Description, passage and recommendations. League of Legends: Lux guide. Description, walkthrough and recommendations of League of Legends talents for luxury

Guide to Lux (Lux)

Lux was born into a very wealthy and revered Crownguard family. From childhood, she led a secular lifestyle and received the best education. Everyone around was simply amazed at the genius of the little girl. from an early age she had extraordinary magical abilities. Lux became one of the youngest girls to be tested at the famous Magic College. During these tests, it turned out that she has a unique gift of controlling light.

Stats:

Initial
characteristics
Increase for
level
Damage50 + 3.3
Health345 + 79
mana250 + 50
Armor8 + 4
magical
protection
30 + 0
Regeneration
health
0.9 + 0.11
Regeneration
mana
1 + 0.12
Speed315

Description of skills:

Description: Lux fires an orb in the specified direction that deals 60 | 110 | 160 | 210 | 260 + (0.7*AP) magic damage to the first target it hits and stuns for 2 seconds. The sphere flies through the first target and deals half the damage to the next target, also stuns them for 1 second.
Delay: 16 | 15 | 14 | 13 | 12 seconds
Mana: 60 | 75 | 90 | 105 | 120
Distance: 900
Description: Lux creates an area of ​​light for 5 seconds that slows the movement speed of enemies that try to pass through by 20% | 24% | 28% | 32% | 36%. After 5 seconds, the area explodes and deals 60 | 105 | 150 | 195 | 240 + (0.6*AP) magic damage. The area can be blown up earlier, for this you just need to activate the skill again.
Delay: 11 seconds
Mana: 70 | 85 | 100 | 115 | 130
Distance: 1100

Various builds for Lux:

Option 1:

Spell Selection:

The order of pumping skills:

Lv.1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
X XX X X
X XX XX
X X X XX
X X X

Skills:


Rune selection:

  • Magic Penetration 0.95
  • Mana per 5 sec 0.41
  • Cooldown Reduction 0.65
  • Health 26

Option 2:

Spell Selection:

The order of pumping skills:

Lv.1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
X X X X X
XXX XX
XX X X X
X X X

Skills:


Rune selection:

  • Magic Penetrate 0.95
  • Mana per 5 sec 0.41
  • Cooldown Reduction 0.65
  • Magic Penetrate 1.89

Initial and subsequent purchase:

Game tactics:

Lux, like Le Blanc, appeared much later than other heroes and immediately found her idols.

Of the advantages of Lux, it is worth noting a very balanced set of skills. Three of which are aimed at killing other people's champions and one to support their own. For example, the ult-skill has not only huge damage, but also a long range, which allows you to finish off fleeing enemies. It is also worth noting the very high range of the Lucent Singularity skill, which makes it almost universal. At first, it will seem to you that the ult has a small cast, because of which the enemies immediately scatter, but in a combo with Light Binding, this problem will immediately disappear.

Of the minuses of the hero, it is worth noting the constant lack of mana at the beginning of the game and low survivability. If, for example, you miss Light Binding and Lucent Singularity on attacking opponents, this most often turns into death. Therefore, it is worth keeping opponents at a great distance.

From additional spells as a rule, the following are taken: Ghost, Flash, Clarity. Of course, if you are very skilled at using Ignite or Exhaust, then they can also be in your arsenal. But from experience I can say that Clarity is worth taking without fail. This will allow you to constantly attack opponents and farm well.

When choosing runes I would first advise you to dress as in the first option, that is, take runes for armor penetration, delay reduction, mana and life regen. The second option differs only in less health.

The initial purchase of Lux can be Doran's Ring or Boots + 2 Health Potions + 1 Mana Potion. I like the option with boots more, although they are not in the swing options. Subsequent purchases largely depend on the actions of the enemy and the composition of their team. But first the turn is to take care of a good mana regen, since Lux has a huge arsenal of skills that have a low delay and require a lot of mana. Therefore, two Archangel's Staff are bought in both options. If you play very carefully and each of your shots reaches its target in 100% of cases, then it is possible to purchase immediately to increase the magic attack.

