Is it possible to play chess. How to learn to play chess - tips and instructions from A to Z. Video tutorials from Evgeny Grinis

Chess is an incredibly interesting and addictive game that requires skill and strategic thinking. For centuries it has been popular among intellectuals and scientists. However, you don't have to be a genius to play chess: even children can play and often beat adults. Read this article and learn how to play chess - one of the best board games.

Steps

Part 1

Understanding the game, board and pieces

    Learn the types of figures and how each of them walks. Each piece moves around the board in its own way. Below are the names of the pieces and how each of them moves (not counting a couple of exceptions, which we will return to).

    • Pawn: The most basic piece in the game (each player has 8). On her first move, she can move forward one or two squares, but after that she can only move forward one square. Pawns can capture pieces that are in front of them on the adjacent square diagonally. The pawn cannot move backwards and is the only piece that moves and captures differently.
    • Rook looks like a castle tower. She walks horizontally and vertically on any number of cells. In this case, the rook can capture the opponent's pieces at the end of its turn.
    • Horse looks true to its name and is the most cunning figure. He moves in an L shape two squares horizontally and then one vertically, or one square horizontally and two vertically in any direction. The knight is the only piece that can "jump" over other pieces, both its own and those of others. He can take only those enemy pieces that are on the last cell of his turn.
    • Elephant moves only diagonally and can move any number of squares. At the end of the move, he can capture the opponent's pieces.
    • Queen: the strongest piece (usually with a more feminine crown than the king). It can move to any number of squares horizontally, vertically or diagonally and capture enemy pieces in any of these directions.
    • King can move or capture pieces one square away from itself in any direction. This piece must not be given away for any price, as this will mean losing the game. The king cannot be put in check. If, as a result of the opponent's move, the king fell under check, it must be immediately withdrawn or covered. If one of the players checkmates the king, he wins the game.
    • Remember that each figure has a relative value.
      • The king is the most valuable, he must be protected.
      • The queen is the most versatile piece that is great for attacking and double hitting. The queen combines the strength of the bishop and the rook. It is considered the most valuable piece after the king.
      • Horses are great for sudden attacks and forks. Their unusual walking style often comes as a surprise to beginners.
      • Bishops show their strength perfectly in open positions. Beginners often underestimate elephants and do not use their full potential.
      • Rooks are strong long-range pieces. They show their full strength on open verticals.
      • Pawns may seem small, but they are great for sacrificing them to capture a stronger piece. Sometimes a pawn can checkmate the king himself!

    ADVICE OF THE SPECIALIST

    Vitaliy Neimer is an International Chess Master and a certified professional chess coach with over 25 years of experience as a player. He has over 15 years of coaching experience and has trained over 3,500 students.

    International Master of Chess

    Decide for what purpose you want to learn how to play. Maybe you want to join a club, or maybe you want to become a master. How long you have to study depends on your goals. If you want to become a master or world champion, you need to find a coach to guide you. There are also books, YouTube channels, and you can even watch games on Twitch.

    Learn what a check is. If the king is attacked by one of the opponent's pieces, then he is said to be in check. If the king is in check, he MUST get out of check immediately. This can be done in one of three ways:

    • to be like a king to that cell where no one attacks him, that is, to where he is not under check;
    • beat the piece that declared check;
    • hide from a check with one of your pieces - this method is not suitable if the check is declared by a pawn or a knight;
    • if the king cannot get away from the check with his next move, then he is checkmate - in this case, the game ends, and the one who put the checkmate wins.
  1. Understand the basic principle chess game. In chess, you are trying to checkmate your opponent's king, and he is trying to checkmate yours. This is the main goal, and the second most important, obviously, is to protect your king from checkmate. To do this, you need to destroy as many opponent's pieces as possible and at the same time try to save your pieces.

    • Chess - intellectual strategy game. There are many moves and rules that beginners will not be able to immediately anticipate and understand. Be patient! The fun begins with practice.
  2. Arrange the figures. Now that you know how each piece moves, you can place them on the chessboard. Position it so that each player has a white square on the bottom right. The following describes how to arrange the pieces.

    • Place all the pawns on the second row in front of you so that you are separated from your opponent by a wall of pawns.
    • Place each rook in a corner on your side of the board.
    • Place a knight next to each rook and a bishop next to each knight.
    • Place the queen on the left square of the remaining two according to its color (the black queen should be on the black square, the white queen on the white one).
    • Finally, place the king on the last remaining square. Make sure your partner has the same formation. Queens and kings must face each other.
  3. If you're serious, learn chess notation. Each field on the board corresponds to a letter and a number. If someone says "knight on c3", c3 means a specific square on the board. This makes it easier to record chess games. Chess notation is described in this article.

    Part 2

    Game process
    1. White moves first. They choose the piece they want to resemble and proceed to play the opening. White makes the first move and Black responds. The opening is one of the most important stages of the game. There is no one right way to play it, as everyone has their own style. Find your style too. However, there are a few things to keep in mind.

