Guide for druid balance 3.3 5 pvp

Starting to play Druid Balance, I did not suspect that this Persian would be able to take over in the top lines among PvP players. About two years ago, I started studying the class in the "Balance" branch, and I'm glad that I made the right choice. Balance druid in pvp is a rather interesting and viable character who can take out a target within a few seconds. Yes, there were a lot of punctures and mistakes on my part, but having perfected the technique to perfection, I now know how to achieve the result. I will try to explain all this to you in this Druid Balance Guide 3.3.5 PvP in details.

Choosing a race is a rather crucial moment, since each class has its own advantages and disadvantages. I will not describe them in detail and will focus only on those classes that can really pile on everyone.

Among the Alliance, the best choice for a Balance Druid in PvP is the Dark Elf with his Shadowmeld counter, which can be used in many ways. With the help of Shadowmeld, you can catch any flying cast, interrupt the kite, or get out of focus of the target. Also Druid Balance has 2 percent to dodge all attacks.

Among the Horde, usually everyone chooses "Tauren". Tauren have the ability to send the enemy into a long camp, which repeatedly helps to survive. or evade attacks. You will have 500 units increased HP, which is important, as well as 2 percent more likely to evade an attack.

Addons for Druid Balance 3.3.5 PvP

Addons simplify the game and help to control many game moments. Therefore, using them helps you not only survive, but also win the duel. Download only and completely free.

Balance Druid Talents 3.3.5 PvP

Druid Balance in PvP able to act in different styles - all this will naturally depend on the professionalism of the player. Each player usually prefers his style of play and his technique in the Arena, and rightly so. I developed my style for several months and, accordingly, I picked up the following layout of talents for myself. This build is mainly aimed at a more restrained game. I myself am not a fan of too long battles, and of course when the outcome of the battle is predetermined with just a few good blows, it is also nice. I try to keep everything in moderation: not too long and not too fast. If you want to get high from PvP, then you can pump in "Moonlight" or "Sleep State" to save mana.

Many people often throw free points into "Thorns" - this is done when the player really does not have enough kite. But in my opinion this is superfluous, since the rating of 2176 speaks for itself. In order not to be more unfounded, I recorded a video from a regular PvP duel. I agree - on the video I merge the target slowly but steadily, and this is exactly what Druid Balance in PvP necessary.

Druid Balance and its characteristics in 3.3.5 PvP

To begin with, you definitely need to find a balance between such characteristics as: SPD, Hast and Crit. This will be the most difficult, since in reality it is quite problematic to do this. It is experience in PvP that will give you necessary knowledge and I will naturally tell you based on my experience on what priorities to download your characteristics. If everything is much simpler, then it is necessary to think carefully about everything.

— Hit is typed to the cap in the first place.
- Next, we pay attention to Penetra.
— SPD is in third place.
- Be sure to pump up Speed ​​to the cap.
Crete is easy enough to assemble.
Spirit comes last.

For the Druid of Balance, the most problematic is to determine the speed and crit. The cap for these characteristics has a rather vague concept, because 400 to haste is an ideal indicator, but at the same time, crit will go into minus and vice versa. This is where some balance has to be struck.

Balance Druid Rotation 3.3.5 PvP

First of all, you must learn how to correctly use, you can say - to alternate your damage and your control. This is the main rule for success. The rest of the use of abilities is purely situational. For example, consider a fight with such opponents as Pal and Var.

You have to play Vara all the time, because you won't be able to dump Holi Pala. First of all, we drain the Paladin and jumping to Var, we open with Kote. The horns should enter the battle from the garota and should also damage and not control. With these actions, you will dilute the enemy's team for all cooldowns. The paladin should hang in your focus and into which we then throw a tornado. The paladin will immediately throw him off with his trine - this is what you need. After that, Roga should constantly knock down casts from Holy Pal, and you gradually hit War. when the paladin hits the bubble, the outcome is basically a foregone conclusion. we begin to work in a circle. Heal's main control and Var's damage.

