DirectX® 9.0c compatible audio device
✔ Free hard disk space: 13 GB

DESCRIPTION:
A plot modification with numerous plot and gameplay changes, the action of which revolves around the mysterious faction Equilibrium! You are waiting for interesting exciting quests, adventures, as well as many new opportunities...

Features of the modification: "
- New plot, whose action is intertwined with the original plot Stalker Shadow of Chernobyl;
- The basis of the new plot is the Equilibrium group with its fighters;
- Apart from story missions Many side quests have been added to the game.

List of changes:"
Slow action of first aid kits. During the treatment, the hands are busy, so it will not be possible to shoot for a short time (MEDICINE RC ver. 1.0. ColR_iT);
Added three new artifacts, expensive and rare. Also, a new body armor with excellent protective properties, very expensive. It will be possible to buy (or miss) only once;
A new grouping and a new storyline parallel to the main one. The plot from the PM remained almost untouched, only in places where it intersects with the new plot, changes were made;
The characteristics of most "barrels", cartridges and their prices have been corrected (in the original game, the AK-74 is like a children's cracker).
Two new "barrels": MG-42 machine gun and modified VAL. Not on sale. You can get it by completing a multi-stage quest given by Major Girya (Military Warehouses);
Stalkers bypass anomalies (Stalkers are not blind v0.99 by Red75), use grenades in battle, heal if there is a first aid kit, bandage, heal wounded allies (AI pack RC. xStream), and also hang silencers, sights, grenade launchers on machine guns and use them for their intended purpose;
The graphics have been significantly improved, the sun and the moon have appeared (Panoramic_Mod_2.1).
It is dark at night, as it should be (if there is no moon). Fogs in the morning.
There is more vegetation in the Zone. The grass is taller and its draw distance is increased by 3 times. ;
Added, populated and woven into the new storyline two locations: Eastern Pripyat from "Call of Pripyat" and Dead City from build 1935.
- Cartridges can only be used after placing them on the belt.
- Added "cut" mutants: kink, burer, cat, chimera, "rotten" zombie, rat, dwarf.
- The sound of the detector is turned off (there is not a single invisible anomaly in the "Stalker").
- 30 slots for artifacts
- After completing some tasks (such as finding documents, a flash drive, etc.), a useful information, moreover, in some documents there are real, previously classified reports, reports, etc., relating to the Chernobyl accident.
- Added a large number of various objects (from a teaspoon to KAMAZ). I tried not just to stupidly scatter them around the locations, but to arrange them in a logical way.
- If you drink vodka, have a good snack. Now the food is a little sobering.
- Most of the free "good people" scattered around the locations now have less content inside, or they are completely removed.

Recommendations:"
It is recommended to play for those who have already played pure "Shadows of Chernobyl" at least once.
The game has become more difficult and interesting, so play calmly, without rushing. Study the Zone again, communicate with the people. Think...
Do not rush to take the task from the Bartender to kill a soldier at Agroprom. This deserter (Corporal Golopupenko) has business with you.
The quest to find a machine gun from Major Giri, it is advisable to complete it completely before the official end of the plot of the Shadows of Chernobyl, because. one of the characters participating in it, after the player passes the Monolith Control bunker, will disappear.
Before moving to another location, save just in case. Saving is done through the menu, not F6.
Carefully read the dialogues with the plot (quest) characters (or better - with everyone) and SMS addressed to the Marked One (greenish-blue), some points are voiced only in them - in dialogues and messages.
If in the process of completing a quest, you received an SMS or learned from a dialogue with a quest character that you need to wait, take a walk for a while (usually not long, 3-7 minutes), then wait and walk, but do not go to another location until the character calls you to him (via SMS), or gives you a task. Then, after talking to him (or receiving SMS), you can move on wherever you want.
It is recommended to play on the "experienced" or "veteran" difficulty level ("beginner" is Kindergarten, and "master" is a bit complicated for "hardcore players").
List of characters whose presence among the living is necessary for the normal passage of the mod:
- grouping "Equilibrium" in in full force(except for two people at the Chernobyl nuclear power plant and two in eastern Pripyat). It will not be difficult, because. the group is small, they are all dressed in cool armor and, in addition, they are masters.
It is possible to kill them, of course, but it is difficult. They die very rarely and mainly during the ejection (if they did not run to the shelter), or got stuck in a very strong anomaly;
- Bes, Zhorik, Prapor (Dump), Mr. Ivantsov, Informant.

