Warfare shadow guide. Titan quest guides and walkthroughs. In the name of Zeus

What role-playing game can do without an assassin class? Yes, for sure, more than one project will not allow itself such a luxury, and the one that I liked also could not do without it.

However, the emphasis of the game on classical pattern already implies that dangerous fighter, and in this guide I propose to figure out how our hero can be attractive.

Key Features

The Titan Siege killer is primarily designed to deal maximum damage per unit of time, in other words we have a melee DD class with physical attacks.

The main features are high movement speed, the ability to become invisible and high chances of inflicting critical hits. Ideally, a killer is a player whose strikes are focused on single targets, but there is the possibility of building up and on massive damage.

True, you should not be deceived by his impressive attacks, because his defense is not as strong as that of warriors and close combat against several enemies may end not in your favor.

In general, with the support of a healer, you can become a top-notch damage dealer and excel in direct contact.

branch robber

I personally found this path to be very specific and not very useful, although it has some interesting abilities, such as mass attacks that will perform well in PvE, enemy control skills and high movement speed.

According to the overall picture, I would more classify this branch as a PvE mode, because it will be difficult to fight with real players with the capabilities offered here, although if you have a different opinion, share it in the comments.

Skills from the left side develop control over the enemy, while the right side is aimed more at attacking, both single and multiple targets.

Assassin branch

I liked the development along this path more, there is also the vaunted invisibility, and high damage with critical hits, and the imposition of debuffs on the enemy, and even self-healing.

For PvP lovers, here you can find everything you need to build a really useful killer, and many skills work great for PvE, but it is worth noting that there is not a single mass attack skill in this branch.

I will give a build for one of the Assassin variants a little lower, but for now I will talk about the advantages of different variations of this class.

What to download?

For myself, I have identified several types of killers, on the one hand they are obvious, on the other hand, not everyone adheres to this simplicity and is sprayed on everything at once, as a result they get a useless character.

  1. Rogue / Control - we take from the top line Blitz, Penetrating Blow, Throwing Knives and Celerity, and otherwise we swing the left side of the branch. So we will get good abilities to slow down and stop the enemy, in the meantime inflicting damage on him.
  2. Rogue / DD - from the upper skills we take everything the same as the previous option, only instead of Penetrating Blow it is better to take Beating, then swing the right side. Thus, we get a damn dexterous hero with good attacking data for single and mass battles.
  3. Assassin / Control - as a basis, you can take Puncture, Dust in the Eyes, Power of the Poisoner and of course Running Shadow. For the rest, pump skills from the left side - this will allow you to develop the abilities already taken from the first line, control skills and wild speed in stealth mode.
  4. Assassin / DD - I download this type myself and its strength is in critical hits. Below I will give a build for him, which I think will be a great option for dealing high damage on a single target.

There is also the option of creating a hybrid, taking the most interesting skills from different paths and eventually getting a unique character.

Build for Assassin

As promised, I give a build that, in my opinion, will look advantageous in PvP mode and in particular against single targets.

Conclusion

In the end, I want to say that the above class is definitely interesting in its own way, but with its own troubles. Depending on your preferences, you can scatter skills to your taste, in my opinion, the killer should take out single targets as quickly as possible.

Good luck in developing the game and write your notes in the comments, maybe you have something to add to the article.

Printable version of the page:
Read all the latest about games and look at
In this add-on, while playing, you can make such a joke. If you imported Persians, and you don’t need all of them, then you can use them as sponsors, buying with their money, and then taking everything you need through the transfer panel.




