Leopold's cottage, or features of mouse hunting: guides and walkthroughs. Guide and walkthrough on "cottage of the cat leopold, or features of mouse hunting" Walkthrough of the game cottage of the cat leopold

Vladimir Zhutaev

BACKGROUND

Cat Leopold decided to spend the weekend in the country. Of course, the mice (Gray and White) followed him. They drew up a plan, but, unfortunately, their sketches fell into the clutches of Leopold. He tore them apart and scattered them all over the country. You will have to work hard and collect them.

PASSING

In these pictures you can see what needs to be done, but first you will have to find the following things: a rake, a wheel, a pumpkin, a rope, caps, a hammer, two boards, an egg, a scale, a brick, a spring, a clothespin and a frying pan. So, let's begin. The scene takes place in the garden, in one of the three rooms and in the shed.

GAMES

You may come across the following games: Leogochi and Game.

You won't need Leogochi, but you can't do without Game. Leogochi lies in the hallway "b". take a cartridge from the shelf, but in the bedroom "c" you can install a prefix as White and play.

HOW TO GET WHERE

You need a key to get into the house. If you carefully watched the introductory cartoon, then, of course, you noticed that a key was sticking out from under the rug. So feel free to crawl under the rug as White and open the door. To get into the shed, both Whites and Grays need to stand near the shed and Whites need to reach for the latch. Gray will help him and you will get to the barn, but there is no light in the barn. To get a light bulb, you need to Game collect all the cheese. The TV will explode, and you can take the light bulb. White will stand on the shoulders of Gray and screw it in.

PIECES OF THE PLAN

Scraps of the plan are in the garden "d", in the hallway "a", in the kitchen "b", in the shed and in the bedroom "d", but the sixth scrap cannot be taken because it is guarded by evil bees. To take it, White must put on a hat from the hallway "in".

COMPONENTS OF THE PLAN

White will take the rake in the garden "g". Wheel Gray will tear off the cart in the garden "b". Gray will tear off one board in the garden "g", and White will be able to take a pumpkin. Brick White will take in the garden "b". To make a spring, you need to take a pipe in the garden "g". To take it, you need to get a wrench from the closet in the hallway "in". White should unscrew and Gray should pull. The pipe must be wound on a well and put on a bench. Then let Gray cut the bench with a chainsaw from the barn - you will get a second board, a spring and a screw.

Rope Gray must cut with scissors from the garden "b". To get the scissors, you need to take one half of the scissors in the kitchen "a", and the other half - in the closet in the bedroom "b". Then screw it all in with the screwdriver from the tool pouch that's attached to the bike in hallway "b". When they cut the rope, you can take the clothespin. Egg Gray can take in the barn. White stands on the barrel, and Gray catches the egg. To take the scales, Gray must eat a fish in the kitchen "b", then wash his hands in the garden "d", then eat the second fish. Then White can take the frying pan, and Gray can climb up and take the scales.

To take the hammer, Gray must take the gun in the hallway "d", and White must take the caps in the hallway "a" in the box that opens with a key from the hook in the hallway "c". Then Gray must shoot three times in the bedroom "g". After that, White will be able to take the hammer under the sofa.

FINALLY...

White, standing on the shoulders of Gray, puts a rake on a tree, puts a wheel on them, threads a rope and hangs a pumpkin. Then he puts caps under the tree. Gray puts a brick under the door. He opens the hatch, puts a board with a spring in it and, together with Bely, clamps it with a clothespin. They tie a frying pan to the board, put a scale under the brick, a board on the scale, an egg on the board, and a hammer under the board. The coin either does not need to be taken at all, or then put it in its place. Now Gray or White press the bell and hide...