Installation:"
01. Run exe.file
02. Install following the instructions
03. Play

Repack Features:"
The game:
- Nothing cut / nothing recoded
- Game version: 1.0004
- Mod version: 2.0 update from 10/14/2016

Additions:
- Graphic addition (Summer/Autumn)
- Adaptation of HUD and inventory for 4x3 monitors
- Reticles for 4x3 monitor users
- Screen blur removal
- Menu from pure PM
- Increased NPC points and corpses on the minimap

Operating system: Windows XP / Vista / 7 / 8 / 8.1 (x64)
☐ Processor: 2 cores AMD/Intel 3 GHz
☐ RAM: 4 GB (+ 2x virtual memory equivalent)
☐ Video card: 256 MB AMD Radeon/NVIDIA GeForce 2010 or later
☐ Sound card: DirectX 9.0c compatible
☐ Free hard disk space: 9 GB

1. Install licensed S.T.A.L.K.E.R. - Shadow of Chernobyl.
2. Install patch 1.0004
3. Copy / transfer with replacement the contents of the archive Balance_2.7z to the folder with the game
4. Install global kumpatch from 02/16/2016. (put in the mods folder) and patch dated 05/29/2016 .
5. Play

Add-on installation:
1. Install mod (description above)
2. Delete the mod_summer.xdb0 file in the mods folder and copy the mod_autumn.xdb0 file to the mods folder from the mod_autumn.7z archive.
3. Play

A plot modification with numerous plot and gameplay changes, the action of which revolves around the mysterious Equilibrium group! You are waiting for interesting exciting quests, adventures, as well as many new opportunities...
- A new plot, the action of which is intertwined with the original plot Stalker Shadow of Chernobyl;
- The basis of the new plot is the Equilibrium group, with its goals in the Zone;
- In addition to the story missions, a lot of secondary quests have been added to the game.

From the author.
In the process of passing the mod, various events await you: the struggle for survival, the betrayal of long-familiar "good friends", captivity, an interesting investigation, etc.
I will say one thing: making minor changes (additions), I did it not for the sake of the fact itself - just to change something, but striving for plausibility, realism and some variety, but within reason, of course. After all, this is a game, not life. There are enough difficulties in life as it is.

Changes:
Slow action of first aid kits. During the treatment, the hands are busy, so it will not be possible to shoot for a short time (MEDICINE RC ver. 1.0. ColR_iT);
Added three new artifacts, expensive and rare. Also, a new body armor with excellent protective properties, very expensive. It will be possible to buy (or miss) only once;
A new grouping and a new storyline parallel to the main one. The plot from the PM remained almost untouched, only in places where it intersects with the new plot, changes were made;
The characteristics of most "barrels", cartridges and their prices have been corrected (in the original game, the AK-74 is like a children's cracker).
Stalkers bypass anomalies (Stalkers are not blind v0.99 by Red75), use grenades in battle, heal if there is a first aid kit, bandage, heal wounded allies (AI pack RC. xStream), and also hang silencers, sights, grenade launchers on machine guns and use them for their intended purpose;
Panoramic landscapes outside locations (Panoramic Mod_2.1).
It is dark at night, as it should be (if there is no moon). Fogs in the morning.
There is more vegetation in the Zone. The grass is taller and its draw distance is increased by 3 times. ;
Two locations have been added, populated and woven into the new storyline: Eastern Pripyat from Call of Pripyat and Dead City from build 1935.
- Cartridges can only be used after placing them on the belt.
- Added "cut" mutants: kink, burer, cat, chimera, "rotten" zombie, rat, dwarf.
- The sound of the detector is turned off (there is not a single invisible anomaly in the "Stalker").
- 30 slots for artifacts
- After completing some tasks (such as finding documents, a flash drive, etc.), useful information appears in the PDA, and in some documents there are real, previously classified memorandums, reports, etc. regarding the Chernobyl accident.
- Added a large number of various objects (from a teaspoon to KAMAZ). I tried not just to stupidly scatter them around the locations, but to arrange them in a logical way.
- If you drink vodka, have a good snack. Now the food is a little sobering.
- Most of the free "good people" scattered around the locations now have less content inside, or they are completely removed.
Recommendations.

The game has become more difficult and interesting, so play calmly, without rushing. Study the Zone again, communicate with the people. Think...

