How to open a good construction company: from zero to the first million. Monopoly with bank cards. Scope of activity and permissions

Rules of the Game PURPOSE OF THE GAME Monopoly is economic game , whose goal is to buy as many different enterprises as possible, build as many branches and monopolies as possible, i.e. become a major monopolist, thereby ruining rivals. DESCRIPTION OF THE GAME The number of players participating in the game can be from 2 to 5. The playing field is a square. Movement across the field is carried out clockwise from the initial cell "BANK". The turn order of the players, as well as the color of the player, are automatically determined by the computer. The game begins with the fact that by rolling the dice the player determines how many squares forward he should move. Throwing dice, determining the total amount of the number thrown by the dice, as well as moving the player's chip is carried out automatically. If the numbers on both rolled dice match (double), the player is entitled to an additional roll. If the double is repeated 3 times, then the player enters the "Hospital" cell. After rolling the dice, the player moves n spaces forward. STOPPING IN A FREE PLOT If a player lands on an enterprise card that has not been bought by another player, he has the opportunity to buy this enterprise for the price indicated on the card. In this case, the enterprise becomes his property and is painted in the color of the player. If the plot is not bought, it remains free and available for purchase by other players. STOP IN AN OCCUPIED PLOT Each purchased site has its own rent. When an opponent hits your cell, he pays you this amount. Rent increases when building branches and skyrockets when building a monopoly. BRANCHES AND MONOPOLY The field is divided into 8 industries, each of which has 3 enterprises, painted in the same color. If the player buys all 3 enterprises of the same industry (monopoly), he can build branches in each sector of the industry. The plots are built up sequentially: one branch each, then the second branch, then the third. After 3 branches have been built on all the cells of the industry, the player can build a monopoly. SALE If the player decides to sell the enterprise, then the BANK pays him half of their original price. If a player sells branches, he must remove them from the plots evenly: one building from each plot. At the same time, the BANK also buys buildings for half of their original price. EXCHANGE Players have the ability to exchange businesses. If you lack any cards before the monopoly, and the other player has them, you can offer him an exchange: offer the cards you would like to take and the cards you would like to offer in return. You can equalize the deal by adding the required amount. DEPOSIT Initially, each player is given $2,000. If you have no money left, you can mortgage your enterprises, receiving half of the purchase price for them. In the future, you can buy these enterprises. Players visiting pledged businesses will not be charged rent. Mortgaged plots can neither be exchanged nor sold. "SURPRISING" BANK CAGES Players start from the "BANK" cage. Passing further through this cell, the player receives +200$ to his sum. In addition to this, the bank functionality offers each player a deposit account with an initial amount of $100. With each passage of the "Bank" card, the account is replenished by a fixed amount of $50. If desired, the player can withdraw the entire amount, canceling the account. CITY HALL Getting on the cell "CITY HALL" the player is offered one of several types of bonuses, determined automatically. The player may be offered to buy one of the selected free enterprises or to seize an enterprise from other players that is not in a monopoly at an increased cost. CASINO Cell "Casino" gives you the opportunity to play the machine "One-Armed Bandit". You choose the bet you want to place and pull the lever. When certain matches of items fall out in the machine, you get a win. HOSPITAL To get out of the "Hospital" cell, you must pay a certain amount, or continue to "treat". In the latter case, you will be offered cards with treatment options and, if you choose the correct option, you will be able to leave the "Hospital", if not, then you remain "treated". CENTRAL CELLS In addition to the extreme cells, there are central cells of action. These cells are polar, i.e. can give both positive (in this case they are colored green) and so-called "negative" bonuses (colored red). CHANCE and MOVEMENT In addition, there are bonus cells such as "Chance" and "Movement" that affect the location and wealth of the player. END OF THE GAME Losers are considered to be players who have gone "in the red". They are declared bankrupt and removed from the game. Branches and monopolies of the bankrupt are returned to the bank. Plot cards are placed on the field on the corresponding cells. The game continues until the complete bankruptcy of all players, except for one - he is declared the winner.