Improving the DPS of Druid Balance 3.3.5 PvP

- All main tricks should be pressed together with the cyclone. And remember that you can't heal in a cyclone.
- Do not forget about the Magic Fire ability, it should always hang on the horn.
- If someone was given an inner, then we immediately throw a cyclone and an inner in one place.


Incant for Druid Balance 3.3.5 PvP

I don’t see the point in painting Zacharki, everything is done based on priorities. With the help of charms, reach your missing indicators by determining the priority and caps. The only thing I will add is about resilence. AT PvP Druid Balance must have at least 1130 and this is not the limit. The higher the resilience, the more tenacious you will be, and the more difficult it will be to break through you. If this indicator is even lower than 1100, then more or less dressed melee and casters will simply destroy you.

Glyphs for Balance Druid 3.3.5 PvP

The symbols are quite simple, which can be found in virtually every normal Balance that goes to PvP in the arena. There are no secrets here - all these symbols are obligatory for Munkin and are not even discussed. Although I agree that everyone has their own approach and style, so if you disagree on something, your right. Here I am talking about my Druid of Balance, which showed and revealed itself in PvP in the best possible way.

Best setups for Balance Druid 3.3.5 PvP

In the arena, I like to go 2x2 more than 3x3. I do not like turmoil, but I respect clear actions on the part of each player. Therefore, we will focus on the setup exactly 2x2.

The classic setup will naturally be Horns and Druid Balance. The whole game consists in the competent use of recaps under the cyclone and restels. Most opponents simply did not know where to hide from our burst, so I advise this setup to everyone who plays Druid Balance and is going to conquer the heights of the PvP world.

The next good 2v2 setup is Shaman Elem + Druid Balance. This setup will be slightly weaker than the previous one, but it also deserves respect. Many Balance Druids start their first steps with this setup, and this is what happens in the end:


If you decide to try the powers of your Drudy Balance in a 3x3 team, then it is better to look for partners among Paladins and Vars, namely Arms and Holy Paladin. This is the best combination of power, control and healing.

Lastly, I note that Balance Druid in PvP is a character that deserves attention and respect. Thanks to his abilities, the Druid's playing technique will make any opponent bow his head in the field of the Arena. First of all, start respecting your character from your side and he will make everyone who tries to beat him up respect himself. Respect to all beginner Balance Druids in PvP!

Guys, I don't remember how and when I started my journey in the arena in this particular spec. Probably everyone said that the Balance druid is not playable in PvP, but you know, I have a different opinion and came to this conclusion for a reason. In short, Moonkin in PvP version 3.3.5 has good damage, an excellent def from physical damage. One drawback I think is that they are rather weak against casters. But a lot of control, multi-dots, assist heal perfectly save in difficult situations. I will say one thing, if you are excellent in your class, then you can play against any opponent and win.

Race choice for Balance Druid 3.3.5 PvP

Playing as the Alliance, take the Night Elf as a Balance Druid. They have the Shadowmeld racial token. It has many uses, and for those who are just starting out as a Druid of Balance, they won't immediately understand, but I'll try to explain. She can catch flying castes: lavaburst, chaosbolt, coil. You can interrupt serious kites or get out of the enemy's focus. Also racial opportunity + 2 percent on miss from all attacks.
When playing as the Horde, the Tauren is usually chosen. They have such a chip as Warstomp, which is without discussion, since a stun is a stun that saves in any situation. Also, your HP will rise by 500 units and 2 percent in the same way as the scarlet misses.

Build for Druid Balance 3.3.5 PvP

This build has suffered through many hundreds of fights, mistakes and defeats. I will say here that this build is suitable for slow play. I do not like protracted battles, everything should be in moderation. If you like to run around and show off your best, then you can take the mana saving talent: Sleep State, or Moonlight.

If there is an acute shortage of a kite, then you can throw points into the “Thorns”. But I'll tell you straight, the build is optimal for Balance, since everything is tested by experience and such an indicator in the arena as a rating in 2076 speaks for itself.

This is how the build works on the example of a regular duel. Yes, the removal is not fast, but constant, and this is exactly what we need.

