Awakening skills (Advice). Black Desert: guide awakening Lan Black dessert black spirit awakening skills

Tip one - How do you get awakening points and what is it all about

Skill Awakening is a special in-game mechanic that allows you to equip your character with standard skills. additional properties, for example, restoring HP or MP for a hit or applying DoT effects. Awakening becomes available to players upon reaching level 48, that is, at level 48 you can only awaken one skill, and in the future, every 1 level will give you the opportunity to awaken another skill. Largely because of this feature, taking levels 52-54 is critically important not only for classes that have new levels of basic skills, but also for everyone else, because the higher the lvl, the more skills you can awaken.

Before awakening any skill - answer the most important question, what do you want to get? Each skill has its own list of awakening effects, often they are duplicated, but some useful effects are found only on certain skills (for example, an increase in damage from max FP in some Valkyrie skills). Some awakening effects (like restoring hp or mp per hit) are key to farming and are a must have for some classes, like the notorious vampiric on the giants spinner.

Tip three - About the mechanics, or how to choose the right skill

The list of skills required for awakening is for the most part already formed by players with experience in Korea. But in general, this choice was determined by the very mechanics of awakenings in the game. I'll try to explain with an example, the giant's spinner and the tamer's aoshka are both AoE skills, both deal a lot of hits on the enemy - why on one awakening (instant recovery of hp: 4) is extremely effective, and on the other it is absolutely useless. The answer lies in the mechanics, the awakening effect only works on skills that are not on cooldown. As you already know, the same tamer can spam his AoEshka even if the cooldown for its use has not passed yet, but the giant's spinner is essentially a channeling skill that, after activation, works for a long time and cannot be activated while it is on cooldown. So it turns out that the giant, once activating the spinner, deals damage to enemies around for 9-10 seconds and restores HP with each hit, and although the tamer can give three of his AoEs in the same time, only the first of them will restore him a little HP. Due to this feature and the short duration of debuffs and buffs that impose awakening effects, they prefer to catch them on skills that do not have a cooldown or with a small cooldown, which literally spam in battle.

Perhaps you should immediately write that resetting your skills with special items, you do not risk awakenings. To reset the awakening in the game store for pearls, there is a special item for 60 pearls. Awakenings can also be reset using fragments of memories mined from Ancient Relics. It looks like this - in the black spirit menu, in the same place where you awakened the skills, there is a second tab where the already awakened skills of your character are shown and by clicking on any of them you can remove the awakening effect from it and awaken any other skill in the first tab from those provided to choose from, or the same in an attempt to catch a more useful effect for him.

Got an awakening. Here's a little guide to using Lahn's awakening skills (information is partly taken from InvenGlobal and is not binding). Naturally, this is just small hints, and the player must independently understand and determine which style suits him best.

Awakened Lahn weapon - Blades of Blood. Just like her primary weapon, the Pendulum, the blades have a slightly longer range compared to other melee weapons.
Spirit Decapitation is one of those skills that showcase the unique characteristics of Blood Blades. This is a grappling skill, but unlike other grappling skills, Lahn doesn't have to be very close to the opponent. Lahn can grab an enemy from close to mid range using Spirit Decapitation. Another skill is Spinning Blade, where Lan quickly approaches the target, hitting them with spinning blades.
Most Lan awakening skills are used during combat, but most skills take precedence over other skills. You must first learn and acquire commonly used skills, and then acquire the remaining skills if you have extra points.

Frequently Used Skills
Blood Whirl is one of the skills that is used very often. This is the skill with which Lahn revolves around with Blades of Blood. With huge damage and big AoE, this is Lahn's main DPS skill.
Blood Whirl is also a good combo skill because it has knockback and knockback while flying. This skill also restores HP and FP, making it even more effective.

Merciless Dance is another good DPS skill as it also has a large AoE and deals high damage like Blood Vortex.
The first hit can inflict a Knockdown, and the second hit can Knockback during a knockdown, so Lan can knock back and push the enemy well. Relentless Dance is a good skill to use in the middle of a combo, not to start a combo. The damage will be reduced during cooldown, but you can use the skill consecutively to gain more damage.