"Why does a person push someone else's car into a hotel where he does not live"

I'm a big Monopoly fan. I recently found a great site that did what I always wanted to do myself: they calculated how long it takes to return your investment in various properties and the purchase of houses / hotels. If you have this knowledge, you can develop a strategy to win this game. Without this, how can you determine whether it is worth focusing on locating hotels in Ul. Arbat or buy all Railways? You can't do everything - the point is to make the right trades and make the right decisions at different stages of the game. This is just my interpretation of the numbers, but below I propose a winning strategy and back it up with data.

The ROI data used on this page is from the page: Monopoly Odds. The probability of hitting any field was calculated by creating a game model (with all the cards "Chance", "Go to Jail", etc.) and running billions of combinations in the computer. My task was to analyze the data, create a table to facilitate the analysis and combine the obtained data into several simple rules, which will form a winning strategy.

Monopoly is a game of luck, strategy and the ability to communicate with people. No strategy guarantees winning; this is one of the reasons why Monopoly is so interesting. In any game, a beginner can beat the undisputed champion. However, there are a few strategic clues that have been gleaned from computer simulations. They will help you make the best use of probabilities: you may not win a single game, but in the long run you will outperform everyone. Here I do not touch the element of communication with people. However, try to imagine what your rivals want and try to make a deal with them that will benefit both of you. This type of business is necessary in Monopoly, just as it is in real life.

Note: Side 1 of the board is the first side you walk on after going through Forward: Zhytnaya Street/Nagatinskaya Street/Warsaw Highway etc. Sides 2-4 are in order.

How to win at Monopoly - a simple strategy:

  • Always buy Railroads; never buy Utilities (at full price) *
  • As for other types of property, buy it to exercise a monopoly or to prevent rivals from exercising a monopoly. Often this can mean buying as much property as possible early in the game, but keep a close eye on your cash reserves.
  • At the beginning of the game, focus on collecting full C-G[Color Group: all 2 or 3 properties of the same color] on Sides 1+2, even if it means selling property on Sides 2+3. After you collect one of these Color Groups, build 3 houses as soon as possible: no more, no less!
  • After your first Color Group starts to bring in the first cash, focus on getting a full Color Group and building 3 houses on Sides 3+4.
    • Note: The 3 houses are the "tidbit" in the game, as shown in Table 1 below. This is the point at which you put your money to good use.
  • A solitary property is the worst investment if you don't build on it.
  • The only exception to the rule is the case when you need to purchase a separate property in order to prevent the opponents from collecting a full Color Group and implementing the above strategy.
  • Prison can be useful. Stay in the Prison as long as possible while the opponent has the monopoly - at this stage of the game, movement playing field will surely cause a loss of money. Until that happens, however, pay $50 and leave the Prison as soon as possible - you need to continue the property buying race and collect your $200 salary.
    • One interesting exception: Do you need Ryazansky Prospekt and Vavilova Street to do the Color Group? Stay in the Prison and try to get out of there by rolling a "double" (two identical numbers): this will increase your hit on the required fields by 25%.

Top 5 starting positions - in order:

  • All 4 railways
    • The reason this is a better starting point is that railroad revenue is more stable over time. While other property may have the same ROI, over time it requires more payouts. Acquired 3-4 railways are a reliable source of money, a kind of "cash cow": they will consistently bring money to finance your monopolies.
  • 3 houses on each Orange Color Group property (Ryazanskiy Prospekt/Vavilov St./Rublevskoe Highway)
  • 3 houses on each Blue Color Group property (Varshavskoe Highway/Ogaryova St./Pervaya Parkovaya St.)
  • 3 houses per property in light purple Color Group (Polyanka St./Sretenka St./Rostovskaya Embankment)
  • Hotel on each property of the dark purple Color Group (Zhitnaya St./Nagatinskaya St.)
    • The last position gives the worst return of all 5 positions; in fact, until you have 4 houses, this Color Group is the worst investment!
    • However, this position has 2 advantages: it is the cheapest of the 5, and only has 2 properties, so it is much easier to acquire the entire Color Group, especially in larger games.

* I assume that the entire property is being sold at prices close to those shown. Usually this condition is true, but sometimes the property is auctioned off or sold at lower or higher prices; this changes the degree of value of its acquisition.