Do not be stupid in the development of the Persians. There is no need, for example, to develop military affairs and defense. Warfare develops an attack with two swords, and defense develops a shield. And with two swords and a shield you can't run.
I recommend such developments: the magic of earth and air has very powerful spells, you can make a good magician. The spirit takes emphasis on staves, it is better to develop with nature. Develop military affairs with a shadow. The bomb comes out. Hunt with some elemental magic or with a shadow. Shadow protection. Spontaneous development can be done with any direction, it will not work out badly. But it is better to develop the Power of Dreams in solitude, you can, having fully developed it, get a killer Persian.
Try to have relics inserted into all available things.
I'll list some good things. 1. In Babylon, running through the forests, where the general gives a task about armor, killing tigers, you can find Sabretooth. Green color, damage is somewhere around 35-45, but magical properties add fire damage (what else is there), from 30% to 50% attack speed, agility. Native Speed ​​Very Fast. Also in Babylon there is a set Clothes of Babylon. Good things. In Egypt, you can find a set of Ramses. Good for a mage. In this add-on, while playing, you can make such a joke. If you imported Persians, and you don’t need all of them, then you can use them as sponsors, buying with their money, and then taking everything you need through the transfer panel.
Do not be stupid in the development of the Persians. There is no need, for example, to develop military affairs and defense. Warfare develops an attack with two swords, and defense develops a shield. And with two swords and a shield you can't run.
I recommend such developments: the magic of earth and air has very powerful spells, you can make a good magician. The spirit takes emphasis on staves, it is better to develop with nature. Develop military affairs with a shadow. The bomb comes out. Hunt with some elemental magic or with a shadow. Shadow protection. Spontaneous development can be done with any direction, it will not work out badly. But it is better to develop the Power of Dreams in solitude, you can, having fully developed it, get a killer Persian.
Try to have relics inserted into all available things.
I'll list some good things. 1. In Babylon, running through the forests, where the general gives a task about armor, killing tigers, you can find Sabretooth. Green color, damage is somewhere around 35-45, but magical properties add fire damage (what else is there), from 30% to 50% attack speed, agility. Native Speed ​​Very Fast. Also in Babylon there is a set Clothes of Babylon. Good things. In Egypt, you can find a set of Ramses. Good for a mage. In this add-on, while playing, you can make such a joke. If you imported Persians, and you don’t need all of them, then you can use them as sponsors, buying with their money, and then taking everything you need through the transfer panel.
Do not be stupid in the development of the Persians. There is no need, for example, to develop military affairs and defense. Warfare develops an attack with two swords, and defense develops a shield. And with two swords and a shield you can't run.
I recommend such developments: the magic of earth and air has very powerful spells, you can make a good magician. The spirit takes emphasis on staves, it is better to develop with nature. Develop military affairs with a shadow. The bomb comes out. Hunt with some elemental magic or with a shadow. Shadow protection. Spontaneous development can be done with any direction, it will not work out badly. But it is better to develop the Power of Dreams in solitude, you can, having fully developed it, get a killer Persian.
Try to have relics inserted into all available things.
I'll list some good things. 1. In Babylon, running through the forests, where the general gives a task about armor, killing tigers, you can find Sabretooth. Green color, damage is somewhere around 35-45, but magical properties add fire damage (what else is there), from 30% to 50% attack speed, agility. Native Speed ​​Very Fast. Also in Babylon there is a set Clothes of Babylon. Good things. In Egypt, you can find a set of Ramses. Good for a mage. In this add-on, while playing, you can make such a joke. If you imported Persians, and you don’t need all of them, then you can use them as sponsors, buying with their money, and then taking everything you need through the transfer panel.
Do not be stupid in the development of the Persians. There is no need, for example, to develop military affairs and defense. Warfare develops an attack with two swords, and defense develops a shield. And with two swords and a shield you can't run.
I recommend such developments: the magic of earth and air has very powerful spells, you can make a good magician. The spirit takes emphasis on staves, it is better to develop with nature. Develop military affairs with a shadow. The bomb comes out. Hunt with some elemental magic or with a shadow. Shadow protection. Spontaneous development can be done with any direction, it will not work out badly. But it is better to develop the Power of Dreams in solitude, you can, having fully developed it, get a killer Persian.
Try to have relics inserted into all available things.
I'll list some good things. 1. In Babylon, running through the forests, where the general gives a task about armor, killing tigers, you can find Sabretooth. Green color, damage is somewhere around 35-45, but magical properties add fire damage (what else is there), from 30% to 50% attack speed, agility. Native Speed ​​Very Fast. Also in Babylon there is a set Clothes of Babylon. Good things. In Egypt, you can find a set of Ramses. Good for a mage.