From skills for Lux, the entire support branch and penetration of magical armor from the attack branch are pumped, as for all standard magicians.

In general, the hero is very good and may well become your favorite. You just need to learn how to handle skills and you will become just a machine for killing heroes. This is especially true for big teamfights, in which your ult-skill will become fatal for opponents.

Currently Suite He plays in two roles: as a midlaner or a support.
In both cases, your task is to poke the enemy and set up ganks for the jungler. Lux is also able to quickly deal with the minions in the lane, which opens up opportunities for roaming.
Of the minuses, Lux can be noted quite difficult game on this champion. ALL of her skills are skill shots, so beginners will find this champion extremely difficult.
In addition, Lux has no escape skills, making her vulnerable to all-in fights.
In the lane, ganking Lux is an easy task for the jungler, especially if she pushes the lane a lot and doesn't care about vision.

Runes

The main page "Witchcraft". In the first branch we take the "Magic Comet". She will give you some damage and will be especially useful in small lane trades.
In the next dash, there are two options. The first is Mana Flow. This rune will help restore mana and is especially useful in lane. The second option is the "Sphere of Destruction". This is a more protective option. It is worth picking up against magical assassins like Le Blanc.
Next up is Excellence. With it, you will receive an additional 10% cooldown reduction at the tenth minute of the game.
In the last dash, it is best to take "Burn". It will give some extra damage when attacking the enemy, which will be especially useful in the lane.
An alternative would be "The Gathering Storm". It will be useful in the mid and late stages of the game.
The secondary page is best to take "Domination". Here we take "Dirty reception". With this rune, you will deal additional damage to targets that are restricted in movement or actions.
In the last dash, be sure to take the "Absolute Hunter". This rune reduces the cooldown of your ultimate.
In the additional page, we take adaptive strength, which will be useful in the lane and in fights.
In the last tier, the rune is taken according to the situation, depending on the matchup.

early game

The starting purchase for the Standard Suite is "Doran's Ring" and 2 "Health Potion".
Ring of Doran will provide the necessary mana regeneration, ability power and some health.
"Health Potion" will restore health in case of an unsuccessful trade.
Quite an interesting tactic is often used against Lux in the midlane. Three players from the enemy team are sent to the middle lane.
This often happens in a single queue.
In such situations, do not panic. It is important not to expose yourself to enemy control skills, so as not to die.
Obviously, you should not impose fights in the numerical minority. On the lane, pay attention to the health of allied minions.
When the enemy stops to finish off the minion, this is the best time to hit him with one of your skills.
A popular combo for Lux is Bind Light + Blink. With this use, you will start casting Q even before the "Blink".
This will prevent the enemy from dodging the skill.
"Magic Comet" synergizes very well with your E. It is extremely difficult to dodge the comet under the slow.
Thus, you can poke the enemy from a long distance.
Don't forget the Prismatic Barrier. When cast, Lux throws a wand that touches allied champions to shield them.
Here are some tips for Lux in the mid lane. At the first level, try to push the lane as quickly as possible to get the second level before the enemy.
If you cope with this task - the enemy will be forced to retreat and lose minions.
When setting up a gank, try to use E slightly behind the enemy. Then, when retreating, he will be forced to walk through the Luminous Singularity.

Itemization

Sorcerer's Boots are the best choice for almost any midlaner. They increase magic resistance, which increases your damage to the enemy.
The most popular item for Lux is Luden's Echo. He is also popular with many midlane mages. The item will give you additional ability power, mana and cooldown reduction.

Mid/Late Game

At this stage, be sure to ask an allied jungler to give you a blue buff. Together with the buff, you will be able to put a lot more pressure on the opponent.
With the first items, Lux is able to deal a lot of burst damage. Try to catch the enemy with your Q. If you hit a squishy target, immediately use E and R to follow up.
When using offensive skills, Lux inflicts the Illumination effect on enemies for 6 seconds. Lux's auto-attack against targets under Illumination will deal additional damage, but will remove the effect.
It is worth noting that R sets fire to enemies that are affected by the Illumination effect, after which the effect is refreshed.
Thus, in long fights where you can't quickly kill the enemy with a procast, it is important to auto-attack after each skill.
In the late game it is important to choose a safe position in the fight. As you know, Lux doesn't have an escape skill, so it's important to stand behind allied supports and tanks.

