What to buy on miss fortune. "League of Legends", Miss Fortune: guide. Guide to Miss Fortune LOL starting purchase

This bounty hunter could easily take possession of a ship at the age of sixteen. Sarah Fortune has a tough character, skillfully controlled by two pistols and at the same time very charming. By coincidence, the heroine was simply destined to become a great corsair. After a new trade route was opened, the place where Fortune lived plunged into an endless rampage of robberies and murders. These circumstances forced the heroine to fight with the infidels, and, after some time, she herself did not have time to notice how she became a great warrior, plowing the endless blue expanses.

Miss Fortune League of Legends guide, description of skills:

Runic Skin

This passive increases the heroine's movement speed by 25 units if she does not receive damage from opponents for 7 seconds. After the allotted time period, Fortune's movement speed will increase every second until it reaches the maximum mark: 70 units.

1.Double Up

With this skill, the heroine selects an enemy and shoots at him, dealing 25/60/95/130/165 + (AD) damage. After the fired projectile deals damage to the first enemy, it will bounce into another, which will be behind the attacked one. This enemy will take 115% damage from the original level.
Cooldown: 9/8/7/6/5 seconds
Manacost: 70/75/80/85/90 units
Range: 625 units

2. Impure Shots

This skill passively increases the damage dealt by Fortuna with each new attack by 6/8/10/12/14 + (0.05*AP) points. Maximum stacks: 4. When the skill is activated, the heroine's attack speed is increased by 30%/35%/40%/45%/60%. Bonus duration: 6 seconds. In the Miss Fortune LOL guide, it is worth noting that along with the damage, a negative effect will be applied to the enemy, reducing the level of HP recovery by 50%.
Cooldown: 16 seconds
Manacost: 50 units

3. Make It Rain

The heroine chooses a spot on the map and fires multiple bullets at it, dealing 90/145/200/255/310 + (0.8*AP) magic damage over 2 seconds. Also, all enemies hit by bullets will move slower for 1 second by 20%/25%/30%/35%/40%.
Cooldown: 15 seconds
Manacost: 80/85/90/95/100 units
Range: 900 units

4 Bullet Time

This is the heroine's main skill with which she can set the direction and launch 8 volleys into it over 2 seconds. All enemies hit by projectiles will receive the following amount of magic damage: 60/85/110 + (0.4*AD from arts).
Cooldown: 120/110/100 seconds
Manacost: 150 units
Range: 1400 units

Guide to Miss Fortune League of Legends, builds:

Option 1

spells:

1) Ghost- Increases the hero's movement speed by 27%. The effect lasts for 10 seconds. The hero can also pass through allied minions. Cooldown: 210 seconds.
Available from level 1.

2) Exhaust- the spell reduces the physical damage inflicted by the enemy by 70%, and the damage from objects - by 35%. The duration is 3 seconds. The enemy's movement speed is also reduced by 40%. Cooldown: 210 seconds. Available from level 1.

2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3.

Skills:

Offense (attack): Executioner (executioner), Sunder (separator), Vampirism (vampirism), Lethality (lethality), Weapon Expertise, Deadliness (lethality), Alacrity (zeal), Brute Force (brute force), Summoner "s Wrath ( the caller's wrath).
Defense (protection): 0
Utility (support): Meditation (meditation), Expanded Mind (experienced mind), Good Hands (straight arms).

Runes:

1) Greater Mark of Desolation - increases physical defense penetration by 1.66 units.
2) Greater Seal of Clarity - mana is replenished for every 5 seconds by 0.065. As the hero progresses through the game levels, the maximum value is reached at level 18 - 1.17 units.
3) Greater Glyph of Replenishment - Increases mana regeneration by 0.31 every 5 seconds.
4) Greater Quintessence of Desolation - increases physical defense penetration by 3.33 units.

