Description, passage and recommendations. League of Legends: Lux guide. Description, passage and recommendations Lux were completed by the compositions of

APC, now sunk into oblivion, which, if taken, is only taken as a support, which, however, does not beg for its damage.

Illumination (passive)

Using offensive skills, Lux inflicts an Illumination effect on enemies for 6 seconds. Her subsequent auto-attacks ignite affected enemies, dealing additional magic damage (more so as Lux levels up), but canceling the effect.
Additional damage will allow you to better harass the enemy in the lane and make you think about your behavior.

Binding Light (Q)

Lux releases an orb of light that damages and immobilizes up to 2 enemies.
Control and good damage will help on ganks.

Prismatic Barrier (W)

Lux throws his wand, which, when it touches allied champions, bends beams of light around them, protecting them from incoming damage.
A shield that will help us to trade more efficiently on the lane and live longer in teamfights.

Luminous Singularity (E)

Lux creates a light anomaly in the target area, slowing down enemies. Lux can detonate it, dealing damage to all enemies in the area.
Slowdown and a nice AoE that will help break enemies.

Last Spark (R)

Lux builds up energy and fires a powerful beam of light that damages all enemies in its path. In addition, the beam sets enemies on fire with the Illumination effect, after which this effect is refreshed.
Good range and good damage that we will add to the crowd.

Luxa is a pretty strong apk, but lacks an escape, which makes it difficult for us to stay in the lane and forces us to control the lane, keeping the creeps not too far from our tavern. In teamfights, we should let the frontline (pawns) go forward and throw abilities into the enemy cotton wool. Range quite allows us to get carry.

We will download Milaha through E:

We will collect a standard apk:

We will use the standard rune page:

We hope our guide to Lux was useful for you, good luck on the fields of the rift!

Lux is a great champion who plays well in the mid lane and can be a great support. She has skills with hard control, can cast a shield and deal a lot of damage to enemies.

Skills Lux

Illumination (passive) - after the application of skills, the affected targets receive the effect of illumination. When Lux auto-attacks them, enemies are set on fire and the effect is removed.

Bind Light (Q) - Lux fires an orb of light in a direction that can immobilize up to two enemies.

Prismatic Barrier (W) - Lux throws his staff, which then boomerangs back. All allies touched by the staff receive a shield. Lux also gets it.

Glowing singularity (E) - an anomaly appears in the selected area, which slows down enemies. When activated again, it explodes and deals damage to those who were in range.

Last Spark (R) - Lux fires a beam of light that deals a lot of damage and sets fire to those who had the effect of illumination. Has a great range. Great skill for finishing off fleeing enemies.

Pros and cons

pros

  • There are skills with good control.
  • Skill" Prismatic Barrier allows you to shield multiple allies.
  • Pretty fast cooldown on skills.
  • A great ult with a long attack range.
  • Passive allows our auto-attacks to deal more damage.

Minuses

  • Mobility issues.
  • Pretty fragile.
  • Skills require accuracy from the player.
  • Depends on good items.

Build for Lux (Mid)

Spell Selection


The order of pumping skills


At the beginning it is worth pumping out the skill " Luminous Singularity". Next, we take " Prismatic barrier", which will go great in team battles. And be sure to swing once " Forge the Light" to immobilize the enemy. We take the ultimate as it becomes available.

Talent distribution


Rune selection


These are Greater Badge of Magic Penetration, Greater Seal of Armor, Greater Glyph of Magical Resistance, and Greater Quintessence of Ability Power.

Artifact selection

At the beginning it is worth buying a ring and jars for healing

I present to you my final assembly


Depending on the situation, you can change some items and add Banshee's Veil, Guardian Angel, Void Scepter and Rylai's Crystal Scepter.

Build for Lux (Support)

Spell Selection


Sometimes it is worth taking ignition instead of exhaustion.

The order of pumping skills


Talent distribution


Rune selection


These are Greater Badge of Magic Penetration, Greater Seal of Armor, Greater Glyph of Magical Resistance, and Greater Quintessence of Ability Power.