Itemization in late middle/late stages

An important item for dealing damage is the Morellonomicon. It is a great item for Lux and will be especially useful against champions with healing. For example, Soraki, Vladimir or Mundo.
If the opponent has collected a lot of magic protection, "Staff of the Abyss" will be a mandatory item. It will increase your magic penetration.
One of the last items is best to take Rabadon's Death Hat. It will maximize your ability power, allowing you to deal massive damage.
Let's discuss more protective items on Lux. Let's start with Zhonya's Hourglass. This item will be useful against assassins with burst damage.
With the help of a watch, you can avoid, for example, a procast from Talon or Annie.
In addition, the hourglass provides armor, which is useful against champions with physical damage.
Banshee Veil will be especially useful against caster mages like Malhazar. The veil will give you a shield that blocks one of the enemy's skills.

In fights, it is important to take the safest possible position. Stay behind allied tanks and don't get close to the enemy.
Lux has a long range. so you can deal damage without any problems.
Almost always the enemy will try to focus you, so be ready to initiate.
A few more tips for Lux. With the appearance of "Echo of Luden", Lux can kill a wave of enemy minions in a few seconds.
This opens up the possibility for you and your team to take T1 towers in all lanes.
Lux is very strong in fights on neutral objects. Two of the four skills deal area damage. Therefore, Lux feels great in narrow corridors.

The heroine was born into an influential Crownguard family, so she early age accustomed to the secular way of life. Having grown up a little, Lux finished school and received the best higher education. Everyone around with genuine admiration looked at this young talent, endowed with special magical talents. Lux was one of the first young girls who was allowed to conduct experiments at the famous Magic College. During this, it was discovered that the heroine knows how to control the light flux. Since then, she has been constantly working to improve this ability.

Lux League of Legends guide, description of skills:

Illumination

This is a unique passive skill with which Lux first inflicts magical damage on the enemy, and then sets them on fire. If the target is physically attacked for 6 seconds, it will receive an additional 20-190 damage, depending on the level of the heroine.

1. Light Binding

The heroine generates a sphere and launches it in the specified direction. This orb will deal the following amount of magic damage to the first enemy it encounters: 60/110/160/210/260 + (0.7*AP) points. Also, the attacked enemy will receive a stun that lasts for 2 seconds. After the sphere hits one enemy, it will deal half the damage to the next and stun for 1 second.
Cooldown: 16/15/14/13/12 seconds
Manacost: 60/75/90/105/120 units
Range: 900 units

2. Prismatic Barrier

With the help of this skill, the heroine can choose a place on the map and direct her staff there, which generates a special protective shield over Lux and her allies. This armor absorbs damage for 3 seconds at a rate of: 50/75/100/125/150 + (0.35*AP) points.
Cooldown: 14/13/12/11/10 seconds
Manacost: 60 units
Range: 900 units

3. Lucent Singularity

Now in the Lux LOL guide, let's look at the ability with which Lux generates an area that lasts 5 seconds and stuns enemies that pass through it by 20%/24%/28%/32%/36%. After the allotted time expires, the area will explode and deal 60/105/150/195/240 + (0.6*AP) magic damage to targets. It is worth noting that this special area can be disabled before the allotted time, simply by applying the skill again.
Cooldown: 11 seconds
Manacost: 70/85/100/115/130
Range: 1100 units

4. Finales Funkeln

This is the main skill of the heroine, which, with a slight delay, releases a beam of light in the selected direction. The beam of light will deal the following amount of magic damage to all enemies it hits: 300/400/500 + (0.85*AP) points.
Cooldown: 80/60/40 seconds
Manacost: 100/150/200 units
Range: 3000

Lux League of Legends guide, builds:

Option 1

spells:

1) Flash - with the help of this spell, the hero will be instantly moved a short distance in the specified direction. When teleporting, all obstacles will be ignored: forests, cliffs, and so on. Cooldown: 265 seconds. Available from level 12.
2) Ghost - increases the movement speed of the hero by 27%. The effect lasts for 10 seconds. The hero can also pass through allied minions. Cooldown: 210 seconds.
Available from level 1.