1) Vampiric Scepter - Artifact vampirism is 10% of the physical damage dealt, which is converted into health. Increases physical attack by 10. Collected from: Long Sword.
2) Berserker's Greaves - increases attack speed by 20% and movement speed by 45. Collected from: Boots of Speed ​​+ Dagger.
3) The Bloodthrister - increases physical damage by 70 units. Lifesteal is: 12% of the damage dealt will be converted into health. For each kill of a monster, minion or enemy hero, the character will receive an additional one to the minimum damage and 0.2% of the lifesteal that the enemy receives. Maximum number of bonuses: 30 units. A maximum of 6% can be added to lifesteal. In case of death, the hero will lose all earned bonuses. Crafted from: Vampiric Scepter + B.F. Sword.
4) Phantom Dancer - increases attack speed by 50% and critical strike chance by 30%. To the speed of movement is an increase in the form of 5 units. The hero will ignore the collision with enemy units. Buildable from: Dagger + Zeal + Cloack of Agility.
5) Infinity Edge - increases physical damage by 70 units, and the chance of a critical hit by 25%. The damage from physical attacks of the hero will also increase, which will deal 250 instead of 200. Collected from: Pickaxe + B. F. Sword + Cloack of Agility.
6) Last Whisper - increases the level of physical damage by 40 units. Decreases the enemy's physical defense by 35%. Collected from: Long Sword + Pickaxe.
7) Madred's Bloodrazor - increases the level of physical protection by 25 units, attack speed increases by 40%, and physical damage by 40 units. Each attack deals additional magical damage to the enemy, which is equivalent to 4% of his maximum health. The probability of inflicting a critical hit on monsters and minions in the amount of 500 units is 15%. Collected from: Madred's Razors + Pickaxe + Recuve Bow.

Option 2

spells: same as option 1

Guide to Miss Fortune League of Legends, skills for pumping:

1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3.

Skills:

Offense (attack): Executioner (executioner), Sunder (separator), Vampirism (vampirism), Lethality (lethality), Havoc (destruction), Weapon Expertise, Deadliness (lethality), Demolitionist, Alacrity (zeal), Brute Force (brute force) ), Summoner's Wrath (the wrath of the caller).
Defense (protection): Hardiness (endurance), Resistance (resistance).
Utility (support): Improved Recall

Runes:

1) Greater Mark of Desolation - read description in option 1
2) Greater Seal of Alacrity - increases the character's attack speed by 0.76%.
3) Greater Glyph of Clarity - increases mana regeneration by 0.055 units every 5 seconds with each transition of the character by new level. The maximum effect of the rune is reached at level 18 - 0.99 units.
4) Greater Quintessence of Desolation - read the description in option 1.

Guide to Miss Fortune lol starter purchase:

1) Ruby Crystal - increases the level of health by 180 units.
2) Phage - increases physical damage by 20 units, and health - by 200. Passively increases the probability of being able to reduce the enemy's movement speed by 30% by 25% (if the attack is long-range, then the speed will be reduced by 20%). Lasts for 2 seconds. Crafted from: Ruby Crystal + Long Sword.
3) Berserker's Greaves - read the description in option 1.
4) Frozen Mallet - increases the chance of critical damage by 30 units. The artifact increases the amount of health by 700 points. Passively reduces the enemy's movement speed by 40% when the hero deals physical attacks against them, and lasts for 1.5 seconds. Collected from: Phage + Giant's Belt.
5) B. F. Sword - increases physical damage by 45.
6) The Bloodthrister - read the description in option 1.
7) B. F. Sword - read the description above.
8) Infinity Edge - read the description in option 1.
9) Madred's Bloodrazor - read the description in option 1.
10) Youmuu's Ghostblade - physical damage is increased by 30 units, and the critical strike chance increases to 15%. The cooldown of all skills is also reduced by 10%. The increase in physical armor is 20 units. After activation for 4 seconds (for ranged combat) and 6 seconds (melee) will increase movement speed by 20% and attack speed by 40% Cooldown: 45 seconds Collected from: The Brutalizer + Avarice Blade.

Tactics

In the continuation of the Miss Fortune League of Legends guide, we will consider the advantages of this character. Firstly, she has a huge speed, which provides a passive. Also, the passive skill imposes a negative effect on enemies, slowing down the recovery of their health by 50%. The pluses also include the fact that Fortuna deals increased damage with all skills, including the ultimate, which has a large radius of action.

However, there are also disadvantages. For example, a passive only works when the heroine is not taking damage. But if opponents damage her, then the effect of the skill stops and Fortana becomes easy prey. It is worth constantly farming so that there is enough gold to buy arts that increase the level of damage dealt to opponents. Otherwise, after a while, the heroine will be inferior to similar characters, even slightly upgraded tanks. In the guide to Miss Fortune League of Legends, it is worth noting that the heroine is addicted to team play. If she is surrounded by inexperienced players, she is unlikely to be able to influence the outcome of the game.

When choosing additional spells, it is better to choose Exhaust, Teleport, Ghost, in order to increase the movement speed and survivability level with their help. Runes are mainly taken to increase physical protection and accelerated mana regeneration. Since it is not enough at the start, it is better to upgrade the attack branch first, and their support branches to maximize those skills that are aimed at regeneration.