Artifact selection

In the beginning, you need to buy these artifacts


More can be taken ancient coin instead of Blade of the Magic Thief. And by the middle it is desirable to get the following items


In general, the final build will not differ much from the mid build. Only if you are low on wards, you should take a sighting stone instead of any artifact


At the beginning of the game, it is better not to run into the enemy. It must be remembered that Lux is highly dependent on artifacts, which means that you need to farm well. Our skills have a large range, which means we will be able to finish off minions from a safe distance. Skill" Luminous Singularity" will help us fight off enemy attacks. After all, becoming an anomaly will slow him down. Lux must be played very carefully and carefully. that we have a good shield, so just try to farm.Do not forget that after using the skill on the enemy, it is worth hitting him with your hand to activate the passive skill.

In the middle of the game, with the appearance of the ult of the first artifacts, Lux can begin to realize himself to the fullest. There is a good combo with which you can easily kill opponents. This is Q-Hand-E-R. But only her skills still need to be hit. Otherwise, in case of a miss, the enemy can easily kill you. Lux has a very cool ult. But sometimes it’s worth using it not at the end to finish off fleeing opponents (after all, we can miss). It's also cool to use it at the beginning of the battle, especially your ally controls several enemies at once. In team battles, you must always be behind the back of the tank and move along with the allies all the time.

In the late game, Lux remains a very strong hero. When she has filled 6 slots, her skills deal a lot of damage. Only at this stage of the game you need to think whether or not you should fly into the enemy. If you are sure that you can take it, then why not. But otherwise, don't do it. After all, you will be quickly rolled out. And dying at this stage is not desirable, since you will be resurrected for a long time. And opponents will take advantage of this.

Lux is a class champion. She has easy skills. With a little practice, you'll quickly get the hang of it. I hope my Lux guide helped you master this champion. Take it for yourself, so as not to score.

Currently Suite He plays in two roles: as a midlaner or a support.
In both cases, your task is to poke the enemy and set up ganks for the jungler. Lux is also able to quickly deal with the minions in the lane, which opens up opportunities for roaming.
Of the minuses, Lux can be noted quite difficult game on this champion. ALL of her skills are skill shots, so beginners will find this champion extremely difficult.
In addition, Lux has no escape skills, making her vulnerable to all-in fights.
In the lane, ganking Lux is an easy task for the jungler, especially if she pushes the lane a lot and doesn't care about vision.

Runes

The main page "Witchcraft". In the first branch we take the "Magic Comet". She will give you some damage and will be especially useful in small lane trades.
In the next dash, there are two options. The first is Mana Flow. This rune will help restore mana and is especially useful in lane. The second option is the "Sphere of Destruction". This is a more protective option. It is worth picking up against magical assassins like Le Blanc.
Next up is Excellence. With it, you will receive an additional 10% cooldown reduction at the tenth minute of the game.
In the last dash, it is best to take "Burn". It will give some extra damage when attacking the enemy, which will be especially useful in the lane.
An alternative would be "The Gathering Storm". It will be useful in the mid and late stages of the game.
The secondary page is best to take "Domination". Here we take "Dirty reception". With this rune, you will deal additional damage to targets that are restricted in movement or actions.
In the last dash, be sure to take the "Absolute Hunter". This rune reduces the cooldown of your ultimate.
In the additional page, we take adaptive strength, which will be useful in the lane and in fights.
In the last tier, the rune is taken according to the situation, depending on the matchup.

early game

The starting purchase for the Standard Suite is "Doran's Ring" and 2 "Health Potion".
Ring of Doran will provide the necessary mana regeneration, ability power and some health.
"Health Potion" will restore health in case of an unsuccessful trade.
Quite an interesting tactic is often used against Lux in the midlane. Three players from the enemy team are sent to the middle lane.
This often happens in a single queue.
In such situations, do not panic. It is important not to expose yourself to enemy control skills, so as not to die.
Obviously, you should not impose fights in the numerical minority. On the lane, pay attention to the health of allied minions.
When the enemy stops to finish off the minion, this is the best time to hit him with one of your skills.
A popular combo for Lux is Bind Light + Blink. With this use, you will start casting Q even before the "Blink".
This will prevent the enemy from dodging the skill.
"Magic Comet" synergizes very well with your E. It is extremely difficult to dodge the comet under the slow.
Thus, you can poke the enemy from a long distance.
Don't forget the Prismatic Barrier. When cast, Lux throws a wand that touches allied champions to shield them.
Here are some tips for Lux in the mid lane. At the first level, try to push the lane as quickly as possible to get the second level before the enemy.
If you cope with this task - the enemy will be forced to retreat and lose minions.
When setting up a gank, try to use E slightly behind the enemy. Then, when retreating, he will be forced to walk through the Luminous Singularity.