An example of what this strategy means

Early in the game, before the players start building houses, consider a situation where you own all of the orange Color Group except for Ryazansky Prospekt (i.e. you own Vavilova/Rublevskoye Highway) and you also own St. . Arbat. Conversely, the opponent owns the entire blue Color Group except for Str. Arbat (that is, it has Malaya Bronnaya Street), as well as Ryazansky Prospekt. Obviously, you want to perform certain trades in order to fully complete each of your Color Groups. The only problem is that St. Arbat costs $400, and Ryazansky Prospekt costs $180. And get to the hotels on the street. The Arbat is much worse than the hotels on Ryazansky Prospekt. That's why you don't want to part ways with St. Arbat.

However, following the strategy outlined above, in this case I would sell Ul. Arbat to get Ryazan pr-kt. Of course, you don't want your rivals to be able to build houses and hotels on Ul. Arbat. However, they will never be able to do this unless they have income generating homes on cheaper property. In the meantime, you can put 3 houses on each property in the orange Color Group, which, as shown in Table 1, are investments, pay for itself faster than any other real estate. The third group of houses will pay for itself every 9.5 rolls of the dice of your rivals. When you start taking money from them so quickly, they won't be able to find funding to develop their own real estate, especially expensive ones.

Where does this strategy come from?

Table 1 below is the key to understanding how to win at Monopoly. It answers the most important question: How long will it take for me to get my $400 back if I buy Ul. Arbat? And also: after what period of time will my $100 be returned to me if I place hotels on Zhitnyaya and Nagatinskaya streets? And so on for all the possibilities on the playing field. The average number of rolls of each opponent's dice that you need to get your money back is given in the table as the time to reach the equilibrium point.

For example, if you have one house each on Ryazansky Prospekt / Ul. Vavilova/Rublevskoe sh. and 3 houses on St. Malaya Bronnaya/St. Arbat, where is the best place to spend money on construction? Judging by the table, it is best to build another group of houses on Ryazansky Prospekt / Ul. Vavilova/Rublevskoe highway: 25.63< 35.56.

Red means the least amount of time. I have highlighted with a black line the options that require the least amount of time. This is what you should strive for. In fact, the fastest way to get your money back is when you have a third group of homes on any property group. For Side Color Groups 1-2, you can also add 4 houses or a hotel and still get value for your investment.

Owning all 4 railroads is one of the best options. Owning 1-2 railroads is not so profitable. But by buying them, you at least prevent your rivals from buying all 4 railroads. Owning a single property without having a full Color Group is one of the worst choices for your money, unless you are buying it to prevent your opponents from completing a full Color Group.


Table 1– The temperature map shows how quickly your gradually increasing investment returns to you; data based on computer simulations, including "Chance" and "Community Treasury" cards

While Table 1 carries information about values, the properties in the boxes have different values.

3 houses on St. Arbat provide a very profitable return on investment, but you will not have enough money to reach this point and buy these houses in the early stages of the game. Why then consider this option? What is the best first move? Table 2 lists the total costs required to achieve a particular state. In the early stages of the game, you need to focus on the red and yellow options in Table 2. As the game progresses, it's best to use the blue options.

Thus, we get the 3 most profitable starting positions at the very top of the table (the 3 best ones are circled in Table 2). You can get all 3 for less than $1500, and on average, you'll be able to get your investment back over and over every 13 rolls of your opponent's dice, or even sooner. So if you're playing against 4 players, that means roughly every three laps. After 6 laps, you will double your last investment and be on your way to building a monopoly.


Table 2 - The temperature map shows how much each property costs along with houses and hotels

Note : The data in Table 1 assumes that players only miss one lap in Prison and exit by paying $50, using the "Exit Jail" card, or rolling a "double" on the first try.

An often suggested strategy is to get out of jail after one round in the early stages of the game so you can keep buying property; later on, stay in jail if you can for 3 circles, because moving around the playing field can cause money loss due to the fact that players start building houses and hotels. So if the players spend a lot of time in the Jail, the values ​​in Table 1 will increase, because the more time they spend there, the less often they get on your property.

However, this does not affect the overall strategy because the relative value remains the same. The 3rd group of houses of the Color Group, in which Ryaz / Vavil / Ruble are located, continues to pay for itself faster than on Ul.

Arbat: the time on them increases by only 10% if your opponents miss three laps in the Prison instead of one.