Key Features of Balance Druid 3.3.5 PvP

First of all, you will need to balance several characteristics - this is crit, hast and spd. In fact, it is very difficult to determine what all the same and how to type. But thanks to my experience, I made the following conclusions and wrote to you what is needed in order of priority and deduced the following sequence:

- First of all, gain hit to Cap.
“The second thing is Penetra.
- Next, we recruit SPD
- The next one is sure to recruit Hast and it is up to Cap.
- After comes Crete, it is easy to collect the right amount.
- And last of all, we pay attention to Spirit.

The most difficult thing here will be to gain hast and crit. The cap here has a ghostly concept, since an indicator of 400 units to the speed begins to yield to crit and vice versa, so decide for yourself.

Zacharki on the Druid of Balance 3.3.5 PvP

Here, rebat, I will not describe what and how to enchant. I think the games are all clear, and you don't have to have seven spans in your forehead to figure it out. I have prioritized the characteristics that should be on the level and therefore select the necessary charms. Yes, I’ll note here that the level of resilience for the Arena should not be lower than 1100, otherwise you will be just a rag for casters, which will be torn to tatters in a matter of seconds.
See how well the removal of the target in the arena is going

Setups for Balance Druid 3.3.5 PvP

2x2 setups

Druid + Horns. This is a classic setup for WoW, and I will tell you that in this setup I probably played the maximum number of arena fights. The whole game must be built on restels and respawns under the cyclone. Many opponents simply cried when a good burst damage fell on them. Therefore, I think that this setup is the best for a Balance Druid in a 2v2 arena.
Munkin + Shaman Elem. The setup, of course, is weaker, but just as worthy of respect. Basically, he is suitable for starting in the arena, you will never take a high rating with him.

3x3 setups

I won’t describe these setups much, and I’ll just write the most playable 3x3 setups in the arena.

Arms Var + Moonkin + Holy Paladin. First-class multidot, good switching to drain certain cooldowns, excellent healing, good control. In general, I think that this is the best setup, although everyone likes their own.
Horn + Munch + DC adj. This setup also has every chance of success, the main thing is the teamwork between the players. There is a lot of control here, which allows us to do cool things with re-opens and re-ups. But, again, you can’t describe all the cases, the game always takes place in different ways, since each opponent acts in his own way. In a setup, play cooperatively and cooperatively. Everyone should know all the necessary and useful abilities and their actions from each other. Only this knowledge will help you reach heights.

Owl + Shaman Elem and Holy Paladin. A playable setup with good control, great healing and good burst damage. Look at the video how the guys act tactically in this setup.

Interface for Druid Balance 3.3.5 PvP

Well, everything here should be as you like. Do not clutter up the screen, try to arrange all the frames so that it is convenient for you not only to follow the target at the moment of its movement, but also to perfectly control the action of the second enemy.

The main addons I use are:

In general, guys, play, gain experience, because it is experience and teamwork that always decide the outcome of any battle in the arena, no matter 2v2, or 3v3. You should not immediately panic if something doesn’t work out in the arena, it’s better to deal with your partner, discuss all the situations, find the right solutions and you will succeed.

When I started playing Druid Balance, I had no idea that this Persian would be able to take over in the top lines among PvP players. About two years ago, I started studying a class in the Balance branch, and I'm glad that I made the right choice. A balance druid in PvP is quite an interesting and viable character that can take out a target within a few seconds. Yes, there were a lot of punctures and mistakes on my part, but having perfected the technique to perfection, I now know how to achieve the result. I will try to explain all this to you in this guide on Druid Balance 3.3.5 PvP in more detail.

How to choose a race for a Druid of Balance

The choice of race is a rather crucial moment, since each class has its own advantages and disadvantages. I will not describe them in detail and will focus only on those classes that can really pile on everyone.

Among the Alliance, the best choice for a Balance Druid in PvP is the Dark Elf with his Shadowmeld counter, which can be used in many ways. With the help of Shadowmeld, you can catch any flying cast, interrupt the kite, or get out of focus of the target. Also Druid Balance has 2 percent to dodge all attacks.

Among the Horde, everyone usually chooses Tauren. Tauren have the ability to send the enemy into a long camp, which repeatedly helps to survive. or evade attacks. You will have 500 units increased HP, which is not unimportant, as well as 2% more chance to evade an attack.