Itemization

Sorcerer's Boots are the best choice for almost any midlaner. They increase magic resistance, which increases your damage to the enemy.
The most popular item for Lux is Luden's Echo. He is also popular with many midlane mages. The item will give you additional ability power, mana and cooldown reduction.

Mid/Late Game

At this stage, be sure to ask an allied jungler to give you a blue buff. Together with the buff, you will be able to put a lot more pressure on the opponent.
With the first items, Lux is able to deal a lot of burst damage. Try to catch the enemy with your Q. If you hit a squishy target, immediately use E and R to follow up.
When using offensive skills, Lux inflicts the Illumination effect on enemies for 6 seconds. Lux's auto-attack against targets under Illumination will deal additional damage, but will remove the effect.
It is worth noting that R sets fire to enemies that are affected by the Illumination effect, after which the effect is refreshed.
Thus, in long fights where you can't quickly kill the enemy with a procast, it is important to auto-attack after each skill.
In the late game it is important to choose a safe position in the fight. As you know, Lux doesn't have an escape skill, so it's important to stand behind allied supports and tanks.

Itemization in late middle/late stages

An important item for dealing damage is the Morellonomicon. It is a great item for Lux and will be especially useful against champions with healing. For example, Soraki, Vladimir or Mundo.
If the opponent has collected a lot of magic protection, "Staff of the Abyss" will be a mandatory item. It will increase your magic penetration.
One of the last items is best to take Rabadon's Death Hat. It will maximize your ability power, allowing you to deal massive damage.
Let's discuss more protective items on Lux. Let's start with Zhonya's Hourglass. This item will be useful against assassins with burst damage.
With the help of a watch, you can avoid, for example, a procast from Talon or Annie.
Besides hourglass grants armor, which is useful against champions with physical damage.
Banshee Veil will be especially useful against caster mages like Malhazar. The veil will give you a shield that blocks one of the enemy's skills.

In fights, it is important to take the safest possible position. Stay behind allied tanks and don't get close to the enemy.
Lux has a long range. so you can deal damage without any problems.
Almost always the enemy will try to focus you, so be ready to initiate.
A few more tips for Lux. With the appearance of "Echo of Luden", Lux can kill a wave of enemy minions in a few seconds.
This opens up the possibility for you and your team to take T1 towers in all lanes.
Lux is very strong in fights on neutral objects. Two of the four skills deal area damage. Therefore, Lux feels great in narrow corridors.

Guide to Lux (Lux)

Lux was born into a very wealthy and revered Crownguard family. From childhood, she led a secular lifestyle and received the best education. Everyone around was simply amazed at the genius of the little girl. from an early age she had extraordinary magical abilities. Lux became one of the youngest girls to be tested at the famous Magic College. During these tests, it turned out that she has a unique gift for controlling light.

Stats:

Initial
characteristics
Increase for
level
Damage50 + 3.3
Health345 + 79
mana250 + 50
Armor8 + 4
magical
protection
30 + 0
Regeneration
health
0.9 + 0.11
Regeneration
mana
1 + 0.12
Speed315

Description of skills:

Description: Lux fires an orb in the specified direction that deals 60 | 110 | 160 | 210 | 260 + (0.7*AP) magic damage to the first target it hits and stuns for 2 seconds. The sphere flies through the first target and deals half the damage to the next target, also stuns them for 1 second.
Delay: 16 | 15 | 14 | 13 | 12 seconds
Mana: 60 | 75 | 90 | 105 | 120
Distance: 900
Description: Lux creates an area of ​​light for 5 seconds that slows the movement speed of enemies that try to pass through by 20% | 24% | 28% | 32% | 36%. After 5 seconds, the area explodes and deals 60 | 105 | 150 | 195 | 240 + (0.6*AP) magic damage. The area can be blown up earlier, for this you just need to activate the skill again.
Delay: 11 seconds
Mana: 70 | 85 | 100 | 115 | 130
Distance: 1100

Various builds for Lux:

Option 1:

Spell Selection:

The order of pumping skills:

Lv.1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
X XX X X
X XX XX
X X X XX
X X X

Skills:


Rune selection:

  • Magic Penetration 0.95
  • Mana per 5 sec 0.41
  • Cooldown Reduction 0.65
  • Health 26

Option 2:

Spell Selection:

The order of pumping skills:

Lv.1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
X X X X X
XXX XX
XX X X X
X X X

Skills:


Rune selection:

  • Magic Penetrate 0.95
  • Mana per 5 sec 0.41
  • Cooldown Reduction 0.65
  • Magic Penetrate 1.89

Initial and subsequent purchase:

Game tactics:

Lux, like Le Blanc, appeared much later than other heroes and immediately found her idols.

Of the advantages of Lux, it is worth noting a very balanced set of skills. Three of which are aimed at killing other people's champions and one to support their own. For example, the ult-skill has not only huge damage, but also a long range, which allows you to finish off fleeing enemies. It is also worth noting the very high range of the Lucent Singularity skill, which makes it almost universal. At first, it will seem to you that the ult has a small cast, because of which the enemies immediately scatter, but in a combo with Light Binding, this problem will immediately disappear.

Of the minuses of the hero, it is worth noting the constant lack of mana at the beginning of the game and low survivability. If, for example, you miss Light Binding and Lucent Singularity on attacking opponents, this most often turns into death. Therefore, it is worth keeping opponents at a great distance.

From additional spells as a rule, the following are taken: Ghost, Flash, Clarity. Of course, if you are very skilled at using Ignite or Exhaust, then they can also be in your arsenal. But from experience I can say that Clarity is worth taking without fail. This will allow you to constantly attack opponents and farm well.

When choosing runes I would first advise you to dress as in the first option, that is, take runes for armor penetration, delay reduction, mana and life regen. The second option differs only in less health.

The initial purchase of Lux can be Doran's Ring or Boots + 2 Health Potions + 1 Mana Potion. I like the option with boots more, although they are not in the swing options. Subsequent purchases largely depend on the actions of the enemy and the composition of their team. But first the turn is to take care of a good mana regen, since Lux has a huge arsenal of skills that have a low delay and require a lot of mana. Therefore, two Archangel's Staff are bought in both options. If you play very carefully and each of your shots reaches its target in 100% of cases, then it is possible to purchase immediately to increase the magic attack.

From skills for Lux, the entire support branch and penetration of magical armor from the attack branch are pumped, as for all standard magicians.

In general, the hero is very good and may well become your favorite. You just need to learn how to handle skills and you will become just a machine for killing heroes. This is especially true for big teamfights, in which your ult-skill will become fatal for opponents.

Lane life shouldn't be difficult for Lux, however, in some cases, it will be extremely difficult for you to counter the enemy champion. As I wrote earlier, Fizz and Yasuo are special enemies, where Ekko, Zed and Le Blanc are quite a bit behind in strength. The reason for their difficulty is their evasiveness, while your main skill E is flying, they can easily break the distance from the landing site of this skill, nullifying all poke potential. In an open battle, under equal conditions and the absence of defensive objects, Lux will certainly lose, so against such picks you need to play with restraint, not exposing yourself to the ganks of the enemy jungler, who, in conjunction with the above champions, will be almost 100% successful.

In other situations, you can easily show aggression and closer to level 6 damage will be enough to make solo kills in the lane or start roaming, visiting your allies and helping them. Thanks to a quick push, reduced ult cooldown after kills (which is already not very great), you can be a big threat to a team that does not put enough wards on their river.

late game

The more time passes, the more of a threat a snowball character like Lux becomes. Incredibly fast cooldown of the ultimate, small cooldowns on normal skills, a large range of all skills and very good scales from AP really make this character an extremely comfortable champion, playing for which one feels a kind of security and confidence. Her combo is quite simple to implement, with a similar skill set, you can successfully zone the enemy from such important objects as the Baron, Elder Dragon or inhibitor towers. This applies to both offensive and defensive scenarios.

Another benefit of Lux's skill range is that it's easy to follow an allied initiation without becoming more static like Xerath. However, due to lack of mobility, Lux must always be in the right position, next to the rest of the backline characters who can help in sudden circumstances.



 
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