We take the gray cover from the hatch. White go to the door and get the key from under the rug. We act on the door and get inside. We take out a white piece of paper from the basket. We turn right. We remove the hat from the hanger and under it we find the key. Let's play on the bait with White. And rightly so. Do not touch other people's fishing rods! We turn left again. We act with the key on the green nightstand. We take a box with pistons. We turn left. We take Leogochi. The toy is cool, but buggy. How much I did not raise this reptile, he only yells and does not want to do anything. OK. We take a white screwdriver from the glove compartment of the bicycle. Let's go ahead. We take scissors from the hanger. Let's turn left. We eat gray fish from the stove. We take the second piece of paper. Turn right twice. We enter the bedroom. We turn right. We take from the nightstand game console . We poke white sockets from the light bulb and the TV. We take out the other half of the scissors from the nightstand. Right again. We select the third stub. We take the cartridge from the shelf. We turn right again. We act as a set-top box on a TV set, a cartridge on a set-top box and play pac-man. We eat all the cheese and take a light bulb from the TV. Turn left and exit the bedroom. We return to the kitchen. Turn on the white tap with water. Gray saves him. I jump out the window. We go right to the toilet. Lighten up with both mice. We tear off the gray wheel from the wheelbarrow. We go to the right. We act with a white hat on a bee tray. We get another piece of the plan. We leave to the right. We take a gray rake. Did not work out? And so! We take white. :)) We go a little to the right. We break the gray fence and get a board. The main thing is not to stop there! We impudently violate the territorial rights of the vile trx Leopold and steal a pumpkin from him! The fifth scrap of the plan is lying near the fence. We take it too. We wash ourselves in the washbasin. We enter the house. We turn to the door. Hmm... another gang is clearly operating in the house. They forgot the gun. Let's increase our vigilance and grab a rifle just in case. We go to the kitchen. With a light stomach and clean hands, we eat the second gray fish. After that, we take a frying pan from the stove with white. Gray we get the scales from above. We go to the bedroom. In the bedroom, we turn to the door and shoot from a rifle. To shoot, you need to load the gun with caps. We shoot two more times. We select a hammer behind the sofa. We go out the window. We go to the entrance to the house. We select the coin lying in front of the barrel. We go to the toilet. We take out a brick from the ground. Why didn't they take it earlier? I just forgot! We return to the washbasin near the entrance. We turn so that the barn door is visible in the distance. We pull it with a gray mouse. Nothing happened - no problem. We click on the barrel of water and go to the barn. We try to remove the belum krbchok from the door. We go inside. We screw the light bulb into the socket. To do this, first use a light bulb on the cartridge white, then gray, then white again. We take the electric saw standing at the door in gray. We act with gray on the chicken. Did not work out? Then white! We take the last piece of the plan. We go outside. Again we go into the hallway and take out the wrench from the closet. We go to the pipe near the barn. We unscrew the nut from the pipe. We take the pipe. We go to the well. We take a white pipe and act on the gate of the well. We get a miracle device - a saxophone. Again we take it with white and act on the bench. We take a gray saw and saw off the legs at the bench. We get an incomprehensible device and a nut. In the inventory, we act first with one half of the scissors on the other, then with a nut on the halves, then with a screwdriver on the whole set. We get whole scissors. We go to the screen to the left, to the rope. We take gray scissors and act on the rope. We get a rope and a clothespin. We go to the entrance and proceed to the final stage of preparing the podlyanka. We put a gray brick on the threshold. White insert a strange device into the open hatch. We put (according to the plan): gray scales and a board, a white egg, a gray hammer, then we put the caps, then we hook the rake to the bough with white, with the possible help of gray, put a wheelbarrow wheel on them and pass a rope into it. We hang a pumpkin on a rope. We take a clothespin and attach it to the board. Then we attach the pan to the board with white. After that, we put the coin in the same place where it was taken from - to the right of the entrance. We press the call.

BACKGROUND Leopold the cat decided to spend the weekend in the country. Of course, the mice (Gray and White) followed him. They drew up a plan, but, unfortunately, their sketches fell into the clutches of Leopold. He tore them apart and scattered them all over the country. You will have to work hard and collect them. WalkthroughIn these pictures you can see what needs to be done, but first you have to find the following things: a rake, a wheel, a pumpkin, a rope, caps, a hammer, two boards, an egg, scales, a brick, a spring, a clothespin and a frying pan. So, let's begin. The scene takes place in the garden, in one of the three rooms and in the barn. GAMES You may encounter the following games: Leogochi and Game. You won't need Leogochi, but you can't do without Game. Leogochi lies in the hallway "b". take a cartridge from the shelf. But in the bedroom "c" you can install a prefix as White and play. HOW TO GET WHERE TO GET INTO THE HOUSE, you need a key. If you carefully watched the introductory cartoon, then, of course, you noticed that a key. So feel free to climb under the rug as White and open the door. To get into the barn, you need to stand both White and Gray near the barn and White reach for the latch. Gray will help him, and you will get into the barn, but there is no light in the barn. To to get a light bulb, you need to collect all the cheese in the game Game. The TV will explode, and you can take the light bulb. White will stand on the shoulders of Gray and screw it in. PIECES OF THE PLAN Scraps of the plan are in the garden "d", in the hallway "a", in the kitchen "b" , in the barn and in the bedroom "g", but the sixth piece cannot be taken because it is guarded by evil bees. To take it, White must put on a hat from the hallway "in". COMPONENTS OF THE PLAN White will take the rake in the garden "g". Wheel Gray will tear off the cart in the garden "b". Gray will tear off one board in the garden "g", and White will be able to take a pumpkin. Brick White will take in the garden "b". To make a spring, you need to take a pipe in the garden "g". To take it, you need to get a wrench from the closet in the hallway "in". White should unscrew and Gray should pull. The pipe must be wound on a well and put on a bench. Then let Gray cut the bench with a chainsaw from the barn - you will get a second board, a spring and a screw. Rope Gray must cut with scissors from the garden "b". To get the scissors, you need to take one half of the scissors in the kitchen "a", and the other half - in the closet in the bedroom "b". Then screw it all in with the screwdriver from the tool pouch that's attached to the bike in hallway "b". When they cut the rope, you can take the clothespin. Egg Gray can take in the barn. White stands on the barrel, and Gray catches the egg. To take the scales, Gray must eat a fish in the kitchen "b", then wash his hands in the garden "d", then eat the second fish. Then White can take the frying pan, and Gray can climb up and take the scales. To take the hammer, Gray must take the gun in the hallway "d", and White must take the caps in the hallway "a" in the box that opens with a key from the hook in the hallway "c". Then Gray must shoot three times in the bedroom "g". After that, White will be able to take the hammer under the sofa. WELL, FINALLY... White, standing on the shoulders of Gray, puts a rake on a tree, puts a wheel on them, threads a rope and hangs a pumpkin. Then he puts caps under the tree. Gray puts a brick under the door. He opens the hatch, puts a board with a spring in it and, together with Bely, clamps it with a clothespin. They tie a frying pan to the board, put a scale under the brick, a board on the scale, an egg on the board, and a hammer under the board. The coin either does not need to be taken at all, or then put it in its place. Now Gray or White press the bell and hide...