The table shows how long it takes to cover only additional costs, not all costs to that point. In other words, on average, 9.5 moves are needed to cover the cost of $300 for the construction of the third group of houses in the Color Group in which Ryaz/Vavil/Rubl is located. By this time in, most likely, you will not have covered the expenses necessary to get to this point - to purchase the first two groups of houses. However, your money making machine will be operating at the highest level of ROI at this point and will be effective in helping you recover your previous investment. What happens if you invest in a Color Group that has Ryaz/Vavil/Ruble but never gets to the point where you have 3 houses? Is this the best choice? Maybe not, but the difference is insignificant. Naturally, the cost of the last property in Ryaz/Vavil/Rubl will take longer to cover than in Tver/Pushk/Mayakov. But the difference is less than 5%. Before you build 3 houses, Ryaz/Vavil/Ruble will be almost 20% better.

Other "Monopolies" / Related Links

In order to win at Monopoly, you need to bust all your opponents before they can do it to you. Whenever making a decision, it is very important to choose the most effective actions that will allow you to increase your chances of winning. While luck is an important factor in winning Monopoly, fortune can be fickle - it can easily turn against you when you relax for a while.

Monopoly is a game of luck, strategy and the ability to communicate with people. No strategy guarantees winning; this is one of the reasons why Monopoly is so interesting. In any game, a beginner can beat the undisputed champion. However, there are a few strategic clues that have been gleaned from computer simulations. They will help you make the best use of probabilities: you may not win a single game, but in the long run you will outperform everyone. Here I do not touch the element of communication with people. However, try to imagine what your rivals want and try to make a deal with them that will benefit both of you. This type of business is necessary in Monopoly, just as it is in real life.

How to win at Monopoly?

A lot of scientific works have been devoted to the development of winning strategies in Monopoly. There are a few rules that you can follow to increase your chances of winning:

  1. Always buy railroads in the early and mid game. Never buy utilities (water and power companies).
  2. Buy all the land you can buy. At the beginning of the game, focus on getting the full color group.
  3. The most profitable groups in the game are those located within 12 squares at the exit of the prison, since they are passed through most often. Mathematically, it is also the least likely to hit the "short sections" around the starting field. This is worth keeping in mind when trading with other players.
  4. Build 3 houses on your plots - no more and no less.

    Even if you can afford to build more, don't. And never build inns unless you only own one lot of one color and that's your last hope.

  5. Stay in the Prison as long as possible at the end of the game if your opponent has a monopoly. Moving across the playing field will surely cause a loss of money. However, at the beginning of the game, pay $50 and leave the Prison as soon as possible.

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Jackie Summers sees Monopoly as a perfect example of economic inequality, despite even the premise of the supposed equality of the players.

And the premise is simple

You start the game with $1,500. You make it through the first lap without any problems and get an extra $200 for completing this rather unimpressive challenge.

Then you start buying property. Further, the game involves making deals / competition with other players in order to accumulate as much wealth as possible. The player who manages to accumulate the most cash and assets wins.

Welcome to Monopoly, one of the most popular board games of all time and a microcosm for socio-economic class differences in a democratic capitalist society.

As a kid, I learned some essential tricks to be successful at Monopoly. First, it is a matter of luck. You cannot control the outcome of the dice, but when the opportunity arises, be prepared for it.

Dropping a lucky number on the game board isn't enough, but when it does, you need to know what to do about it.

Second, always make deals in favor of the other person if it is necessary for you to move forward. This rule of strategy is not available to the majority, because even children can be true Machiavellian negotiators. In a game where the guy with the most wins in the end, I've always tried to give people everything they need to succeed in the beginning. It was a fast track to my own success. Be overly generous, enough to look absurd once. Anyone who denied me generosity at first could no longer count on this quality of mine when he needed it.

And the last one is probably the most important. There is a delicate balance between liquidity and assets. Some players simply like to have large amounts of cash on hand; unfortunately, this tactic does not provide an opportunity to generate passive capital. Others choose to accumulate property without cash, depriving themselves of the opportunity to improve capital and, worse, pay creditors.

This three-tiered approach has made me the ultimate tyrant on the pale blue playing field. I was doing so well that family members refused to play with me. I have become so indomitable in Monopoly today that when the family finds the right time to play with me, it does not work the principle of "every man for himself", but rather "all against one, just to not let him win again."