The set of artifacts can be varied, it is not necessary to buy those that were given in the builds. You can focus on your own gaming experience and preferences. I advise you not to forget to stock up on items that affect the speed of movement, theft of HP, increasing maximum level health.

Also in the Miss Fortune League of Legends guide, it is worth noting that at the beginning of the game you need to systematically attack opponents, but these attacks should be short-lived. Wear down the enemies so that they can't farm properly, and then you can go gank. You shouldn't wait for your ultimate to appear at level 6, Fortuna has a high chance of killing an enemy hero even without him.

In mass battles, it is better to quickly use the main skill in order to sell the maximum number of opponents. After that, you can help teammates and play for finishing moves. You can also select the enemy at the beginning, and then focus him, and only at the very end apply the ult.

In conclusion, I would like to say that this heroine, belonging to the shooting characters, is very exciting and outstanding. Miss Fortune has high survivability and effective skills aimed at attacking and dealing increased damage.

During the line phase, you are required to focus on correct use Q, farm, farm and support your support's aggression against enemies. MF is not the strongest champion in long skirmishes, so you should never start a full-fledged fight to the death when the enemies are at full health. First of all, your task is to harass the enemy very much, since the speed from W allows you to brazenly run up to enemies, giving them a couple of cracks, and run away as soon as possible with a decrease in damage received. E is almost useless for a shot-shot-retreat like this because it consumes twice as much mana as Q in the beginning, while dealing less damage. Yes, this is a convenient and simple skill, you can throw it and watch how bullets fall on the heads of enemies, but it’s just not as much use as it might seem. Such a "tactic" is more suitable for lazy people who want to see that there is a benefit from them, rather than actually bring this very benefit.

It would also be very good if you could at least somehow coordinate the actions on the lane with your support, because Miss Fortune, with less success than the rest of the adk, can take and connect to the sudden arrival of the support. She can connect, but there will be less sense without the right circumstances.

late game

In the late game, Miss Fortune is quite different in gameplay from the usual adc, as I already wrote. Of course, no one canceled the damage from auto attacks, a nice bonus from a passive skill, an active boost from W are still good, but nevertheless, she is like a charged bomb, ready to explode with a hundred fragments. And if you detonate it incorrectly, there won't be much power left to match the damage from typical hypercarries. You should never get too close, preferably give the enemy initiators your mids/supports, or anyone else, for the first hit. But never let them approach you exactly (as far as possible, of course). The ideal battle scenario is an enemy or allied (which is more preferable) burst, half a second of your dodging and taking a relatively safe position, firing your ult at as many enemies as possible, and only then switching to normal adc mode.

After the ultimate goes on cooldown you don't need to be afraid anymore, there is no need to save your life with all your might, now you should do as much good as possible as a normal adk, climb on enemies, even in 50/50 situations, don't run away with full hp, if they missed with an ult, deliberately throwing the rest of the team to death, no. Because this happens often. Here Miss Fortune walks and runs around, a fight begins, she hits one or two enemies with her ult, not even damaging them for half their health, interrupts the ult, sees that her front line is already pretty bursting at the seams, throws E and runs away to base, pinging the team and unsubscribing to the chat about all the bad ones. No, this is a completely failed tactic. Yes, MF is different in some way, and with a ready ult, he can’t always afford to fit into the auto-attack radius, like other adks, for poke damage. But after the ult has already been used, it is absolutely impossible to use the same tactics “save and save your skin at all costs”, because the main charge of power has gone into a rollback, and now you need to do everything like everyone else.

Pre-season 2018 in League of Legends never ceases to amaze with an abundance of new picks and combinations. This time we caught our eye on a couple that can get 10 kills before the fifth minute: Gene and Miss Fortune!

The idea of ​​Miss Fortune in the support position is not new - even at the World Championship 2016 she was a counter pick to the then popular Zyre. However, now it has sparkled with new colors, because new runes continue to breathe life into forgotten champions! Jin has been actively played this year as well, but recently the meta has settled on movement speed: in the seventh season, he was taken by Warrior's Bloodthirst, and now they prefer Artful Maneuvering.

And yet this bottom line is not banal!

How it works?

The idea is that both champions take the Cosmic Comet talent. Every time Miss Fortune uses Lead Rain [E], a comet is triggered. Each time Jin uses a Deadly Action [W] - a comet is triggered. As a result, this translates into tons of damage from just two skills, which also provide solid control.