      • Do not rush to attack immediately. In the opening, you simply look for the most comfortable positions for your pieces. They should be placed in favorable and safe positions.
      • As a rule, at the very beginning of the game, you should not make more than two moves with pawns. Next, pay attention to stronger pieces - bishops, knights, queen and rook. "Develop" the pieces until they take advantageous positions (for example, in the center of the board).
      • Much in the opening depends on the opponent's moves - you need to carefully look at his game. Watch your opponent's moves and try to figure out what he wants. In chess, as in no other game, it is important to be able to unravel the intentions of the opponent.
    2. Remember the rule of taking on the aisle. Many beginners forget about this rule. However, if you want to learn how to play chess better, remember the following rule:

      • As you remember, on your first move, your pawn can advance two squares. Suppose you do so and your pawn stops next to (that is, on the same rank) the opponent's pawn. On the next and only next move, your opponent can take your pawn. on the aisle. Normally, a pawn only captures obliquely, and in this situation it can capture an opponent's pawn on the pass and advance one square diagonally, as usual.
      • Again, this can only happen immediately after the pawn moved like two squares on its first move. After a turn, this opportunity is lost. Only pawns can attack on the aisle. Other figures can not hit a pawn on the aisle.
    3. Take turns. And let there be a game! Alternate moves with your opponent, try to get to the enemy king and eliminate the pieces standing in your way. First of all, try to attack your opponent's queen and king, although there are many other opportunities to win.

      • It may seem that the pawns are just getting in the way, but do not rush to sacrifice them. If one of them goes to the opposite edge of the board, it turns into any other piece (except the king)! Usually they put a queen, but you can turn a pawn into something else, such as a knight, rook or bishop. If you manage to push the pawn to the last rank, it will greatly affect the course of the game.
    4. Always think several moves ahead. If you put your horse here, what will happen? Will you expose him to the attack of the opponent's pieces? Do you have time to attack, or does your king (or queen) need protection? How can you attack your opponent? Where will the game turn in the next few turns? What position can arise in a few moves?

      • This is not a game where you can mindlessly rearrange the pieces - they all affect each other in one way or another. Carelessness can lead to the fact that your own pawn will stand in the way of your bishop, the king will be protected only by the knight, and the opponent's rook will unexpectedly attack your queen. Therefore, plan your moves and, if possible, anticipate the moves of your opponent. To win, you will have to show all your skills!
      • Always take countermeasures whenever possible. You can substitute a pawn under the opponent's bishop if you take it with your knight on the next move. Sometimes you have to make well-planned sacrifices.
    5. Learn to castling. In addition to capturing a pawn on the pass, there is another special move. This is a castling involving a king and a rook. Castling is the only case where two pieces move at the same time. When castling, the king and rook change places - this allows you to hide the king and bring out the rook, killing two birds with one stone. As a result, the king is in a safe hiding place.

      • The following conditions are required for castling:
        • the king and rook involved in castling have not yet moved;
        • the king is not in check;
        • there are no other pieces between the king and the rook;
        • when castling, the king does not pass through the cells that are under attack by the opponent's pieces.
      • In one move, the king and rook move at the same time. First you need to move the king two squares towards the rook, and then put the rook on the square behind the king. When castled right, the king moves two squares to the right, and the rook moves two squares to the left. When castling to the left, the king moves two squares to the left, and the rook moves three squares to the right.
    6. Checkmate the opponent's king and win the game. You should put a check on the opponent's king, from which he cannot escape. You can declare "checkmate!", although this is not necessary. In this case, the opponent puts his king on the board, which signals his defeat.

      • Sometimes a stalemate is obtained, in which case the game ends in a draw. In a stalemate, the player whose turn it is to move does not have the opportunity to move anywhere with the king or other pieces, and at the same time, his king is not in check.
      • There are several other situations in which the game can end in a draw.
        • By agreement of both players. If both players believe they cannot win, they may agree to a draw.
        • As a result of repetition of moves. If a same the position is repeated on the board three times, the game ends in a draw. For example, if both players of a player repeatedly move knights to the same squares, a draw is recorded.
        • According to the 50 move rule. If no player can move a pawn or capture an opponent's piece within 50 moves, the game ends in a draw. This prevents the endless continuation of the game and the ability to take the enemy "to starvation".
        • With insufficient material. If both opponents do not have enough pieces to checkmate, the game ends in a draw. For example, a king and a knight cannot checkmate a lone king.
        • If there are only kings left on the board. This is a special case of insufficient material, since it is impossible to checkmate with one king. In this case, the game ends in a draw.

    Part 3

    Game strategy
    1. Use all shapes. For example, do not go too long with one knight just because it can put checks. Use all your troops! One of the biggest mistakes beginners make is that they only use some of their pieces. At the same time, the rest of the pieces lag behind in development and become easy prey for the opponent. Spice up the game and keep your opponent on guard.

      • In the opening, move a few pawns one or two squares forward, and then start moving other pieces. This will allow you to bring out more pieces from the first rank, they will easily enter the game and increase your attacking potential.
    2. Control the center. Since pieces can move in different directions from there, control of the center is more important than the flanks. When you dominate in the center, your pieces have more mobility than at the edges and corners of the board. For example, if the knight is in the corner, he can only do two different moves, while in the center the number of moves increases to eight! Try to establish control over the center of the board as soon as possible.