On May 20, 1859, Nikolai Petrovich Kirsanov, a forty-three-year-old, but no longer young-looking landowner, was anxiously waiting at the inn for his son Arkady, who had just graduated from the university.

Nikolai Petrovich was the son of a general, but the military career intended for him did not take place (he broke his leg in his youth and remained “lame” for the rest of his life). Nikolai Petrovich early married the daughter of an obscure official and was happily married. To his deep grief, his wife died in 1847. He devoted all his strength and time to raising his son, even in St. Petersburg he lived with him and tried to get close to his son's comrades, students. Recently, he has been intensively engaged in the transformation of his estate.

There comes a happy moment of meeting. However, Arkady does not appear alone: ​​with him is a tall, ugly and self-confident young man, an aspiring doctor who agreed to stay with the Kirsanovs. His name is, as he certifies himself, Evgeny Vasilyevich Bazarov.

The conversation between father and son at first does not stick. Nikolai Petrovich is embarrassed by Fenechka, a girl whom he keeps with him and from whom he already has a child. Arkady in a condescending tone (this slightly jars his father) tries to smooth out the awkwardness that has arisen.

Pavel Petrovich, father's elder brother, is waiting for them at home. Pavel Petrovich and Bazarov immediately begin to feel mutual antipathy. But the yard boys and servants willingly obey the guest, although he does not even think about seeking their favor.

The very next day, a verbal skirmish occurs between Bazarov and Pavel Petrovich, and Kirsanov Sr. is its initiator. Bazarov does not want to argue, but nevertheless speaks out on the main points of his convictions. People, according to his ideas, strive for this or that goal, because they experience various “sensations” and want to achieve “benefit”. Bazarov is sure that chemistry is more important than art, and in science the practical result is more important. He is even proud of his lack of "artistic meaning" and believes that there is no need to study the psychology of an individual individual: "One human specimen is enough to judge all others." For Bazarov, there is not a single "decree in our modern life ... which would not cause a complete and merciless denial." He has a high opinion of his own abilities, but he assigns a non-creative role to his generation - "first you need to clear the place."

To Pavel Petrovich, the "nihilism" professed by Bazarov and Arkady, who imitates him, seems to be a daring and unfounded doctrine that exists "in the void."

Arkady tries to somehow smooth out the tension that has arisen and tells his friend the story of the life of Pavel Petrovich. He was a brilliant and promising officer, a favorite of women, until he met the socialite Princess R*. This passion completely changed the existence of Pavel Petrovich, and when their romance ended, he was completely devastated. From the past, he retains only the sophistication of costume and manners and a preference for all things English.

The views and behavior of Bazarov irritate Pavel Petrovich so much that he again attacks the guest, but he quite easily and even condescendingly breaks all the "syllogisms" of the enemy aimed at protecting traditions. Nikolai Petrovich seeks to soften the dispute, but he cannot agree with Bazarov's radical statements in everything, although he convinces himself that he and his brother are already behind the times.

Young people go to the provincial town, where they meet with Bazarov's "disciple", the offspring of the farmer, Sitnikov. Sitnikov takes them to visit the "emancipated" lady, Kukshina. Sitnikov and Kukshina belong to the category of "progressives" who reject any authority, chasing the fashion for "free thinking". They don’t really know anything and don’t know how, but in their “nihilism” they leave both Arkady and Bazarov far behind. The latter openly despises Sitnikova, while at Kukshina's he "does more champagne."

Arkady introduces a friend to Odintsova, a young, beautiful and rich widow, whom Bazarov is immediately interested in. This interest is by no means platonic. Bazarov cynically says to Arkady: “I have a life ...”

It seems to Arkady that he is in love with Odintsova, but this feeling is feigned, while mutual attraction arises between Bazarov and Odintsova, and she invites young people to stay with her.

In the house of Anna Sergeevna, the guests get acquainted with her younger sister Katya, who is constrained. And Bazarov does not feel at ease, he began to get annoyed in a new place and "looked angrily." Arkady is also uncomfortable, and he seeks solace in Katya's company.