Balance Druid Talents 3.3.5 PvP

Druid Balance in PvP is able to act in different styles - all this will naturally depend on the professionalism of the player. Each player usually prefers his style of play and his technique in the Arena, and rightly so. I developed my style for several months and, accordingly, I picked up the following layout of talents for myself. This build is mainly aimed at a more restrained game. Personally, I am not a fan of too long battles, and of course when the outcome of the battle is predetermined with just a few good blows, it is also nice. I try to keep everything in moderation: not too long and not too fast. If you want to get high from PvP, then you can pump in Moonlight or the Sleep State to save mana.

Many people often throw free points into Thorns - this is done when the player really lacks a kite. But in my opinion this is superfluous, since the rating of 2176 speaks for itself. In order not to be more unfounded, I recorded a video from a regular PvP duel. I agree - in the video I merge the target slowly but steadily, and this is exactly what the Druid Balance needs in PvP.

Druid Balance and its characteristics in 3.3.5 PvP

To begin with, you definitely need to find a balance between such characteristics as: SPD, Hast and Crit. This will be the most difficult, since in reality it is quite problematic to do this. It is the experience in PvP that will give you the necessary knowledge and I will naturally tell you based on my experience on what priorities to download your characteristics.

The hit is dialed to the cap first.
Next, we pay attention to Penetra.
SPD is in third place.
Be sure to pump up Speed ​​to the cap.
Crete is easy enough to assemble.
Spirit comes last.

For the Druid of Balance, the most problematic is to determine the speed and crit. The cap on these characteristics has a rather vague concept, because 400 to haste is an ideal indicator, but at the same time, crit will go into minus and vice versa. This is where some balance has to be struck.

Balance Druid Rotation 3.3.5 PvP

First of all, you must learn how to correctly use, you can say - to alternate your damage and your control. This is the main rule for success. The rest of the use of abilities is purely situational. For example, consider a fight with such opponents as Pal and Var.

You have to play Vara all the time, because you won't be able to dump Holi Pala. First of all, we drain the Paladin and jumping to Var, we open with Kote. The horns should enter the battle from the garota and should also damage and not control. With these actions, you will dilute the enemy's team for all cooldowns. The paladin should hang in your focus and into which we then throw a tornado. The paladin will immediately throw him off with his trine - this is what is needed. After that, Roga should constantly knock down casts from Holy Pal, and you gradually hit War. when the paladin squeezes the bubble - in principle the outcome is a foregone conclusion. we begin to work in a circle. Heal's main control and Var's damage.

Improving the DPS of Druid Balance 3.3.5 PvP

All major tricks must be pressed together with the cyclone. And remember that you can't heal in a cyclone.
Do not forget about the Magic Fire ability, it should always hang on the horn.
If someone was given an inner, then we immediately throw a cyclone and an inner in one place.

Incant for Druid Balance 3.3.5 PvP

I don’t see the point in painting Zacharki, everything is done based on priorities. With the help of charms, reach your missing indicators by determining the priority and caps. The only thing I will add is about resilence. In PvP, the Druid must have at least 1130 Balance and this is not the limit. The higher the resilience, the more tenacious you will be, and the more difficult it will be to break through you. If this indicator is even lower than 1100, then more or less dressed melee and casters will simply destroy you.

Glyphs for Balance Druid 3.3.5 PvP

The symbols are quite simple, which can be found in virtually every normal Balance that goes to PvP in the arena. There are no secrets here - all these symbols are obligatory for Munkin and are not even discussed. Although I agree that everyone has their own approach and style, so if you disagree on something, your right. Here I am talking about my Druid of Balance, who showed and revealed himself in PvP in the best possible way.

Large:

Rainy season symbol

Oakskin symbol

Glyph of Starfall

Small:

Glyph of Thorns

Symbol of infinite rebirth

Glyph of impulse

Best setups for Balance Druid 3.3.5 PvP

In the arena, I like to go 2x2 more than 3x3. I do not like turmoil, but I respect clear actions on the part of each player. Therefore, we will focus on the setup exactly 2x2.