1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2.

Skills:

Offense (attack) ).
Defense (protection): 0
Utility (support): Runic Affinity, Swiftness (speed), Expanded Mind (experienced mind), Summoner's Insight (caller's insight).

Runes:

1) Greater Mark of Insight - increases the penetration of magical resistance by 0.95 units.
2) Greater Seal of Replenishment - Mana is regenerated by 0.41 every 5 seconds.
3) Greater Glyph of Focus - the cooldown of all abilities is reduced by 0.65%.
4) Greater Quintessence of Fortitude - increases health by 26 units.

1) Doran's Ring - increases ability power by 15 units, health level by 80, and mana regeneration by 3 units occurs every 5 seconds. The item restores 5 mana units for each eliminated monster or enemy unit.
2) Health Potion - restores 150 health units over 15 seconds. If you use two bottles at once, then the recovery will start again, but will not be summed up. The maximum allowable number of bottles in one inventory cell is 9 pieces.
3) Ionian Boots of Lucidity - increases movement speed by 45 units and reduces cooldown of skills by 15%. Buildable from: Boots of Speed.
4) Rabadon's Deathcap - increases ability power by 120 units. Passively, AP will be increased by 25%. Collected from: Rod of Ages + Blasting Wand.
5) Rylai's Crystal Scepter - increases ability power by 80 units, health - by 500. Directed hero's combat skills will reduce the enemy's movement speed by 35% and this effect will last for 1.5 seconds. Abilities with massive damage will slow down movement speed of opponents by 15%. Gathered from: Amplifying Tome + Blasting Wand + Giant's Belt.
6) Archangel's Staff - the item increases AP (ability power) by 50 units, mana - by 250 units: for 5 seconds, mana receives an additional 10 units. Passively 3% of the maximum mana value is converted into ability power. Every time the hero will use the art, his maximum mana will be increased by 5 points (maximum - 750) Cooldown - 3 seconds Build from: Blasting Wand + Tear of the Goddess.
7) Zhonya's Hourglass - increases skill power by 100 units, and physical defense by 50. After activation, the hero becomes invulnerable to enemy attacks and other negative effects for 2.5 seconds. However, the hero cannot move, attack and use his abilities Cooldown: 90 seconds Collected from: Needlessly Large Rod + Chain Vest.
8) Archangel's Staff - read the description above.

Option 2

spells: same as option 1.

Lux League of Legends guide, skills for leveling:

1, 3, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 2, 2, 2, 4, 2, 2.

Skills:

Offense (attack): Executioner (executioner), Archimage (Supreme Mage), Blast (explosion), Havoc (destruction), Arcane Knowledge (secret knowledge), Sorcery (witchcraft), Mental Force (mind power), Summoner "s Wrath ( the caller's wrath).
Defense (protection): 0
Utility (support): Runic Affinity, Swiftness (speed), Good Hands (straight arms), Summoner's Insight (caller's insight).

Runes:

1) Greater Mark of Insight - read the description in option 1.
2) Greater Seal of Replenishment - read the description in option 1.
3) Greater Glyph of Focus - read the description in option 1.
4) Greater Quintessence of Insight - the rune increases the ability to overcome resistance to magic spells by 2.18 units.