Both champions have enough damage at the initial levels due to their passive ability, so it will not be difficult to kill opponents several times before the onset of the mid-game.

All shooters, of course, have played Gina more than once, but support players may have problems with the implementation of Miss Fortune, which is quite unusual for this role. Therefore, we offer you to learn from GorillA - a player who has become the best support in the world more than once.

Runes for Jin

The shooter of our team VincentVega kindly shared his view on this bunch, who recently spoke about Varus:

If the enemy team has a lot of champions with a large supply of health, it makes sense to change Mercy Strike to Revenge. Burn - to increase damage in exchanges at the first levels, but Quickness will give mobility, which is so important for Jin. In addition, this rune will help you get some attack power from Boots of Swiftness.

Runes for Miss Fortune

Absolute's Hat can be used instead of Mana Flux, but Miss Fortune in the support position is quite mana dependent, so Flux is usually taken.

Assembly

In items - nothing unusual for these positions:

Na Gina- Either Essence Reaver, Rapid Fire Cannon and Edge of Infinity, or Youmuu's Wraithblade, Edge of Infinity and Rapid Fire Cannon. Two more items - depending on the situation and the composition of the opposing team.

For Miss Fortune- Eye of the Watchers, Black Hatchet and Herald of Death or Lord Dominic's Bow.

Gene and Miss Fortune are a powerful and aggressive combination that is fun to play as, and when else to play it, if not in the Preseason! By the way, we recently wrote about. Have you already tried the game through the Magic Comet? Share in the comments!

Https://pbs.twimg.com/media/Cmbiw_zUIAA-OsG.jpg Anticipating events, I will immediately answer: 1. No, I did not review the World Championships, the MF was taken to the Sapa long before this World Cup. 2. Because MF is normal glanders. 3. But there are supports that perform different functions, for example, if you take Bard. He can even go and gank the top! (in principle, this is the success of the game on Bard, and nothing that ADK spends a lot of time alone) So, about the minuses of the MF support, I think you will tell it anyway, so I will talk about the pros. ***++ C ((item:3117)) VERY high movement speed (thanks to the passive effect of W), which allows you to quickly set up vision or come to gank mid. **++ Thanks to E (Lead Rain) allows you to constantly harass and zone opponents in the lane. Considering that I take AP runes + ((item:3303)) + thunder lord on it, the enemy adc constantly sags in HP and is in a slow state 40% of the time on the lane, since the range of use is large, the area is also not small. **++** Farm for support. Thanks to the same E (you need to max it out) and ((item: 3303)) => ((item: 3098)) => ((item: 2301)), the amount of money in the MF piggy bank is growing steadily and constantly (which is impossible I can’t say about many supports, because either in order to farm they need to substitute and sag in HP, or try to hit with skills, which doesn’t always work out, or both) I don’t take into account pumping through ((item:3301)). Also, don't forget that the MF can go and push any lane alone if the team is busy, which can't be said for example about Nami and many others. **++ FM can be taken not only from ES! Firstly, several ADKs have a stun (so that the mf ults into a stationary target), and secondly, even if the adk does not have a stun, constant harassment and zoning of the enemy on the lane has not harmed anyone yet. **++ Damage. While your ADK is farming, you can almost unpunishly drain the enemy by 50-65% HP, since the damage from Q (Two for the price of one) is decent, given that we have a little bit of AP and Passive (Welcome Shot) + E allow us to deal a lot damage, especially at low levels, even if it's Leona, Alistair, or another tank in the lane, and due to W (gait) quickly retreat. *++** Of course, E+R in teamfights, in the worst case, will force the enemy to retreat (if the positioning is not lame) at best, radically change the battle in your favor... well, or help kill a stationary single target (even a tank). Also R (Time to die) can be used as a consumable. For example, if you need to split the enemy team, or protect the tower (After all, even if there are a bunch of minions and 3 enemies, and you are alone under the E + R tower, it will discourage the desire to approach it, or you will kill someone + take all the minions) Not every support can do this. Let me tell you a little about the build: To be honest, I have never played MF like ADK. If I took her, then for the role of a support. I consider MF to be a very ineffective ADC because she is non-escapable, because her ult is not mobile. If, for example, to compare with other adc. Lucian, can catch up or retreat with the help of his skill (did not play it, I don’t know ... it’s either W or E) ult is mobile. Even if we take Gene, he is also without an escape, but he does not need to get close to the enemy in order to be useful .... In short, I think MF is NOT the best ADK ... I played a lot of games on MF support ... but for some reason the main one the item came out the same .. 1. ((item:3303)) 2. ((item:2301)) ((item:3117)) 3. ((item:3116)) I think many will disagree with me .. In fact, after Relay's nerf, I myself doubt the correctness of his choice. But on the other hand, it has become much cheaper, which only plays into the hands of supports. I justify his purchase: firstly, MF, as a support, should be more useful than homecoming, and what if not slowing down with Q E and R Could be more useful? Thanks to W + Q + E, you can generally catch up and help your allies catch up with 2-3 enemies who have broken away from the chase. Well, you can not ignore the fact that Q E R get extra. damage from AP 4. ((item:3071)) Very easy to cut armor + extra. HP and AD. In general, at this stage, not a bad support comes out ... And even if you were pulled out in the forest, thanks to the extra. HP from each item (well, except for the boot) and E will allow you to live long enough for help to come to you. Or maybe just run away. 5. I collect crits and AD so that the damage from R is as large as possible. In general, I think that for a low ELO (Bronze) MF support is the way to silver (oh, this auto-selection for me) Thank you for your attention.