      • That is why many people start the game with the moves of the central pawns. Just be careful not to put your king under checkmate from a well-placed bishop or queen!
    3. Don't give away your pieces for no reason. While this is fairly obvious, many players (even grandmasters!) sometimes lose their pieces. If you must give away a piece, try to exchange it for something. Never give away pieces thoughtlessly - they are all valuable, from a pawn to a queen. The significance of each figure can be approximately estimated in points. The more valuable the figure, the more points it is worth:

      • pawn - 1 point;
      • horse - 3 points;
      • elephant - 3 points;
      • rook - 5 points;
      • queen - 9 points;
      • the king is priceless, since losing it means losing the game.
    4. Protect your king. This should be given special attention. Even if you don't do anything else and don't really like to attack, then just obliged protect your king. Hide him in a corner with castling, cover him with a few pawns, and provide an escape route in case your opponent checks. After that, attack yourself so that your opponent starts thinking about running away, not attacking, and the sooner the better.

      • In the beginning and middle of the game, the king on his own can do little. At these stages of the game, the king almost always needs a cover against checks in the form of several pieces. However, at the end of the game, when there are few pieces and few pawns left on the board, the king turns into a full-fledged combat unit and should be brought to the center of the board.
    • Watch your opponent's moves carefully. They will affect your moves, but not the plan you want to implement.
    • Learn from mistakes. As a beginner, you are simply doomed to make mistakes. Even grandmasters blunder and lose.
    • You can consider that you have fully developed your pieces when your king has castled, the bishops and knights have been removed from their initial positions, and the space between the rooks is free.
    • Try to keep a large number of pieces in the center of the board. The more pawns you leave behind, the better they will cover your king.
    • Do not be discouraged by frequent losses. It takes a certain amount of time to learn how to play chess properly - it took many masters more than 10 years to do this!
    • Learn a few chess traps so that you can use them yourself and not fall for the opponent's tricks.
    • Walk wisely. Unlike other pieces, pawns cannot return to the square from which they left. They are rather clumsy, and the arrangement of pawns largely determines the course of a chess game.
    • Don't try to checkmate quickly. If you focus all your efforts on trying to checkmate quickly, your opponent may punish you for it.
    • No one knows the recipe for a 100 percent win. There is no method in chess that would allow you to win a game for sure.
    • It is best to place the pieces on the four central cells, since here their mobility is maximum. In this way, you will increase the number of your possible moves and reduce the choice of your opponent.
    • Sometimes castling is dangerous and can lead to loss. In other cases, castling can even checkmate the opponent's king! Make a decision based on a specific position on the board.

    Warnings

    • Rapid chess is not for beginners. They are complex, competitive, and create insecurity for beginners.
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Rules:

The game takes place on a board divided into equal square cells, or fields. The size of the board is 8x8 cells. Vertical rows of fields (verticals) are indicated by Latin letters from a to h from left to right, horizontal rows (horizontals) - by numbers from 1 to 8 from bottom to top; each field is identified by a combination of the corresponding letter and number. The fields are colored in dark and light colors (and are called, respectively, black and white) so that the fields adjacent vertically and horizontally are painted in different colors. The board is positioned so that the near corner square to the right of the player is white (for white this is h1, for black it is a8).

Each player has the same set of pieces at the beginning of the game. The pieces of one of the players are conditionally called "white", the other - "black". White figures are painted in light color, black in dark. The players themselves are called "white" and "black" by the color of their pieces.

Each figure set includes: king (♔ , ♚ ), queen ( ♕ , ♛ ), two rooks ( ♖ , ♜ ), two elephants ( ♗ , ♝ ), two horses ( ♘ , ♞ ) and eight pawns ( ♙ , ♟ ). In the initial position, the figures of both sides are placed as shown in the diagram. White occupy the first and second horizons ontali, black - the seventh and eighth. The pawns are located on the second and seventh ranks, respectively. The location of the queen and king is easy to learn from the memo “the queen loves her color”, that is, the white queen stands on a white field, and the black one on a black one.

The starting position should look like this:

moves

The game is that the players take turns making moves. White makes the first move. With the exception of en passant capture and castling described below, a move consists of a player moving one of his pieces to another square according to the following rules:

  • Pieces, except for the knight, during the move are considered to move in a straight line in the plane of the board, that is, "passing" all the fields between the initial and final ones, therefore all these fields must be free. If there is another figure on the path of the figure, then it is impossible to move the figure to the field behind it. An exception is the move of the knight (see below).
  • A move to a square occupied by one's own piece is not possible.
  • When moving to a square occupied by someone else's piece, it is removed from the board ( take).
  • The king moves a distance of 1 vertically, horizontally or diagonally,but cannot move to a square that has been captured by an opponent's piece.

  • The queen moves any distance vertically, horizontally or diagonally.

  • The rook moves any distance vertically or horizontally.

  • The elephant moves any distance diagonally.

  • The knight moves to a field that is 2 vertically and 1 horizontally or 1 vertically and 2 horizontally away from its current position. Unlike all other chess pieces, the knight’s move is made outside the plane of the board, that is, the knight directly moves (“jumps”) from the initial field to the final one and no pieces standing on other fields can interfere with the knight’s move. In particular, the knight can move on the field, even if it is completely surrounded by its own or other people's pieces.