It never works. Faced with their combined efforts, I still win, and people forget that this is just a game.

Developed and promoted during the American Great Depression, Monopoly inspires players with the belief that with a little luck and a quick set of skills, anyone can win. The most successful business people will attest to the value of my three dogmas for winning Monopoly: be prepared, be able to negotiate, and understand the dynamics of cash flow. Unfortunately, mastering these three simple skills does not explain success in the business world for the average person. reality removes certain simple advantages that are included in the presumption of play. First, you start with $1,500 or $1.5m adjusted for inflation. Second, the opportunities to create passive income will present themselves simply in the process of "swimming" on the playing field. And the last, probably the most important thing: you will be invited to the game.

These significant benefits are significant, insurmountable, and often taken for granted.

This is not to say that everyone should or should have equal benefits. This supposed existence of equal rights does not eliminate the vast difference in individual abilities endowed by nature, resource availability and work ethic. The playing field has never been, and never will be, a level playing field for everyone. Even in a truly equal society there will always be a hierarchy.

And therein lies the problem: equal opportunity is rarely true. Huge differences in quality exist between private and public education. Social networks launched by higher education institutions and are based on potential business relationships in the future. And no matter how advanced your negotiating skills are, they lack proper capitalization; the best ideas will remain unrealized. Until someone who has already made a fortune invites you to sit down at the gaming table, the opportunity to play simply never materializes. Behind every "rich" person is an individual who has made a fortune, or a group of individuals who offer an escort, usually in exchange for a piece of the pie.

In other words, you can only become rich through wealth. And, to be honest, the rich are not particularly inclined to offer help.

Classism can be defined as follows: it is the deliberate act of creating and maintaining income inequality. It is sewn into the fabric of civilization and creates a delicate balance that is the core of a feigned civilization. It is a tool for strengthening society, which has no positive effect, because the breaking of the delicate balance creates class war, and any student of history (ancient or modern) knows that class war precedes actual war. Therefore: There is ample evidence that in most "civilized" nations a disproportionately small portion of the population controls the bulk of wealth. In general, the populace willingly cedes the right to rule to a minority that controls the distribution of resources, based on two conditions:

  1. if the basic needs of the electorate are provided for, and
  2. no matter how tiny the opportunity exists to leave the ranks of the have-nots and move into the ranks of the haves.

When these simple conditions are not met, the proletariat rises. Then systems and governments are overthrown. Remember the French Revolution?

Not? And what about the recent uprisings in the streets of Egypt?

Economic imperialism inevitably collapses under the weight of its own greed. Deep economic inequality fuels social unrest.

One wonders, really, how important is investing in selling the dream of the potential wealth of the poor in maintaining inequality?

Entertainment is an indicator of financial solvency. Lotteries bring huge revenues to the state. Books like Think and Grow Rich (written by inspired visionary Napoleon Hill) sell 70 million copies worldwide. Rich Dad Poor Dad by Robert Kiyosaki has sold 26 million copies.

Where are all these millionaires?

Welfare is not a panacea. There is no evidence to support the idea that excess money completely solves all problems; rather, it creates many problems, one of which is the luxury of penetrating welfare issues. While it's true that money can't buy happiness, it certainly makes boredom very comfortable. Last year, Mercedes experienced a boom twice as big as in previous years, BMW doubled its quarterly revenue, and Porsche's first-half revenue grew by 59%.

At the same time, 64% of Americans are in dire need of a thousand dollars for emergencies.

This approach is a well-known recipe for real disaster. When the words of Mahatma Gandhi "Live simply so that others can simply live" are not just forgotten, but erased from the faces of those who are trying to make ends meet. Sooner or later, the principle of "every man for himself" will change to "we are all against them, just not to let them win again" - it's only a matter of time.

This game is doomed to fail. How long does it take for the masses to just get tired of the game?

Monopoly is very popular board game for two or more people. In this economic strategy you can buy, sell and rent property. At the very beginning of the game, the participants put the denoting chips on the starting field, then they roll the dice in turn, and, depending on the points scored, move the chip clockwise and perform certain operations.

The action of the player depends on the field on which the chip is placed. So, how to play Monopoly? Having settled on a real estate cell, a participant in the game can buy it if it is not occupied by an opponent. To do this, you need to pay the amount of money indicated on the playing field to the bank. Buying a property is an opportunity, not an obligation. The player has the full right to refuse the acquisition based on their own considerations. In this case, the real estate cell remains free.