General changes:

Attack Damage: 54 ⇒ 50

Attack Power Gain: 2 ⇒ 2.7

Armor: 33 ⇒ 28

Health: 530 ⇒ 541

Health Growth: 85 ⇒ 91

Health Regen: 1.2 ⇒ 0.75

season 7

Update 7.6

double up

Damage: 20 | 35 | 50 | 65 | 80 + (0.85*AD) + (0.5*AP)⇒ 20 | 40 | 60 | 80 | 100 + (1*AD) + (0.35*AP)

Cast range now increases along with Miss Fortune's attack range (e.g. Rapid Fire Cannon).

Miss Fortune no longer pauses before using Two for One [Q].

Make It Rain

Miss Fortune no longer pauses before using Lead Rain [E].

Update 7.5

double up

Damage to the second enemy: 40 | 70 | 100 | 130 | 160 + (1*AD) + (0.5*AP)⇒ 20 | 35 | 50 | 65 | 80 + (0.85*AD) + (0.35*AP) (same amount of damage as first target)

Damage against the second enemy is no longer increased by 50% if the first enemy died from this skill.

Now the second enemy can take critical damage, and he always takes critical damage if this skill killed the first enemy. This damage is affected by effects that increase critical damage (for example, Infinity Edge).

Season 6

Update 6.18

love tap

Tower Damage: 50% ⇒ 100%

Fixed an issue where Miss Fortune's next auto-attack would sometimes not trigger Welcome Shot (passive skill) after using Two for One [Q] (especially at high attack speed).

Update 6.8

strut

Attack Speed ​​Up Duration: 3 seconds ⇒ 4 seconds

Cooldown: 8 seconds ⇒ 12 seconds

Removed: Using Welcome Shot (passive skill) no longer increases the duration of Strut .

New: The cooldown now starts when the skill is used instead of when its effect ends.

New: When the Strut is on cooldown, casting Welcome Shot (passive skill) reduces its remaining cooldown by 2 seconds (boosted by cooldown reduction.

season 5

Update 5.24

strut

Attack Speed: 60% | 70% | 80% | 90% | 100% ⇒ 40% | 55% | 70% | 85% | 100%

Make It Rain

Movement Slow: 40% | 45% | 50% | 55% | 60% ⇒ 28% | 36% | 44% | 52% | 60%

Update 5.22

General changes:

Base damage: 49.54 ⇒ 46

Damage increase per level: 3 ⇒ 1

Base Mana: 275.84 ⇒ 325.84

Mana Growth Per Level: 38 ⇒ 35

love tap

New: When Miss Fortune changes her attack target, her first attack deals (60%-100%) bonus physical damage. Minions and towers take 50% less additional damage.

strut

Removed: No longer deals bonus magic damage on attacks.

Cooldown: 17 seconds ⇒ 12 seconds

Reload start: immediately after activating the skill⇒ after skill ends

New: If Miss Fortune takes no damage for 5 seconds, her movement speed is increased by 25, then her movement speed is increased to 60 for 5 seconds | 70 | 80 | 90 | 100.

New: When activated, Miss Fortune gains an instant maximum movement speed bonus from her passive for 3 seconds and her attack speed is increased by 60% | 75% | 90% | 105% | 120%. Changing targets, i.e. using the Love Tap passive skill, extends the duration of the active effect by 1 second (2 seconds if dealing damage to champions).



 
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