The classic setup would naturally be Horns and Druid Balance. The whole game consists in the competent use of recaps under the cyclone and restels. Most opponents simply did not know where to hide from our burst, so I advise this setup to everyone who plays Druid Balance and is going to conquer the heights of the PvP world.

The next good 2v2 setup is Shaman Elem + Druid Balance. This setup will be slightly weaker than the previous one, but it also deserves respect. Many Balance Druids start their first steps with this setup, and this is what happens in the end:

If you decide to try the powers of your Balance Druli in a 3x3 team, then it is better to look for partners among the Paladins and Vars, namely Arms and Holy Paladin. This is the best combination of power, control and healing.

Lastly, I note that Balance Druid in PvP is a character that deserves attention and respect. Thanks to his abilities, the Druid's playing technique will make any opponent bow his head in the field of the Arena. First of all, start respecting your character from your side and he will make everyone who tries to beat him up respect himself. Respect to all beginner Balance Druids in PvP!

Druid Macros

Macro to change skins

It is convenient to move around and change the appropriate form for this.

#showtooltip Travel Skin
/cast Aquatic Form; The shape of a bird; Travel Form
/cancelform

Since we can move around in our appearances, this macro will select the appearance you need. If you are in the water, then the water form will work, if it is possible to fly and you are not in combat, turn into a bird. Generally understandable.

Macro to reset roots and traps

With it, slowing effects: roots, traps will be removed immediately. However, you must have the Resentment Talent.

/cast !Dire Bear Shape
/cast !Cat Form
/cast !Travel Form

By the way, the use of this release technique allows you to quickly accumulate anger. The macro will not work if there is a GCD or if there is no mana. It's perfect for a Druid when tanking. In general, dropping traps and roots is convenient in all forms.

Macro for healing and attack

If you pressed Alt, then Rejuvenation will constantly work on you. And it will not depend on your current goal. “Moonfire” will work on the enemy, and rejuvenation works on healing.

/cast rejuvenation; moon fire

This macro for the Druid can be placed on two separate keys in order to cast it in turn. However, if you are rejuvenating without using a macro, your cursor will be waiting for some target to be identified.

Macro for Illumination

/cast Insight

Will always, regardless of the target, cast Innervate on the Druid.

Macro on Roots and Anger of Trees

Works great for keeping Rogue or Vara in PvP.

/focus focus; target
/cast Wrath of Trees

The macro is triggered by the target in the target, and if a recast is needed, you can re-program the macro without changing the target.

Macro to change weapons

Often there are moments when it is necessary to cancel the form and heal by wearing a healing weapon or an idol.

#showtooltip Dire Bear Form
/equip Epoch-Mender
/equip Idol of the Emerald Queen
/cast Dire Bear Form
/cancelform
/equip Earthwarden
/equip Idol of Brutality

In general, the macro will cancel the current form, put on a healing idol or weapon. When it is necessary to return back to the form of Feral, the macro will re-equip the necessary weapon of the tank and the corresponding idol.

Macro to reset any slowdown

Convenient in PvP, because when you change form, you will lose any restraints and slowdowns. Moreover, debuffs will also be reset.

/cast !Bear Form(Shape Change)
/cast !Aquatic Form(Shape Change)
/cast !Cat Shape(Shape Change)
/cast !Travel Form(Shape Change)

Since the Druid must be constantly mobile, the macro is just perfect, since in difficult situations it is just as important to save the PvP trine once again.

Macro for Intimidating Roar

When Rogue comes out against you in PvP and immediately hides in stealth, this macro will allow him to be pulled out of there.

/cast Intimidating Roar
/stopmacro
/targetlasttarget

The macro casts an Intimidating Roar at the target, and if there is no one on the target, then it casts a spell at the last target you selected.

Macro for buffs

/castsequence reset=target Mark of the Wild, Thorns

It is convenient because with one click you will hang “Spikes” on yourself and, of course, “Sign of the Wild”.

macro for resurrection

When you are in combat mode, the macro will use Rebirth, but remember that this ability has a 20 minute cooldown.