Do not rush to take the task from the Bartender to kill a soldier at Agroprom. This deserter (Corporal Golopupenko) has business with you.

The quest to find a machine gun from Major Giri, it is advisable to complete it completely before the official end of the plot of the Shadows of Chernobyl, because. one of the characters participating in it, after the player passes the Monolith Control bunker, will disappear.

Before moving to another location, save just in case. Saving is done through the menu, not F6.

Carefully read the dialogues with the plot (quest) characters (or better - with everyone) and SMS addressed to the Marked One (greenish-blue), some points are voiced only in them - in dialogues and messages.

If in the process of completing a quest, you received an SMS or learned from a dialogue with a quest character that you need to wait, take a walk for a while (usually not long, 3-7 minutes), then wait and walk, but do not go to another location until the character calls you to him (via SMS), or gives you a task. Then, after talking to him (or receiving SMS), you can move on wherever you want.

List of characters whose presence among the living is necessary for the normal passage of the mod:

Grouping "Equilibrium" in full strength (except for two people at the Chernobyl nuclear power plant and two in eastern Pripyat). It will not be difficult, because. the group is small, they are all dressed in cool armor and, in addition, they are masters.

It is possible to kill them, of course, but it is difficult. They die very rarely and mainly during the ejection (if they did not run to the shelter), or got stuck in a very strong anomaly;

Bes, Zhorik, Prapor (Dump), Mr. Ivantsov, Informant, Doctor.


Video walkthrough.
Link to playlist.

Thanks.

Thanks to the work of Cromm Cruac, the locations became unrecognizable. Also used works: AMK, OGSE, SWMT, FM, extrim, antreg, Rulix aka Bak, amik, OGSM, kstn, cjayho, Real Wolf, PSEUDO-S.T.A.L.K.E.R., Sky_Line, Alexandrych, Shi3, Syak, Mirage2000, Thug, ColR_iT, lafugix , Geep_85, strelok71.71, Valerich, Meltac.

Thanks for the help in overcoming the difficulties in creating the mod:
- Frankenshtayn, ColR_iT, azrael1325 (connecting "Eastern Pripyat"), dimak, volazar, "Narodnaya Solyanka" and everyone else whom I may have forgotten to mention...
- Used some files from People's Solyanka and Secret Paths...
- Thanks for the ideas: N. Giryuk, A. Popov.

Video.

A new plot, the action of which is intertwined with the original plot Stalker Shadow of Chernobyl;
The basis of the new plot is the Equilibrium group with its fighters;
In addition to story missions, many secondary quests have been added to the game;
Slow action of first aid kits. During the treatment, the hands are busy, so it will not be possible to shoot for a short time (MEDICINE RC ver. 1.0. ColR_iT);
Added three new artifacts, expensive and rare. Also, a new body armor with excellent protective properties, very expensive. It will be possible to buy (or miss) only once;
A new grouping and a new storyline parallel to the main one. The plot from the PM remained almost untouched, only in places where it intersects with the new plot, changes were made;
The characteristics of most "barrels", cartridges and their prices have been corrected (in the original game, the AK-74 is like a children's cracker).
Two new "barrels": MG-42 machine gun and modified VAL. Not on sale. You can get it by completing a multi-stage quest given by Major Girya (Military Warehouses);
Stalkers bypass anomalies (Stalkers are not blind v0.99 by Red75), use grenades in battle, heal if there is a first aid kit, bandage, heal wounded allies (AI pack RC. xStream), and also hang silencers, sights, grenade launchers on machine guns and use them for their intended purpose;
Significantly improved graphics, the sun and the moon appeared (Panoramic_Mod_2.1);
It is dark at night, as it should be (if there is no moon). Fogs in the morning;
There is more vegetation in the Zone. The grass is taller and its draw distance is increased by 3 times. ;
Added, populated and woven into the new storyline two locations: Eastern Pripyat from "Call of Pripyat" and the Dead City from build 1935;
Cartridges can only be used after placing them on the belt;
Added "cut" mutants: kink, burer, cat, chimera, "rotten" zombie, rat, dwarf;
The sound of the detector is turned off (there is not a single invisible anomaly in the "Stalker");
30 slots for artifacts;
After completing some tasks (such as finding documents, a flash drive, etc.), useful information appears in the PDA, moreover, in some documents there are real, previously classified memorandums, reports, etc. regarding the Chernobyl accident;
Added a large number of different objects (from a teaspoon to KAMAZ). I tried not just to stupidly scatter them around the locations, but to arrange them in a logical manner;
If you drink vodka, have a good snack. Now the food is a little sobering;
Most of the free "good people" scattered around the locations now have less content inside, or they have been removed altogether.
From the author:
In the process of passing the mod, various events await you: the struggle for survival, the betrayal of long-familiar "good friends", captivity, an interesting investigation, etc.
I will say one thing: making minor changes (additions), I did it not for the sake of the fact itself - just to change something, but striving for plausibility, realism and some variety, but within reason, of course. After all, this is a game, not life. There are enough difficulties in life as it is.