Lux LOL guide, item list:

1) Doran's Ring - read the description in option 1.
2) Health Potion - read the description in option 1.
3) Tear of the Goddess - increases the amount of mana by 250 units, and its regeneration - by 7 units for every 5 seconds. After each use of this skill, the maximum mana is increased by 4 units. The maximum value is 750 units. Cooldown: 6 seconds. Collected from: Faerie Charm + Sapphire Crystal.
4) Boots of Speed ​​- increases movement speed by 25 units.
5) Archangel's Staff - read the description in option 1.
6) Sorcerer's Shoes - increases the level of magical resistance by 15 units. Increases movement speed by 45 units. Collected from: Boots of Speed.
7) Rod of Ages - increases ability power by 60 units, health and mana levels - by 450. For 10 minutes, every minute the hero will receive an increase in maximum health by 18 units, to maximum mana - 20 units, and to ability strength - 2 units. After reaching a new level, the hero will recover 250 health units, 200 mana units for 8 seconds. Crafted from: Catalyst the Protector + Blasting Wand.
8) Zhonya's Hourglass - read the description in option 1.
9) Deathfire Grasp - increases AP (ability power) by 100 units and reduces the cooldown of all skills by 15%. When cast on an enemy, deals magic damage equal to 15% of the enemy's maximum health. After activation, the hero's spell power is increased by 20% for 4 seconds. Cooldown: 60 seconds. Build from: Amplifying Tome + Needlessly Large Rod.
10) Archangel's Staff - read the description in option 1.

Tactics

Now in the Lux League of Legends guide, let's look at the advantages and disadvantages of the heroine. The pluses include an excellent set of skills, three of which are aimed at killing enemy heroes. And only one ability helps to protect his comrades-in-arms. For example, with the help of an ult, you can not only deal huge damage, but also finish off those opponents who are desperately trying to escape.

The Lucent Singularity skill also has a high range and is one of Lux's universal skills. It may immediately seem that the main ability has a small cast, so it often does not hit the selected enemies, because they have time to scatter around. But if you use the ult in combination with Light Binding, then the opponents will not have time to escape.

The disadvantages of the heroine include the constant need for mana, which is poorly replenished. In addition, in the Lux League of Legends guide, it does not have high survival from the start. For example, if it happens that you use Light Binding and Lucent Singularity skills on those enemies that will attack, then with a high probability you will simply die. So I advise you to stay as far away from enemies as possible until the ult appears.

When choosing additional spells, I advise you to opt for Clarity, Flash and Ghost. But if you're good at using abilities like Exhaust and Ignite, you can choose those as well. But still, I advise you to have Clarity with you so that you can constantly attack enemies and farm effectively.

Now in the Lux LOL guide, let's focus on the choice of runes. At first, it will be better if you choose those runes that are aimed at lowering the level of armor, cooldown, increasing mana regeneration and health levels. If the second build is compared with the first, then it has a little less HP.

When choosing artifacts, first of all buy Doran's Ring or Boots of Speed. After that, take two health banks and one mana. Once this starter set is assembled, study the composition of the enemy team and act according to the situation. Do not forget about the constant lack of mana, so you need to buy those arts that will speed up the process of its recovery.Thus, Lux will often use his skills, which are launched with a small delay, but are very expensive for mana.

Continuing the Lux League of Legends guide, it is worth emphasizing the fact that in both of the above builds there are a couple of Archangel's Staff. If you like a calm, measured game, aim accurately and shoot accurately, almost without missing, then you can take a chance and immediately collect art to increase the level of the heroine's magical attack.Regarding skills, it is better to max out the entire support branch, and from the attack branch - only reduce the level of the enemy's magic resistance.

Lux is a pretty good character that deserves attention. If you manage to figure out all the nuances of playing for this heroine, then you will turn her into an effective killer machine that will be indispensable in mass fights.

Lady of Radiance Lux has always been and remains a real headache for both the midlaner and the entire enemy team. She has literally everything at her disposal: area damage, mass control, a shield for herself and teammates, as well as an absolute skill with a short cooldown that hits half a map. If you or your team members inadvertently gave her a few kills, then it will be extremely difficult to stop this pretty beast.

Nevertheless, this champion is considered one of the most balanced in League of Legends. Lux (season 5 guide) was more of a support role in the past, but after some improvements this year, she is firmly entrenched in the mid lane. But sometimes (in medium and low ELO) she can still be seen in the botlane as a support.