  • A pawn moves with a capture diagonally one square forward-right or forward-left, and without a capture - vertically one square forward. If a pawn has not yet made a move in a given game, it can make a move without taking two squares forward. The "forward" direction is the direction towards the eighth rank for whites or towards the first rank for blacks. When a pawn moves to the last rank (for white - to the eighth, for black - to the first), the walker must replace it with any other piece of the same color, except for the king (pawn promotion). The promotion of a pawn is part of the move by which it moves to the last rank. Thus, if, for example, a piece promoted from a pawn threatens the opponent's king, then this king, as a result of the pawn's move to the last rank, is immediately under check

  • Taking on the pass - when a pawn makes a move two squares across a beaten field that is under attack by an opponent's pawn, then it can be captured by this opponent's pawn in a response move. In this case, the opponent's pawn moves to the attacked square, and the captured pawn is removed from the board (see the diagram for an example). A capture on the aisle is only possible directly in response to a pawn's move across the beaten square; it is no longer allowed on subsequent moves.

  • Castling - if the king and one of the rooks of the same color have not moved since the beginning of the game, then the king and this rook can simultaneously change position (castling) in one move. When castling, the king moves 2 squares towards the rook, and the rook is placed on the square between the initial and final position of the king. Castling is not possible if the king or corresponding rook has already moved. Castling is temporarily impossible if the square on which the king stands, or the square that he must cross, or the square that he must occupy, is attacked by one of the opponent's pieces, or if there is any piece between the castled king and the rook. Castling is considered a move of the king, not a rook, so castling should begin with a permutation of the king, not a rook.

Checkmate and stalemate

  • The king, located on the beaten field (opponent's piece), is called in check . To make a move after which the opponent's king is in check means give check king (or declare check ). Moves after which the mover's king remains or is in check are prohibited; the player whose king is in check must eliminate it immediately.

  • If a player's king is in check and the player has no move to remove the check, that player is called checkmate , and his opponent checkmate . The goal of the game is to checkmate the opponent's king.

  • If a player, in his turn of play, has no opportunity to make a single move according to the rules, but the player's king is not in check, this situation is called stalemate.

Game summary: The game ends with either side winning or a draw.

Winning is fixed in the following cases:

  1. Mat. The player who checkmate wins.
  2. One of the players gave up. A player who decides that further resistance is pointless can surrender at any moment; for this, it is enough for him to announce aloud “I surrender” (or to stop the chess clock). His opponent is declared the winner.
  3. One of the players has expired. His opponent is declared the winner, with some exceptions described in the Time Control section.
  4. Technical victory - awarded in an official tournament to a player if his opponent:

  • did not show up for a game within the time specified by the tournament rules (one hour, unless otherwise specified);
  • interrupted the game (started the game, but refused to continue it);
  • grossly violated the rules or disobeyed the judge;
  • made 3 (in Ukraine today only 2 are allowed) prohibited by the rules of the move;
  • when playing blitz (less than 15 minutes for the whole game), he made a move forbidden by the rules, and the opponent noticed the mistake before his response move.
  • Also, a technical victory can be awarded for an unplayed game if for some reason the player does not have an opponent in this round and the rules of the tournament specifically stipulate this case (for example, if the opponent with whom the game was supposed to be played has left the tournament , or with an odd number of players in the Swiss system tournament).

A draw is fixed in the following cases:

  1. Pat.
  2. Neither side has the minimum number of pieces required for checkmate (for example, only kings and one minor piece are left on the board).
  3. Three repetitions of the same position (not necessarily for three moves in a row), and the concept of position here includes the location of the pieces, the sequence of moves, and possible moves(including the right to castling and en passant for each side). To fix a draw, a player who notices a three-fold repetition of a position must contact the referee.
  4. Both sides made 50 last moves no capture and no pawn move. As in the previous case, a draw is fixed at the request of any of the players. In the 20th century, this rule was changed many times, various exceptions were added to it. Now all exceptions have been canceled, and the 50-move rule is valid in any position.
  5. The players agreed to a draw, that is, one of the players, during his move, offered a draw, the other accepted it. To offer a draw, just say “draw”. If the opponent makes a move without answering the offer of a draw, it is considered rejected. Recently, in some tournaments, the so-called "Sofia rules" have been applied, limiting the possibility of players agreeing to a draw.
  6. One of the players has expired. In some cases, described in the "Time Control" section, a draw is counted.
  7. The player has less than two minutes left, but his opponent did not try to win by "normal means", or such a win is impossible. At the request of a player who has less than two minutes left, the judge in this case may count a draw.

Scoring

Depending on the result, the player receives the following number of points:

Win - 1 point;

Draw - ½ point (introduced at the Dundee tournament in 1867);

Loss - 0 points.

In some competitions, points are awarded according to other systems, for example, "football": 3 for a win, 1 for a draw and 0 for a loss.

In tournaments where all players (teams) play an equal number of games, the winner is determined by the number of points scored in games or micromatches (in case of equality, different coefficients are applied).

Party stages

Debut - the initial stage of the game, lasting the first 10-15 moves. In the opening, the main task of the players is to mobilize their own forces, prepare for a direct collision with the enemy and start such a collision. The opening stage of the game is the most well studied in theory, there is a voluminous classification of openings, recommendations for optimal actions in various variants have been developed, a large number of unsuccessful opening systems have been eliminated.