BACKGROUND Leopold the cat decided to spend the weekend in the country. Of course, the mice (Gray and White) followed him. They drew up a plan, but, unfortunately, their sketches fell into the clutches of Leopold. He tore them apart and scattered them all over the country. You'll have to work hard

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BACKGROUND

Cat Leopold decided to spend the weekend in the country. Of course, the mice (Gray and White) followed him. They drew up a plan, but, unfortunately, their sketches fell into the clutches of Leopold. He tore them apart and scattered them all over the country. You will have to work hard and collect them.

PASSING

In these pictures you can see what needs to be done, but first you will have to find the following things: a rake, a wheel, a pumpkin, a rope, caps, a hammer, two boards, an egg, a scale, a brick, a spring, a clothespin and a frying pan. So, let's begin. The scene takes place in the garden, in one of the three rooms and in the shed.

GAMES

You may come across the following games: Leogochi and Game.

You won't need Leogochi, but you can't do without Game. Leogochi lies in the hallway "b". take a cartridge from the shelf, but in the bedroom "c" you can install a prefix as White and play.

HOW TO GET WHERE

You need a key to get into the house. If you carefully watched the introductory cartoon, then, of course, you noticed that a key was sticking out from under the rug. So feel free to crawl under the rug as White and open the door. To get into the shed, both Whites and Grays need to stand near the shed and Whites need to reach for the latch. Gray will help him and you will get to the barn, but there is no light in the barn. To get a light bulb, you need to collect all the cheese in the game Game. The TV will explode, and you can take the light bulb. White will stand on the shoulders of Gray and screw it in.

PIECES OF THE PLAN

Scraps of the plan are in the garden "d", in the hallway "a", in the kitchen "b", in the shed and in the bedroom "d", but the sixth scrap cannot be taken because it is guarded by evil bees. To take it, White must put on a hat from the hallway "in".

COMPONENTS OF THE PLAN

White will take the rake in the garden "g". Wheel Gray will tear off the cart in the garden "b". Gray will tear off one board in the garden "g", and White will be able to take a pumpkin. Brick White will take in the garden "b". To make a spring, you need to take a pipe in the garden "g". To take it, you need to get a wrench from the closet in the hallway "in". White should unscrew and Gray should pull. The pipe must be wound on a well and put on a bench. Then let Gray cut the bench with a chainsaw from the barn - you will get a second board, a spring and a screw.

Rope Gray must cut with scissors from the garden "b". To get the scissors, you need to take one half of the scissors in the kitchen "a", and the other half - in the closet in the bedroom "b". Then screw it all in with the screwdriver from the tool pouch that's attached to the bike in hallway "b". When they cut the rope, you can take the clothespin. Egg Gray can take in the barn. White stands on the barrel, and Gray catches the egg. To take the scales, Gray must eat a fish in the kitchen "b", then wash his hands in the garden "d", then eat the second fish. Then White can take the frying pan, and Gray can climb up and take the scales.

To take the hammer, Gray must take the gun in the hallway "d", and White must take the caps in the hallway "a" in the box that opens with a key from the hook in the hallway "c". Then Gray must shoot three times in the bedroom "g". After that, White will be able to take the hammer under the sofa.

FINALLY...

White, standing on the shoulders of Gray, puts a rake on a tree, puts a wheel on them, threads a rope and hangs a pumpkin. Then he puts caps under the tree. Gray puts a brick under the door. He opens the hatch, puts a board with a spring in it and, together with Bely, clamps it with a clothespin. They tie a frying pan to the board, put a scale under the brick, a board on the scale, an egg on the board, and a hammer under the board. The coin either does not need to be taken at all, or then put it in its place. Now Gray or White press the bell and hide...



 
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