S.T.A.L.K.E.R. Shadow of Chernobyl 1.0004

Operating system: Windows XP / Vista / 7 / 8 / 8.1 (x64)
☐ Processor: 2 cores AMD/Intel 3 GHz
☐ RAM: 4 GB (+ 2x virtual memory equivalent)
☐ Video card: 256 MB AMD Radeon/NVIDIA GeForce 2010 or later
☐ Sound card: DirectX 9.0c compatible
☐ Free hard disk space: 9 GB

1. Install licensed S.T.A.L.K.E.R. - Shadow of Chernobyl.
2. Install patch 1.0004
3. Copy / transfer with replacement the contents of the archive Balance_2.7z to the folder with the game
4. Install global cumpatch from 2017. (put in the mods folder) and fix 2017 .
5. Play

Add-on installation:
1. Install mod (description above)
2. Delete the mod_summer.xdb0 file in the mods folder and copy the mod_autumn.xdb0 file to the mods folder from the mod_autumn.7z archive.
3. Play

A plot modification with numerous plot and gameplay changes, the action of which revolves around the mysterious Equilibrium group! You are waiting for interesting exciting quests, adventures, as well as many new opportunities...
- A new plot, the action of which is intertwined with the original plot Stalker Shadow of Chernobyl;
- The basis of the new plot is the Equilibrium group, with its goals in the Zone;
- In addition to the story missions, a lot of secondary quests have been added to the game.

From the author.
In the process of passing the mod, various events await you: the struggle for survival, the betrayal of long-familiar "good friends", captivity, an interesting investigation, etc.
I will say one thing: making minor changes (additions), I did it not for the sake of the fact itself - just to change something, but striving for plausibility, realism and some variety, but within reason, of course. After all, this is a game, not life. There are enough difficulties in life as it is.

Changes:
Slow action of first aid kits. During the treatment, the hands are busy, so it will not be possible to shoot for a short time (MEDICINE RC ver. 1.0. ColR_iT);
Added three new artifacts, expensive and rare. Also, a new body armor with excellent protective properties, very expensive. It will be possible to buy (or miss) only once;
A new grouping and a new storyline parallel to the main one. The plot from the PM remained almost untouched, only in places where it intersects with the new plot, changes were made;
The characteristics of most "barrels", cartridges and their prices have been corrected (in the original game, the AK-74 is like a children's cracker).
Stalkers bypass anomalies (Stalkers are not blind v0.99 by Red75), use grenades in battle, heal if there is a first aid kit, bandage, heal wounded allies (AI pack RC. xStream), and also hang silencers, sights, grenade launchers on machine guns and use them for their intended purpose;
Panoramic landscapes outside locations (Panoramic Mod_2.1).
It is dark at night, as it should be (if there is no moon). Fogs in the morning.
There is more vegetation in the Zone. The grass is taller and its draw distance is increased by 3 times. ;
Two locations have been added, populated and woven into the new storyline: Eastern Pripyat from Call of Pripyat and Dead City from build 1935.
- Cartridges can only be used after placing them on the belt.
- Added "cut" mutants: kink, burer, cat, chimera, "rotten" zombie, rat, dwarf.
- The sound of the detector is turned off (there is not a single invisible anomaly in the "Stalker").
- 30 slots for artifacts
- After completing some tasks (such as finding documents, a flash drive, etc.), useful information appears in the PDA, and in some documents there are real, previously classified memorandums, reports, etc. regarding the Chernobyl accident.
- Added a large number of various objects (from a teaspoon to KAMAZ). I tried not just to stupidly scatter them around the locations, but to arrange them in a logical way.
- If you drink vodka, have a good snack. Now the food is a little sobering.
- Most of the free "good people" scattered around the locations now have less content inside, or they are completely removed.

