The rules of war are secrets. The most profitable units

So, you started playing and a lot of questions arise, among which “what to do” dominates. Sometimes "what's going on". I'll try to answer.
The main task is to develop our own sector.
Complete the tasks of Lapidus - this is the easiest way to develop the sector. Crystals that are given for completing tasks, try not to spend. Your goal is Bur. A very useful thing. If there are tasks that require the cost of crystals, complete them only as part of the task. This is a sampler, further it will be many times more expensive.

First of all, take care of the economy of the sector: mines, mines (up to level 12), residential complexes (up to level 20), financial corporation, a metallurgical plant and a uranium enrichment laboratory.
Until you build at least two thousand heavy defenses to protect the sector (gaussies, mortars, intercepts, orbits), keep the troops always, ALWAYS !!, in the bunker. There is a hornbeam, occupation, or you just went to sleep - your troops should be hidden.

The economy of the sector is the basis of the game. The main resource of the game, no matter how strange it may seem - time. You may have a bunch of all the resources, but at some point you will realize that you have a queue for troops for months, and at the moment there is no sense in this. As an option - the acceleration of production for crystals (real money), but this is not suitable for everyone. Another option is saving. Always and in everything. Do not get into a conflict, let others merge, the more you save, the more it will be later.
The main way to extract resources is to rob neighbors. You should not immediately rush to the attack, but you must be ready for action.

About behavior in the game in general: in a word - politeness. Treat everyone who writes to you as to the best friend. Regardless of what he writes. Trolling is as much a weapon as your army. You can be insulted on racial, national or personal qualities, far beyond the bounds of decency.

Insults can force you to attack a sector in which def has already been collected from several sectors. As a result, you will lose the army and get nothing, and the enemy will gain experience at your expense. Never avenge a raid on your sector. Revenge is not allowed in this game. The return raid is calculated, perhaps even the meaning of this raid is in your answer. Personally, in my memory there is a case when one person brought down all the sieges in the area, including mine. When I wrote to him, he replied that this was a hunt for noobs and his entire clan was in danger in his sector. And according to him, they performed very well, their personal affairs improved noticeably.

Fighting trolling - ignore or politeness. Do not answer or ridicule your opponent without overstepping the bounds of politeness. In fact, politeness is the same trolling. If the enemy sees that he cannot piss you off and he only makes you laugh, this is your victory.

How to walk to locations

Locations. Also quite an interesting thing that allows you to significantly increase your army. Let me explain by type:
Imperial (Imperial) - locations with a fixed bonus (those with a skull on the emblem). Don't touch them. In general, even the 1st level. The fact is that to break through them you need a lot more troops than for similar quests. It is better to leave them for later, when you can break through them without much cost.
Normal — all locations on the radar except quest ones.
Quest - locations of the highest level for you, for which there is a task.

It is more profitable to complete quests as late as possible, because at high levels it takes a lot more experience to get a new one.

The optimal tactic is this - send infantry and maximum armored vehicles to locations. In order to always receive a bonus, after the previous bonus (for example, you received 100 cops), you need to calculate how many resources (titanite + uranium + credits) are needed to build these troops, and then merge troops in it for the same amount of resources in the next location. At the same time, as a rule, you will receive top-level troops with an increase of 50%. The whole point of the locations is the exchange of your simple troops for stronger ones.

In order to receive troops in the form of bonuses, you must try to open locations at the very moment when your warehouses and banks are full. For if they are empty, then the game is calculated in such a way that the probability of getting resources in the form of bonuses is greater precisely with empty storage

Take your time with level 100 locations. Get to it and don't punch, do 80-99. After each “weave”, the balance shifts down, so you need to drain more than you took. So the location of the 100th level only needs to be broken once, take the maximum prize and don’t touch it at all anymore. Feed her well so that the prize is sure to be.

Clan rankings in the Rules of War

By themselves, clans do not give anything, by itself, a clan is a gathering of people who say: we are strength, we are a clan, they flatter themselves, in reality, a clan is a bunch of gopniks who have huddled together and terrorize passers-by (comparison from real life), hence the question: how many they can terrorize the people? Long enough if they are close; quite ineffective, if far away.