The feeling inspired in Bazarov by Anna Sergeevna is new to him; he, who so despised all manifestations of "romanticism", suddenly discovers "romanticism in himself." Bazarov explains with Odintsova, and although she did not immediately free herself from his embrace, however, after thinking, she comes to the conclusion that "calmness is the best thing in the world."

Not wanting to become a slave to his passion, Bazarov leaves for his father, a district doctor who lives nearby, and Odintsova does not hold back the guest. On the way, Bazarov sums up what happened and says: “... It is better to beat stones on the pavement than to let a woman take possession of at least the tip of her finger. It's all nonsense."

Bazarov's father and mother cannot breathe in their beloved "Enyusha", and he is bored in their company. After a couple of days, he leaves his parental home, returning to the Kirsanovs' estate.

From the heat and boredom, Bazarov draws attention to Fenechka and, finding her alone, kisses the young woman tightly. An accidental witness to the kiss is Pavel Petrovich, who is outraged to the depths of his soul by the act of "this hairy one." He is especially indignant also because it seems to him that Fenechka has something in common with Princess R*.

According to his moral convictions, Pavel Petrovich challenges Bazarov to a duel. Feeling embarrassed and realizing that he is sacrificing his principles, Bazarov agrees to shoot with Kirsanov Sr. (“From a theoretical point of view, a duel is absurd; well, from a practical point of view, this is a different matter”).

Bazarov slightly wounds the enemy and gives him first aid himself. Pavel Petrovich behaves well, even makes fun of himself, but at the same time both he and Bazarov are embarrassed. Nikolai Petrovich, from whom the true reason for the duel was hidden, also behaves in the most noble manner, finding an excuse for the actions of both opponents.

The consequence of the duel is that Pavel Petrovich, who had previously strongly objected to his brother's marriage to Fenechka, now himself persuades Nikolai Petrovich to take this step.

And Arkady and Katya establish a harmonious understanding. The girl shrewdly remarks that Bazarov is a stranger to them, because "he is predatory, and we are tame."

Having completely lost hope for reciprocity, Odintsova Bazarov breaks himself and breaks up with her and Arkady. In parting, he says to his former comrade: “You are a nice fellow, but you are still a soft, liberal gentleman ...” Arkady is upset, but pretty soon he is comforted by Katya’s company, declares his love to her and is sure that he is also loved.

Bazarov, on the other hand, returns to his parental penates and tries to forget himself in work, but after a few days "the fever of work jumped off him and was replaced by dreary boredom and deaf anxiety." He tries to talk to the peasants, but finds nothing but stupidity in their heads. True, even the peasants see in Bazarov something "like a pea jester."

Practicing on the corpse of a typhoid patient, Bazarov injures his finger and gets blood poisoning. A few days later, he notifies his father that, by all indications, his days are numbered.

Before his death, Bazarov asks Odintsova to come and say goodbye to him. He reminds her of his love and admits that all his proud thoughts, like love, have gone to dust. “And now the whole task of the giant is how to die decently, although no one cares about this ... All the same: I won’t wag my tail.” He says bitterly that Russia does not need it. “Yes, and who is needed? A shoemaker is needed, a tailor is needed, a butcher is needed ... "

When Bazarov is communed at the insistence of his parents, "something resembling a shudder of horror was instantly reflected on the dead face."

Six months pass. Two couples are getting married in a small village church: Arkady with Katya and Nikolai Petrovich with Fenechka. Everyone was happy, but something in this contentment was also felt artificial, “as if everyone had agreed to play some kind of ingenuous comedy.”

Over time, Arkady becomes a father and a zealous owner, and as a result of his efforts, the estate begins to generate significant income. Nikolai Petrovich takes on the duties of a conciliator and works hard in the public arena. Pavel Petrovich lives in Dresden and, although he still looks like a gentleman, "it's hard for him to live."

Kukshina lives in Heidelberg and hangs out with students, studying architecture, in which, according to her, she discovered new laws. Sitnikov married a princess who pushed him around, and, as he assures, he continues Bazarov's "case", working as a publicist in some dark magazine.