So, let's fight for victory in Summoner's Rift and present to your attention Lux - guide (season 6) on the champion in the middle and bottom lanes.

Skills

All the skills of the hero consume mana, and at the first levels the indicator melts before our very eyes, so you need to use all the skills very carefully, and an extra procast to harass the enemy or farm can cost you your life. It's pretty hard to miss any of this champion's abilities. Sometimes beginners have some issues with Bind Light, but after a dozen games it should be back to normal.

Unlike last season of LOL, Lux (guide, season 6) received some advantages this year, namely, the area of ​​\u200b\u200bLuminous Singularity was increased along with the slow effect, which allowed her to dominate the lane even more. Everything else remains the same.

"Illumination" (passive)

Thanks to this passive ability, after casting each offensive skill, Lux gets a pretty good bonus damage to his auto attacks, provided that one of the skills hit the enemy. Considering that two of the champion's skills have control, hitting the enemy "from the hand" will not be difficult.

The passive ability shows itself especially well at the very beginning of the game, when every procast counts, and any additional damage plays a big role in the lane phase. It should be noted separately that only Lux can deal bonus damage to an enemy marked with "illumination", while this mark is useless for other champions.

"Forge the Light" (Q)

This is the main control skill, with which you can issue a full procast and easily (with a successful hit), if not kill the enemy, then force him to return to the base. In combination with a passive ability, the enemy will significantly drop in health.

The only problem for many beginners is hitting with Lightbinding. Last year's guide to Lux did not take into account misses with a Q-shock, since the skill flew quite quickly and you could almost hit it with eyes closed. But this season, the flight speed has been noticeably increased, so you have to throw the skill on the enemy's turn.

"Prismatic Barrier" (W)

Lux's only defensive skill (not counting spells) that, when correct use can help not only the champion, but the whole team. The ability can be cast at a decent distance and through all sorts of obstacles, which is a great advantage in teamfights and ganks.

The advantage of this skill is that Lux doesn't need to hit herself to get a barrier, so you can throw W anywhere if you beat the lane phase. It is also worth noting that the barrier is applied twice, that is, at the time of flight from the champion (once) and back (two).

"Glowing Singularity" (E)

Excellent combat skill, which hits the area, and in addition, it also slows down opponents that fall into it. The first cast creates a sphere on the ground that impedes the advance of the enemy, and the second use of E explodes the singularity, dealing damage to all those who are in it.

This ability allows you to keep the enemy at a distance and farm relatively easily. Also, the skill is very useful if you need to run away from a large number of opponents. The guide to Lux in season 6 implies the dominance of the champion in the mid lane, since as a support in the botlane she will only be revealed towards the end of the game, because she depends heavily on farm and collected items. Therefore, the only thing you can give your bot lane carry is a Q stun and very little protection from Prismatic Barrier, and as for Luminous Singularity and ult, they will be ineffective without the necessary magical artifacts.

"Last Spark" (R)

A very powerful ult that hits at a considerable distance. The beam has a rather impressive area in width, so there should not be any special problems with hitting. Due to the long range, the ultimate can be used not only to finish off opponents.

Here and last hitting neutral monsters in the enemy forest, and dragons, and even Baron Nashor. If you accurately calculate the damage from the absolute skill, then the enemy team will simply be furious when you once again cover some dragon, remaining at a safe distance from the place of the main events.

Guide to Lux (Mid)

As for the summoner spells, for Lux they are slightly different from the main set of mages. In one of the slots, be sure to take "Jump", and in the other - "Healing", or "Barrier". "Ignite" is of little use for such a set of skills, because after a full cast and thanks to a passive ability, the enemy simply will not have a chance. Especially since Lux doesn't have any built-in escape skills, so Ignite will be useless when you're in a vise.

Barrier should be taken if there is a champion with good burst damage against you in the lane, like Yasuo, Syndra or Cho'Gat. In other cases, Heal is the best option to survive the harassment of the enemy or the next gank of the jungle.