The maximum time for troops to reach any sector is a day. In a day, you can finish building and collect def in the neighbors. Therefore, the main plus of the clan (the only one, moreover) is to collect a clan defense for an ambush and repel the enemy. There are many more disadvantages - do not attack the sectors of the allies, listen to the requests, the main thing is to follow the orders of the commanders, no matter how stupid they are, some clans also have a def tax, which is allocated to the rays.

What emitters give in the Rules of War

Capturing new emitters from Morgans is, of course, much easier than knocking out clans that have settled on old emitters.
Knowing date appearance new radiators in game Rules of war you get clear advantage because. you can prepare attack for successful capture, and also the necessary number defensive troops for further retention emitter.

So when do new emitters appear in the Rules of War game?

I confess that only the developers can know the exact date. But despite this, we can predict the date based on the past experience of the emergence of new emitters.

There is a rather truthful opinion that new emitters appear on the official server of the game every 4 months.

The first batch of emitters, which I found personally, appeared on December 14, 2012.
The following emitters appeared 16 April 2013 year i.e. almost exactly 4 months later.

How to loot in Rules of War

If your warehouses are pumped, 50% of the resources are taken (from each warehouse, but not more than 100 tons in total, this includes loans), then 5% of what you have is taken (this is perfectly described in the rules).

Countermeasures: first and foremost: you should never have a lot of resources in your sector, no one needs an empty sector! Second, if they still get you, then do the same - rivet the infantry and send it to the enemy 10 times a day. 200 infantrymen can do quite a lot in the usual non-fortified sector (fortified ones are a separate conversation), where only offs are built. Thus, you will prevent the enemy from being built, and this is already a lot, and the infantrymen are riveted quickly.

Intelligence service. It is enough to have 70-150 reconnaissance, for reconnaissance (most often) 5-10 scouts are sent: they either die or reconnoiter. If they die, it makes sense to probe - suddenly the feeder began to be built and has a bunch of troops, killing which, you can get experience. If they don’t die, then boldly go and rob the rivers.

How to distribute nanopods

Nanopods can be redistributed, but only 1 time for free. Then we invest real, so do not rush.

I suggest that everyone initially study Recycle and Mutation Cost.
You all have a lot of unnecessary loans at the moment, but believe me, there will come a moment that will not disappear anywhere when you will need loans all the time. It is credits that determine the size of your army. Recycling is your salvation. It takes a long time to study, but eventually you have to learn.

Mutation cost- speaks for itself. The amount of antigen is limited and the number of your mutated troops directly depends on the leveling of this improvement.

Further, for players who do not use the status of the elite, you can pump +1 robbery. Resources are not redundant.
It is very useful to pump the number of mines, but in fact it is worth doing after the 75th lvl, otherwise you get sick of fighting back.

The most profitable units

We analyze which units in which situations should be built. I asked myself a question and calculated a table with the indicators of all units. By the way, the table turned out to be useful, I did not know this myself))
Column 2 shows the cost of the unit, which is used when calculating the bonus on locations.
Column 3: unit production time in seconds
Column 4: unit's attack/defense index. The indicator is accepted when the status of the elite of the 10th level is on, but it does not affect the overall percentage of attack / defense.
Column 5: Shows the ability to produce an attack/defense if enough resources are available.
Column 6: affects the location bonus. If you need to remove the bonus from the location, follow these indicators.
Column 7: all units eat. When there are a lot of them, they eat a lot. Consider the consumption of credits by your army.


Next: what to build when.
It all depends on your horns. How limited are you in resources and for what purpose are you building troops. The location calculation uses the unit's total cost. At the same time, column 6 should be used for the production of troops. In the end, this will give you a greater location bonus.
In case of a lack of resources, the same column 6 should be used, but the smallest values ​​​​should be chosen. In this case, less resources will be spent, but there will be an increase in attack / defense. Well, if you want to quickly make an attack / defense, look at column 5. By default, this is an interceptor and an orbital cannon, and by the absolute leader, an infantryman.
Therefore, I recommend for production (if resources are available):
Infantryman
chastener
Mortar or Gauss Cannon
Orbital cannon

With an excess of credits during production, you should build troops with the maximum price for credits: Sniper, Heavy, Pyrotechnician, Rocketeer (these have almost half the cost of credits) Liquidator, Protector; Chastener; Orbital Cannon and Fighter.