Decrepit old men often come to Bazarov’s grave and weep bitterly and pray for the repose of the soul of their untimely deceased son. The flowers on the grave mound are reminiscent of more than just the tranquility of "indifferent" nature; they also speak of eternal reconciliation and endless life...

The Ancient Greek Trench War

For a long time, it seemed that the Brigand's auras and Study Prey were the only way of making traps inflict good damage on the long run. Without buffs, progress in Legendary is sluggish at best. Pet bonuses do not help them in the regular game, and burn damage has little effect beyond looking nice. A long overlooked bonus granted by the Warrior's Battle Standard, however, increases the damage of almost everything in its radius, including trap bolts, by up to 274 physical points!
The idea behind the build at hand is to make use of that bonus as often as possible, using the traps’ rapid rate of fire as well as flurries of throwing knives to deliver it to the enemy.

And this works quite well, to say the least. Especially on Legendary, thanks to high %physical bonuses.
What is more, the Assassin needs fewer skillpoints for this than the Brigand, can make do with little -recharge, and is quite safe to play, which makes him an interesting build for new players. Old boys, on the other hand, can explore some interesting possibilities opened up by specific equipment.

Standard bonus affecting traps and knives:

game play

The basic principle is quite simple: Our “trench fighter” builds a fortification consisting of three traps and a Standard, then lets the enemy storm it with their clubs. When they are down he attracts the next wave, or moves the “front” forward.
This makes his progress depend a bit on how often he can place a new Standard (recharge). However, thoughtful placement does allow players to use each one for a relatively long time.
Tactical support comes in the form of confusing knives, Warhorn stun, the Standard’s other benefits (45% damage absorption, +skills, -50% energy cost) and whatever else the player chooses to do.

Actually, the only other thing he needs to do at this point is not die, and maybe replace the occasional trap. But why stop at that?

“Don't forget your stick Lieutenant.”
Rather, Sir. Wouldn't want to face a machinegun without it!”
– Blackadder goes forth

Varieties The beauty of this Trapper is that, after completing the core build relatively early, you are left with a lot of points to distribute freely according to your preference and playstyle.

As a general direction, he can become a Fighter, Caster, or both.
Let's call the last one a Hybrid (for lack of a better word, since he excels at both).

THE FIGHTER
…is initially not much of a trapper, but rather resembles the ordinary assassin in style and gear. Fighting through trash mobs with Warwind and Onslaught (maybe even dual wielding), the knives are used only to help distribute the poison. Usually able to defend himself, he only takes the time to construct fortifications to ensure victory against larger groups or bosses.
He is a straightforward char who capitalizes on the strength and dexterity granted by the masteries, needs little to no -recharge, and is therefore a good choice for newer players. By finding the right gear, he can gradually evolve to become the Hybrid.

  • Attributes: str / dex about 2:1, int of a youghurt.
  • Equipment: The usual Warrior stuff.

THE CASTER
…tries to stick to the basic idea as much as possible, as early as possible. Accordingly, he strives to have traps and Standards up all the time, while supporting with knives. Melee skills are only used in emergencies, and are not trained for. – His main goal is the reduction of recharge time.
This requires him to increase his intelligence in order to wear things like Archmage's Clasps. On the other hand, he also needs strength and dexterity – to carry a decent shield, to block better, and to hold or wear any other equipment that may reduce recharge times (Hunter's Helm, Tracker's Hood, Ceremonial Buckler…) or support his traps (MButi spear). All those requirements, in turn, make him appreciate equipment which reduces them, like a Captain's Signet or Hephaestus' Shield.
The advantage of the caster lies in his flexibility, and in trap/knife damage being completely independent of player attributes. By disregarding melee, he can distribute those with the sole purpose of wearing equipment – ​​which is perfect for players who would like to play trapper style, but need or want to do it with whatever rag-tag -recharge gear they have or find.
And it is worth collecting, not only for more Standards: With enough -recharge Throwing Knives becomes a spammable attack, allowing for some active buttkicking by the caster himself. It can also allow him to have a permanent escort of Ancestor spirits (they, too, get the Standard's bonus!), which makes him a petmaster on top. And with enough intelligence to carry Hades' Scepter, he can temporarily increase their number to eight.

