Where to find the key to the Twilight Tomb. Twilight tomb in Skyrim: how to get there

Twilight Tomb - Temple of the Daedric Princess Nocturnal, located west of Falkreath. This tomb was built in the Jerol Mountains as a test for those eager to enter the altar of Lady Luck. For many years, the secret order of Solovyov, the chosen and most faithful followers, guarded the peace of this place. However, shortly before the start of the events of the game, due to the betrayal of one of them, Mercer Frey, the temple was sealed and Nocturnal turned her anger on the culprits - the Thieves Guild, depriving them of her favor. Only the lonely ghost of Gallus, the last of the faithful, is waiting inside for someone who can correct what they have done. And silently waiting for the same Black Lake - the door to Eternity, incomprehensible to mortals ...

This dungeon is only available during the quest Return of Twilight, in which Dovakin must return the Nocturnal Daedra artifact back to her temple. The tomb door can only be opened with the Skeleton Key.

After his return, Nocturnal will return his gift of luck to the Guild. Also, the updated Nightingale triad will be granted the right to choose one of three special blessings. And Dovakin will be able, if necessary, to return here in order to change this choice.

  • Month- the ability to turn into invisibility once a day at the moment of stealth.
  • half moon- powerful rage spell (enemies fight each other).
  • Full moon- a strong "vampire" energy strike that takes away and gives us a serious portion of health (again, once a day).

The ruins also contain an alchemy laboratory.

Items

  • Lockpicking Skill Tutorial "Basics of Lock Construction";
  • textbook of secrecy "Irrefutable Witness";
  • Enchanting textbook "Tragedy in Black" - a little north of the tomb, near the sanctuary of Akatosh;
  • chest with random contents.

Quests

Notes

  • There is a stash in the lab, opened with a button in the second room.
  • It can sometimes be difficult to find the levers to open the door in the room with the Nocturnal statue. They are behind the heads of the eagle, to the left and right of the statue ( see screenshot).
  • "Nystrom's Diary". His skeleton is on the left, from the central "alley" in front of the main gate to the tomb.
  • On the mountain to the north of the tomb, in a circle of mushrooms, there is a random staff, the textbook "Father of Niben" and a glass arrow.

Bugs

  • If the conversation with Gall is interrupted, you just need to talk to him again.
  • During the fight with the second Warden Nightingale, you should not die in a narrow corridor, the save may be damaged.
  • Sometimes it’s impossible to talk to Karliah at the end, and without this it will be impossible to leave the tomb. You can wait 24 hours.
  • Sometimes the door doesn't open at the very beginning. It is worth going around the left corner, there is a hole in the textures (you can use the Swift Dash Shout).

In The Elder Scrolls V: Skyrim has a lot of dungeons that can be found both during the passage of quests and during the free exploration of the game world. Most of them are intricate branches of passages and corridors in which you need to solve puzzles and fight enemies that are superior in strength to you. Below we will look at one of these quest locations called the Twilight Tomb.

Location Description

You will get to this dungeon only by quest. You need to start the Thieves Guild quest line. In one of the quests, the character will be sent to the temple of the Daedric princess Nocturnal, in which he must go through the path of the pilgrim. Your hero will have to try his luck and pass all the tests in order to get the princess's approval and return to the guild with a completed mission. You must also return the artifact to the tomb. You can only get access inside with the help of the Skeleton Key, so it is impossible to get into the location without a quest, before and after it. The Twilight Tomb in Skyrim is located in the Jeroll Mountains near Falkreath. In order to restore the Thieves Guild's connection to Nocturnal, you will have to return the Skeleton Key to its rightful place. And on the way you will meet several stages with traps and dangerous enemies. All stages of the tomb can be divided into rooms. We will consider them further.

First, second and third stages

At the beginning of your journey in the Twilight Tomb in Skyrim, you will meet a guard who, in fact, will not tell you any useful information except for one moment. The Guardian will recommend that you pick up Nystrom's diary, which describes the features of the passage of the pilgrim's path.

At the first stage of the passage of the Twilight Tomb in Skyrim, you need to fight the shadows of the guards. They attack quickly and loudly, but pose no real danger. Therefore, you can easily deal with such opponents even in medium equipment. However, using stealth against them will not work.

The second stage is a room with rays of light. If you fall under one such beam, then your health will begin to decline rapidly. To pass the room, you must constantly stay in the shade and run from one dark place to another. Also, the passage of the stage is complicated by the traps scattered on the floor. Be careful and watch every step.

The third stage is the corridor. In it you will have to find a lever in the form of chains. They will open the passage, after which all the lamps will go out and you will see open door to the Nocturnal statue.

Fourth and fifth stages

In the last two stages of the Twilight Tomb in Skyrim, the difficulty will seriously increase. First, you will fall into a corridor with traps, in which you need to find a workaround. However, only heroes with the "Master" hacking skill can open it. If you have a Skeleton Key in your inventory, you won't need this skill.

At the last stage, you need to find a well and jump into it. Pick up the note on the corpse below. The floor of the well will react to the presence of the key, which will lead to the activation of the passage. A few more enemies are waiting for you, after which you need to put the Skeleton Key back in place and return home. Now you know how to get through the Twilight Tomb in Skyrim.