Do not rush to take the task from the Bartender to kill a soldier at Agroprom. This deserter (Corporal Golopupenko) has business with you.
- Before moving to another location, save just in case. Saving is done through the menu, not F5.
- Carefully read the dialogues with the story / quest characters (or better - with everyone) and SMS addressed to the Tagged One, some points are voiced only in them - in dialogues and messages. You can take screenshots (F12).
- If you do not like to read carefully, or do not know how to read at all, then I advise you not to play this mod, so as not to be disappointed!
- If in the process of completing a quest, you received an SMS or learned from a dialogue with a quest character that you need to wait, take a walk for a while (not long, 3-4 minutes), then wait and walk, but do not go to another location until the character calls you to him (via SMS), or gives you a task. Then, after talking with him (or receiving SMS), you can move on wherever you want. If more time has passed and you have not been called - do not wait, move on. The quest line will continue later. (If you carefully read the dialogues, it will become clear whether you need to stay at the location and wait, or you can move on.)
- It is recommended to play on the "experienced" or "veteran" difficulty level ("beginner" is a kindergarten, and "master" is a bit difficult for "hardcore players").
- After the battle, it is desirable to collect all the "trunks" and shove them over the corpses, tk. There is no "cleaner" of weapons, there is only a "cleaner" of corpses. If this is not done, then the longer you play, the more orphan weapons will accumulate and, accordingly, the load on the game will increase, which may increase the likelihood of crashes.
- If you drink vodka, then have a good snack. Now the food is a little sobering. Vodka itself, in addition to removing radiation, slightly removes psi damage.
- On the first visit to the Chernobyl nuclear power plant, clear the location. Especially - the armored personnel carrier, which is located in the west (where the military captain hangs out). Ejection will not be a hindrance. Same with X-10 - kill everyone in the first run.

Found hands of zombies (15 pcs.) And burers (5 pcs.), Bloodsucker tentacles (3 pcs.), Also artifacts "Film" (2 pcs.), " Fire ball"(3 pcs.), "Night Star" (1 pc.) Do not sell. They will come in handy.

The game has smoke grenades. I didn’t want to introduce them, I think it’s nonsense, but then I thought, I decided - let them be, because. they help to stir up hung stalkers. If you see a stalker who is standing and stupid, not reacting to anything - throw a smoke grenade at his feet.
- Read the story (and in general - all) dialogues to the end. Don't interrupt by exiting with the Esc key!

List of characters whose presence among the living is necessary for the normal passage of the mod:
- the "Equilibrium" grouping in full force (except for two people at the Chernobyl nuclear power plant and two in eastern Pripyat). It will not be difficult, because. the group is small, they are all dressed in cool armor and, in addition, they are masters. It is possible to kill them, of course, but it is difficult. They die very rarely and, mainly, during the ejection (if they didn’t run to the shelter), or got stuck in a very strong anomaly: Bes, Kuzma Zalet, Zhorik, Doctor, Prapor (Dump), Mr. Ivantsov, Informant.

Important!
1. Transition from the Landfill to the Bar. Be sure to wait for a drunken debtor, which opens the gate only during daylight hours. Even after paying for the passage to one of the debtors at the gate, do not open the gate yourself! This is how the plot at NPP-1 gets lost. In other words, you have to replay a lot!
2. In Pripyat (PM) it is necessary to remain in certain zones:
a) the entire alley from the entrance from the Radar to the intersection;
b) the entire left side of the city perimeter;
c) at the stadium

Video walkthrough.
Link to playlist.

Thanks.

Thanks to the work of Cromm Cruac, the locations became unrecognizable. Also used works: AMK, OGSE, SWMT, FM, extrim, antreg, Rulix aka Bak, amik, OGSM, kstn, cjayho, Real Wolf, PSEUDO-S.T.A.L.K.E.R., Sky_Line, Alexandrych, Shi3, Syak, Mirage2000, Thug, ColR_iT, lafugix , Geep_85, strelok71.71, Valerich, Meltac.

Thanks for the help in overcoming the difficulties in creating the mod:
- Frankenshtayn, ColR_iT, azrael1325 (connecting "Eastern Pripyat"), dimak, volazar, "Narodnaya Solyanka" and everyone else whom I may have forgotten to mention...
- Some files from Narodnaya Solyanka and Secret Paths were used...
- Thanks for the ideas: N. Giryuk, A. Popov.

Video.



 
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