Here are the secrets of the game called "Rules of War - Nuclear Strategy". Some of them are not secrets at all, but simply knowledge on how to properly use the game mechanics to your advantage. In addition, this section will publish various tips on choosing the best strategy and tactics in this game, this, of course, will help to destroy the enemies.

Read also the following articles:

  • (Russian version / )

1. If there is a task to build a gate, wall or tower, all this will cost much less (since the task is a quest). For example, a level 4 gate and a wall will only cost 25 gems.

2. Never use defensive troops to attack! It doesn't make sense, it's been tested, on my own experience, I've tested it more than once, also on a combat simulator. You will lose much more defensive troops that you will take with you into battle with the enemy. At the same time, you will not cause serious damage to the enemy and will not break his army, even with numerical superiority. The same is true with the defense with the help of attacking troops. All the time try to deflect the attack from the attack, and even better all the troops, then you will avoid the battle. It is also worth spending resources, then they will not go to the enemy.

3. There is a proportion between the death of troops and their number. This means that if there is only one unit in the army, then it dies only with very large losses. You can use this if you decide to buy 1 cruiser "Peacemaker", it must be sent exclusively with an escort, such an escort can guarantee the preservation of the cruiser when there are only small defensive troops.

4. Crystals need to be spent on training new troops (or speeding up the creation of new units, if necessary) and increasing resource productivity (when production is from 800/hour). Everything else is less profitable.

5. There is absolutely no need to upgrade titanium and uranium mines, meaning after reaching level 11! Obviously, it makes no sense to spend 55 thousand crystals on the 12th level, since it no longer increases the productivity of the mines. At higher levels, everything is even worse, starting from the 13th, the production of the mine begins to increase by 10, the 13th level comes out to pay off in just a year! Indeed, a whole natural year, real, not game, time. You can invest these resources in troops and plunder the surroundings. This, by the way, is a fairly obvious secret of the game, but many, nevertheless, continue to improve the mines.

6. Occupation does not give anything at all except for rating points in the table! No need to waste time. It is much more useful to rob such sectors.

7. When you are occupied, do not rush to remove the occupation! This fact doesn't do you anything particularly bad. And if some serious enemy occupied you at all, then you can assume that you are safe. He will not rob you, this time. Most likely, others will not rob you either, because they will be afraid of your serious occupier, these are two. (Note: if you rob an occupied sector, then the occupation is removed from it).

8.Secrets of movement in the game "Rules of War":

i. The maximum movement time in the Rules of War is 24 hours. That is, you will definitely get to absolutely any point in no more than 24 hours, even if it is quite far away.

ii. The speed of movement to the mines and to the allies is increased by 24 times, the maximum movement time to the mines or to the allies is 1 hour.

9. In order to protect yourself from robberies, do not leave banks and warehouses filled with more than 50%, otherwise the enemy will be able to carry away only 5% of the resources, and in the opposite case - half of all resources!

10. When you get robbed frequently, there are several effective ways to stop it.

i. You can try to just talk to the offender and ask them not to attack you for a certain time.


ii. You can spend all the resources you can in defensive troops so that the enemy, when he comes, suffers significant losses and does not take anything with him. This, of course, will slow down development, but it will repel strangers.

If you want to collect several units, then you should send them to those sectors that have not yet reached level 9, since no one can attack them. So, the army will be all safe and sound.

Robbery protection
What to do if you are constantly being robbed? You want to accumulate troops, but how? Probably many people ask these questions. There is nothing difficult in surviving in this game, you just need to be guided by common sense, this is, if you think about it, a small life. The main rule in this case is not to be more interesting for the robber. different ways how to implement it, we will consider.