AT The Elder Scrolls V: Skyrim has a lot of dungeons that can be found both during the passage of quests and during the free exploration of the game world. Most of them are intricate branches of passages and corridors in which you need to solve puzzles and fight enemies that are superior in strength to you. Below we will look at one of these quest locations called the Twilight Tomb.

Location Description

You will get to this dungeon only by quest. You need to start the Thieves Guild quest line. In one of the quests, the character will be sent to the temple of the Daedric princess Nocturnal, in which he must go through the path of the pilgrim. Your hero will have to try his luck and pass all the tests in order to get the princess's approval and return to the guild with a completed mission. You must also return the artifact to the tomb. You can only get access inside with the help of the Skeleton Key, so it is impossible to get into the location without a quest, before and after it. in Skyrim is located in the Jeroll mountains near Falkreath. In order to restore the Thieves Guild's connection to Nocturnal, you will have to return the Skeleton Key to its rightful place. And on the way you will meet several stages with traps and dangerous enemies. All stages of the tomb can be divided into rooms. We will consider them further.

First, second and third stages

At the beginning of your journey in the Twilight Tomb in Skyrim, you will meet a guard who, in fact, will not tell you any useful information, except for one moment. The Guardian will recommend that you pick up Nystrom's diary, which describes the features of the passage of the pilgrim's path.

At the first stage of the passage of the Twilight Tomb in Skyrim, you need to fight the shadows of the guards. They attack quickly and loudly, but pose no real danger. Therefore, you can easily deal with such opponents even in medium equipment. However, using stealth against them will not work.

The second stage is a room with rays of light. If you fall under one such beam, then your health will begin to decline rapidly. To pass the room, you must constantly stay in the shade and run from one dark place to another. Also, the passage of the stage is complicated by the traps scattered on the floor. Be careful and watch every step.

The third stage is the corridor. In it you will have to find a lever in the form of chains. They will open the passage, after which all the lights will go out and you will see an open door to the Nocturnal statue.

Fourth and fifth stages

In the last two stages of the Twilight Tomb in Skyrim, the difficulty will seriously increase. First, you will fall into a corridor with traps, in which you need to find a workaround. However, only heroes with the "Master" hacking skill can open it. If you have a Skeleton Key in your inventory, you won't need this skill.

At the last stage, you need to find a well and jump into it. Pick up the note on the corpse below. The floor of the well will react to the presence of the key, which will lead to the activation of the passage. A few more enemies are waiting for you, after which you need to put the Skeleton Key back in place and return home. Now you know how to get through the Twilight Tomb in Skyrim.

The Twilight Tomb in Skyrim is present in the Thieves Guild faction quest, in the task we need to renew the Guild's connection with Nocturnal, for which we need to return the Skeleton Key to it.

In order to find the latter, our hero will be forced to go to the already mentioned Twilight Tomb. There you will meet the Nightingale guard, who also turns out to be Gallus. True, he does not remember his name, however, in no way on game process it won't really make a difference - it won't even tell you anything useful.

Unless he recommends picking up Nystrom's diary - it contains the features of the passage of the Pilgrim's Way, however, it is written exclusively in riddles. Of the entire flow of information, only the one that testifies to the five stages on this very Pilgrim's Path is obvious.

The first stage is the shadows of the guards who attack, screaming at the same time, which makes them slightly nervous, but they do not conceal real danger in themselves.

The second stage is not quite a typical room where you need to follow in the shadows without protruding into the light, because here the light will rapidly reduce Dovakin's health. In addition, there are stretch marks - look under your feet.

The third stage is a corridor at the end of which stands the statue of Nocturnal. To proceed further, pull the chains hidden behind the stone lamps on the sides of the statue, which will turn off the lamps and open the door.

The fourth stage is another jump in the difficulty level, this time a corridor with traps awaits you, if you look around in it beforehand, you can notice a workaround to the left of it, closed to a reliable door of the "Master" level.

True, its reliability will greatly undermine the presence of Dovakin skeletal key, with the help of which this very door is opened without problems. On the table in the hall with the fountain next to the entrance to the Sanctuary, you will see the book "Basic construction of castles". Well, the passage will be guarded by a pair of Nightingale guards.

The fifth and final stage - you will reach the well, into which you need to jump. Down there you will find the lifeless body of Anders, Nystrom's friend. On the corpse, find a note that talks about the betrayal of Anders Nystrom. And then the floor will react to the presence of the key, after which the further path will open.

When you pass the path of the Pilgrim, you will need to return the key to its place, listen to Nocturnal's praise and chat with Karliah who has appeared. Then you will be given the opportunity to choose an ability as a gift, for which you need to step on one of the plates.

There are three options - either you turn invisible once a day while sneaking for two minutes ("Champion of the Shadow" / Narrow Crescent), or you can absorb damage for one hundred points of health ("Champion of Discord" / Full Moon), or by cheating cause enemies to fight each other for half a minute ("Champion of Deceit"/Crescent Moon).

When you complete this quest, you will be able to return the Guild to its former glory, which promises a number of advantages.



 
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