Middlegame - the middle of the game. The stage that starts after the debut. It is in it that the main events of a chess game usually take place (situations when a win is achieved even in the opening are very rare). It is characterized by a large number of pieces on the board, active maneuvering, attacks and counterattacks, rivalry for key points, primarily for the center. The game can end already at this stage, usually this happens when one of the parties makes a successful combination. Otherwise, after capturing more pieces, the game goes into the endgame.

Endgame - the final stage of the game. Characterized by a small number of pieces on the board. In the endgame, the role of pawns and the king increases dramatically. Often the main theme of endgame play is the promotion of passed pawns. The endgame ends either with the victory of one of the parties, or reaching a position where victory is basically impossible. In the latter case, there is a draw.

22.11.2016 02.04.2018 by Mnogoto4ka

If you want to learn how to play chess from scratch, take note of these 5 useful tips. My grandfather used to say that highly developed intellectuals prefer to play chess. This is not for you to “beat the goat” or knock on dominoes for a sip of foamy beer. On the chessboard, you can realize countless combinations that are not yet known to your opponent. To master the game of chess with zero knowledge, you need to put into practice the tips listed below.

  • First you need to know how each piece is called and moves. This is the basis of the chess game and the basics of combinatorial creativity.
  • A chess game is a battlefield on which the partner's forces are concentrated. Your main task is to learn to analyze the situation and simulate in the brain all the possible moves of a skilled opponent.
  • Try to play as often as possible with a more prepared opponent. At the very beginning, take a handicap in the form of a rook or a queen. Gradually, the handicap will reach a lower level, and your practice and ability to lose with dignity will give you a long-awaited draw. Yes, it's a draw. And only then the first victory.
  • Learn to parse already played chess games of famous grandmasters and world champions. This will allow you to introduce fundamentally new combinations into your technique.
  • Continually develop your memory and analytical skills. Gain related knowledge that can help you in an effective chess game.

This is just a small summary of five useful tips. And now everything is in order.

What kind of game is chess

Chess was born in India 2000 years ago. The name of this game is very mysterious, but when translated into Russian, everything is quite simple. "Shah" is the King and "Checkmate" is the end. Together, it turns out "The End of the King."
The Indian Shah-Padishah was very fond of this game and played it all day and night long. And when guests from other countries came to him, the shah would always give them a chess set.
Over time, chess has spread all over the world, and now in this wonderful game play in all countries of the world including Russia.

To begin with, it is worth saying that chess is a game involving two people. The pieces they move with are located on different sides of the board, which contains 64 black and white fields. Different figures alternately move along 64 squares of the board. The game begins with the correct installation of the board. It is necessary that each of the players have a white square in the lower right corner, respectively, black on the left.
Chess board it is marked horizontally with letters from a to h, in the vertical direction - with numbers from 1 to 8. It is with their help that the current part is recorded.

Heroes of the game - chess pieces

King. This is the most important figure, but rather weak. If the king is checkmate, then the game is lost. He can move to any field adjacent to him only one cell. The main goal of the game is to put the opponent's king in a stalemate and declare checkmate to him. If you succeeded, then you have won.

Queen. The strongest figure. She is also called the queen. She walks as she wants: diagonally, vertically, and horizontally, back and forth. The queen in one move can pass both the entire chess field and one cell.

Rook. It is the second most powerful piece in chess. She moves almost exactly like a queen, but not diagonally.

Horse. This is quite an interesting figure. He moves in this way: 2 squares back, 1 to the side, or 2 squares to the side, 1 back, as well as 2 squares forward, 1 to the side, or 2 squares to the side, 1 forward. The knight changes the color of the field with each move.

Elephant. This piece can only move diagonally, backwards or forwards. He walks through the cells only of his own color, that is, if the horse is white, then in white, and if black, then in black.

Pawn. The weakest figure. The pawn moves only forward, and only one cell, only from its original position, and once it can make a double move (that is, through the cell, for example, a2-a4). But if the pawn manages to go through the whole field, then reaching the last cell on the row, it can become any chess piece, of course, except for the king.

Arrangement of pieces in chess

If you do not know how to arrange chess on the board, then read this paragraph. Opponents play on opposite sides of the board, one of them moves with white pieces, the second with black pieces. The pieces in each game are placed in the same way as follows:

Lines number 2 and 7 are pawns;
The corners of the board are rooks;
Next to the rooks are horses;
Next to the horses are elephants;
In the middle - a queen (should stand on a cell of the same color as it: white - on white, black - on black);
Next to the queen is the king.



The first move in the game goes to the player with white pieces (the decision on who plays which pieces is made by lot). So, first the white pieces move, then the black ones, then again the white ones, then the black ones, and so on.

The meaning of the game of chess

When the beginning of the game takes place, there are 16 pieces on both sides. The main goal of the game is to checkmate the opponent's king. Checkmate in this case is a situation in which the opponent's king cannot get away from the check. This situation takes place only when all the cells around are occupied by their pieces, or they are located under the attack of the opponent. Checkmate is also possible if it is impossible to close the check with another piece, or you yourself cannot take the piece that declared the check.

How to play chess correctly?

You have learned how all the chess pieces move individually. But if one figure blocks the path of another, what should be done in this case? You should do this: if your figure is on the way, then the path is closed. However, if the opponent's piece, the path can be cleared by beating it. It happens like this: you remove the opponent's piece from the board, and in its place you put your own piece, with which you beat it. It's all one move. But it is not necessary to beat the pieces.