Knowledge of the Heart is a skill in which Lahn throws Blades of Blood forward to strike and then pulls them back for an additional strike. The skill deals massive damage and also inflicts Knockback and Knockdown effects in PvE. It is also a viable skill in PvP because it has sustain. Cognition of the Heart can be used as a standalone skill and with quick slots, or as a combo skill while casting Blade Frenzy and Spinning Blade.

Flow: Tears of Blood is activated by RMB after the second hit with the Blood Tears skill. Flow: Tears of Blood has a short animation and can deal massive damage with a 100% critical hit chance. It can be used as a standalone skill if you use a skill with quick slots.
However, it is recommended to use Flow: Tears of Blood after Blood Tears or other skills because it has knockback during knockdown and down attack. Use other skills to knock down enemies first and then use Flow: Tears of Blood to deal more damage. The skill also has durability.

Less commonly used skills
The skills listed in this section are not as important as the skills in the previous section and often cannot be used as independent skills.
Spinning Blade is a skill that will allow Lahn to get close to the target quickly. It also grants HP recovery per successful hit and an attack speed buff. After approaching the target with the first strike, Lan will quickly hit the target. Upon hitting an enemy, the Stun effect will be applied.

Flow: March of Death is a combo skill that follows Death's Promenade or Heart Stab. This is a skill that can help Lahn increase her overall damage, not her main DPS skill.
Promenade of Death can inflict Sap and Flow: March of Death can inflict Knockdown. These two skills go well together. When you connect from Heart Stab, you can simply hold LMB + RMB to use Flow: Death March. Heart Pierce and Flow: Death March have the same spell length, so it is highly recommended to use Flow: Death March after Heart Pierce. In addition, the skill can inflict a movement speed debuff and pain damage on enemies, as well as restore HP for Lahn.

Blade Frenzy is a skill where Lahn throws his Blades of Blood forward and spins them. It is usually used to finally finish off an opponent with little HP left. The AoE is not particularly great because the skill only targets the enemy that is in front of Lahn. However, when the skill is used with Black Spirit's Rage, the AoE is greatly increased and Lahn can deal massive damage in a large area.

Spirit Decapitation is a grapple skill that can grapple enemies from close to mid range. Since Lan can grab enemies from medium range using this skill, it is used to start a combo. The skill is most often used in PvP. When Lan successfully hits a target with this skill, he will pull the target and then knock him down. After pulling the target, Lan attacks again, inflicting an attack on the bottom.

Additional information about skills in PvE

Skill Effect
Blade Madness




3% chance to inflict Stun on target
heart piercing

Movement Speed ​​-10% for 7 sec. for the purpose


Instantly drains 10 MP/WP/SP for the target
Merciless dance

All Accuracy +4% for 12 sec. for myself
54 units pain damage every 3 sec. for 12sec. for the purpose
Instant recovery 3 HP per hit
3% chance to inflict Knockdown on target
Bloodthirsty Cut Attack against all monsters +20 for 8 sec. for myself

Crit chance. hit +10% for 9 sec. for myself
Attack Speed ​​-4% for 7 sec. for the purpose
Skill Speed ​​-4% for 7 sec. for the purpose
Instantly drains 6 MP(EP)/WP/SP on the target
Flow: Tears of Blood Attack against all monsters +20 for 8 sec. for myself



42 units bleeding damage every 3 sec. for 15sec. for the purpose
Instant recovery 10 HP per hit
Flow: March of Death Attack against all monsters +25 for 8 sec. for myself
All Defense +10 for 10 sec. for myself
Attack Speed ​​-4% for 7 sec. for the purpose
Skill Speed ​​-4% for 7 sec. for the purpose
Instantly drains 10 MP/WP/SP for the target
10% chance to inflict a Knockdown when knocked down on the target
Whirlwind of blood Attack against all monsters +20 for 8 sec. for myself
Crit chance. hit +20% for 9 sec. for myself
Attack Speed ​​+4% for 5 sec. for myself
Movement Speed ​​-7% for 7 sec. for the purpose
54 units pain damage every 3 sec. for 12sec. for the purpose
Instant recovery 6 HP per hit
eradication PvP Attack +5 for 5 seconds for myself
Crit chance. hit +10% for 10 sec. for myself
Attack Speed ​​+7% for 5 sec. for myself
Movement Speed ​​+7% for 10 sec. for myself