  • Attributes: Mixed, depending on the equipment. Do not affect damage.
  • Equipment: Whatever reduces recharge, or strengthens knives and pets. see below.

THE HYBRID
…is a fighter as well as a caster who, thanks to excellent equipment, can get rid of recharge time while still only focusing on strength (and still having room for resistances, +skills and melee/knife/pet bonuses). Except for the ability to use Hades's scepter, he combines all combat abilities of the above two classes.
However, he is extremely gear dependent, and the refore only viable for “rich” players (or miserable cheaters:P), or as a future goal for those starting out as a Fighter.

  • Attributes: Like Fighter
  • Equipment: Odysseus' Armor, Tracker's Hood, Talisman of the Jade Emperor, Polaris, Lykaion Malleus, SBCs.

Obviously, the transitions between possible variants are smooth. Besides, I would not stop anyone from supporting his traps as a staff mage or archer (with no recharge Lethal Strike…).

Do whatever you like - the char allows it.

Maiev the Fighter, aspiring to become a Hybrid:

Equipment & Tips

  • When using +skills, the tooltips will not always show the correct Standard bonus. It works perfectly, though, going up to 274 at level 14.
  • The Standard's aura boosts itself , ending up one level higher than initially stated. Placing one Standard while in the radius of another yields one more level.
  • When using the Fanpatch , Triumph is another great boost to your fortification by protecting it against melees (even more) and reducing enemies’ physical resistance. It does, however, draw aggro to the Standard, which is rather fragile in normal.
  • Since keeping the Standard alive is crucial, an obvious thing to do is to spread out your summons , especially when facing AoE attacks.
  • The added physical bonus greatly exceeds the innate pierce damages of both knives and trap bolts. Therefore points in BS, and Improved Fire Mechanism for traps, are more important than the base skill levels.
    When points are scarce, level 1 traps will do. They also cost less mana to build. Likewise, knives can be left at 1-max unless you really want the extra damage .
  • Fun fact : After being granted some damage to its “hands”, the Standard, just like some ranged pets, occasionally performs a melee attack.
  • The only way of boosting trap damage further are ally auras, which in the Assassin's case means magic scrolls or other party members. Considering the latter, your best friends are Hunting (Pierce damage boost, high level Study Prey) and Nature (SotP, HoO, Plague). Team up with a Ranger for insane traps and wolves.
  • In the Anniversary Edition, you can and want to boost your traps with physical damage pet gear that synergizes with the Standard’s bonus.
    And while the Standard's aura itself will mean less of a DPS increase in the AE, this will make already make traps better outside of it.
  • Blade Honing does not affect the traps because they lack the required weapons. The flat pierce damage would get added to your knives, however, and more pierce conversion helps your spear if you also have lots of +% pierce damage on you.
    Though if not, enemy pierce resistance might cancel the benefit. You decide whether it is worth the points.
  • What you can do is increase the damage the enemy receives, by reducing their physical and pierce resistances. Triumph, as mentioned, does this. So do Monkey King relics on jewelery, which also apply on knives. Sheng Nong or weapons which inherently do this (Sapros, Boreas, Defiler, Bramblewood) work too, but only on direct attacks with that weapon.
  • The best way to reduce both physical and pierce resistances is using a Mbuti's Advocate (Anouran MI spear), which grants a chance to cast Study Prey – even when throwing knives! This allows you to spread it from afar, with many opportunities of activating.
    It also works well in melee, combined with Onslaught and Lethal Strike. But even if you are a low-strength Caster, using War Wind with a Sheng Nong'd, Mandrake-poisoned Mbuti can ruin a small crowd's day.
  • Lastly, another way to more damage when using many small attacks is to reduce enemy armor . Weapons like The Last Emperor, suffixes like “of Ruin” (direct attack only) and Hamstring all make each bolt/knife hurt a bit more.
    This is where a partner with Dream can shine (especially pet Ritu / trap Illu), because Chaotic Resonance annihilates around 300 points of armor in an AoE.