First, remember that you should not write to another player something like: “Stop robbing me!”, “Hey, I will find you in real life and ...” Threats usually do not work or they work in the opposite direction. There is, in fact, a very high probability that the recipient will rob twice as often. If the enemy robs you, then he seeks to appropriate resources, but when you shower him with insults, then you will reincarnate as his personal enemy, and he will definitely take revenge, perhaps even to his own detriment. And things will get much worse. You don't have to bring it up. Try to communicate calmly, reasonably and tolerantly, if you are not sure that this particular player robbed you, then it’s better not to write to him at all.

How to become uninteresting?

1. Wasting resources. Your warehouses should always be empty. You must not allow the warehouse to be filled with more than 50%, this has a consequence - you can be robbed of half of the total capacity of your warehouses. And when your warehouses are less than half filled, the attacker can only carry away 5%.

2. In the case when you enter the game quite rarely and do not have the opportunity to spend resources all the time, then increase the warehouses. If the extraction of resources is somewhere around 1000 / hour, then a warehouse of the 18th or 20th level is completely sufficient. During the day, the warehouse will be filled no more than half.

3. There is no less effective, but more radical way. You must spend all resources using them on defensive units. This is very expensive, but after several attempts to rob you, the enemy will definitely not be delighted. Excess titanium can be exchanged, for example, for uranium on the market 1 to 1, this is without any problems, and again invest them in defense. In addition to everything, we carry out the starting point and then the enemy loses troops, so he also leaves with practically nothing. This is how you can accumulate more troops (see below how) and further put them on defense.

4. When you are robbed by 1 enemy, or a maximum of 2, you can try to send them credits, there are quite a lot of them in the game. What for? The limit for the transfer of resources between sectors is 50 thousand per week. If you decide to transfer it all to him in actually depreciated loans, he will definitely leave you with zeros. You can read more about the limit in the article Multiplayer and bypassing the limit.

Methods of accumulation of troops.

1. Only built troops you should send for reinforcements to an abandoned city up to level 9 nearby. No one has the opportunity to attack him, so the troops will definitely be safe and, importantly, they can be returned at any time.

2. Also, so that the troops do not stand idle, you can send them to an ally (if any are available). Of course, you have no guarantee that they will be safe, but still, this is how the troops perform their immediate function.

What should I do when I am being attacked right now?

1. Most importantly, don't panic. Assess your opponent if this is his first attack. Think how much bigger army he might have. If the attack occurs after a significant period of time (from an hour), then remember this time, and then you can enter the game and take action.

2. Suppose the enemy is stronger than you, then withdraw your army. You can even try to hide them, for example, by sending reinforcements to a sector that is below level 9. Even if you are attacked by a weak enemy, it is better to think about whether it is worth spending your troops on defense, perhaps it is still better to withdraw them.

3. It's better if you spend your resources before the attack, send them to your allies, and after the attack, they will certainly be able to return them to you. I can’t imagine what will happen if you decide to put your resources on the market (in the original Travian game, the resources that were put on the market and were considered to be in the warehouse, then they could also be stolen), now this method is being tested.

Good afternoon. Today we'll talk a little about an excellent free browser game from Plarium called "Rules of War". By the way, she has other good games such as « “, “Conflict”, “Nords”, “Sparta”, and of course “Wars of the Thrones”. But today we will talk only about the “Rules of War”. I will not discuss its advantages or disadvantages here. I will say one thing. I myself have been playing it for almost 4 years and I am not going to quit. At least for today. Well, from our site you can download various methodological manuals for capturing locations in the game “Rules of War”.

  1. The location will not give a good prize until you merge the previous one. Personally, this is how I do it. If I go on the defu and got a prize (say 456 assaults and 5,000 mortars), then on the trail. I send 456 assaults to the lock. Then I finish it off with mortars. It's a pity, but there's nothing to be done.
  2. If you are going to self-build, then it is best to fill it with infantry or dogs.
  3. I always have a calculator handy. I calculate how many armies should be sent. The fact is that Morgan periodically "eats" the entire army. Therefore, I try to reduce losses. The method is simple. Those who are familiar with mathematics will quickly understand how I do it.
  4. It is advisable to send the army that is smaller than the troops of which is on the lok. For example: if it costs 5,000 intercepts and 23,000 Gauss cannons, then you need to send in aircraft. If you spend all, then artillery.