Movement Speed ​​-7% for 7 sec. for the purpose
Promenade of death PvP Attack +5 for 5 seconds for myself
All Accuracy +3% for 12 sec. for myself
Attack Speed ​​+4% for 5 sec. for myself
Movement Speed ​​+4% for 10 sec. for myself
Movement Speed ​​-7% for 7 sec. for the purpose
54 units pain damage every 3 sec. for 12sec. for the purpose
Bloody tears PvP Attack +10 for 5 seconds for myself
All Defense +15 for 10 sec. for myself
Attack Speed ​​-7% for 7 sec. for the purpose
Skill Speed ​​-4% for 7 sec. for the purpose
Instant recovery 6 HP per hit
Instantly drains 14 MP/WP/SP every 3 seconds. for 9 sec. for the purpose
Spinning blade
All Defense +15 for 10 sec. for myself
All Evasion +4% for 10 sec. for myself
All Accuracy +4% for 12 sec. for myself
50 units Poison damage every 3 sec. for 18 sec. for the purpose
Instantly drains 21 MP/WP/SP every 3 seconds. for 9 sec. for the purpose
blood moon Attack against monsters +25 for 8 sec. for myself
All Defense +10 for 10 sec. for myself
All Evasion +3% for 10 sec. for myself
Crit chance. hit +20% for 9 sec. for myself
Attack Speed ​​-7% for 7 sec. for the purpose
Skill Speed ​​-7% for 7 seconds for the purpose

For maximum effectiveness, it is highly recommended that you learn the skills listed as "Frequently Used" first.
If you play PvE more, then the following are recommended for you: Merciless Dance, Spinning Blade, and Blood Vortex. Spinning Blade gives +25 monster attack, while other skills usually give +20 damage. Also, Spinning Blade is a combo initiation skill, so it will increase combo damage output.
Whirlwind of Blood is one of Lahn's main DPS skills. Crit chance. hit +20% and attack speed +4% will increase the overall DPS.
Relentless Dance can be used even when the skill is on cooldown, so you can constantly get an additional buff. Gaining additional HP recovery effects will increase survivability, while gaining Accuracy will increase DPS.

Tip #1 - How to get Awakening Points and what are they?

Awakening skills (skills) is a special mechanic black games A dessert with which you can endow your character's standard skills with bonus properties, for example, restore (vampirism) mana or hp per hit, or endow an awakened skill with a new DoT effect. You can only awaken a skill when you reach level 48, but at level 48 you can only awaken one skill, and one awakening point for each new level character. Therefore, it is so important to quickly raise the level 52-54 for all characters, and not only for those who have new levels of basic skills for pumping, because the more lvl you take, the more skills you will have available for awakening.

Before you hit the wake up skill button, you will need to answer the most basic question, what are you going to get out of it? Each skill has its own list of awakening effects, they are often repeated, but there are skills on which there are very useful effects (for example, Valkyrie has skills that increase her damage due to the maximum amount of FP). There are also key awakening effects, such as HP recovery per hit, which is a must for every giant who uses his famous twist, because it helps so much in farming spots.

There has long been a list of skills that need to be awakened by a particular class. But for the most part, this choice depends on the awakening mechanic itself. If we take two popular skills for consideration: the giant's twister and the AoE skill of the tamper - both skills make a series of hits on enemies - but why does awakening look useful on one, but not on the second? The answer is buried in the very mechanics of Black Dessert. The awakening effect will only apply to skills that are not on cooldown at the moment. Perhaps you have already played and you know that the tamper's AoE skill can be activated even if it is on cooldown, it will just deal less damage, but the barbarian's spinner has a cooldown after use. Therefore, the barbarian activates the twister only once, inflicts damage within ten seconds and restores HP for each hit on the enemy, and the tamper, although it can activate the skill several times during this time, but only the first use will restore her some health. Therefore, you have to catch suitable skills for awakening, which have less rollback.