Let's look at an example:


To the right and left of the white pawn are a black piece, if it's White's move, then the pawn can beat both one and the second piece and stand in its place.

Almost all the pieces during the game move around the board, beat each other, are removed from the board. Only the king cannot be removed from the board. He can be declared “check”, that is, a warning that he can be beaten. If he gets a “check”, you must immediately react, leave this position. This can be done this way: by leaving for a safe field, defending it with another piece, capturing the attacking piece. If you do not have the opportunity to protect your king, then you have been checkmated. The party is lost. When writing "check" denote +, checkmate - x.

There are 2 more exceptions to the rules of chess

  1. You already know that only 1 piece can be moved in one move, but each player is allowed to make a double move once - castling (simultaneously rearrange the rook and king). It is done like this: move the rook to the king, throw the king over it and place it on the other side. Castling cannot be done if: after castling, the rook and king should not be under attack; the king is in check; the rook and king have already moved.
  2. This exception applies only to pawns. You can capture a pawn on the aisle while it makes a double move. Once the opponent's pawn has made a double move, you can remove it from the board by placing your pawn on the field as if the opponent's pawn had made a simple move. You can capture a pawn on the aisle only immediately after a double move. If you don't take it right away, you won't be able to. For example, the white pawn on a2 made a double move to a4. The black pawn a!4 can remove the white pawn from a4 and stand on a3, as if the white pawn had made a normal move.

During the game, observe the main rule of chess: if you touch a piece, you must resemble it. Therefore, if you have not thought out the next move in advance, you should not touch the pieces.

You have been introduced to the most basic rules of chess, and now you can play your first game of chess.

How to learn chess annotation?

The annotation is the designation of the pieces on the board. Beginners and children who want to seriously engage in this game should definitely learn this. To describe a chess game, there is a kind of chess language. It's pretty simple. All cells of the chess field are indicated by a Latin letter and a number. Horizontals are marked with letters, verticals with numbers.

The score is kept from the left field of the white pieces. For example: a1, c2, d3, h4, f8. When recording a figure, the designations are abbreviated: queen - F, king - Kr, knight - K, bishop - C, rook - L, pawn - not indicated.

For example: a2-a4 the number indicates the sequence number of the move, the pawn moved from the a2 field to the a4 field.

You can record the move in abbreviated form, indicating only the “point of arrival”. For example: a4.

Black's move is recorded with three dots before recording. For example: ...a5 - the black pawn moved from a7 to a5.

The capture of a piece is written ":". For example: Q: a7 - the queen took the pawn a7.

Chess: rules of the game. Checkmate.

A little earlier it was said that the main goal of a chess game is to checkmate the opponent's king. To do this, the king must get into check, but he can get out of it using one of three ways:

  • Ensure safety by moving to another square of the board (castling is not allowed in this case);
  • To take a piece himself, with the help of which the opponent is going to check (if possible);
  • Defend against an attacking piece with another, with your own piece.
    If it is impossible to avoid checkmate, the game comes to an end. In this case, the king remains on the board, but the game is considered over.

Also, if you want to learn how to play chess, learn the basic rules, you need to know when a draw is declared. There are 5 rules:

  • If a player should move next, but cannot do so due to the position of the pieces;
  • Consent from both players;
  • The lack of a sufficient number of pieces on the board, allowing you to checkmate the opponent;
  • 50 consecutive moves were made, but none of the opponents made moves with pawns, as well as capturing a pawn or piece of the opponent;
  • The player can declare a draw in the event that there was a three-time repetition of identical positions.

TIPS ON THE RULES OF CHESS FOR BEGINNERS

The above is enough for you to sit down to play chess - with a friend, with a child, or just with a computer program. But to play successfully, you need to take into account at least something else.

First, always think: why did the opponent go this way or that way? What is he up to? If you unravel his plan, then with a high probability you will be able to find protection.

Second, try to develop your plan. For example, it makes no sense to just put "check" just to proudly pronounce this word if the opponent can easily defend against your single attack. But if you start attacking the enemy king with several pieces of your "army" at once, then this will have a much greater effect.

Third, know the value of each piece. It is foolish to "eat" someone else's pawn in order to immediately lose your queen. When exchanging pieces, take into account their conditional price: a knight and a bishop cost about three pawns, a rook - six, a queen - nine. The king, as you know, is priceless.

Fourth, try to control the center of the board, at least the central four squares. The pieces in the corners and on the edges are less agile, they are less involved in the game. That is why, by the way, do not delay the introduction of significant pieces into the game - you cannot win the initiative with pawns alone!

Fifth, remember that "double" pawns (that is, standing on the same line after you "ate" an opponent's piece with one of them) cannot defend each other. This is especially important at the end of the game.

Sixth, always think about the safety of the king! No matter how confident the position of your pieces on the board looks, all this will be useless if your king is under attack and cannot avoid it.

And most importantly - have fun!