The order of pumping skills, talents and runes

The guide to Lux in the mid lane strongly recommends focusing on leveling Luminous Singularity, as it has a very long cast range, and as the level increases, the damage of the skill increases significantly. And the enemy is much easier to hit with this particular ability than any other from her arsenal.

In the second turn, we swing our control - “Shackle the Light”. If you can hit the enemy with your Q, then without any problems send the enemy to the fountain with the rest of the skills, since he will simply have nowhere to go, and this is an indispensable skill on ganks.

Last we pump W, because “Healing” and “Barrier” will help us survive the harassment in the lane and the ganks of the enemy jungler. The absolute skill of the champion is raised, of course, out of turn.

As for the runes, everything here is the same as for all other magicians: fifths for AP damage, marks for penetration, and seals with signs for resistance. As talents, it is better to take Lord of Thunder, which is ideal for Q, E and R.

Artifacts

Mage itemization has changed drastically since past seasons. This year (more specifically, this fall) AP-procasters are collected in a completely different way, and this is the whole "League of Legends".

Lux (season 6 guide) is extremely demanding on mana and on reducing the cooldown of skills, so the ideal first artifact would be Athena's Unholy Grail or, alternatively, Morellonomicon, which will give us both the first and second.

The next item will be boots for magical penetration and further according to circumstances.

If there is a champion with physical damage in the lane against you, then obviously it would be useful to buy " Hourglass Zhoni. In the middle of the game, you can buy the "Hat of Rabadon" or "Echo of Luden", and towards the end - something to pierce, like the "Staff of the Abyss" or "Mask".

In any case, a single Lux guide cannot cover the entire intended composition of the enemy team, so if you have any doubts, then go for this build by default. Otherwise, everything is simple - damage and penetration.

Lux - support (guide, season 6)

The difference between the support champion and the lane phase is not that big. The runes and talents are similar, but instead of Barrier or Heal, it’s better to use Exhaust in your summoner spells to help your carry survive the enemy burst.

The changes also affected the itemization of the champion. Instead of "Morellonomicon" or "Unholy Grail Athena", you will have to collect the Claim of the Ice Queen. Firstly, it will allow you to at least somehow improve your difficult financial situation as a support champion, and secondly, it will greatly simplify any kind of pursuit, thanks to the active ability of the artifact. If the jungler stubbornly refuses to ward his jungle, and the carry does not buy pink wards, then it would be useful to buy an additional Seeing Stone in order to successfully avoid ganks and counterjungles. Yes, and dragons with Baron Nashor also do not hurt to always keep in full view.

Lane life shouldn't be difficult for Lux, however, in some cases, it will be extremely difficult for you to counter the enemy champion. As I wrote earlier, Fizz and Yasuo are special enemies, where Ekko, Zed and Le Blanc are quite a bit behind in strength. The reason for their difficulty is their evasiveness, while your main skill E is flying, they can easily break the distance from the landing site of this skill, nullifying all poke potential. In an open battle, under equal conditions and the absence of defensive objects, Lux will certainly lose, so against such picks you need to play with restraint, not exposing yourself to the ganks of the enemy jungler, who, in conjunction with the above champions, will be almost 100% successful.

In other situations, you can easily show aggression and closer to level 6 damage will be enough to make solo kills in the lane or start roaming, visiting your allies and helping them. Thanks to a quick push, reduced ult cooldown after kills (which is already not very great), you can be a big threat to a team that does not put enough wards on their river.

late game

The more time passes, the more of a threat a snowball character like Lux becomes. Incredibly fast cooldown of the ultimate, small cooldowns on normal skills, a large range of all skills and very good scales from AP really make this character an extremely comfortable champion, playing for which one feels a kind of security and confidence. Her combo is quite simple to implement, with a similar skill set, you can successfully zone the enemy from such important objects as the Baron, Elder Dragon or inhibitor towers. This applies to both offensive and defensive scenarios.

Another benefit of Lux's skill range is that it's easy to follow an allied initiation without becoming more static like Xerath. However, due to lack of mobility, Lux must always be in the right position, next to the rest of the backline characters who can help in sudden circumstances.



 
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Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map