It’s worth noting right away that when you reset skill points, awakenings remain in place. To reset the awakenings themselves, the store has special items that are purchased for 60 pearls. But don't be afraid, if you are used to getting everything with your sweat and blood, then you can knock out mobs and fragments of memories with which you can reset the awakening of the ability. The reset process itself is quite simple: go to the black spirit menu, in the same place where the awakening is, there is a second tab that displays all the awakened abilities, and by clicking on the skill you can reset the awakening effect. This is extremely necessary when you did not get the desired effect the first time.

After reaching level 56 and completing a special quest, he receives an awakened weapon, the damage of which, thanks to multipliers, significantly exceeds the main one. The full potential of the class is revealed from the 58th level. The gameplay changes drastically. The archer gets an elemental blade at her disposal and turns from an RDD into a melee. Therefore, if this style of play does not suit you, it is better to immediately pay attention to some other class.

The skills of awakened weapons are several times less:

  • Awakening: Elemental Blade. Switches the main weapon to awakened and back.
  • Captivity of the elements. Allows you to grab and throw a weak mob or other character.
  • Guardian of nature. A short-term buff that increases attack speed, movement speed, evasion, critical strike chance, and MP recovery.
  • The step of the wind. A short dash during which the character is invulnerable.
  • Mystery of the Blade of the Elements. A normal strike that can also be used when moving to the side.
  • Merciless blade. Consumes a lot of MP, but does good damage.
  • Howling wind. Ultimate awakened weapon with huge damage.
  • Shine of the wind. A short-term dash in combination with a blade and dagger strike.
  • Wind dance. Skill number 1 when farming mobs, which allows you to quickly get behind the enemy. It's worth downloading first.
  • Anger of the elements, awe of nature. Not the strongest skills used during the main cooldown.
  • Combo: captured by the elements. Allows you to deal additional damage when knocking back the enemy.
  • Flow: Wind Shine. Inflicts an additional hit after using Wind Glow.
  • Combo: Wind Cry. Reinforces the "howling wind".
  • Combo: Elemental Wrath. Another effective continuation of the main skill.

Skill Awakening

As an option to awaken the skills of the main and secondary weapons, you can use:

  • Search for weaknesses. Accuracy +4% for 12 sec. 10 MP recovery per hit.
  • Explosive dodge. All Defense +15 for 10 sec. 3 MP recovery per hit.
  • Hurricane. Accuracy +5% for 12 sec. Decrease enemy movement speed by 7% for 7 sec.
  • Howling wind. Accuracy +3% for 12 sec. 6 MP recovery per hit.
  • Wind dance. 3 HP recovery per hit. 3 MP recovery per hit.
  • Shine of the wind. 6 HP recovery per hit. Accuracy +3% for 12 sec.

Weapons and equipment

The main parameters for an archer are accuracy and the amount of HP, so you should combine equipment in such a way as to achieve their maximum possible value. With the availability of mid-level armor, no, you can not go in cycles in the Ajeri set and other sets of equipment “for noobs”. It is better to immediately purchase a complete set of Grunil. Using 4 items at once will grant an additional 150 HP and +7 to all attacks. But this is an intermediate stage. For comfortable game you need a boss set.

Contrary to the hype, Yuria's bow is not the best option for this class. It is better to pay attention to the main weapon with an increase in accuracy when it is strengthened - Roshar, Krei or Asvol. As an intermediate option, you can use the Liberto bow or immediately switch to the Kzarka bow.

As a starting secondary weapon, a bronze dagger is used, which increases the accuracy of the character - until the moment when you have Bheg's bracers. After that, you can already arm yourself with a steel dagger or Nouver's dagger. Awakened weapons of blue quality, which are given according to the quest, are better not to sharpen, since they “enter” tightly - it’s better to immediately buy a ready-made green or blue weapon and subsequently change it to Karranda’s blade.

As inlay stones, first of all, you should use those that increase the accuracy and maximum HP of the character. Since our primary goal is farming, look out for gems that increase the amount of weight you can carry.