Owning real estate is the main way to get money, as it gives you the opportunity to collect rent from all participants in the game who stop at the corresponding field. The best recommendation for how to play Monopoly is to buy all properties of the same color scheme, i.e. possession of a monopoly. In this case, the player is given the opportunity to improve his property. He receives permission to build branches, houses, hotels in his territories.

If the cell belongs to the opponent, the player is obliged to pay him rent for the temporary use of his property. During the game, changes in the amount of the rent are possible. They depend on the improvements made by the owner. In the event that all cells of the same color belong to one participant, then the other players who fall into any field of this group are required to pay double the rent. The Monopoly game contains an exception where no rent is charged. This occurs when the member's property is mortgaged.

There is also a "taxes" field, once on which the player must pay a certain amount to the bank without fail. Quite interesting is the "Chance" cell. If the player stopped at this site, he is given one of the special cards. They indicate certain instructions, such as move the chip forward, receive money, pay taxes, go to prison or get out of it without cost. All actions are performed immediately, except for the release card, which the player can save until an appropriate opportunity.

And finally, the remaining rules of the game of monopoly. Prison is one of the most unpleasant playing fields. A player caught behind bars misses three moves, and can only continue the game when he pays the fine. However, he retains the right to collect money for the rent of his property.

In a monopoly, real estate cells are allowed to be sold to any player, for this you need to make a deal with him and agree on a price. If the player has no money left, he can mortgage his property. The bank will issue him funds secured by 50% of the value of the mortgaged property. But you need to take into account the fact that if you want to buy back your assets, you will have to pay the bank their full cost and an additional 10% commission. A player who has no money and real estate left is declared bankrupt. The winner is the last player remaining in the game.

The construction business in Russia is booming and the outlook for the future is positive. The payback period for initial investments in construction has been reduced to an incredible value for the industry in 1 year. Profitability of an experienced construction company of 100% is quite real, and even a beginner in a subsidized region can count on 40%. So many businessmen, having accumulated enough capital to start (about 15,000,000 rubles), are thinking: how to open construction company?

But first you need to figure out if such bright prospects are fiction? It turns out not. Paradoxically, the burden of the past contributes to the development of construction in Russia.

Going with five-year steps towards the great bright future of the USSR, there was no time for such philistine trifles as a family of 4 people who had been waiting for a two-room apartment for 15 years, and in the dashing 90s, which actually stretched to the 10s, there was no time for fat at all, to be alive . Now the housing issue is one of the most acute, and a lot of housing is needed.

The flourishing of construction in Russia is due to global, strategic reasons. Builders can count on favorable market conditions for a long time. No matter how the situation inside the country and international changes, in Russia there is still building and building.

How to enter the construction business?

First of all, construction is not for dummies. For a minimum start, you must be at least a skilled construction worker and own a PC. If you fully understand what a load diagram, material moisture absorption or paint hiding power are, then you might think: how to open a construction company and where to start?

Construction is a developed, complex industry and there are no “just construction companies”. In general, construction companies are classified as follows:

  • Architectural and design firms.
  • General contractors.
  • Subcontractors-specialists.
  • Subcontractors-suppliers.

Architects and designers are the elite of builders. Experience and qualifications are not enough here, talent is also needed. As a rule, a good architect has a degree. Although architects do not invest in technology, materials and equipment and do not keep work teams, there is nothing for a beginner to do here. A naive neophyte will simply not be accepted into the SRO (see below).

General contractors are "cool" bison who know the business to the finer points and are able to perform any type of construction work: from redecorating an apartment in a "Khrushchev" to erecting skyscrapers. There are no newcomers here either. In addition to very large initial investments and experience, we need a large number of reliable and conscientious workers (and this is the No. 1 construction problem worldwide) and a fleet of equipment.

A subcontractor-specialist either really specializes in certain types of work - say, plumbing or electrical power and signal communications - for the general contractor, or, formally specializing, for example, in repairs, also performs the entire range of construction work, but on a small scale.