#showtooltip
/say Resurrect %t
/cast Rebirth; revival

When the Druid is in combat, “Rejuvenation” will be constantly cast, which, moreover, has absolutely no cooldown.

Macro on the shape of Cats and stealth

In whatever location you run, the macro immediately turns you into a cat. Moreover, if you are already running in the form of a cat, then the macro will send you to stealth.

Code
/cast
Cat Form (Shape Change)
/cast Crouching Beast
/cancelaura
crouching beast

If you are in stealth, the macro will return you to this world again. Reminds me of Rogue's tactics.

Macro for treatment

Will heal any friendly target under your cursor.

/cast healing touch

If there is no one, then “Touch” will work on you. Moreover, you can change this spell to any other healing spell.

Macro for Instant Heal

Useful in that it cancels any cast that has begun and instantly applies a heal.

/stopcasting
/cast Natural Swiftness
/cast healing touch

This macro will constantly work on the target.

Macro for Rejuvenation and Lifebloom

It will work on the target under the cursor, on the target, and if through Alt it works on the Druid. In the process, the druid constantly alternates between two spells. The macro simplifies the process.

#showtooltip Lifebloom
/castsequence reset=7 Lifebloom, Rejuvenation, Lifebloom

After squeezing the first time, Lifebloom will work, the second time - Rejuvenation will work, pressing the third time - Lifebloom 2 will be squeezed, and Lifebloom 3 will fly for the fourth time. If you do not take action for seven seconds, then the macro resets the sequence and the process starts from the beginning.

Macro for Quick Recovery and Rejuvenation

It is convenient to use the heal on the target.

#showtooltip Quick Repair
/castsequence reset=12/target Rejuvenation, Swiftmend
/stopmacro
/castsequence reset=12 Rejuvenation, Swiftmend

On the first click, Rejuvenation flies to the target, on the second click it also flies to the target Quick Recovery when it is not on CD.

Macro on Lifebloom in Focus

Works great when bosses randomly select their targets for damage in raids.

#showtooltip Lifebloom
/focus focus; target
/cast Lifebloom

Lives in those moments when you saw that the boss quickly changed his goal.

Macros for Druid Feral

Macro to heal without changing shape

#showtooltip
/castsequence reset=60 Survival Instinct, Frenzied Recovery, Barkskin
/use health stone
/use Giant Healing Potion
/use 13

There are times when your HP is actually at a minimum, and there is no way to get out of shape to heal. A very handy macro for a tank.

Macro on magic fire

/cast Faerie fire (beast)(); magic fire

As you know, Fire will not be cast without beast form. with the help of a macro, we combined everything into one key. You will cast that magic fire corresponding to your form.

Macro for Animal Attack

Excellent PvP macro.

/cancelaura Aquatic form; The shape of a cat; Travel form; Swift Stormsaber
/focus
/cast Dire Bear Form
/cast Beast Attack - Bear

Able to turn into a bear and when the required amount of rage appears, it charges into a mob. For one, your target will move into your focus.

As a result, of course, we did not show all the macros. It's simply impossible to know everything. in general, the most famous and necessary macros for the Druid are described here. If you know of any other modifications, then leave them in the comments. Other players will certainly be grateful to you for this.

Addons for Druid SpellAlerter LockNotes 2

Quartz

OmniCC

This guide is taken from open sources on the Internet, for informational purposes only.

So, I will now talk about one of the most interesting classes for the game.

Many consider him a PVE class, but this is not so. Owls show good survivability due to damage and in PVP battles (in the arena and battlefields)

Let's start at the very beginning:

Owls are magical creatures created by Elune herself, the great priestess. In the name of light and the mysterious essence of the elves, they helped in the fight against evil and against the army of demons of the Burning Legion.

Owls use arcane magic (lasso) and the magic of nature in battle.

Also, they are very good class for AoE damage (starfall, thunderstorm, typhoon)

Moonkins have a lot of control spells in stock. Ideally they are suitable for combat with melee damage dealers (those who use melee)

Due to leather armor (moonkin appearance) and the spell "oak skin" - all this is also a plus in the fight against physicists.