  • Standard and equipment bonuses all add up on your knives. So do special effects like leech, stun or reduced resistances. They are more like arrows than spell projectiles.
  • The one exception to this are bonuses on weapons (and shields), which only affect knives via global %, or granted skills. Fortunately, there are affixes (e.g. Tyrant's) and relics (Thanatos, Achilles) which increase physical or total % nicely – if you want to focus on damage.
  • Generally, the key to good knife damage is to stack as many flat bonuses of a type as possible on them, and then boost that same type(s) by many %.
    Tracker's Hood, for example, increases the knives' base pierce damage by 100% and grants another 40 flat lightning which, in turn, would profit from %lightning and, in this case, intelligence.
  • Physical and pierce damage on knives do not care about str/dex. Yet this char should use those, especially physical, because they are already present and supported.
    Items like the Pendant Of Immortal Rage or Ares relics help here. Phantom Bane and Ring of Dexterity are worth a look, too.
  • Battle Rage and its mod affect knives! Due to their numbers, this can be quite useful: Up to 80 points per knife (before +%) and 25% chance of another 300.
  • Open Wound (chance of bleeding) works as well, as long as you carry a bladed weapon. In normal difficulty, blood/poison knives are a viable option.
  • For survival, your primary equipment should always include a shield. The best one, obviously, is Aionios. Ankil is good too, for extra blocking, and so is a Vengeance with good affixes and a Turtle Shell.
    Casters already have some strength from masteries, and should have little trouble ending up with at least a medium shield thanks to -requirments, like the “Flowing Shield of the Euphrates” or an epic Vengeance.
    If you want to get by without strength for some reason, as always, use Santa's inedibly hard peppermint.
  • Strong guys can put one or two Onagers on switch to quickly regenerate mana.
  • As it should be, bows are an Assassin's friend! Early on, they are great Envenomed Weapons, and a cheap alternative to knives for luring enemy groups.
    Later, the ability to deliver Nightshade and Hamstring slow, Lethal Strike / Onslaught damage and stun, and other weapon effects from a distance makes them great for sniping bosses.
  • Casters who use Ancestors a lot may think about getting physical pet gear for them. The % bonus works on their damage, the added damage, and the Standard's boost.
  • Though it's neat to have, there may be better options than going all the way up to 500 int just to hold Hades' Scepter. The extra Ancestors' cooldown cannot be reduced, and you must not switch back to your shield while they are up.
    If you also own the Demonskin Walkers, though, or want to support with staff shots, more power to you.
  • The best artifact to get is certainly the Jade Emperor's Talisman. Resistances, recharge reduction and an ally aura are all useful to us. Thot's Glory and Polymath are good for Casters, for their requirement reduction. And those focusing on throwing knives may like anything that grants flat bonuses, like the Tyrant's Fist.


 
Articles on topic:
Everything you need to know about SD memory cards so you don't screw up when buying Connect sd
(4 ratings) If you don't have enough internal storage on your device, you can use the SD card as internal storage for your Android phone. This feature, called Adoptable Storage, allows the Android OS to format external media
How to turn the wheels in GTA Online and more in the GTA Online FAQ
Why doesn't gta online connect? It's simple, the server is temporarily off / inactive or not working. Go to another. How to disable online games in the browser. How to disable the launch of the Online Update Clinet application in the Connect manager? ... on skkoko I know when you mind
Ace of Spades in combination with other cards
The most common interpretations of the card are: the promise of a pleasant acquaintance, unexpected joy, previously unexperienced emotions and sensations, receiving a present, a visit to a married couple. Ace of hearts, the meaning of the card when characterizing a particular person you
How to build a relocation horoscope correctly Make a map by date of birth with decoding
The natal chart speaks of the innate qualities and abilities of its owner, the local chart speaks of local circumstances initiated by the place of action. They are equal in importance, because the life of many people passes away from their place of birth. Follow the local map