— Chess: Rules and Fundamentals
— Learning to play chess for beginners: where can I get information?
- Start learning from the end - figure out how to act in the endgame
- Always analyze your game

It's never too late to learn how to play chess popular game in the world! Learning the rules of chess is easy:

Step 1. How to install the board.
Before the game, the board is positioned so that in the lower right corner in front of each player there is a white field. Chessmen always arranged in the same way. The second row (or horizontal) is occupied by pawns. The rooks stand in the corners, next to them are the horses, after the knights the bishops, finally, the queen is placed on the field of her color (white queen on white, black on black), and the king occupies the remaining field.

Step 2. How the pieces move.
Each of the 6 pieces moves differently. Pieces cannot jump over other pieces (with the exception of the knight) or enter a square where a piece of the same color is already standing. However, they can take the place of an opponent's piece, which is considered captured. Pieces are usually placed to threaten opponent's pieces with a capture (to stand on the square where the captured piece stood, replacing it), to defend their own pieces that are threatened with a capture, or to control important squares on the board.

Step 3 Learn the specific rules of chess.
There are a few special rules in chess that may seem illogical at first. They were invented to make the game more fun and interesting.

Step 4. Find out who goes first in the game.
The player with the white pieces always goes first. To decide who will play white, the players usually flip a coin or one of the players guesses the color of the pawn hidden in the opponent's hand. Then White makes a move, then Black makes a move, then White again, then Black, and so on in turn until the end of the game. Being able to go first is a small advantage that gives the player the ability to immediately launch an attack.

Step 5. Look again at the rules for how to win a game of chess.
A game of chess has only two possible outcomes: checkmate or draw.

Step 6. Learn basic strategic techniques.
There are four simple things that every chess player should know:
1) Protect your king
2) Don't give away pieces
3) Control the center of the chessboard
4) Use all your shapes

Step 7 Practice by playing as much as possible.
To improve in chess, the most important thing for you is to play! Whether you play at home with friends or family or online, you need to play a lot to get better. It's easy to find parties online these days!

— Learning to play chess for beginners: where can I get information?

There are many ways. You can buy specialized literature or find the necessary information on the Internet. Many resources offer learning to play chess online, and if you really want to, you can learn how to play chess from video. A lot depends on the form in which you absorb information better - it can be written instructions, verbal instructions, or games and moves recorded on video.

The main recommendation when learning to play chess is in no case to rush, carefully and carefully go through and study each lesson. Only in this case it is possible to achieve good results. Self-learning chess is a great solution for adults and children who want to make this game their hobby and just enjoy it by devoting a certain part of their free time to it on a regular basis. For these purposes, learning to play chess by video or learning chess online may also be suitable.

You can also ask an acquaintance, friend or relative who plays chess (if any) to explain the rules and principles to you. This has its advantages - for many people it is easier to perceive information not through reading, viewing or listening to theory, but immediately through a person with experience. After all, he is able not only to tell about the elementary rules of the game, but at the same time to tell about various nuances, possible situations that may arise during the course of a chess game.

After mastering the theory, you can start practicing - real chess games. For a start, computer programs that can be found on the Internet may be suitable, but it is still better that the opponent is real and plays better than you. This will give you the opportunity to strive to improve your skills and level up. Another advantage is that a more experienced player can always give useful recommendations, point out your inaccuracies and mistakes.

- Start learning from the end - figure out how to act in the endgame

There are three stages in a chess game - opening, middlegame, endgame - and each of them is important in its own way. The classics advise to start learning chess from the endgame. The fact is that when there are few pieces left on the board, you will better feel the properties of each of them: in what types of positions it is strong, in what it is not very. Basic books on this stage: "What you need to know about the endgame" by Yuri Averbakh and "Chess endings" by Alexander Panchenko. They can also be found electronically.

Of course, knowledge of openings is also indispensable: if you regularly get a "baby mate", then you won't be able to survive until the endgame. Choose open openings whenever possible (with white e2-e4, black in response to the move of the king's pawn - e7-e5) in order to start a lively combinational play. Each growing chess player must repeat in miniature the path that chess has traveled over its centuries-old history, relatively speaking - from romanticism to rationalism and pragmatism. But this is no longer an elementary, but rather an advanced level.

In a nutshell, your main task in the opening is to develop your pieces as soon as possible and, if possible, prevent your opponent from doing the same. Try to capture the center with pawns. Deduce light pieces first (knights and bishops), then heavy pieces (rooks and queen). Remember that castling is a reliable means to protect your king from storms and storms (at least for a while). Without some specific great idea, don't move twice in the opening with the same piece.

In the middle of the game (middlegame) continue, first of all, the struggle for the center and for strong points for your pieces. Keep your pawn structure as flexible as possible - ideally, your pawns should line up like legionnaires in a Roman phalanx. And try to destroy the opponent's pawn structure: create doubled and isolated pawns for him, which are easy to attack. In addition, on the squares in front of such pawns, your minor pieces usually feel very good, since other pawns cannot drive them away.

In other words, first learn to play positions with a small number of pieces. Remember the main objectives of the opening - to develop the pieces and capture the center. Don't forget about castling. Keep your pawns close and destroy your opponent's pawn lines.

- Always analyze your game

After playing 2-4 games, be sure to take a break and analyze your creativity. If you play on a computer, the parts are usually recorded automatically. Games with a real opponent can be recorded in a notebook, for this, study chess notation.

