Stalker zp mod cheat artifacts. Modifications for the S.T.A.L.K.E.R game series

Prehistory. In general, so. I played AMK. I saw a bunch of new artifacts. And this is my favorite in the zone (it’s not for nothing that I leaned into scientists).
I tried to add these very (not only AMKshnye) artifacts to SGM. It seems to have come out.

Version 2.8 Changes: Carried out a complete rebalance of Artifact Spawn. Made changes in the search using the detector (now everything is fine). Artifacts will now spawn in corpses. Fixed Gauss artifact. Added 2 new artifacts. Made minor changes in the balance and descriptions, as well as all critical crashes.

Version 2.1 Changes: Mod, as such, get rid of the BETA signature. Some artifacts can be found at the Merchant in the Bunker (the one on Jupiter), the rest are either in caches or in the Zone (I specially removed many arts so that it would be interesting to look for them). Artifacts spawn in Anomalies. Artifacts from the mod will be added to the SGM caches. Compared to Version 1.0, ALL ARTIFACTS (including standard ones) have been completely rebalanced from scratch. Added selection of some artifacts.





For those who said that I cling to the SGM. The mod will work without SGM. This version is adapted for SGM 1.7
The mod is developing further thanks to the praise on the SGM forum ... I will be glad to hear suggestions.


- all the ideas that I have planned.

Many mysteries and rumors give rise to great legends in the Stalker game. Some of them turn out to be just fiction, while others are true. One of these legends is the Klondike of artifacts, and below we will tell you if there are such places and where to look for them. Almost from the very beginning of the passage, in dialogues with stalkers, one can often find mention of the Klondike and novice stalkers setting out in search of a place that has become a legend.

However, if we consider the Klondike as a place of accumulation of expensive and rare artifacts, then in the game Stalker Call of Pripyat you are unlikely to be able to find rare art, rather it will be quite common, which can be found without much effort throughout the zone.

The appearance of the Klondike in the Stalker mods.

Before you find the Klondike artifacts in Stalker Call of Pripyat, you need to know that some places can only appear after installing a certain mod (Klondike). For example, for the game Stalker Shadow of Chernobyl, such a mod is Secret Paths 2. To search for the Klondike, you will need an artifact called the Snake Eye. You can find him at the Radar location, near a gap in the barbed wire fence. After that, go to the Dark Valley, in this location you need to go along the edge of the map. Hanging the Snake Eye artifact on your belt, you can see a scattering of about 10 different artifacts that are scattered within a radius of several square meters.

In the official version, there is also a place where supposedly there are Klondike artifacts. To do this, go to the Avangard stadium, located in Pripyat. There you will meet serious resistance, stalkers with RPGs will sit in the stands, and the field will be teeming with various monsters. After destroying the opponents, go to the field, be extremely careful below and beware of funnel anomalies. Carefully bypassing the anomalies, you will reach a small safe area in the middle of the field, and there you will see the treasured Klondike Artifacts in all its glory.

Let's summarize the search:

First of all, it is worth noting that you probably won’t be able to meet the place exactly described in the stalker legends in the game and it will still remain a legend in original version games. However, after beating the game in one of the endings (it is necessary to successfully complete all the St. John's wort quests), the developers described in some detail the place called the Klondike of artifacts - it was Yanov and its environs.

Now you know how to find Klondike artifacts in Stalker Call of Pripyat. Despite all sorts of references and stories, various stalkers, Klondike may not be in these places. But these places were shown on repeated videos, and therefore it is simply impossible to ignore this issue. Good luck finding artifacts!

The author is not me!
I started working on this mod for Clear Sky, but after the release of Call of Pripyat, the work was naturally interrupted, and it so happened that on New Year's Eve I can offer you an alpha version of the mod.

The main idea of ​​the mod is to hunt for Artifacts, which are scattered by emissions across all locations. Now not only GG can find and pick up artifacts, but also all NPCs who have a detector. This mod- an attempt to make the Stalker at least a little more like "the same Stalker", which, however, of course, everyone has their own.

The mod was mainly conceived for freeplay and will probably make some quests impossible.

Most Stalkers walk alone (*)
- After emissions, artifacts spawn outside anomalies, in random places
- Artifacts and their number vary depending on the location, the most valuable artifacts are in Pripyat
- Some already sleepy artifacts are irretrievably carried away by the next ejection
- Artifacts "Moonlight", "Flash", "Bengal fire" as well as "Compass" and "Heart of the Oasis" are shown by the detector only in the dead of night
- Artifacts also spawn in those locations where the GG is not currently located
- Chance of artifacts to spawn in anomalies has been greatly reduced
- Added scheme for searching and picking up artifacts by NPCs
All NPCs who have a detector now walk around with a detector and hide it during combat
- After the death of an NPC, all artifacts picked up by him remain in his inventory and can be taken by other NPCs
- Added a scheme of robbery and trade in bandits with GG:
Bandits can sell the GG swag they found for cheap, or they can rob
- The stronger the group of bandits, the greater the chance of being killed and robbed
- The bandits are unceremonious and in case of any danger or disobedience they can open fire
- Added batteries for flashlight and night vision device:
- Both devices operate from the same battery, so when you turn on both devices at the same time, the battery is used up faster
- Added experimental scheme to dodge headshot "a:
- NPCs get offended when the GG aims at their head and try to dodge the weapon pointed at them
- Wounded enemies can be healed with first aid kits
- Increased alife distance
- Increased the radius in which NPCs react to monsters
- Reduced pause between bursts and increased the number of shots in one burst
- Slightly changed the relationship of factions to each other

Fixed bugs and shortcomings original game:
- Removed an additional restriction on the vigilance of NPCs, due to which NPCs did not start to fight with enemies that were more than 30 meters away from them
- Animation of searching dead NPCs has been replaced with a more suitable one
- Killed NPCs do not disappear longer
- Artifact Compass can now be manifested using the "Svarog" detector

(*) new game it is not necessary to start, but if this is not done, then the already existing groups of Stalkers will not start walking alone until they are replaced by new ones

Known bugs
Batteries don't have a model yet, so if you drop a battery from your inventory on the ground, a PDA will appear.

Installation
1. Delete the folder "gamedata" in the root directory of the game
2. Extract the contents of the mod archive to the root directory of the game


This global mod absorbed all the best from Sigerous mod, new plot and characters, features, and interface. The game has been redesigned from scratch!
One of the best global mods that will transform the Zone! The authors of this modification focused on the graphics, on the effectiveness of the zone, and they succeeded!
S.T.A.L.K.E.R. always associated with a lot of possibilities, the uncertainty of the plot, the game gives you a sense of freedom and limitlessness of your actions... Lost Alpha - mod without limits!
A new plot about what happened at the beginning of the game. How scientists tried to unravel the “mystery of the zone” and where did the first group of scientists with a military detachment go. The zone began to acquire rumors, and only you will know the truth!
You have completed the entire game, but you want more? This mod will show you what happened after the end of the main story clear sky, what will happen to the heroes and where the thirst for knowledge of the Zone will drag you!
Another mod, after passing which, you will learn a lot about the Zone and why the Shooter was so eager to the center, that he was drawn there, and how he managed to survive in the most difficult trials...
Now every step you take will affect the outcome of the battle, the ending of the game imagines a tree and which branch of development to follow is up to you. You will have to think about every step you take...
Are you tired of looking for hidden things? pass difficult quests? Or do you just want to feel like a "master of the zone"? Then this mod is for you, it gives you access to all the items in the game!

 
Articles on topic:
Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
(4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
How to turn the wheels in GTA Online and more in the GTA Online FAQ
Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map