Here, for a beginner in the construction business (but not in construction technology), immense opportunities open up. It is only necessary to assemble an intelligent, not drunk and not thieving, team of 5 specialists: a bricklayer, a painter-plasterer, a tiler-finisher, a plumber and an electrician.

The fact is that with the current construction boom, at least an average general contractor has a queue of orders, and they try to take them in major cities: it’s easier to turn around with materials, you don’t need to drive equipment far and pay workers travel allowances. Yes, and orders in large centers are most often large, profitable.

But to the outback, where rural and regional owners have money, and which also wants to be comfortable and civilized, hands often do not reach. The construction industry cannot be remade so easily, and in the USSR, construction was focused on the “construction of the century,” so the small-scale construction structure in Russia is still in its infancy. If you know how and want to build, there is where to apply your efforts and get a decent return.

The subcontractor-supplier must also know a lot about construction and can earn a good income, but in essence he is no longer a builder, but a specialist trader, so consideration of this activity is beyond the scope of this article.

Therefore, the answer to the question: “how to open a construction company from scratch?” will be like this - to become a subcontractor-specialist. Now let's see how to do it step by step.

Preparing for a debut in construction

To establish your own construction company, construction education and work skills are not enough. You need a constructive worldview and a positive psychological attitude. For those who have their own hut on the edge, and he is the master in it, and no one orders him, and he will not listen to anyone anyway, it is better not to count on success in the construction business.

Construction is essentially a collective activity. Let us remember how Robinson suffered alone, at least over his hut with a fence. And construction is a responsible business. The very life of the people in it directly depends on the quality of the building. Formal compliance with SNiPs (building codes and regulations) is not enough for high-quality construction, you need to think about the people who are here long years live and work.

If you feel that you are endowed with the necessary moral qualities, you can begin to form a brigade.

brigade

Personnel in construction is everything. A conscientious skilled construction worker is one of the most needed professions in the world. In the leading construction powers of the world - the USA and Japan - foremen complain in their blogs: "Everywhere workers are like workers, they work and receive wages, but our materials are stolen and drunk."

Construction workers are not trash at all. It's just that at a construction site it is difficult to establish the same accounting and control as in production, and one black sheep spoils the whole herd. At a large construction site with a personnel reserve, an unscrupulous worker can be quickly identified, reasoned with or expelled from the team, but a small enterprise, having lost a specialist, can disrupt the order and be on the verge of collapse.

Therefore, without having assembled a workable team in advance, it is not worth getting down to business. Moreover, the team should consist of qualified specialists, preferably with a professional education. Beginners without qualifications with training in the process of work can be taken later, as the business expands. You should also be careful with the craftsmen - "Kulibins".

The market economy does not tolerate long-term construction of the Soviet type. A modern specialist, having entered the workplace, must, starting from the very first shift, consistently issue a norm with the proper quality. In construction, the requirements for personnel are tightened by the fact that construction, as already mentioned, is a responsible matter, and the responsibility of the builder stretches for years. Cracks or biting biting went along the walls, not to mention the collapse - this is not a microwave that burned down after repair.

Relationships with colleagues

All builders, in any competition, have to interact with each other in the professional field - when linking to general plans, for interconnecting architecture, coordinating projects, connecting to communications, etc.

Therefore, inform your colleagues in advance about your plans, about what niche you have found for yourself, what work you plan to do. There is no point in hiding: they are not building a stone pillar in the middle of the desert. Jumping out suddenly, like a devil out of a box, you risk not only standing across the throat of the rest, but also entering into conflict with government agencies, because the development is not carried out randomly, but under the strict control of the law.

The risk that your niche will be filled faster than you is minimal - potential competitors also need to assemble a team and decide on a circle of customers, but you have already done this.

Investors

It is also advisable to discuss your plans with one of the local general contractors who, in your opinion, are the most trustworthy. The conversation should be conducted in the following vein: “There is a complex team, here and there - a breakthrough, I want to start my own business.”

Most likely, you will immediately be offered the position of foreman or foreman with a very decent salary. If you insist: “No, we want to work for ourselves, but we can give a share for support at the start,” then you will almost certainly get an answer: “Okay, get registered, we will help with money, equipment and materials.”

It is possible that the general contractor will not have free funds, but if necessary, you will certainly agree on the rental of equipment and receive recommendations from reliable and profitable suppliers. In any case, if it doesn't work out here, you can try with another one.