Most effective method analysis - looking at the record of your game, slowly moving the pieces on the board and trying to understand where mistakes were made, where something went wrong as it was originally intended. It is even more useful to analyze games together with your opponent, exchanging opinions and impressions: who was going to carry out what plan, who blundered what, etc. Here we are talking, first of all, about the opponents with whom you played “live”, at the chess table; on the Internet, it is somehow not customary to disassemble a game that has just been played with an opponent. At the same time, be prepared for the fact that an opponent on the Internet (usually playing under a pseudonym) can write something unpleasant to you. In this case, it makes no sense to get involved in a verbal skirmish; remember the saying “they don’t take offense at fools” and find yourself another opponent.

Today it is possible to analyze played games with the help of special computer programs - the so-called "engines" (for example, Stockfish). This method allows you to save time, but it is less useful, and in some ways even harmful, as it leads to the habit of "turning off your head." Such programs can often be downloaded for free on the Internet. All engines have a function of viewing the game and analysis, when you are shown an assessment of the position on the screen. Pay attention, first of all, to large differences in assessment: it means that at this moment you or your opponent made a mistake.

The material was prepared by Dilyara specifically for the site

Solving tactics, etudes and chess compositions should be the first step for anyone who wants to improve themselves.

Step 2

The next step should include learning the Masters/Grandmasters games. However, you should not jump to this step quickly. First you must get to know simple tactics, such as fork, double attack, pin, through attack, simple mating nets, etc. Without knowing the basic techniques, it will be difficult for you to analyze the games of strong players.

I would also like to add a few words about the games of the masters. Ideally, when you first watch a game, then study it without reading the comments and see if you can understand the different moves. Pay attention to the game plan, tactics, mistakes, the transition from the middlegame to the endgame, etc. Put yourself in the position of the player and try to analyze the position from their point of view. As you watch the game, stop and ask yourself: How would I play here?". Try to understand the ideas behind the moves.

After the preliminary work has been done, it is necessary to review the game again with comments and fill in the gaps that you missed during introspection. This approach to learning is more productive and profitable than just reading the comments and watching the game. Some chess coaches recommend watching games even 4-5 times in order to better understand and remember the material studied.

Practice. Practice. Practice.

Each player must apply knowledge in practice. Playing games is absolutely essential to improve your chess skills.

Another important condition without which self-improvement is impossible is motivation. Only a well-motivated person can spend hours playing chess, study theory productively, play practice matches and not give up on further studies, regardless of the result. It is these players who quickly achieve serious growth.

Step 3

To understand the analysis given in the books, you must understand chess notation and be familiar with the special notation. When you study a game of chess, you will have to interpret moves and specials. designations automatically, without wasting time on understanding and using cheat sheets.

Some players, despite playing chess for a long time, are not able to read chess notation or quickly find the right square on the board to make a move.

If you do not know chess notation, then I can offer you a very simple exercise. When you play a game, use an unmarked board (no numbers or letters) and try to write down your move as quickly as possible. It is also necessary to quickly define fields and name them, for example, d2, h5, a3 etc. without calculating their coordinates.

Step 4

Every chess player should be able to identify mistakes in their own games. When analyzing your games, you should always look for ways to improve the game and write appropriate comments. Analysis should attempt to answer 3 questions:

  • 1. Where were the main mistakes made and how could you play better? (for both players)
  • 2. What was the plan for each side?
  • 3. What was the reason for your mistake? (little time, the variant was not calculated deeply enough, blunders, etc.))

Analyzing and commenting on your games is extremely important to improve the quality of your game.

Another important point is the importance systematic learning. Working on chess throughout 30 minutes 3-4 days a week, You will achieve greater success than spending 2 hours on training, but once a week.

Many players follow the wrong learning strategy by focusing on one chess topic for a long time. For example, by studying opening schemes or playing patterns in the middle game for a very long time. As a result, this does not give the necessary progress in chess.

Some eminent chess coaches believe that the most effective way is to study several topics in one lesson. For example, first some theory, then classical game analysis, tactics and endgame.

Step 5

The next step in chess development is to study the history of chess, along with the biography of your favorite players and their games. Choose the games of such outstanding players as Botvinnik, Smyslov, Nimtsovich, etc. and study their ideas that they applied in games.

You can also study the games of modern players, but do not forget about the classics, since the plans and ideas of the great masters of chess history are easier to understand and apply in your own games.

Another very important part of learning is participating in good chess competitions. In order for a player to grow, he is recommended to participate in 5-6 tournaments a year. So you can test all the acquired skills and theoretical knowledge with good practice.

Let's summarize.

There are 5 steps that are essential to level up the game:

  • 1. Solution of tactics, studies and chess compositions.
  • 2. Study of masters' games, practice matches and work on motivation.
  • 3. Improving the skills of reading/writing chess notation.
  • 4. Analysis of own games, study of the endgame.
  • 5. Chess history and participation in chess tournaments (5-6 tournaments per year).

Note: If you are looking for a sharp increase in chess level, then it is necessary to systematically work on all elements of the game:

  • Tactics
  • Positional play
  • Attacking Skills
  • Endgame technique
  • Analysis classic games
  • Psychological preparation
  • And much more

At first glance, it looks like there is a lot of work to be done. But thanks to our training course Your learning will be easy, efficiently and with minimal time. Join the training program "", right now!



 
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