The jewelry used should increase the damage dealt by the archer.

You can use:

  • Belt: Shultz Gladiator, Tree Spirit, Basilisk, Ancient Weapon Core.
  • Necklace: gladiator Schultz, Sekkar, predecessors, Sichil, Serap, ogres, Reyna, Seal of the ancient guardians.
  • Rings: predecessors, from blue coral, protector of the temple, Sign of the shadow, Royal ring of Sahazard (given for completing the quest in Valencia).
  • Earrings: Misuto, red coral, whale teeth, Tundra, Witch Jewelry.

With 200 Awakening Weapon Attack and 250 Defense, your character will feel great in any situation.

Other parameters

In addition to the above, you should increase the attack speed to 5. If the set bonuses are not enough, use inlay stones or food and potions that give buffs. Skill speed is a parameter that can be ignored: the archer casts skills quickly, and even maximum speed skill does not make a noticeable difference.

The character's tone is the maximum amount of energy that is used when running and swimming. There is no point in downloading specially: you will have to run a lot anyway.

Strength is a parameter that increases the amount of weight carried. If you do not plan to buy a special item in the shop, you will have to increase the strength additionally. It is best to use seaweed for this, which can be collected in large quantities in the waters of Epheria.

Health increases maximum HP. To be healthy, your character must eat regularly. Get ready to learn cooking: this will allow you to cook complex meals, with which you will quickly pump up your health.

And the last. In order for your archer not to fall from any poke, her knockdown and knockdown resistance must be at least 50. To increase this parameter, use the Valuable Malachite (Fortitude) inlay stone, which is inserted into a free shoe slot.

Strengthening the archetype in any online game is paramount. AT Black Desert weapon awakening helps a lot with this for each individual class. The player gets unusual abilities that are used in combat. That is why many gamers, after reaching a certain level, begin to hunt for this ability.

Game Description

In Black Desert, weapon awakening is considered just one of the thousands of possible ways to improve a hero's combat power. The world of this Korean development is seamless and covers thousands of square kilometers.

The authors created the most realistic atmosphere in a fantasy setting with admixtures of the history of the Middle Ages. The player performs each action independently. The combat system in the non-target style, the absence of teleports - these elements make the atmosphere of the game world unique. Characters develop, participate in large-scale battles and simply exist among the living universe.

Ways to activate weapons

In Black Desert, weapon awakening is similar for every class, but different at the same time. To begin with, it is worth knowing that this element gameplay adds a second slot to the hero, which can be used at any second.

To begin the process, you must reach level 56 with any class. After that, you should turn to your eternal assistant - the Black Spirit. This mysterious character developed along with the player fifty levels in a row, and it is he who provides the awakening of weapons in Black Desert. For each archetype, they are called differently: "Goyen Mercenaries", "Princess of the Land of the Dead", "Chilling Force" and the like. The duration of the chain is the same for everyone. It consists of seven main tasks and three additional ones. In the process, the hero activates the weapon and learns about all its qualities.

What does awakening

As mentioned before, the awakening of weapons happens differently in Black Desert. The wizard, for example, activates two elemental spheres from an additional slot and inflicts huge spell damage with their help. Activating a second weapon does not replace the main one. The character just switches between the two types at the right time. Some classes with the help of an additional gun change the type of combat. The archer goes into close combat and fights there at the proper level, and the warrior abruptly switches from defense to an aggressive attack style. Consider what exactly the characters receive, using a specific example.

In Black Desert, awakening a kunoichi weapon means for that archetype to acquire an additional chakram slot called Ha Reyun. This massively sized, deadly circular blade is used for close to mid-range combat, and has an arsenal of skills that hit the target with great force. Kunoichi launches it in a circular flight or directs between opponents. It is used, as a rule, against the quantitative advantage of enemies, but can also be used to deal point damage. Tanchu is considered the most dangerous skill. This is a circular flight of the chakram with a chance to immobilize those it hits. When facing this enemy with an awakened weapon, you should choose a defensive stance, quickly get close or deal ranged damage.



 
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