I think Tauren is ideal for an owl (the ability "thunder tread" and + 5% to health)

As such, the owl has no minuses, except for little control against casters (those who use magic), BUT! If a player has straight arms, then he will surely tear any caster in pvp!

Control spells:

  1. Pounce (Cat Form)
  2. Stun (Dire Bear Form)
  3. Typhoon
  4. Tornado
  5. Thunderstep (tauren only)
  6. Anger of the Trees
  7. Grasp of trees (similar to "wrath of trees", but momentary)
  8. Sleep (only works on animals)
+ can be used from the profession "Engineering" bombs for enhanced control!

If you alternate everything correctly, then you will be invincible!

PVP MUNKIN BUILD

I haven't pumped "Splendor of Nature" - because we lose damage during the action of "moonfire" and "swarm of insects", because it stretches over a longer period of time.

"moonlight", "sleep state" and "clarity of thought" are purely pve talents - they do not play an important role in pvp.

Ancients also do decent damage - so be sure to pump in and download "Thorns" as well

"embittered swarm of insects" - does not particularly affect damage.

"The focus of divinity" - also does not play a special role. More suitable for PVE battles.

"Improved appearance of the owl" is nonsense, because we dress for crits, spd and haste rating. We will have no more than 200 spirits.

"Improved Faerie Fire" is complete bullshit. I can't say anything more about this talent. Probably more suitable for PVE fights.

So how should you dress?

Parameters important for the owl:

  1. Spell power (at least 2500)
  2. Critical hit rating (at least 25% in full a6)
  3. Speed ​​rating (at least 500)
These 3 parameters will give us maximum power.

The more Spell Power you have, the more damage you will deal in 1 second with Starfall, Typhoon, Wrath, Starfire, Moonfire.

So I'll say standard rotation. It is desirable to play tauren.

Take the form of an Owlwort > cast moonfire on the enemy>swarm of insects>starfall>typhoon>
Then we cast Wrath until the "Wrath of Elune" proc - we can cast the "Starfire" spell in 1.5 seconds!!! =)
Don't forget, as soon as the Wrath of Elune proc comes out (it usually comes with a full set of a6 or a7) - whether you like it or not, we need to cast "Starfire".

For sure, when casting anger, the Black Moon will jump out above your head (this was the proc of the talent "Eclipse") - then we cast continuously "star fire" - almost all of its blows will inflict critical damage on the enemy!
If after casting "Starfire" a Yellow Moon appeared above the head of the Owl, then it's time to cast "Wrath" - it will deal 30% more damage!

Preferably, always move away from the enemy using "typhoon" or "grip of trees" - and start casting "anger". Attention!!! the more you cast with anger, the more likely it is to proc "wrath of elune" - if it immediately pops up - use "starfire" - and then again with anger.

Against control, it is desirable to use the trine "medallion of the horde / alliance"

The owl must have at least 1050 res (resilience)

How to heal during a battle: To heal normally without problems, you can send a "tornado" to the enemy, and then, in fact, heal yourself: Lifebloom>Rejuvenation>Protection of Nature - in about 10 seconds they will heal you for an additional 60% of your total health.

I will give an example of the battle tactics against the Warlock: (because he has fear and the lock has very high damage - we need to kill him as quickly as possible)

Before the fight, take the form of a cat> sneak up on the enemy> swoop down> starfall> thunder tread> it is advisable to use a belt bomb from the engineer after that> if there is no such bomb, then take the form of a bear and stun the enemy> then the enemy wakes up and most likely starts to cast fear, or another spell > typhoon > oakskin > moonfire > insect swarm > anger > whirlwind > heal (I described how to heal above, but instead of "nature's favor" we use "recovery") > anger > starfire > moonfire > typhoon> if again the "wrath of elune" proc came out, then we use "starfire" > moonfire > anger again. If you are under fear - use the medallion, and bring it into the "tornado" - again heal periodically.

The warlock is also soft like the owl, so such massive damage will not make him stand on his feet for a long time :-)

What professions are needed?

Engineering, Herbalism (because the blood of the earth helps a lot in critical situations)

Glyphs: Starfall, Barkskin, and Glyph of Insect Swarm

That's all for now)) for now! =)



 
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