It is better to negotiate as soon as the frosts hit. Most general contractors, in order to pay less to workers for winter conditions, intensify work in the summer, and remove the profit by winter. By spring, free funds are invested in the new season.

Starting a business

Having solved all the preliminary questions, you need to draw up papers for the company. It is not free, whether you have found an investor or not, so along the way we will figure out how much it costs to open a construction company at a minimum.

First step: registration

We register in the tax as an individual entrepreneur or LLC. easier and cheaper, but then you won’t be able to perform work for legal entities and government agencies, so it’s better right away.

In practice, registration, as well as the creation of a company website, without which the SRO will most likely not be accepted, is entrusted to intermediary lawyers and a webmaster. Of course, they need to be paid, but by running around with papers on your own, you will eat more for yourself. Registration, along with the creation of a simple site based on a template, costs 10,000 - 25,000 rubles. including state duty, depending on local rates.

Now you need to join a self-regulatory organization - SRO.

Second stage: SRO

Construction licensing has now been abolished. Construction specialists and specialists in related specialties (geologists, surveyors, divers, roofers, explosives, etc.) themselves determine who can work on construction, earthworks, preliminary geological surveys, etc. These people, practicing businessmen themselves and specialists working in their field, make up the SRO. Until you are a member of the SRO, you cannot build anything.

To join the SRO, you need to submit three packages of documents:

  • An extract from the Unified State Register of Legal Entities, a notarized copy of the certificate of registration of the enterprise and tax registration, the Charter of the company and an extract from the decision of the meeting of founders that appointed you as the head.
  • Copies of senior diplomas. Without higher or secondary specialized education in the profile, you can only count on minor repairs and finishing work.
  • Copies of work books, labor agreements and contracts, certificates of advanced training - to confirm the length of service and, accordingly, experience. For high-altitude fitters, you still need a non-expired certificate - permission to work with a mark on passing a medical examination. For electricians - also not an expired certificate with a group of access to electrical installations and a mark on the medical board.

In addition, all SROs require management business cards with contact details.

The entrance fee to the SRO ranges from 10,000 to 25,000 rubles. depending on the local situation, and it is immediately necessary to replenish the compensation fund of the SRO by about 300,000 rubles. Another 10,000 rubles. will make a fee to the notary and the first monthly membership fee to the SRO.

In total, the procedure for opening a construction company will cost 330,000 - 360,000 rubles.

Many SROs, especially in regions with developed construction, require members to submit a business plan with specific data on local conditions, including a production plan for the first year. When compiling it, you can take as a basis the business plan of a construction company according to aggregated indicators.

Enlarged business plan for a small construction company

Since the success of negotiations with investors depends not only on you, we consider their results to be zero. Agree on the initial "infusions" - well, pay off faster and get on your feet. But to calculate the start, it is better to proceed from the worst.

So the initial cost is:

  • Purchase and rental of special equipment, design work, geological and geodetic surveys - 12,000,000 rubles.
  • The cost of tools and overalls - 1,000,000 rubles.
  • Payment for office rent - 150,000 rubles / year.
  • Travel and hospitality expenses - 200,000 rubles / year.
  • Membership fees to SROs, advertising events, website promotion - 100,000 rubles per year.

Total initial expenses 13,450,000 rubles.

To calculate income and payback period, we take the average statistical value of the profitability of a small construction business in the Russian Federation. In megacities, the profitability of even a small construction company can be 100%, but there “everything is under control” and it is difficult for a beginner to take root.

In the subsidized outback, you can count on 25-30% profitability. There are also enough orders there, but you will have to travel a lot and drive equipment far.

On average, in the Russian Federation, the distribution of the profitability of construction organizations, depending on local conditions, has a slight asymmetry with a maximum at a value of 60%. This gives a payback period of 20 months, but it must be taken into account that the winter period falls to a large extent. Then the payback period is 2 years, and the average monthly income is 560,000 rubles.

As you can see, the construction business is expensive and difficult at the start, but it provides consistently high profitability in the long run. By opening a construction company, you will be confident in your well-being and will know that you are engaged in one of the most worthy human deeds. And the time will come to sum up - you can not care about the monument. There will be many of them - all that you have built.



 
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