A lot of articles have been written, videos have been shot, spears have been broken in various forums and fan groups. I won't repeat myself too much, but I'll just throw in a couple of phrases. You develop resources, build an army, improve technologies, rob, fight. Join a clan and play by yourself. You become a defer or an offer. All in one bottle. Everyone can choose their own path and strategy of the game to their liking. We take locations, we fight for “burial sites”. For all this we receive prizes in the form of a huge army.

If you are a supporter of an aggressive style of playing the game, then you are an attacker and build offical troops. All kinds of tanks, cruisers, fighters, splitters, thermal modules, and, of course, infantry. You rob all your neighbors, accordingly you make enemies, you stop sleeping peacefully, fearing terrible revenge.

If you are a supporter of the defensive-defensive style, then you are building a defensive army. Gauses, mortars, combat vehicles, armored personnel carriers, interceptors and loyal cyberdogs.

Everyone sees the passage of the locations of the Rules of War in their own way

All this action takes place in the vast expanses of the Wasteland in a gloomy post-apocalyptic time on a planet captured by the evil Morgana. And your valiant commander, the legendary General Lapidus, your faithful mentor and commander, will do everything possible to ensure that you achieve victory.

I just wanted to help a little to those who started playing recently and had questions about gaining experience, the number of troops in locations, and so on. And so I decided to collect in one place all kinds of guides and tables for filling the exp, schemes for passing locations. I will post a photo of several of the tables I have collected, and at the very end there will be a link to the entire archive. It will contain these pictures and a troop calculation calculator for taking locations in Excel format. But Plarium does not stand still and on my server just yesterday they added 5 more locations. Can't keep up with them. But over time I will add more. At the moment there are already 200 of them.

Personally, at the very beginning of my acquaintance with the game, I really lacked such tables and all kinds of advice. But at least the guys in the clan helped. Who can. Thank you for that. I have not forgotten and remember these distant times, although many of you no longer play with me.

So let's go.

One of the ways to pass locations

The number of troops needed to break through the imperial locations

Dealing damage with an increase in the strength of the army to the 200th loka

From 50th to 100th

Tricks of the game Rules of war - a few tips for beginners, collected from various closed clan forums and groups.

1. How to start playing Rules of War Nuclear Strategy

A beginner who has not yet had time to upgrade the technologies for building a heavy defense (includes artillery and aircraft) is often faced with the fact that nearby neighbors rob your sector solely for the sake of experience, destroying all the troops available there. Looking at the number of troops that came, sometimes reaching several thousand "chips" or attack aircraft, often purchased for crystals, you only understand that you cannot do anything against such an army. The 100-200 cyberdogs and gladiators you built only provoke the enemy, who daily demolishes them for the sake of experience.

What to do? First of all, stop wasting resources on troops: infantry and armored vehicles will still not be able to harm the offender. All available resources are invested in the development of buildings and technologies. Upgrade the bunker so that as many resources as possible are protected from robbery, improve the trade gateway and the chamber of commerce - you will not only be able to exchange more resources with friends, but you can also hide excess in caravans if you are "robbed". Warehouses, banks and, of course, mines, since these buildings provide a sufficient minimum of resources necessary for the development of the sector.

Be sure to upgrade all open technologies to level 20. Even pumped infantrymen can bring you a lot of benefits if you send two to three thousand units to the enemy sector. Another thing is that you can only build them in a well-defended sector full of heavy defense (protection), otherwise you will only attract experienced players who will regularly take out your "infantry" solely for experience.

If you are an attacker, be sure to hide all the troops in the bunker and calculate the time to enter the game so that you have time to hide the attacking troops. It's very frustrating to log into the game and see that your 10 splitters that you built during the day were destroyed by several siege tanks. Therefore, either provide reliable protection in your sector, or go into the game every two hours to take the next unit to the bunker. Another way to save troops is to use accelerators or crystals to build them instantly. However, this method is most suitable for donations.

2. An easy way to gain experience in the mines

Don't venture into the mines unless you're at least level 50 or in a respected clan that you're more expensive to associate with. Seeing a newcomer on the “ore”, many old-timers will demolish him simply out of principle.

However, the mines still remain one of the better ways Gain experience without making enemies. When you see a free mine, just send an army there to reinforce it. The point is that many players, when they capture a mine, immediately send defensive troops there to protect it from hostile attacks. However, having a minimal attack, the defensive troops die very quickly when they run into the enemy defense. So you can earn a lot of experience by simply sending 200-300 combat vehicles and armored personnel carriers to reinforce the mine, which interceptors and mortars can easily break.

Such seemingly free mines, which sometimes contain several thousand orbital guns, are called "dark". In some cases, the entire clan defense is sent to such an “ore”, as a result of which a huge number of players trying to capture the mine simply drain the troops for nothing. However, you should not put all the available def on the ore if you are not playing with a clan, but one: even several thousand "orbitals" can be demolished if several thousand cruisers are sent to the mine.

3. Where to get resources in the Rules of War Nuclear Strategy

No matter how pumped your mines are, even with a drill installed and a mining acceleration of 25%, the robberies of other sectors bring the most resources. No need to climb into the playing sector: you still won’t take out a lot of “reses” from there, but you will only lose troops in vain. Look for abandoned sectors and the so-called "feeders". Build several scouts and evenly study all the sectors available in the district at a distance of up to 300 km. Sometimes even a level 70+ sector is abandoned, as its owner simply gave up on the game. Add to notes and occupied sectors. It is not worth robbing them at the initial levels, as they can take revenge for this. However, you can watch for the moment when the payback is knocked down by some other player, and you can take advantage of the fact that the sector is empty.
Another way to rob occupied sectors with impunity is to create a fake that does not even require pumping. Then your plan of action will be like this. You release the occupied sector by sending 20-30 infantrymen to it from a fake to reinforce it. Then immediately rob the sector until the "owner" has had time to put the payback back.

4. Clans in the Rules of War - how to join and why you need them

Joining a clan in the game Rules of War is very simple - just reach level 10 (it will take less than an hour), go to the Consulate and click the "Join a random clan" button. Of course, in this way you are unlikely to get into a large clan that has captured a sufficient part of the wasteland map; rather, a small clan of several dozen people is waiting for you, often without their own emitter. However, such a clan can bring you a lot of benefits, even if it is a scattered players playing among themselves, not united by a common goal.

The Obvious Benefits of Joining a Clan Game Rules of War Nuclear strategy. You have access to clan tasks, for which you can get sets of a recruit (10 cyberdogs), a fighter (10 valkyries), a veteran (2 turbo modules) and a commander (5 attack aircraft), you can perform clan tactical operations (some resources + experience), as well as participate in clan tournaments, where a combination of common achievements will increase the reward received by 1.5-2 times.

However, clans also have a number of disadvantages. First of all, any strong clan makes considerable demands on the player: it is necessary to have a sufficient amount of defense (usually from 4,000 thousand artillery), which must constantly be on the emitter and, as a result, simply “rots” there without bringing experience. It is forbidden to rob clan members and players from friendly clans. Add to this all sorts of joint clan operations, which - if the head of the clan is not smart enough - often only lead to unnecessary loss of troops.

It is believed that being in a clan guarantees constant and quick help from clan members in case of attacks, but in reality it turns out that help in clans is far from always and not for everyone. Even in the description of some clans, it is directly indicated that you must be able to defend yourself on your own, and not rely on the help of other players.

Choose a clan where you can lead the most comfortable game, not so easy. Many clan leaders constantly wage unnecessary wars, as a result of which troops are simply wasted, bringing practically no experience. Others - make unthinkable demands, not allowing either to attack other players, or to knock down other people's paybacks or seize other people's mines. Still others have gained such fame as lawlessness that they are constantly attacked by other clans. Choose a clan that best suits your play style, and this will allow you to make the Rules of War an enjoyable pastime, and not a tedious obligation or a constant showdown.



 
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